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MohShuvuu
Aug 26, 2010

I eat ass.

Caidin posted:

I live out in the country and don't have much in the way of street pass fishing, am I poo poo outta luck on the Norande equivalent?

You could try setting up a homepass relay.

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irlZaphod
Mar 26, 2004

Kiss the Joycon to Kiss Zelda

Just do Update Data once a day, don't set up a homepass relay. 5 a day is plenty.

Golden Goat
Aug 2, 2012

Yorkshire Tea posted:

So I finally caved and turned the difficulty down to normal for a bit. Christ the game is a lot more pleasant when random trash packs aren't going to wipe you.
Do what i've been doing: want to be the right level for the dungeon? Flip back to casual and grind up to the required dungeon level. Don't bother trying to grind up in hard mode it's just asking for a random wipe.

Only do hard mode for the first time you enter/clear a dungeon and always put on hard mode for bosses.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Golden Goat posted:

Do what i've been doing: want to be the right level for the dungeon? Flip back to casual and grind up to the required dungeon level. Don't bother trying to grind up in hard mode it's just asking for a random wipe.

Only do hard mode for the first time you enter/clear a dungeon and always put on hard mode for bosses.

Honestly it's gotten a lot better now that I've got Pierce M.def on my Casters as well as finally having performer. Pierce M.def means that Dart hits harder than hammer does now and Needle kills anything in one hit. Like seriously I'm around 41/42 and Needle on my Summoner hitting a weak point will deal 7k+ damage. Also I've got performer now which means that I can amp up my physical defense each combat if I'm not sure I'm going to onehit everything.

It's not unbreakable, but it's certainly getting there.

Josuke Higashikata
Mar 7, 2013


I finished up the game.
The last part made me smile a bit, which is rare as rocking horse for a game to do.


Obliterate makes bestiary filling out reasonably enjoyable instead of annoying.
3 new dungeons to tackle, though all but one boss is a push over and the other I didn't try yet.


e: It also one shots Minette's buddy Bismarck :(

Josuke Higashikata fucked around with this message at 18:29 on Mar 14, 2016

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world


Playing the demo and...eh. I do like ryo, but the music sure is a significant step down isn't it.

Josuke Higashikata
Mar 7, 2013


There's one enemy in the final dungeon that I cannot make appear for the life of me, never mind kill it like 13 times to finish its entry. :negative:

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

voltcatfish posted:

Playing the demo and...eh. I do like ryo, but the music sure is a significant step down isn't it.

Yeah. I really wish they could have got Revo on board for this one.

Spellcrafting seems pretty interesting. Wizard is probably my favorite job so far in the demo.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Wizard and Hawkeye are both great. I really like how Spellcraft affects seemingly every kind of magic, making for some really creative usage of spells.

Astrologian, though, seems pretty unimpressive to me. Am I not seeing proper potential for it, or is it as underwhelming as I think? Maybe it gets good passive abilities? I also haven't really used Exorcist, either, though I imagine it'd be good for maintaining MP with Undo MP.

DoctorX
Dec 11, 2013

Hobgoblin2099 posted:

Wizard and Hawkeye are both great. I really like how Spellcraft affects seemingly every kind of magic, making for some really creative usage of spells.

Astrologian, though, seems pretty unimpressive to me. Am I not seeing proper potential for it, or is it as underwhelming as I think? Maybe it gets good passive abilities? I also haven't really used Exorcist, either, though I imagine it'd be good for maintaining MP with Undo MP.

Exorcist is good for healing because you can use Undo HP to revert to full HP even after a KO. In the full game it has a passive skill that uses 1 slot and gives the character 30MP every turn. I just got Exorcist and I'm using that with Wizard's Full Charge to do +50% damage every turn.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Hobgoblin2099 posted:

Wizard and Hawkeye are both great. I really like how Spellcraft affects seemingly every kind of magic, making for some really creative usage of spells.

Astrologian, though, seems pretty unimpressive to me. Am I not seeing proper potential for it, or is it as underwhelming as I think? Maybe it gets good passive abilities? I also haven't really used Exorcist, either, though I imagine it'd be good for maintaining MP with Undo MP.

Astrologist has that passive which forces them to move first. Assuming Bravely Second also has the weird speed issues the first game had, this could make for easier setups.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Oh, right, I forgot about Prescience.

DoctorX posted:

Exorcist is good for healing because you can use Undo HP to revert to full HP even after a KO. In the full game it has a passive skill that uses 1 slot and gives the character 30MP every turn. I just got Exorcist and I'm using that with Wizard's Full Charge to do +50% damage every turn.

Sounds neat. I'll have to experiment with that.

Josuke Higashikata
Mar 7, 2013


Prescience works with basically any buff, including re raise and stillness.
If you want to play it that way, you essentially can't lose if you maintain reraise.

