I have a stabber enchanter going, and found a +6 quickblade. I have a +4 rapier of electrocution. a) keep using the rapier b) start using the quickblade c) use quickblade only for stabbing unaware enemies, otherwise rapier I'm assuming c, but what do you think? Also is there anything to save me against Airstrike as a low-AC character? MR? EDIT: Might wearing Faerie dragon armour (rElec rC+ Str+2) be a good idea? It didn't seem to hamper my spell success % too badly but there might be other factors I'm forgetting to take into account. Hempuli fucked around with this message at 02:36 on Mar 13, 2016 |
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# ? Mar 13, 2016 02:29 |
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# ? Jun 8, 2024 03:02 |
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Hempuli posted:I have a stabber going, and found a +5 quickblade. I have a +4 rapier of electrocution. Use the quick blade and brand it when you can. And what are you fighting that airstrike is a big problem? Are you flying?
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# ? Mar 13, 2016 02:36 |
BigFactory posted:Use the quick blade and brand it when you can. And what are you fighting that airstrike is a big problem? Are you flying? I'm probably misremembering the spell; it's the one that says "air twists around you and strikes you!" Ran into a pack of spriggans in U:1 and a spriggan enchanter nearly killed me with that, takes about 1/3 of my health off.
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# ? Mar 13, 2016 02:38 |
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Hempuli posted:I have a stabber going, and found a +5 quickblade. I have a +4 rapier of electrocution. MR only affects a subset of things, almost entirely things involving nasty effects like slow, paralysis and confuse. It offers no protection against direct damage attacks like airstrike. You can make sure you're not being double-hosed by not flying, since airstrike will deal double damage if you are. Otherwise the only solutions are AC and to minimize the amount of turns an airstriker can attack you by manipulating LoS then killing it as fast as possible. I think the rapier will be better most of the time if you're at 14 short blades. But the quickblade will be better against things with low AC and rElec, like airstrike motherfuckers-in-chief, spriggan air mages.
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# ? Mar 13, 2016 02:41 |
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Hempuli posted:I'm probably misremembering the spell; it's the one that says "air twists around you and strikes you!" Ran into a pack of spriggans in U:1 and a spriggan enchanter nearly killed me with that, takes about 1/3 of my health off. They're one of the only monsters that use the spell. It does extra damage to flying things, so if you're flying, stop. But otherwise it doesn't do crazy damage. Or shouldn't at least.
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# ? Mar 13, 2016 02:49 |
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Train fighting to 10 if you haven't
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# ? Mar 13, 2016 03:38 |
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BigFactory posted:They're one of the only monsters that use the spell. It does extra damage to flying things, so if you're flying, stop. But otherwise it doesn't do crazy damage. Or shouldn't at least. Gastronok is the biggest airstrike bastard, I loving hate him.
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# ? Mar 13, 2016 03:52 |
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Hempuli posted:I have a stabber enchanter going, and found a +6 quickblade. I have a +4 rapier of electrocution. The rapier is better for stabbing sleeping enemies since it has higher damage-per-hit than the quickblade and you only get one shot anyways. But the qblade will be better against things that are blinded or confused etc. The only solutions to airstrike are getting more AC or somehow stopping the caster from using it (confusion, curare, silence, breaking LOS, or just killing him).
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# ? Mar 13, 2016 04:01 |
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Nah you have that wrong, daggers and quick blades get a huge extra boost on top of the short blade bonus.
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# ? Mar 13, 2016 04:16 |
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resistentialism posted:Nah you have that wrong, daggers and quick blades get a huge extra boost on top of the short blade bonus.
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# ? Mar 13, 2016 04:18 |
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Eh knowledge bots don't mention anything either, maybe I'm wrong.
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# ? Mar 13, 2016 04:18 |
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As someone who plays almost solely Tengus I have grown to hate airstrike greatly.
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# ? Mar 13, 2016 04:19 |
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I believe Titans can airstrike too. Lom Lobon maybe?
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# ? Mar 13, 2016 05:15 |
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Gastronok is basically a very slow, very dapper titan.
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# ? Mar 13, 2016 05:18 |
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Scaramouche posted:I believe Titans can airstrike too. Lom Lobon maybe? I don't think Lom can. Hate Airstrike and having to give up my movement speed and extra EV. World Famous W fucked around with this message at 05:30 on Mar 13, 2016 |
# ? Mar 13, 2016 05:27 |
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neongrey posted:Gastronok is basically a very slow, very dapper titan. Not to mention that polymorph often turns him into a titan!
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# ? Mar 13, 2016 07:49 |
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Can Of Worms posted:
wow, these are good. was going to say pretty, but,
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# ? Mar 13, 2016 13:04 |
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Tollymain posted:wow, these are good. was going to say pretty, but, row 2 column 3 is absolutely the prettiest abomination at the ball, and I'm very disappointed in you for implying otherwise. NO abominationshaming!!!
