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The best Bioshock game is Arcadia Demade.
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# ? Mar 17, 2016 15:14 |
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# ? Jun 10, 2024 10:53 |
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Don't current-gen consoles still technically render at 720p, just like the last gen? These "HD remakes" of games from like the PS3 are amusing. I guess it's mainly a pedantic complaint, since jumping to 60fps can certainly be a worthwhile improvement.
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# ? Mar 17, 2016 15:23 |
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Minidust posted:Don't current-gen consoles still technically render at 720p, just like the last gen? These "HD remakes" of games from like the PS3 are amusing. I guess it's mainly a pedantic complaint, since jumping to 60fps can certainly be a worthwhile improvement. Most PS4 games are 1920x1080 and both systems output to 1080p after scaling. Up-ports generally get a native resolution of 1080p and doubled framerate, like Last of Us, Uncharted, or Tomb Raider, so I'd expect Bioshock to get the same treatment.
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# ? Mar 17, 2016 15:33 |
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The hot new thing to do is dynamic resolution, where the game will switch to a smaller framebuffer for expensive scenes and go back to native 1080p for cheap ones. You also see the occasional 900p pipeline with upscaling. Both of these are more common on Xbox One (because wrong ram lmao). Virtually all last-gen ports are a solid 1080p60 at all times, though.
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# ? Mar 17, 2016 15:36 |
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To be honest I love the idea that games are being remastered in general, even ones from the last generation, and even if there ultimately isn't much of an improvement technologically. I just see it like your favourite films coming out on Blu-ray or whatever. I think it's pretty important that games are remembered and preserved and stuff too, so it helps when they get ported to newer platforms so more people can enjoy (or not enjoy) them. For the record, I like all three Bioshocks, I think they're all pretty great. I know its not very internet cool to like things, but eh.
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# ? Mar 17, 2016 16:12 |
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It's also low effort since it's probably not exactly a lot of work to recompile a UE3 game to a more modern version number.
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# ? Mar 17, 2016 16:16 |
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Thyrork posted:I've always thought Bioshock 2 was a solid game that stood up on its own merits and should have been what 1 and Infinite wanted to be. 2 was good but it didn't have the perfect little bottle story that 1 did. Although the DLC Minerva's Den DID have a perfect contained satisfying bottle story and is some of the best DLC ever made. Infinite is really good too. All the shocks are good, both system and bio and infinite. Lemon-Lime posted:Bioshock 2 is definitely the best Bioshock game (it's the only good one). It makes much better use of the setting than Bioshock 1, it's a better FPS, it's got more interesting characters, and it's doesn't pretend to be a deep and intelligent critique of Ayn Rand. Maybe you weren't paying attention, but Bioshock 2 had just as much social commentary on psychology and philosophy as 1 did. It was meant to be a perfect foil to 1. So no, it wasn't a critique of Ayn Rand... it was a critique of critiques of Ayn Rand. Bioshock 2 is a criticism of conformism and collectivism and communism while Bioshock 1 was a criticism of individuality and objectivism. Its definitely a major part of all the themes and even the level design of Bioshock 2. You were asleep or something if you missed that. Lemon-Lime posted:I'd be surprised if anyone at all thinks Infinite's writing was any good. It's genuinely some of the worst in a AAA game in recent years, especially the DLC. It may not have been Shakespeare but it was way more entertaining than most games I've played. And honestly what games don't have really horribly hammy writing? VERY, VERY few. Minidust posted:Don't current-gen consoles still technically render at 720p, just like the last gen? These "HD remakes" of games from like the PS3 are amusing. I guess it's mainly a pedantic complaint, since jumping to 60fps can certainly be a worthwhile improvement. Yes, but that's because they're more advanced. If you port a last-gen game then you can make it true 1080p. And some ps4 games are true 1080p, its just lots of the fancy FPS that try to push things end up doing dynamic resolution to keep the frame rate stable. Zaphod42 fucked around with this message at 16:54 on Mar 17, 2016 |
# ? Mar 17, 2016 16:51 |
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Daily Doom Dispatch: I've beaten the first two episodes of Doom 2, and also the first city one. Man, the level design is a lot different than it was in the first game; a lot more wide open spaces and a greater willingness to throw hordes of high level demons at you. I can understand why people prefer the first game's maps, but playing the two back to back makes me welcome the change. Plus I can finally say from first-hand experience: gently caress Arch-Viles. Anyway, something interesting has happened since I've started playing the Doom games. I've really started to notice level design. RTCW and Half Life were the first shooters I really got into and the most memorable parts of those games' maps were due to scripting, visuals, narrative, or varied gameplay elements. In something as simple as Doom, where combat is everything, the way maps are laid out and the placement of enemies is vital in a way later games could afford to neglect in favour of spectacle. tl;dr: A MOOD HOUSE?!