SyntheticPolygon
Dec 20, 2013

Exorcist owns and I've spent most of the game using it with Dark Knight to recover all hp after raging myself down to nothing and it's also a really good backup healer. It's passives are also mostly amazing as well and while I haven't done much with it I imagine Ectoplasm can probably be used for some crazy stuff.

HackensackBackpack
Aug 20, 2007

Who needs a house out in Hackensack? Is that all you get for your money?
I've only played a bit of the demo so far, but I'm really enjoying the changes to the battle system. When the demo was announced for Europe I went back to Default, but found it a bit stale the second time around and burned out just before the Fire Crystal. This freshens things up in that I can try to do something a bit more strategic to stretch out the bonus.

Josuke Higashikata
Mar 7, 2013


All bestiary entries that aren't Ba'al complete, yay.

Filling those out? That's gonna be a thing.

irlZaphod
Mar 26, 2004

Kiss the Joycon to Kiss Zelda

I just got to Aimee but my commute ended half way through the fight. :( I'll probably have to wait until lunch time to finish her off.

HackensackBackpack
Aug 20, 2007

Who needs a house out in Hackensack? Is that all you get for your money?

irlZaphod posted:

I just got to Aimee but my commute ended half way through the fight. :( I'll probably have to wait until lunch time to finish her off.

I hate when that happens!

Dunban
Jul 4, 2012

OH MY GOD GLOVER
Where's a good place to grind in chapter 5?

Folt The Bolt
Feb 21, 2012

Nothing exciting to see here. Move along.

Dunban posted:

Where's a good place to grind in chapter 5?

Geyser Grotto. Go to the room that lets you start at full Brave Points, use something that lets you kill all enemies, get a winning streak around 3-4 and watch the experience, pg, and JP soar.

Josuke Higashikata
Mar 7, 2013


Folt The Bolt posted:

Geyser Grotto. Go to the room that lets you start at full Brave Points, use something that lets you kill all enemies, get a winning streak around 3-4 and watch the experience, pg, and JP soar.

What you should do is grind to 1,000,000pg and then buy the 2x money acc from Chompshire and put More Money on someone.

And then you'll be rolling in dough quickly and be able to buy Chompshire weapons for your crew easily, meaning you're going to be in gear only superceded fully (unless you dual wield, and then it's partially) by end/postgame stuff.

Once you're comfy, save another 1.1 million or so for a bit of a buffer and get the 2x EXP and JP acc and you can basically get 999JP in like a 2 chain battle anywhere.

Dunban
Jul 4, 2012

OH MY GOD GLOVER

Folt The Bolt posted:

Geyser Grotto. Go to the room that lets you start at full Brave Points, use something that lets you kill all enemies, get a winning streak around 3-4 and watch the experience, pg, and JP soar.

Oh drat, I forgot about that room. Pre-chapter 5 I was always grinding in the one that increases critical rate.

Jacque Pott
Nov 6, 2010
The northern end of the aqueduct is really good too if you have a lot of anti-undead options. Benediction + Blast / Group-Cast Master, Halfsies or Items for All with Phoenix Downs, fire damage, etc. Stack a bunch of stuff to boost your Brave attack rate and you can get the 3x multiplier pretty reliably.

Dastardly
Jun 14, 2011

Fresh outta hecks.
In the grotto you should equip the ability that increases your damage based on your BP. That will increase your damage by so much you barely even need to change your setup inbetween jobs.

Josuke Higashikata
Mar 7, 2013


I just need a bunch of all the Ba'al types that aren't Urchin or Turtle Dove to finish my bestiary and then I've got everything in the journal complete.

Shame there's no way of reliably getting the Ba'al you need. I think I only need one Snowcap though.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
Beginning of Chapter 4 and my summoner is now hitting on the damage cap. :getin:

Valk has not pulled its weight this time. I think not having Spell Fencer around is a huge disadvantage for the physical classes.

Terper
Jun 26, 2012


Hawkeye?

irlZaphod
Mar 26, 2004

Kiss the Joycon to Kiss Zelda

Hawkeye is basically Spell Fencer though

Also I think you're supposed to tailor your equipment for different enemy types, although to be fair that is a bit difficult when you have no idea what you're necessarily going to be facing in a random encounter.

Dirty Deeds Done
Apr 8, 2009

OI OI OI OI OI OI
Man going from chapter 4 to 5 was so cool

Josuke Higashikata
Mar 7, 2013


Hawkeye is a better Spell Fencer imo and its Level 11 ability is loving great too. You often get crits with the follow up attack it gives on a strong melee, giving you a free 10k hit 25% of the time for 1 point/

Forget about equipment specialisation. Just go for something that hits hard but has a good hit count (which might be fully job based to be fair) like a Katana or whatever. Or something that looks drat cool.

Everything magic offence kind of sucks compared to Yokai though in the end.

e: Also one of the cat mastery attacks you can only learn in the final dungeon is basically guaranteed to hit for 9999 and costs like 2600 a use which isn't massively expensive by that point. Worth thinking about for strategies.

