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I went down a deep, dark hole when I decided to reinstall Civ 4 to play the Master of Mana modmodmod, and while it is awesomely spergy, I kinda want to play something a bit more modern and streamlined. Does anyone have impressions of the Civ V Faerun mod?
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# ? Mar 18, 2016 09:04 |
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# ? May 30, 2024 05:37 |
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toasterwarrior posted:I went down a deep, dark hole when I decided to reinstall Civ 4 to play the Master of Mana modmodmod, and while it is awesomely spergy, I kinda want to play something a bit more modern and streamlined. Does anyone have impressions of the Civ V Faerun mod? I haven't tried it in quite a while, but compared to Master of Mana (and the other FFH2 submods) it's awful. Much less ambitious, way less interesting and more of a reskin than anything else If you're looking for an experience different than regular Civ5, Faerun ain't it. But it is more modern and streamlined, so if that(and the fantasy setting) is enough, then it might be a good fit.
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# ? Mar 18, 2016 12:50 |
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Cynic Jester posted:I haven't tried it in quite a while, but compared to Master of Mana (and the other FFH2 submods) it's awful. Much less ambitious, way less interesting and more of a reskin than anything else If you're looking for an experience different than regular Civ5, Faerun ain't it. But it is more modern and streamlined, so if that(and the fantasy setting) is enough, then it might be a good fit. That sounds rough, but in hindsight, not that damning considering how insane MoM is. I do like Civ5's core gameplay a lot, though, so I'll go ahead and give it a try.
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# ? Mar 18, 2016 13:07 |
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As I see it, it's harder to make total conversions mods in Civ5, but that's balanced by the ability to run mods alongside one another without having to make your own custom modpack like in Civ4.
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# ? Mar 18, 2016 13:57 |
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Picked up the Community Balance patch through this thread's recommendation. I'm enjoying it a lot so far. Thing is, now that I have the Renaissance and am meeting other civs, I'm getting semi-frequent, non-reproducible CTDs after I hit end turn. Only other mods are infoaddict and more unit skins. Any one else run into this?
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# ? Mar 20, 2016 03:31 |
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Smiling Knight posted:Picked up the Community Balance patch through this thread's recommendation. I'm enjoying it a lot so far. Thing is, now that I have the Renaissance and am meeting other civs, I'm getting semi-frequent, non-reproducible CTDs after I hit end turn. Only other mods are infoaddict and more unit skins. Any one else run into this? Turn on logging and post about it here. My first thought would be to try disabling infoaddict and more unit skins, see if you still get the crashes, then turn those mods back on one at a time if you don't, hopefully you can narrow the problems down.
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# ? Mar 20, 2016 10:02 |
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Here's how that city ended up: It was pretty good imo. If I were to do this over again (And I just might as an experiment) I'd put it on the tile northeast of that. The main reason I didn't do that was to give myself a little room to squeeze another city in, which I didn't end up having. IDK if it's always been at least 4 tiles between cities and I just forgot because I've been playing more Civ IV lately or if that's a CBP change. This was my first game with the CBP as well. I didn't notice a huge difference to the point that I was worried I didn't install it properly before I remembered the UI is very different. from what I understand it's somewhat modular and I may need to do some stuff to activate most of it? I normally go with emperor so I played on Prince because CBP is supposed to be much tougher, but I think I undershot it by about two levels because it wasn't a challenge.
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# ? Mar 20, 2016 22:50 |
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MMM Whatchya Say posted:Here's how that city ended up: The 4 tile city settle is a CBP change for Large/Huge maps. Standard and below are the normal 3 tiles. It is a change I definitely didn't agree with, so I edited my files back to 3 tiles.
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# ? Mar 21, 2016 00:09 |
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Maguoob posted:The 4 tile city settle is a CBP change for Large/Huge maps. Standard and below are the normal 3 tiles. It is a change I definitely didn't agree with, so I edited my files back to 3 tiles. I was pretty unimpressed too, it makes small maps annoying.
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# ? Mar 21, 2016 20:12 |
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I might be being dumb but I can't find a link anywhere to the "Goonpack" that's been mentioned?
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# ? Mar 23, 2016 20:36 |
Nova88 posted:I might be being dumb but I can't find a link anywhere to the "Goonpack" that's been mentioned? It's a whole bunch of pages back. JVNO posted:Goonpack stuff in this post
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# ? Mar 23, 2016 23:20 |
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I can never decide which type of victory to go for. I'm pachacuti to finish off the 'win as XXX' cheevs, and he doesn't seem to be particulary good at one thing vs another.
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# ? Mar 24, 2016 03:06 |
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khy posted:I can never decide which type of victory to go for. I'm pachacuti to finish off the 'win as XXX' cheevs, and he doesn't seem to be particulary good at one thing vs another. Big Cities = Mega Culture.
