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Crashing every time i try to launch the game, could a mod be doing that?
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# ? Mar 17, 2016 20:08 |
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# ? Jun 10, 2024 13:01 |
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Didn't some goon have a mod list?
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# ? Mar 17, 2016 20:10 |
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Fintilgin posted:If anyone from Firaxis or 2K is lurking this thread I would seriously pay my for this no questions asked. "Welcome back, Commander." OK EVERYONE INTO SUPERHERO SPANDEX
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# ? Mar 17, 2016 20:11 |
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WarLocke posted:"Welcome back, Commander." I just want to have my dudes start a mission by being launched out of the skyranger with their fist in the air. Is that so wrong? https://www.youtube.com/watch?v=pX0Cm3N_n6k
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# ? Mar 17, 2016 20:15 |
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Fintilgin posted:I just want to have my dudes start a mission by being launched out of the skyranger with their fist in air. Is that so wrong? Only if you can't also have a Sectoid start off within LOS of the Avenger loading doors with a blaster launcher.
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# ? Mar 17, 2016 20:16 |
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WarLocke posted:Only if you can't also have a Sectoid start off within LOS of the Avenger loading doors with a blaster launcher. Seems fair.
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# ? Mar 17, 2016 20:18 |
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ZenVulgarity posted:Didn't some goon have a mod list? I'm happy running practically vanilla: http://steamcommunity.com/sharedfiles/filedetails/?id=638261867 http://steamcommunity.com/sharedfiles/filedetails/?id=641394554 http://steamcommunity.com/sharedfiles/filedetails/?id=632397344 http://steamcommunity.com/sharedfiles/filedetails/?id=629910798 http://steamcommunity.com/sharedfiles/filedetails/?id=626235605 http://steamcommunity.com/sharedfiles/filedetails/?id=620586407 http://steamcommunity.com/sharedfiles/filedetails/?id=621376448
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# ? Mar 17, 2016 20:19 |
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Dexanth posted:0 Death Legendary Ironman is now completed. That only took me like 4 weeks to pull off. The most fun part was right before the last mission, hitting 4 alien facilities in a row as a 'gently caress you' tour of destruction to the enemy. That last mission was frightening at the end when I realized that I had 2 pods/turn spawning and there was no way in hell I could control them so I swapped to 'Kill avatars as fast as possible'. Noice. Too many scrubs complaining about stubbing their toe, posts like this need quoting.
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# ? Mar 17, 2016 20:19 |
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Dexanth posted:0 Death Legendary Ironman is now completed. That only took me like 4 weeks to pull off. The most fun part was right before the last mission, hitting 4 alien facilities in a row as a 'gently caress you' tour of destruction to the enemy. That last mission was frightening at the end when I realized that I had 2 pods/turn spawning and there was no way in hell I could control them so I swapped to 'Kill avatars as fast as possible'.
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# ? Mar 17, 2016 20:32 |
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Brainamp posted:
I rescind my questioning, this is Good DLC. Time to give Jake even more of my money...
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# ? Mar 17, 2016 20:32 |
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quote:SHEN’S LAST GIFT introduces a new soldier class with unique upgradeable weapons, armor and customization features, and a new narrative-driven mission and map. (To be released in Summer 2016) Break a lone SHIV out of containment and then mass produce them
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# ? Mar 17, 2016 21:00 |
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They should take a page from Mass Effect's book. Recover a SHIV and then transfer it into a sexy-lady cyber-body.
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# ? Mar 17, 2016 21:03 |
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Digirat posted:Break a lone SHIV out of containment and then mass produce them SHIV needs to look like Johnny 5
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# ? Mar 17, 2016 21:04 |
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WarLocke posted:SHIV needs to look like Johnny 5
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# ? Mar 17, 2016 21:22 |
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Sombrerotron posted:It'd be so hard hearing your SHIVs bleeping out "NO DISASSEMBLE" just before exploding, though. Preview of Shen's Last Gift with Anarchy's Children customizations
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# ? Mar 17, 2016 21:25 |
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Self-aware SHIVs would be hilarious. "beep beep beep beep beep" "SHIV has panicked!" *Sentinel module activates at XCOM*
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# ? Mar 17, 2016 21:25 |
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Brainamp posted:
https://www.youtube.com/watch?v=nlGclIZV5JQ
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# ? Mar 17, 2016 21:29 |
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drat, now I gotta start naming my dudes Hightower and Mouse
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# ? Mar 17, 2016 21:31 |
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Is no one else having problems getting the game to launch since the patch today?
