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Stall_19
Jan 2, 2013

Prodigy of Victor von Doom
To any potential modder, please add a popup that shows up every 5 hours that informs me it's time to take a break, thank you.

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majormonotone
Jan 25, 2013

Stall_19 posted:

To any potential modder, please add a popup that shows up every 5 hours that informs me it's time to take a break, thank you.

If only Nintendo made this game...

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

majormonotone posted:

If only Nintendo made this game...

he said five hours not five minutes

Ham Sandwiches
Jul 7, 2000

Stall_19 posted:

To any potential modder, please add a popup that shows up every 5 hours that informs me it's time to take a break, thank you.

Are you:

-Too poor to own a phone

-Too dumb to know how to use it

-Making humorous jokes about your inability to manage time

Thanks in advance for your response, this is for my college class.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Stall_19 posted:

To any potential modder, please add a popup that shows up every 5 hours that informs me it's time to take a break, thank you.

I honestly thought Civ already had this feature.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
Last multiplayer game I played was 6 players, 3 human 3 ai. We all rolled surprisingly powerful Civs. My girlfriend rolled the Aztecs. I even rolled Korea. That didn't matter though. Nothing could stop the Incapocalypse once our friend grabbed Desert Folklore + Holy Warriors + Petra. The yields of those desert river hills were scary :gonk:

I drowned in ships.

Chamale
Jul 11, 2010

I'm helping!



JVNO posted:

Last multiplayer game I played was 6 players, 3 human 3 ai. We all rolled surprisingly powerful Civs. My girlfriend rolled the Aztecs. I even rolled Korea. That didn't matter though. Nothing could stop the Incapocalypse once our friend grabbed Desert Folklore + Holy Warriors + Petra. The yields of those desert river hills were scary :gonk:

I drowned in ships.

I had someone get a religion on turn 20 in my last game. I said to myself "What the gently caress? That's impossible, unless that Desert Folklore player has an amazing start." Sure enough, I later found Songhai with a Desert Folklore religion sandwiched between two religious city states and surrounded by floodplains.

Sarah Bellum
Oct 21, 2008

The White Dragon posted:

same :smaug::hf::black101:

poo poo man you're ignoring the Copper, too.

You mean that copper on the outskirts of my capital?

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Sarah Bellum posted:

You mean that copper on the outskirts of my capital?

Oh yeah, I hadn't noticed that :downs:

Jump King
Aug 10, 2011



In your opinion, what is the best tile for a city?

Relevant information: I am playing as the Incas on a small continents map.

My analysis:

I feel like the best spot is the plains hill to the northwest of the wheats but I don't know if that's worth the city not being coastal.

E: here's where i plan on putting my other two cities, just to the north

Jump King fucked around with this message at 05:53 on Mar 14, 2016

RyokoTK
Feb 12, 2012

I am cool.
There aren't really any good coastal spots there, so if that's what you're looking for then just abandon the spot altogether.

Maybe settle on the hill north of the northern two oases floodplains? Then you can eke some food out of that tile too.

eta: Actually if you wanted a coastal city you could just build on the forest one to the right of where your speardude is.

I'm not as big a fan of settling on hills with fresh water access because you can still farm those and make them into good tiles, so all you really get out of it is the hill defense. If it's a dry hill that's in a good position then it's super hot.

RyokoTK fucked around with this message at 05:56 on Mar 14, 2016

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
I'm thinking the featureless Plains tile to the south of the Deer and the Gold. Minimize the worthless coast tiles, maximize the floodplains, and you get the full benefit of the Terrace Farms on those hills next to the mountains. Long-term, it's in position for a mountain wonder if that's your thing.

It's hardly a great city, but I'm assuming that's your best option since you aren't really showing us anywhere else.

e:

MMM Whatchya Say posted:

E: here's where i plan on putting my other two cities, just to the north



Don't settle the left city if you're gonna settle this one, and I would move your right-side plan to be adjacent to Mt. Fuji.

Fur20 fucked around with this message at 05:57 on Mar 14, 2016

RyokoTK
Feb 12, 2012

I am cool.
Actually I was thinking those were oases for some dumb reason. I think you should build on the floodplains that isn't a wheat. Then you get river access.

Jump King
Aug 10, 2011

The White Dragon posted:

It's hardly a great city, but I'm assuming that's your best option since you aren't really showing us anywhere else.

Eh?

I was pretty excited about this, I figured wheat floodplains, deer and fish give me a lot of food and a good number of hills for production. What's it lacking?