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# ? Mar 17, 2016 16:54 |
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there are episodes in doom 2?
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# ? Mar 17, 2016 16:59 |
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Vikar Jerome posted:there are episodes in doom 2? Close enough. There's the starport, Hell's outpost, the city, and Hell 2: demonic boogaloo. They're separated by text blurbs but the entire game is continuous.
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# ? Mar 17, 2016 17:00 |
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Vikar Jerome posted:there are episodes in doom 2? MAP01-MAP11: The Space Station MAP12-MAP20: The City MAP21-MAP30: Hell
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# ? Mar 17, 2016 17:11 |
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and No Rest For The Living In other news, final version of Japanese Doom Community Project is coming! endboss pic made by Nanka Kurashiki, of course laserghost fucked around with this message at 17:21 on Mar 17, 2016 |
# ? Mar 17, 2016 17:13 |
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laserghost posted:and No Rest For The Living Another entry for doomguy's murder-bucket list.
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# ? Mar 17, 2016 17:37 |
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laserghost posted:and No Rest For The Living That picture is rad as gently caress
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# ? Mar 17, 2016 17:55 |
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Congrats to Term for somehow getting 47 maps for his dump
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# ? Mar 17, 2016 17:57 |
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laserghost posted:and No Rest For The Living I just beat No Rest For the Living. Loved it - adding a new episode to Doom II is stepping into some pretty big shoes, but Nerve knocked it out of the park. March of the Demons, the secret level, is particularly awesome. Even the guys with super high standards at Doomworld dug it. I've been trying to complete all the commercially released WADs, and I just have Final Doom left to go. Frankly the talk of its difficulty and the prospect of slogging through 64 levels is putting me off a bit. Are TNT and Plutonia worth playing through?
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# ? Mar 17, 2016 17:59 |
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Mr. Flunchy posted:I've been trying to complete all the commercially released WADs, and I just have Final Doom left to go. Frankly the talk of its difficulty and the prospect of slogging through 64 levels is putting me off a bit. Are TNT and Plutonia worth playing through? Although TNT MAP31 has a bug in it where the Yellow Key is marked as MP-only so you can't progress. I believe ZDoom automatically fixes this, but other source ports will need a patch WAD to fix this oversight. Generally speaking, Plutonia is the more-fondly-remembered of the two, but it's also by far the hardest of the IWADs. Still really enjoyed it, though. And when you're done with that, play Perdition's Gate, the lost "third half" of Final Doom.
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# ? Mar 17, 2016 18:02 |
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Mr. Flunchy posted:I just beat No Rest For the Living. Loved it - adding a new episode to Doom II is stepping into some pretty big shoes, but Nerve knocked it out of the park. March of the Demons, the secret level, is particularly awesome. Even the guys with super high standards at Doomworld dug it. Yes, but prepare to have your poo poo wrecked multiple times.
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# ? Mar 17, 2016 18:02 |
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Plutonia is the hard one, but it's also a much better quality. TNT is pretty lousy, but has a few good levels.
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# ? Mar 17, 2016 18:03 |
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Mr. Flunchy posted:I just beat No Rest For the Living. Loved it - adding a new episode to Doom II is stepping into some pretty big shoes, but Nerve knocked it out of the park. March of the Demons, the secret level, is particularly awesome. Even the guys with super high standards at Doomworld dug it. i'm doing this too but i ended up getting sucked into the "Doom the way ID did" wads. about half way through episode 3 now and it's been loving great but I'm debating trying out psx doom too
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# ? Mar 17, 2016 18:16 |
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Shadow Hog posted:Although TNT MAP31 has a bug in it where the Yellow Key is marked as MP-only so you can't progress. Not the GOG version!
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# ? Mar 17, 2016 18:20 |
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Shadow Hog posted:Congrats to Term for somehow getting 47 maps for his dump THEY'RE STILL COMING IN HELP
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# ? Mar 17, 2016 18:31 |
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TerminusEst13 posted:THEY'RE STILL COMING IN I'm still trying to decide whether or not my map's actually gonna be finished this week. It's turning out a bit more complex than I thought it was going to be. Doesn't help that I'm a little burned out on Doom this week. NuclearPotato fucked around with this message at 18:45 on Mar 17, 2016 |
# ? Mar 17, 2016 18:43 |
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laserghost posted:and No Rest For The Living Holy poo poo, I love this Shadow Hog posted:Congrats to Term for somehow getting 47 maps for his dump TerminusEst13 posted:THEY'RE STILL COMING IN Oof. Get some fiber.