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# ? Mar 17, 2016 21:54 |
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malhavok posted:Is no one else having problems getting the game to launch since the patch today? Nope, try not having 57 mods
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# ? Mar 17, 2016 22:01 |
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How many voice packs do you have added? Alternatively go to \Steam\steamapps\workshop\content\268500 and tell us what the total size of that directory is.
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# ? Mar 17, 2016 22:17 |
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malhavok posted:Is no one else having problems getting the game to launch since the patch today? Any chance you use Avast antivirus? I had to disable it to get XCOM2 to launch.
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# ? Mar 17, 2016 22:23 |
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SynthOrange posted:How many voice packs do you have added? Hmm 4.5 gigs, is that bad?
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# ? Mar 17, 2016 22:25 |
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Fintilgin posted:I just want to have my dudes start a mission by being launched out of the skyranger with their fist in the air. Is that so wrong?
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# ? Mar 17, 2016 22:46 |
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malhavok posted:Hmm 4.5 gigs, is that bad? Jesus gently caress yes it is. You are loading that all into memory along with the base game. How many mods are you running?
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# ? Mar 17, 2016 22:48 |
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malhavok posted:Hmm 4.5 gigs, is that bad? I'm not going to say that's the problem but I'm not going to say it isn't.
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# ? Mar 17, 2016 22:49 |
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SynthOrange posted:Jesus gently caress yes it is. You are loading that all into memory along with the base game. How many mods are you running? Around 80, mostly just customization options with about 3 or 4 voice packs. Guess i'll go cull the list.
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# ? Mar 17, 2016 22:54 |
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So I just had an .. interesting bug in my latest ironman game. It was base defense, which was kinda surprising given that there was no event suggesting an UFO flying about. And my squad is not dropped at the ramp, but rather at the North East part of the base defense map. And after a few turns, some aliens do wander into the ramp I guess, because I get a message that the game is lost - but I can reload to the previous round. But I am still loving stuck at the NE part of the map at that turn, so now my ironman run is permanently lost? I don't have that many mods running either, the complete list is "True retroactive AWC", "Show enemies on mission", "Instant Avenger menus", "Stop wasting my time" and "Ignore missing content". Where the "Ignore missing content" is only there because I at once point had a mod to ensure that grenadiers didn't set fire to themselves when using abilities.
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# ? Mar 17, 2016 22:55 |
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Basically look at the mod sizes when culling. Some are really badly optimized and compressed.
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# ? Mar 17, 2016 22:56 |
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Vib Rib posted:I always thought that was particularly strange because that's not even what happens in THAT game. Nobody does that. also nobody fights mutons with ballistics well, nobody who wins, anyway.