The White Dragon posted:

I would move your right-side plan to be adjacent to Mt. Fuji.

Oh, yeah, not sure why I didn't already put the dot there.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

RyokoTK posted:

Actually I was thinking those were oases for some dumb reason. I think you should build on the floodplains that isn't a wheat. Then you get river access.

Yeah but what does river access get you? 25% gold trade route bonus? That city's way too far away from the nearest CS--at least from what we can see--to be able to run a land route until at least the medieval era, if not even longer. If it was coastal, Mogadishu is easy.

MMM Whatchya Say posted:

I was pretty excited about this, I figured wheat floodplains, deer and fish give me a lot of food and a good number of hills for production. What's it lacking?

Luxury resources imo. Which ones are in your capital? It's really close and there's a ton of it nearby so I'm just kinda assuming that one of your spawns was Gold.

RyokoTK
Feb 12, 2012

I am cool.

The White Dragon posted:

Yeah but what does river access get you? 25% gold trade route bonus?

Water mill, garden, and a hydro plant is what I'm thinkin'.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
That's true, I hadn't thought of those. The thread kinda soured me on Water Mills, but maybe the consensus is wrong. Gardens are always nice enough I guess. I would recommend against planning around the Hydro Plant in this situation, though. You're trading 5 hammers (the two hills + plains to the N/NW of the mountains) that you'll have access to in every era for 6 hammers you'll eventually get in the modern era. In addition, there are a ton of coastal tiles in that region unless you settle further inland and they'll all be basically worthless without a lighthouse--even the Fish because you don't get hammers out of them unless you have coastal buildings.

Jump King
Aug 10, 2011

The White Dragon posted:

Luxury resources imo. Which ones are in your capital? It's really close and there's a ton of it nearby so I'm just kinda assuming that one of your spawns was Gold.

Yeah, nothing but gold and whales (and that one buffalo) on this island. 7 gold in total actually, so looks like the plan will be to trade my way through.

I find city placement discussions pretty interesting, I'm happy enough with my own city placing abilities but it's nifty to see what different people take into account when placing cities.

As a broader question, not focused on my particular map, how much do you value settling on a coast?

Also, how often do you settle on resources?

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

MMM Whatchya Say posted:

As a broader question, not focused on my particular map, how much do you value settling on a coast?

Also, how often do you settle on resources?

If I'm in a game with humans, I will avoid the coast like the plague to dodge frigate rushes. If I'm just durdling with AIs, i will basically always settle on the coast, especially if my cap is coastal.

As to how often I'll settle on resources, that's hard to say. I'll do it, but only to maximize placement of my city. The worker turns saved are not something I really care about.

Bogart
Apr 12, 2010

by VideoGames
I still like the water mill. :colbert: It's a solid first buy for s new, no-improvement city.

OpenlyEvilJello
Dec 28, 2009

MMM Whatchya Say posted:

I find city placement discussions pretty interesting, I'm happy enough with my own city placing abilities but it's nifty to see what different people take into account when placing cities.

As a broader question, not focused on my particular map, how much do you value settling on a coast?

Also, how often do you settle on resources?

I'd take the forest tile immediately east of your spears. This city's going to have a lot of water tiles pretty much wherever you build it and they're useless without coast access. This spot has solid food tiles in the inner ring and should rapidly expand to more good tiles. It will eventually get every resource in the area bar the gold/stone/fish cluster near your capital. Eyeballing compared with TWD's spot, I think this one will develop better in the middle growth stage, but have a slightly lower maximum potential.

General answers, I value coast access a lot (versus AI) for the trade potential, mainly. I'll generally try to minimize the number of actual water tiles, though, since they're pretty lovely without resources.

I think settling on resources is most valuable if you can get your capital on top of a gold deposit or similar, since you can get a good snowball rolling off it. Beyond that, I tend to prefer whatever location best utilizes the city's maximum borders. I'm super rusty now, but I was more or less on the Immortal-Deity transition last I played if that affects how you read this. I also never really played against people.

RyokoTK
Feb 12, 2012

I am cool.

The White Dragon posted:

I would recommend against planning around the Hydro Plant in this situation, though. You're trading 5 hammers (the two hills + plains to the N/NW of the mountains) that you'll have access to in every era for 6 hammers you'll eventually get in the modern era.

Those two hills don't have freshwater access though, so they're hills without food. Which are not as nice.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

RyokoTK posted:

Those two hills don't have freshwater access though, so they're hills without food. Which are not as nice.

The Inca do not understand this strange concept of "hills without food" you speak of.