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# ? Mar 17, 2016 18:47 |
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Cat Mattress posted:Not the GOG version! Yeah, bizarrely the only official release with a fix was a particular iteration of the id Anthology, which is otherwise completely identical to the other versions. The GOG release uses this version. That said, I think Team TNT released a patch for other versions of the IWAD (which weren't included with the Steam versions for... reasons)
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# ? Mar 17, 2016 18:52 |
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Man, I remember mostly enjoying the game of Bioshock Infinite, but it wasn't that great, and the story was pretty bad, especially once it hit that twist. Thinking about it now, the only thing I can point out as being really into with the game is the modern music done in an old-timey way. I love that. Really, Shadow Warrior was the better game. Infinite had some big ideas and scope, but it lived and died on the personal story, but it just didn't do it justice. Meanwhile, Shadow Warrior had a more basic story, but it was done well, and had more heart than I think anyone expected. Also, Undying does the gun in one hand, magic in the other much better than Bioshock Infinite, it's actually a little embarrassing. laserghost posted:In other news, final version of Japanese Doom Community Project is coming! I'm intrigued, and that looks great.
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# ? Mar 17, 2016 19:35 |
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TerminusEst13 posted:THEY'RE STILL COMING IN
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# ? Mar 17, 2016 19:37 |
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I remember liking the end to infinite just cuz I'm into crazy sci-fi poo poo, but I literally can't think of a single part of that game other than the end so it must have been pretty bleh.
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# ? Mar 17, 2016 19:44 |
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I enjoyed Bioshock Infinite for the relationship between Booker and Elizabeth and its metatextual elements but the actual story was garbo as gently caress and the gameplay was middling, though I never liked the first game's combat either. Still worth the I paid for it, though.
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# ? Mar 17, 2016 19:52 |
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catlord posted:Man, I remember mostly enjoying the game of Bioshock Infinite, but it wasn't that great, and the story was pretty bad, especially once it hit that twist. Thinking about it now, the only thing I can point out as being really into with the game is the modern music done in an old-timey way. I love that. Really, Shadow Warrior was the better game. Infinite had some big ideas and scope, but it lived and died on the personal story, but it just didn't do it justice. Meanwhile, Shadow Warrior had a more basic story, but it was done well, and had more heart than I think anyone expected. The twist in Bioshock happened halfway through but it was pretty good, while the twist in Infinite happened literally as the end credits were about to start rolling. "once it hit that twist" the game was over, don't really understand this complaint. Infinite's story like Bioshock's was all about the details and the things that happened before you showed up. The actual story was just "go here, then go there" but SO WAS BIOSHOCK 1, and for that matter System Shock as well (and it had a big twist too, don't forget). I really don't get all the Infinite hate in this thread. If you played any of the shock games without digging into the notes and audio recordings, I don't even know what to say to you. Of course the story seemed bad if you skipped it.
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# ? Mar 17, 2016 20:23 |
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Zaphod42 posted:The twist in Bioshock happened halfway through but it was pretty good, while the twist in Infinite happened literally as the end credits were about to start rolling. "once it hit that twist" the game was over, don't really understand this complaint. I think he meant the twist where they go maybe black revolutionaries are actually just as bad as slavers half way through.
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# ? Mar 17, 2016 20:24 |
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site posted:I think he meant the twist where they go maybe black revolutionaries are actually just as bad as slavers half way through. I think he meant the twist that there are parallel universes involved, but yeah, that's a sour note right there. The difference between 1 and Infinite is that 1 has a carefully crafted synergy between its gameplay, plot, setting, and themes, while Infinite is sort of thrown together from elements that succeeded in the past without any work to integrate them and make them support each other. It feels thin and pointless by comparison. haveblue fucked around with this message at 20:36 on Mar 17, 2016 |
# ? Mar 17, 2016 20:34 |
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the best part was how the DLC retconned it so that the vox pop lady actually was ordered to kill the little kid ~~~for the greater good~~~ so that disney princess could unlock her potential or whatever
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# ? Mar 17, 2016 20:34 |
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site posted:I think he meant the twist where they go maybe black revolutionaries are actually just as bad as slavers half way through. That was never remotely stated though. And it wasn't even a twist. They did jump into an alternate universe where the revolutionaries had completely taken over and things weren't peachy keen, but that hardly means they're just as "bad". The entire point of the bioshock games, 1, 2, and infinite, the major theme, is that any one pervasive philosophy taken to extremes is bad. All things in moderation. haveblue posted:The difference between 1 and Infinite is that 1 has a carefully crafted synergy between its gameplay, plot, setting, and themes, while Infinite is sort of thrown together from elements that succeeded in the past without any work to integrate them and make them support each other. It feels thin and pointless by comparison. I strongly disagree. The difference between 1 and Infinite is that 1 was new and fresh and nobody expected much of it, while Infinite got delayed and hyped and had massive expectations. They're both good games with equally good themes, people just prefer one to the other because they'd already played bioshock 1 and experienced much of the same ideas. I could argue bioshock 1 is just as thin and pointless. If you buy into its narrative, it isn't, if you want to rip it apart, it is. True of the entire series, even system shock. Zaphod42 fucked around with this message at 21:13 on Mar 17, 2016 |
# ? Mar 17, 2016 21:11 |
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Oh, OK, so only a moderate amount of slavery.
