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Focus attacks were a problem for footsies but they're not really what made shimmying such a niche tactic. That was crouch tech, dive kicks, and no pushback+big frame advantage on jabs. Frame traps were a much stronger strategy for punishing throw techs than walking backwards. Forward dashes being bad didn't help either.
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# ? Mar 23, 2016 17:46 |
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# ? May 9, 2024 02:15 |
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bhsman posted:
so you actually have no idea why you said it
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# ? Mar 23, 2016 18:02 |
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Sarchasm posted:If there are three things I unironically love in this life it's fighting games, language theory, and gifs of 1980s anime. This thread fuckin' delivers. This guy gets it. Now if only there was a mod to make all ragequitters watch a Fist of the North Star gif right before their LP gets depleted.
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# ? Mar 23, 2016 18:03 |
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dangerdoom volvo posted:so you actually have no idea why you said it Nah, it had to do with removing risk and other stuff (like crouch tech) being better, as jmcroft pointed out more accurately than me.
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# ? Mar 23, 2016 18:08 |
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jmcroft's post didn't agree with what you said.
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# ? Mar 23, 2016 18:11 |
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People walked backward from frame advantage all the time in SF4 to whiff punish crouch/stand techs Was that not The Shimmy??
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# ? Mar 23, 2016 18:12 |
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Brosnan posted:jmcroft's post didn't agree with what you said. That's what I said?
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# ? Mar 23, 2016 18:14 |
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bebaloorpabopalo posted:People walked backward from frame advantage all the time in SF4 to whiff punish crouch/stand techs It was but it didn't happen often enough that people felt the need to give it a specific name. Now in SF5 it comes up several times a match (kind of like frame traps did in SF4).
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# ? Mar 23, 2016 18:16 |
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shimmy is a silly name. maybe it would be cooler and hip if it had a weeaboo name or something.
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# ? Mar 23, 2016 18:17 |
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From my perspective, the term shimmy seems to generate ire from players who were already smart fighting game players that feel every common strategy does not need a dumb nickname. It'd be like if you throw 2 fireballs, pause to bait a jump, and nail a jump with a dp and call that a dimmy. It is stupid. Now from the perspective of a bad dumb player (myself), learning the situation to just walk back to bait tech attempts and punish was an improvement in my gameplan. I was not purposely setting up tick throws to condition my opponent, and then switching it up to punish their tech attempt. Based on the resurgence of "the shimmy", neither were a lot of people. But people are slowly improving and that's an exciting thing to talk about, even if a lot of us are horrible. I think if we understand both perspectives, we can move forward and not get stuck in a loop of "this is real and has application" and "stop making dumb names for poo poo".
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# ? Mar 23, 2016 18:18 |
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Colorspray posted:Now from the perspective of a bad dumb player (myself), learning the situation to just walk back to bait tech attempts and punish was an improvement in my gameplan. I was not purposely setting up tick throws to condition my opponent, and then switching it up to punish their tech attempt. I actually agree with a lot of what you're saying, but in terms of convenience, saying "I learned the Shimmy" is a faster and easier way of explaining that, especially in terms of game commentary where things are moving quickly. It's not unique to fighting games, either. That isn't to say there isn't a value to longer explanations, of course.
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# ? Mar 23, 2016 18:22 |
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bhsman posted:I actually agree with a lot of what you're saying, but in terms of convenience, saying "I learned the Shimmy" is a faster and easier way of explaining that, especially in terms of game commentary where things are moving quickly. It's not unique to fighting games, either. im a pretty levelheaded guy but youre killing me here im punching the wall
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# ? Mar 23, 2016 18:25 |
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bhsman posted:Nah, it had to do with removing risk and other stuff (like crouch tech) being better, as jmcroft pointed out more accurately than me. So in other words FADC didn't devalue the shimmy correct? Or if you believe it does please explain how that works. interrodactyl fucked around with this message at 18:31 on Mar 23, 2016 |
# ? Mar 23, 2016 18:28 |
Ok more noob questions: What's the best wakeup move to use as Ryu for someone who tends to block but not down-block? I've just been doing cr MK+hadoken, can I improve on that? There's no combos that start with a true low attack right, just two-move strings? Edit: Oh also on this page http://www.streetfightergod.com/#!ryu-combos/uwjcr It says as the basic punish you should learn F+HP into DP but the solar plexus strike seems super slow, why wouldn't they recommend you just learn like MP MP dragon punch or something as a punish? Won't that hit way more things without you having to memorize the moves you can get away with using F+HP to start? Stefan Prodan fucked around with this message at 18:33 on Mar 23, 2016 |
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# ? Mar 23, 2016 18:31 |
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Oh my god who cares just say what you want and if someone doesn't get it, explain it to them jfc. edit: Imagine some sort of cool Macross gif here.
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# ? Mar 23, 2016 18:32 |
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im an old man what the gently caress is a shimmy
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# ? Mar 23, 2016 18:32 |
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Stefan Prodan posted:Ok more noob questions: What's the best wakeup move to use as Ryu for someone who tends to block but not down-block? Cr.lk, Cr.lp xx HP shoryuken If you can confirm they're standing you can do tatsu instead.