RyokoTK
Feb 12, 2012

I am cool.
ah gently caress, I forgot they were Inca. :v:

Settling on the NW floodplains still puts you within reach of those forested hills north of the mountains, which actually makes it even better now that I think of it.

Phobophilia
Apr 26, 2008

by Hand Knit

RyokoTK posted:

Water mill, garden, and a hydro plant is what I'm thinkin'.

None of these 3 are significant enough to decide the fate of a city.

For the floodplains city, I say settle 1SW of the gold, it maximises terrace farmed hills, is coastal, and is shielded from frigates to the north.

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."
I want to start up a new game, but I remember hating how much "four cities" was the absolute optimal path even/especially on Wide maps. Anyone have a good mod to tone down the expansion penalties? I don't want ICS at all, but being able to actually own an entire continent without my science rate crashing would be fun.


e: Like http://steamcommunity.com/sharedfiles/filedetails/?id=239790110&searchtext= only not apparently "horrifically broken" per the comments

Mukaikubo fucked around with this message at 03:31 on Mar 16, 2016

berryjon
May 30, 2011

I have an invasion to go to.

Mukaikubo posted:

I want to start up a new game, but I remember hating how much "four cities" was the absolute optimal path even/especially on Wide maps. Anyone have a good mod to tone down the expansion penalties? I don't want ICS at all, but being able to actually own an entire continent without my science rate crashing would be fun.

As an option, grab the Goonpack CBP from this thread. It rebalances Tradition/Liberty so that Tradition is more Capital-focused (Specialist Buildings in Capital) while Liberty is more Wide focused (Empire-wide bonuses for researching tech, building buildings, Science for City Connections), as well as altering Happiness away from the "-4 Per City, and -1 Per 2 Citizens" to encouraging you to build buildings in your cities to provide amenities to your citizens.

Lowen
Mar 16, 2007

Adorable.

Mukaikubo posted:

I want to start up a new game, but I remember hating how much "four cities" was the absolute optimal path even/especially on Wide maps. Anyone have a good mod to tone down the expansion penalties? I don't want ICS at all, but being able to actually own an entire continent without my science rate crashing would be fun.


e: Like http://steamcommunity.com/sharedfiles/filedetails/?id=239790110&searchtext= only not apparently "horrifically broken" per the comments

The community balance patch totally does this. The goonpack mentioned above includes it and a bunch of other mods and factions.

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."

Lowen posted:

The community balance patch totally does this. The goonpack mentioned above includes it and a bunch of other mods and factions.

Yeah, I found http://forums.civfanatics.com/showthread.php?t=528034 that includes the CBP on civfanatics, but I shied away because of all the other poo poo I don't really want or care about. Looked through the first post, but I didn't see anything about a goonpack- what's that? (I've been playing completely unmodded forever)

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

Mukaikubo posted:

Yeah, I found http://forums.civfanatics.com/showthread.php?t=528034 that includes the CBP on civfanatics, but I shied away because of all the other poo poo I don't really want or care about. Looked through the first post, but I didn't see anything about a goonpack- what's that? (I've been playing completely unmodded forever)

The Goonpack is the stuff you linked, plus a few other additions(most notably more civs). As to the stuff you don't want, CBP is somewhat modular, but to get the rebalanced policy trees, you get basically everything else with a few exceptions. It's well worth it though, after the last few versions of it came it, I've completely stopped playing Vanilla, as CBP just has so much more replayability.

Lord Justice
Jul 24, 2012

"This god whom I created was human-made and madness, like all gods! Woman she was, and only a poor specimen of woman and ego. But I overcame myself, the sufferer; I carried my own ashes to the mountains; I invented a brighter flame for myself. And behold, then this god fled from me!"
The thing about CBP is that it is not vanilla Civ. Is it better? Mechanically, It's better balanced in theory, although Gazebo loves throwing random crap in CBP sometimes for no reason. Is it a better experience? That's subjective. Personally, I prefer vanilla Civ myself, so I understand where you're coming from, Mukaikubo. Acken's Balance Mod (Steam Workshop Link) attempts to make minimalistic changes to the base vanilla Civ game to maintain the feel of vanilla Civ, so you might want to try that out. Of course, even with a minimalistic approach it's still going to feel different, since it's still changing things around, but one major aspect of the mod was addressing the issues of wide play, so that sounds like something that might be helpful to you.

I haven't tried it myself, though, given I've burned out on Civ's broken difficulty on Deity Quick Speed and it doesn't look like Acken has addressed it.