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# ? Mar 13, 2016 17:28 |
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PleasingFungus posted:row 2 column 3 is absolutely the prettiest abomination at the ball, and I'm very disappointed in you for implying otherwise. NO abominationshaming!!! No love for the sequins on R2/C4?
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# ? Mar 13, 2016 18:01 |
Thanks for the help with the rapier/quickblade issue. Ended up splatting the character in U:2 by getting too invested in defeating a gold dragon and not remembering the stone giant with large rocks behind it.
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# ? Mar 13, 2016 21:57 |
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quote:The phantom falters for a moment. VS truly the best race
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# ? Mar 14, 2016 00:29 |
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Floodkiller posted:Not to mention that polymorph often turns him into a titan! That's what you get for polymorphing an elephant slug in the first place.
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# ? Mar 14, 2016 01:24 |
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Gastronok's scarier when you poly him into a juggernaut(he still keeps airstrike)
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# ? Mar 14, 2016 03:22 |
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Any advice on running a Kiku Deep Elf (other than "don't run a Kiku Deef Elf")? Everywhere I look people are recommending a Necromancer be run as a melee guy, but DE is obviously deficient in that area (or is it?). I guess, how do the good players run a casting centric Ne? By the way, I'm starting as a DEWz each time but picking Kiku and building off his book gifts.
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# ? Mar 14, 2016 06:54 |
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I think you missed the point conflating necromancer and kiku. The necromancer class is specifically discouraged from kiku because of redundancy and melee is a common means of getting damage the undead and minor demons can't just shrug off. On the other hand, if you want to go kiku, the easiest way to spread out your damage is picking a different class (in your case, a caster). Pretty much every caster I build ends up in melee, but that's my style rather than something of substance. There are a lot of good spells such as simulacra, haunt, etc that I'll leave to the better qualified.
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# ? Mar 14, 2016 11:56 |
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Orb spider blew itself and a demonic crawler up on the same turn.
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# ? Mar 14, 2016 16:56 |
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Unimpressed posted:Any advice on running a Kiku Deep Elf (other than "don't run a Kiku Deef Elf")? Everywhere I look people are recommending a Necromancer be run as a melee guy, but DE is obviously deficient in that area (or is it?). I guess, how do the good players run a casting centric Ne? By the way, I'm starting as a DEWz each time but picking Kiku and building off his book gifts. Everyone can (and usually should) melee. DE are fragile, so it's nice to have options to let you kill nasty things at range, especially early on. But there's a long distance between that and "never press tab for any reason." Having a passable melee attack lets you chop up wimps and have full MP when something actually dangerous appears. As a DEWz*K, you've got magic dart to get you through the first floor or two, but definitely grab Conjure Flame and Meph Cloud. Meph doesn't affect the undead so you can toss it in the middle of a big fight and let your zombies murder everyone. Once Kiku starts giving you books, look out for Regen, Bolt of Draining, and especially Agony. Higher-level stuff is nice but Agony will utterly ruin anything living that you run across. I've used it effectively on Golden Dragons.
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# ? Mar 14, 2016 20:11 |
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Agony is a fine choice against meaty natural beasts because they tend to have low MR, even those with higher HD. I wouldn't be trying it against intelligent humans that generate within Vaults or against the nastier elves in Elf; they're better candidates for elemental spells since they don't intrinsically have resistances.
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# ? Mar 14, 2016 20:24 |
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Thanks for the replies! I am actually not using the necro start with Kiku, but rather the Wz start and picking Kiku when I find him. I'm okay at getting through the early game (I probably make it to Lair 25% of the time), but once there I'm finding it hard to advance, it just feels much weaker than a Wz->Vehumet or a straight up Cj or FE build. So, my take on the advice above is 1. don't be afraid of melee, presumably for DE that is short blades and leather/troll armour?, 2. get some important necro spells(regen,agony, etc), but also straight up conj/elemental ones. So, from the omission of summoner recommendations, am I correct in gathering that going the request corpses/animate dead route is not a good option? (it certainly hasn't worked well for me so far). Also, does anyone have a DENe or effectively a DE necro win I could look at to learn from? looking at the last tournament combo scores, the best I could find for a DENe was an XL 17 death in Elf, which is admittedly much further than I've ever come...
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# ? Mar 14, 2016 23:24 |
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When you're trying the animate dead route, did you know you can restrict travel speed to your slowest ally? I forget the exact command but it might help.
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# ? Mar 15, 2016 00:12 |
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LordSloth posted:When you're trying the animate dead route, did you know you can restrict travel speed to your slowest ally? I forget the exact command but it might help. Ooh, no I didn't know that! I'll look it up, that should be an interesting change.