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# ? Mar 17, 2016 23:00 |
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Zigmidge posted:Noice. Too many scrubs complaining about stubbing their toe, posts like this need quoting. I mean, I get people being mad at the UI - I will totally admit I'll alt f4 if like, the camera twitches as I'm lobbing a grenade, because gently caress that. But I will replay the turn exactly as it was up to that point to ensure the RNG doesn't change. If I gently caress up tactically? Too bad for me. I had 2-3 games I had to restart once I hit Mag weapons because I did something stupid and got someone killed. This neeeearly made the 2nd to last mission go bad when I moved up my exposed psion, waking 3 Archons & an Andro. I made it through that by having Grenadier pop single use Run'n'Gun, into Shredstorm -> Plasma -> Plasma to down 2 Archons, and the boosted dodge did the rest. Still, that was certainly an ohhh poo poo moment where it was possible (Albeit extremely unlikely) I could have lost there if they'd both somehow, say, crit my medic. This was the first game I made it to Predator armor though, and that's really when the game turns around, because everyone can soak a hit and you can get to Warden Armor before anything that can 1-shot you in Predator can get deployed; the final mission was the only mission in the game I had someone go into bleedout. Ravenfood posted:Nice work. That's a lot better looking than my Legendary honestman campaign which is looking like its going to be built on the corpses of my friends, but what can you do. Got to power armor/plasma and getting psi going and the difficulty hump looks like its definitely past. All I've got to worry about is that first Gatekeeper and hope it doesn't cause a wipe because I don't quite have the roster depth I want, but I'm hoping I can finish it out. My advice for Psions is to get it so you can upgrade the lab the instant you build it. Having 2 trained Psi-Ops is huge. Skill order I'd take, assuming I can pick : Domination -> Null Lance -> Stasis -> Inspire -> Void Rift -> Insanity -> Schism -> Soulfire -> Sustain -> Solace -> Fortress -> It really doesn't matter past here because nobody should be getting hit and fuse is garbage. Stasis is ridiculously good, and it isn't a turn-ender so you can Stasis -> Something else. And having a short cooldown 'Nope, don't care about you Sectopod/Gatekeeper/Andromedon/whatever' is amazing. Earlygame is definitely the brutal part, though far less so than in X-Com 1 - There's no 'haha, it's a road map/bomb disposal, my squad is hosed' like you can get in Month 1 of EU Impossible. Also, favorite earlygame tactic : On VIP rescues, using the VIP to eat overwatches. Since your VIP never needs to heal, they can get shot once without worry, so if some jerk has you locked down, have them go dashing. Similarly, sometimes I will leave them exposed if there's only 1 trooper left, since they can eat 1 trooper shot without dying.
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# ? Mar 17, 2016 23:08 |
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Coolguye posted:also nobody fights mutons with ballistics You can do it in this game... but not in '94 XCOM, yeah. Also one of these days I want to see just how broken a full squad of 6 fully trained Psi-Ops would be. Kwyndig fucked around with this message at 23:11 on Mar 17, 2016 |
# ? Mar 17, 2016 23:08 |
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Coolguye posted:also nobody fights mutons with ballistics Also Mutons don't retreat. Yeah, that's obviously XCOM recruitment propaganda. Kids watch this and turn up at their local XCOM base, to be handed their 'highly accurate sniper rifle', and then they are rapidly shown how they have made a BIG MISTAKE.
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# ? Mar 17, 2016 23:12 |
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I'm bad at xcom: Lost first two retaliation missions because of bad faceless spawn and civilians hanging out on the other side of the map. Also got all my high ranking grenadiers killed at one point but luckily bounced back by getting new ones from black market / home base. Game really went to autopilot after plasma grenades and proximity mines even on legendary. Didn't use bullshit magic powers before the last map because my psi troopers didn't learn stasis or domination in time.
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# ? Mar 17, 2016 23:26 |
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I'm so sorry.
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# ? Mar 17, 2016 23:27 |
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malhavok posted:Around 80, mostly just customization options with about 3 or 4 voice packs. Guess i'll go cull the list. nah just get more ram
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# ? Mar 17, 2016 23:46 |
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Jandipoo posted:
I'm not. Also I figured out something and am just ignoring all Nexus requests. Every single person asking me to put my mods up on the Nexus? Doesnt own XCOM 2. Synthbuttrange fucked around with this message at 00:02 on Mar 18, 2016 |
# ? Mar 18, 2016 00:00 |
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SynthOrange posted:Also I figured out something and am just ignoring all Nexus requests. Every single person asking me to put my mods up on the Nexus? Doesnt own XCOM 2. scofflaws and rogues
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# ? Mar 18, 2016 00:06 |
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I hate hate hate achievements popping up before the actions are complete on screen. Completely kills the suspense.
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# ? Mar 18, 2016 00:16 |
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# ? Jun 10, 2024 13:01 |
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SynthOrange posted:Also I figured out something and am just ignoring all Nexus requests. Every single person asking me to put my mods up on the Nexus? Doesnt own XCOM 2. ooooOOOOOHHH! Thats why they ask!
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# ? Mar 18, 2016 00:19 |