Josuke Higashikata fucked around with this message at 16:42 on Mar 16, 2016

Kurtofan
Feb 16, 2011

hon hon hon
What does lowering the difficulty do exactly?

Josuke Higashikata
Mar 7, 2013


Gives enemies around 75% of their regular HP (that you would face on Normal).
It doesn't seemingly affect stats or damage output, if at all.
Hard gives enemies 150% of their HP.


So basically, it's really a fight length modifier. If an enemy is straight steam rolling you on Normal, it probably will on Easy. Hard is a battle of attrition where you need to manage yourself more.

Terper
Jun 26, 2012


I'm positive that stats and damage overall is lowered.

e: on Casual, an enemy had 180 ATK. On Hard, 337.

Terper fucked around with this message at 20:25 on Mar 16, 2016

Josuke Higashikata
Mar 7, 2013


Yeah, it is.
I guess I don't pay enough attention. It's all kind of autopilot to me now. I've played too much.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

irlZaphod posted:

Hawkeye is basically Spell Fencer though

Also I think you're supposed to tailor your equipment for different enemy types, although to be fair that is a bit difficult when you have no idea what you're necessarily going to be facing in a random encounter.

It's not though. Spell Fencer upgraded sword magic over time, so Firaga sword would hit harder than Fire sword, whereas with Hawkeye you have one rank of warhead and that's it. (Also it had Aspir blade as a 1 point passive which is incredible for mana hungry classes) So my Valk hits as if they had fire sword up, which doesn't increase damage enough. Hawkeye gives you more variety, sure, but it's rare that you'll meet that many enemies that aren't weak to one of lightning, water or fire.

I mean, perhaps there's a Ninja/Pirate/Hawkeye route where you dual wield axes on a ninja with Hawkeye as a passive, but there's literally no way that the physical classes can keep up with summoners throwing out 9999 damage for 2 BP in the earlier chapters.

Josuke Higashikata
Mar 7, 2013


That's some pretty harsh underestimation.
Factoring it at 5k damage per BP + MP costs from a Summoner isn't damage on a level far above its peers by chapter 3.

Your criticals (which can be wholly relied upon, the crit is probably too high) on melee will come out comparable even on regular attacks while no buffing/debuffing is in play.

Throw your regular buffs, Hawkeye, triple wield (quad later) and multitask into the mix and you're almost assuredly out doing that kind of damage per BP on a melee without needing to use Brave at all. Say you hit for 4500 as a whole over the 2 attacks of a dual wield and then multi task doubles it up, you've annihilated that 5k benchmark for a single BP.


Hawkeye buffs are more than enough though, you don't need fira/firaga sword or anything to make Hawkeye a better job than Spell Fencer was. Lacking Aspir sword is a bummer, but its not a deal breaker and it's negated by other, better tools from other jobs by chapter 3's end. Undo MP will eliminate all MP worries if you're reliant on MP. All of the missing jobs have their worthwhile functionality elsewhere in the game. Sage is now the level 11 Summoner skill basically lol

When all's said and done though, there's nothing especially hard in the game and everything goes down without too much of a fight. *The* broken job combo utterly annihilate anything in the game with next to zero risk even against the bonus challenge boss. It's also quite dull of a make up.

Josuke Higashikata fucked around with this message at 23:05 on Mar 16, 2016

SyntheticPolygon
Dec 20, 2013

What is *The* Broken Job combo?

YggiDee
Sep 12, 2007

WASP CREW
I hope quadruple wielding is even a fraction of the nonsense it sounds like. Like, triple wielding you could have the third weapon in your teeth or something, but how in the gently caress are you doing four? Do you just carry another character, who also has two weapons?

Quantum Toast
Feb 13, 2012

YggiDee posted:

I hope quadruple wielding is even a fraction of the nonsense it sounds like. Like, triple wielding you could have the third weapon in your teeth or something, but how in the gently caress are you doing four? Do you just carry another character, who also has two weapons?
I've been assuming the extra slots are just for carrying the weapons, and they put down the first two to use the others.

That, or they can hold a weapon between their shoulderblades. Whichever you prefer.

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Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

YggiDee posted:

I hope quadruple wielding is even a fraction of the nonsense it sounds like. Like, triple wielding you could have the third weapon in your teeth or something, but how in the gently caress are you doing four? Do you just carry another character, who also has two weapons?



This is how you quad wield.


Josuke Higashikata posted:

That's some pretty harsh underestimation...

But that's single target. My Summoner ruins entire packs. If there's more than a single enemy in front of you nothing compares. I have no idea how people even begin to deal with the bosses that have a bunch of minions on hard without it.


SyntheticPolygon posted:

What is *The* Broken Job combo?

One of them is groupcast all/spellcraft on a red mage/time mage. You groupcast reraise and cast raise mist before aspir hammering your mana back. The opposing party has to literally kill your party entirely twice to kill you.

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