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# ? Mar 15, 2016 00:14 |
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Unimpressed posted:Any advice on running a Kiku Deep Elf (other than "don't run a Kiku Deef Elf")? Everywhere I look people are recommending a Necromancer be run as a melee guy, but DE is obviously deficient in that area (or is it?). I guess, how do the good players run a casting centric Ne? By the way, I'm starting as a DEWz each time but picking Kiku and building off his book gifts. Enchanter! DE apts are incredibly good for an enchanter of Kiku. DE health is less of an issue when you only fight enemies who are sleeping or confused. Necromancy is hard to use as a primary damage source (especially since the undead summon nerf and even more so if you don't get draining bolt) so you want something that can carry you for the necromancy to support, enchanter fits that a lot better than wiz. Kiku is a lot better if you are getting a pain brand from him and quick blades are a great brand target. Everything lines up really nicely as a DEEn of Kiku. Kiku is a 'caster God' but I find he's pretty hard to take advantage of in that regard. No spell boosts and only sublimate for mana, and if you don't get draining bolt you're gonna be sad. Instead of trying to be a pure caster Kiku is much better suited to helping hybrids, especially with the pain gift aka his best point. If you really want a pure caster of Kiku I like VSFE. Vinestalkers high regeneration helps offset sublimation costs, they have an inbuilt reason to smack things when out of mana so you can get use out of the pain brand, and the fire book can carry you to two runes by itself so the loss of Vehumets gifts doesn't sting as much.
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# ? Mar 15, 2016 01:01 |
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Best Kiku worshipper is a Troll who doesn't actually cast spells whatsoever and just uses Kiku as a divine buffet.
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# ? Mar 15, 2016 01:04 |
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Uhm. Maybe in certain places like Spider or Abyss but Trolls tend to generate enough corpses and can eat rations normally enough to not need to disturb Kiku for some graveyard corpsicle snacks. I think I'm missing something here.
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# ? Mar 15, 2016 01:18 |
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Unimpressed posted:So, from the omission of summoner recommendations, am I correct in gathering that going the request corpses/animate dead route is not a good option? (it certainly hasn't worked well for me so far). It's a fantastic option but if you don't start Ne there's no guarantee Kiku gives you any sensible animation, so... When you do get Animate Dead you can use it to bury your foes, throw some Mephitic clouds in there and your zombies will ignore it. Melee alongside when you can to have the full offensive power of your zombies rather than losing them. Death Channel at the start of fights if you get that, you should be able to keep some of the spectrals to your next fight.
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# ? Mar 15, 2016 01:39 |
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Sage Grimm posted:Uhm. Maybe in certain places like Spider or Abyss but Trolls tend to generate enough corpses and can eat rations normally enough to not need to disturb Kiku for some graveyard corpsicle snacks. I think I'm missing something here. For a three rune game (and my only Kiku win, and as a troll), you're correct. I kind of just hate most of the Necromancy spells aside from the stuff in the Necronomicon, and I can usually end up finding it or the spell I want from it in another book by the time I would want to try getting it castable. I guess invoking torment can be useful as well, but I find other gods way more useful to my play style. For a fifteen rune game, trolls will find enough XP to actually cast some spells, benefit immensely from the torment resistance, and also have the benefit of food on demand if bad luck means food and edible corpses turn up short. (Maybe I'm just biased against Kiku because I'm still upset about losing a Hill Orc of Kiku with a pain battleaxe to the worst Zot:5 tele roulette I've ever experienced).
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# ? Mar 15, 2016 02:12 |
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Going for the orb of zot, on what is hopefully my first ever streak. Escaped, but almost pulled off an amazing splat versus an orb of fire! http://dobrazupa.org/morgue/LordSloth/morgue-LordSloth-20160315-035930.txt the +11 demon whip of LordSloth's Purpose (weapon) {elec, rN+} the +5 demon whip "Spellbinder" {antimagic, MR+} the +7 great mace "Undeadhunter" {disrupt, rN+} the +10 dark maul {crush} ...and thirteen slaying. Most impressive moment was hitting an orb of fire for zero damage with the dark maul. LordSloth fucked around with this message at 05:03 on Mar 15, 2016 |
# ? Mar 15, 2016 04:37 |
Reminder to myself - don't try to stab gastronok if you can't kill it in one hit.
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# ? Mar 16, 2016 00:24 |
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Oh here's a question. Anyone know how bad Hepliaklqana's wrath is? I've got a MiFi that I might consider going to extended with. However, I'd like to convert to TSO, and I have never experienced Hepliaklqana's wrath.
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# ? Mar 16, 2016 00:27 |
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# ? Jun 8, 2024 03:02 |
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Matlock Birthmark posted:Oh here's a question. Anyone know how bad Hepliaklqana's wrath is? I've got a MiFi that I might consider going to extended with. However, I'd like to convert to TSO, and I have never experienced Hepliaklqana's wrath. Do it with hep to experience her in extended, which I'm sure very few people can say they've done.
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# ? Mar 16, 2016 00:29 |