Gort
Aug 18, 2003

Good day what ho cup of tea

Lord Justice posted:

The thing about CBP is that it is not vanilla Civ. Is it better? Is it a better experience?

Yeah

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."

Lord Justice posted:

The thing about CBP is that it is not vanilla Civ. Is it better? Mechanically, It's better balanced in theory, although Gazebo loves throwing random crap in CBP sometimes for no reason. Is it a better experience? That's subjective. Personally, I prefer vanilla Civ myself, so I understand where you're coming from, Mukaikubo. Acken's Balance Mod (Steam Workshop Link) attempts to make minimalistic changes to the base vanilla Civ game to maintain the feel of vanilla Civ, so you might want to try that out. Of course, even with a minimalistic approach it's still going to feel different, since it's still changing things around, but one major aspect of the mod was addressing the issues of wide play, so that sounds like something that might be helpful to you.

I haven't tried it myself, though, given I've burned out on Civ's broken difficulty on Deity Quick Speed and it doesn't look like Acken has addressed it.

Yeah... the thing is, I actually really love Vanilla- at least, Vanilla as of all the expansions- except the very sharp optimum at 4-5 cities with very few exceptions. I looked at Acken's mod and thumbed through the changelogs, and I wasn't particularly enthusiastic. Still, it looks like my choices are "Vanilla" and "Comprehensive megamod of poo poo I don't actually want to get the one thing I do want", so... um. I guess my only option left is to start blindly loving with .xml files myself. :v: I wonder how easy this would be to make a standalone mod just for myself. Probably not easy enough for me to pull it off. :v:

Mukaikubo fucked around with this message at 01:11 on Mar 17, 2016

Lowen
Mar 16, 2007

Adorable.

Mukaikubo posted:

Yeah... the thing is, I actually really love Vanilla- at least, Vanilla as of all the expansions- except the very sharp optimum at 4-5 cities with very few exceptions. I looked at Acken's mod and thumbed through the changelogs, and I wasn't particularly enthusiastic. Still, it looks like my choices are "Vanilla" and "Comprehensive megamod of poo poo I don't actually want to get the one thing I do want", so... um. I guess my only option left is to start blindly loving with .xml files myself. :v:

Try CBP first. I know I didn't like how comprehensive all the changes sounded, but it totally works.

Bogart
Apr 12, 2010

by VideoGames
If you're going CBP, bump yourself down a few difficulty levels, because the AI is stupid jacked.

exmachina
Mar 12, 2006

Look Closer
If you want a very aggressive mod optimised for 6 player quick speed multiplayer I cannot recommend nqmod enough.

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."

Bogart posted:

If you're going CBP, bump yourself down a few difficulty levels, because the AI is stupid jacked.

This is another worry, because I am absolute poo poo at the game and regard King as 'a fun challenge'. :v:

Hardcordion
Feb 5, 2008

BARK BARK BARK
I think its more like Settler is the only "easy mode" where the player gets bonuses, Chieftain is normal where both sides are equal, and everything above that is varying degrees of hard where the AI gets bonuses. That said, I think the mod improves the AI's decision making as well, so you may find they make fewer stupid moves than you're used to, especially in combat.

If you're most comfortable with King in vanilla, I'd suggest starting on Chieftain or Warlord.

Gort
Aug 18, 2003

Good day what ho cup of tea
One of the reasons CBP is harder is that there are fewer poo poo choices the AI can stumble into, like picking bad social policy trees, since they made an effort to balance them, and fewer no-brainer choices the human can use as a crutch, like massing ranged units and the National College.

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Tegan and Sankara
May 4, 2009

Mukaikubo posted:

Yeah... the thing is, I actually really love Vanilla- at least, Vanilla as of all the expansions- except the very sharp optimum at 4-5 cities with very few exceptions. I looked at Acken's mod and thumbed through the changelogs, and I wasn't particularly enthusiastic. Still, it looks like my choices are "Vanilla" and "Comprehensive megamod of poo poo I don't actually want to get the one thing I do want", so... um. I guess my only option left is to start blindly loving with .xml files myself. :v: I wonder how easy this would be to make a standalone mod just for myself. Probably not easy enough for me to pull it off. :v:

I liked 'Reform and Rule' before I started using CBP: http://forums.civfanatics.com/showthread.php?t=512565 . Tradition is still far and away the best because of the inherent biases of the rest of the game, but it makes Liberty more balanced in a simpler way than CBP and offers up interesting policy combinations. It also pairs well with his religion mod: http://forums.civfanatics.com/showthread.php?t=510231

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