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# ? Mar 17, 2016 21:13 |
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Zaphod42 posted:That was never remotely stated though. And it wasn't even a twist. Are you for real?
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# ? Mar 17, 2016 21:27 |
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I mean, with 1, you could take any element of it and find some other element it tied into. The magic powers were discovered at the bottom of the sea, developed by the unethical scientists who had been attracted by Ryan's culture of individualism, given to the population through the laissez-faire market, and then it turned out they drove people crazy and that it might not have been a good idea to give a bunch of hardcore libertarians the ability to set each other on fire with their minds, which is why the city fell. Why are there plasmids in Infinite? What do they have to do with American founder-worship? You find the first one in a carnival game and they seem to have had absolutely no effect on the city's culture the way plasmids did on Rapture. Unless there's a whole lot of backstory I've forgotten, they exist because magic powers are part of shock-style combat and thus the game had to have them.
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# ? Mar 17, 2016 21:37 |
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haveblue posted:I mean, with 1, you could take any element of it and find some other element it tied into. The magic powers were discovered at the bottom of the sea, developed by the unethical scientists who had been attracted by Ryan's culture of individualism, given to the population through the laissez-faire market, and then it turned out they drove people crazy and that it might not have been a good idea to give a bunch of hardcore libertarians the ability to set each other on fire with their minds, which is why the city fell. Why are there plasmids in Infinite? What do they have to do with American founder-worship? You find the first one in a carnival game and they seem to have had absolutely no effect on the city's culture the way plasmids did on Rapture. Unless there's a whole lot of backstory I've forgotten, they exist because magic powers are part of shock-style combat and thus the game had to have them. From what I remember, the Tonics in Infinite literally were the Plasmids in 1 thanks to
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# ? Mar 17, 2016 21:40 |
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Infinite didn't know what it wanted to be about. There were three different plots all intersecting at once and it didn't do any of them well. It wanted to do a study of American Exceptionalism except it had nothing meaningful to say about it besides "racism is bad" and the depictions of racism were stupidly cartoonish and nothing like the real horror of racist ideologies. It wanted to be a personal story about a father and daughter yet it failed miserably at that too since Elizabeth is an idiot who doesn't even know what the stakes are and Booker is a completely unlikable character in pretty much every universe. It also wanted to tell a story about quantum mechanics and parallel universes but it gets bogged down to the point that the game has to end with a Deus Ex Machina to resolve all the dangling plot threats which kind of falls apart when you start thinking about it after the game is over. Bioshock 2 also didn't do a great job of critiquing the critiques of the first game, but it was redeemed with a much tighter main story about family to the point that Alpha's actions in the game determine how Eleanor acts at the end. It wasn't the sequel people wanted or expected to the first game, but it was still a great game on its own merits. haveblue posted:I mean, with 1, you could take any element of it and find some other element it tied into. The magic powers were discovered at the bottom of the sea, developed by the unethical scientists who had been attracted by Ryan's culture of individualism, given to the population through the laissez-faire market, and then it turned out they drove people crazy and that it might not have been a good idea to give a bunch of hardcore libertarians the ability to set each other on fire with their minds, which is why the city fell. Why are there plasmids in Infinite? What do they have to do with American founder-worship? You find the first one in a carnival game and they seem to have had absolutely no effect on the city's culture the way plasmids did on Rapture. Unless there's a whole lot of backstory I've forgotten, they exist because magic powers are part of shock-style combat and thus the game had to have them. The DLC explains that, basically Tonics are knock-off Plasmids because they opened up a dimension where Rapture exists and stole the technology there. The DLC is also significantly worse than the main game of Infinite, if you always wanted to see Fontaine give Elizabeth a lobotomy then the DLC is for you.
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# ? Mar 17, 2016 21:41 |
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# ? Jun 10, 2024 10:53 |
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Mr. Fortitude posted:The DLC explains that, basically Vigors are knock-off Plasmids because they opened up a dimension where Rapture exists and stole the technology there. The DLC is also significantly worse than the main game of Infinite, if you always wanted to see Fontaine give Elizabeth a lobotomy then the DLC is for you. I had heard that about the DLCs, which is why I never played them, and I don't want to see that, so I never will. Thanks!
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# ? Mar 17, 2016 21:43 |