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# ? Mar 23, 2016 18:32 |
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anime was right posted:im an old man what the gently caress is a shimmy It's a dual-directed microstep
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# ? Mar 23, 2016 18:32 |
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Stefan Prodan posted:Ok more noob questions: What's the best wakeup move to use as Ryu for someone who tends to block but not down-block? You're talking about the opponent is the one waking up right? Practice cr.lk cr.lp xx HP shoryuken. It's a little tough at first but it's one of Ryu's go-to hit confirms. Don't forget about throw either. E: God dammit Interro.
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# ? Mar 23, 2016 18:32 |
Jmcrofts posted:You're talking about the opponent is the one waking up right? Oh yeah I had a really hard time getting the DP in during the time of the LP so I wasn't doing that one too much.
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# ? Mar 23, 2016 18:34 |
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Stefan Prodan posted:Oh yeah I had a really hard time getting the DP in during the time of the LP so I wasn't doing that one too much. You can do it like this: d+lk, df+lp, (quickly) d, df+hp
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# ? Mar 23, 2016 18:35 |
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anime was right posted:im an old man what the gently caress is a shimmy noun noun: shimmy; plural noun: shimmies 1. a kind of ragtime dance in which the whole body shakes or sways.
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# ? Mar 23, 2016 18:37 |
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the Gootecks Shimmy coined as such during the comedown after a highly medicated DJ set
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# ? Mar 23, 2016 18:40 |
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NecroMonster posted:noun Oh so like the harlem shake?
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# ? Mar 23, 2016 18:41 |
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the gootex shimmy is when you sheepishly slink away after throwing your stick as part of a hissy fit because you lost
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# ? Mar 23, 2016 18:41 |
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anime was right posted:im an old man what the gently caress is a shimmy It's when you use consecutive bidirectional microwalks
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# ? Mar 23, 2016 18:46 |
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the gootecks shimmy is used to describe the convulsions you experience when you get the bill for his online training sessions
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# ? Mar 23, 2016 18:47 |
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The gootecks shimmy is the special 3 for 1 deal you get when you bought pornos from his car trunk
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# ? Mar 23, 2016 18:49 |
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Jmcrofts posted:Focus attacks were a problem for footsies but they're not really what made shimmying such a niche tactic. Stubby throw ranges and jabs probably contribute, too.
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# ? Mar 23, 2016 18:50 |
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the gootecks shimmy https://www.youtube.com/watch?v=9Ro7Q23yudc&t=232s
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# ? Mar 23, 2016 18:54 |
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the gootecks shimmy is when someone moves your camera, exposing the fact that your Studio is just a black couch in front of a black sheet in your dirty tiny apartment and then you don't cut the stream in time and everyone hears you threaten them with physical violence https://www.youtube.com/watch?v=NNDFIyelcsg
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# ? Mar 23, 2016 19:03 |
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bebaloorpabopalo posted:the gootecks shimmy is when someone moves your camera, exposing the fact that your Studio is just a black couch in front of a black sheet in your dirty tiny apartment and then you don't cut the stream in time and everyone hears you threaten them with physical violence I don't see a lot of practical applications for this in matches
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# ? Mar 23, 2016 19:07 |
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bebaloorpabopalo posted:the gootecks shimmy is when someone moves your camera, exposing the fact that your Studio is just a black couch in front of a black sheet in your dirty tiny apartment and then you don't cut the stream in time and everyone hears you threaten them with physical violence What's he saying in the final ten seconds? I can make out the word "gently caress" a couple times but that's it.
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# ? Mar 23, 2016 19:10 |
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bebaloorpabopalo posted:People walked backward from frame advantage all the time in SF4 to whiff punish crouch/stand techs I think the much maligned stubby throws and normals make this slightly more effective, and forward dash being not poo poo. thus more common but not something that simply didn't exist, as some I guess some imply sometimes? fozzy fosbourne fucked around with this message at 19:19 on Mar 23, 2016 |
# ? Mar 23, 2016 19:14 |
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Also, does the longer startup for throws in SFV give you more time to walk backwards and punish than in SFIV? e:(obviously crouch tech plays a big part but just pointing out little "analog" differences rather than a mechanic existing or not existing) fozzy fosbourne fucked around with this message at 19:27 on Mar 23, 2016 |
# ? Mar 23, 2016 19:23 |
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i never want to hear the word meta again loli is the only other word that has physically upset me through the internet like this Pomp fucked around with this message at 19:34 on Mar 23, 2016 |
# ? Mar 23, 2016 19:32 |
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Jmcrofts posted:You can do it like this: I would actually recommend doing it as: Hold df Cr.lk Cr.lp + qcf (fireball motion) HP This is in my opinion the very easiest way to do the combo and has the extra benefit of making the cancel into super very easy to add on, just do another qcf motion and press punch one more time. This method also works great for Cammy.
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# ? Mar 23, 2016 19:33 |
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Pomp posted:i never want to hear the word meta again Prepare for months of Fuzzy Jump Meta g!
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# ? Mar 23, 2016 19:33 |
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Shulk has the lagless get up. Inputs are ledge-trump release jump away into MA B-Reversal/Wavebounce .
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# ? Mar 23, 2016 19:38 |
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# ? May 9, 2024 02:15 |
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Pomp posted:Shulk has the lagless get up. Inputs are ledge-trump release jump away into MA B-Reversal/Wavebounce . *starts screaming*
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# ? Mar 23, 2016 19:47 |