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# ? Mar 24, 2016 03:07 |
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Big cities generate a lot of beakers and Pachacuti generally gets a lot of production from his hills so science and military are strong routes as well.
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# ? Mar 24, 2016 03:14 |
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khy posted:I can never decide which type of victory to go for. I'm pachacuti to finish off the 'win as XXX' cheevs, and he doesn't seem to be particulary good at one thing vs another. Zigzagzigal's guides on Steam are a godsend for this kind of thing.
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# ? Mar 25, 2016 01:24 |
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JVNO posted:Since he's using GoonPack, I can confirm it's CBP changing Caravels position in the tech tree. I've been attempting to recompile the modpack with the latest versions of the mods within it, but I've been trying to use the EUI version of the CBP, however when I try to use MPMPM to compile it, I get texture loading errors. (unable to load texture xxx_diplomacy etc.) I have a feeling it be because of these folders in the EUI version of the CBP modpack They seem to contain a lot of EUI stuff, but because those folders aren't mods idk how I would load them into the modded game config to compile them into a modpack with MPMPM. Any suggestions?
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# ? Mar 26, 2016 03:35 |
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Look at this start. Look at this beautiful start. I'm gonna beeline straight for Petra and make this city a desert paradise. I can also grab Machu Pichu thanks to the mountains. e: oh and Mt. Sinai is slightly to the east, and my first two city states are religious, because why not? Fister Roboto fucked around with this message at 01:11 on Mar 28, 2016 |
# ? Mar 28, 2016 01:06 |
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Fister Roboto posted:
but for real though
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# ? Mar 28, 2016 01:19 |
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Ugh, that start is actually awful. No good food tiles in the first ring, no floodplains or grassland to farm, absolutely need Petra, but there's no good way to get their quickly. I'd move 1SW, settle on that gold hill, and grow using the oasis.
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# ? Mar 28, 2016 01:44 |
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Fister Roboto posted:
My first inclination is that that spawn is kinda bad because there are zero tiles that provide food and hammers aside from that one woods in the second ring. You can't even farm those hills because they've got luxes on them.
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# ? Mar 28, 2016 03:54 |
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Also lots of lake and mountain tiles, for someone who is neither Aztec nor Inca.
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# ? Mar 28, 2016 03:56 |
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Whether that's a good start depends entirely on if you can get Petra. If you're on a low enough difficulty level that it's attainable, you'll completely crush the AIs. If you don't get it, you lose.
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# ? Mar 28, 2016 03:59 |
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IMO go desert faith+holy warriors and then crank out that poo poo. A fun deviation from the standard stuff.
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# ? Mar 28, 2016 04:06 |
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Not coastal while being that close to the sea really blows, no food ships.
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# ? Mar 28, 2016 11:23 |
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Poil posted:Not coastal while being that close to the sea really blows, no food ships. Yeah, I always found it dumb that non-coastal cities with sea tiles can't build lighthouses and harbours.
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# ? Mar 28, 2016 12:59 |
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Managed to get an updated GoonPack finally working. Uses the 3/18 version of the CBP. Edits made, replaced InfoAddict with Global Relations, since I find InfoAddict gives players too much info, and various of the extra civs have been removed, due to misplacing them when trying to get the modpack to work, or them causing issues during testing. A few were removed because my friends and I are intending to play with this pack and didn't want any civs with multiple leaders. If I get the time for it I'll recompile the modpack with all the civs included that were in the original GoonPack but I've spent way too long staring at loading screens getting this to work to bother right now. Shamelessly adapted the original GoonPack post below: Download Links posted: Civilization Goonpack CBP Edition Decryption Key: !dvdAUf5CDNd7fXb36JmsvEaie0Gl-L5HoLJ4OC9qfxs quote:Mods Included: quote:For Windows: quote:Features included: Nova69 fucked around with this message at 19:56 on Mar 28, 2016 |
# ? Mar 28, 2016 19:36 |
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Gort posted:Yeah, I always found it dumb that non-coastal cities with sea tiles can't build lighthouses and harbours. Maybe Cic6 will have canals and/or Harbor improvements.
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# ? Mar 28, 2016 20:27 |
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The canal mod is cool. -4 gpt for a sail able tile. Iirc, lets you send ships around too.
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# ? Mar 28, 2016 20:33 |
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Hello all, I have a few questions:) 1) How does Boddica's Faith generating ability work? It says that for each unmodified Forest tile she gets +1 Faith and +2 if there are three or more near a city? However, even though I had 4 or five forest tiles near a city (not the Capital) I only ever obtain 1 Faith per turn. So either there must be something about a forest tile that would make it work or I must choose them somehow? There were ordinary Forest tile with no special resources, but now I don't know if that matters. 2) do AI players use/need gold to function? I'm trying to learn more than the basics on a Prince difficulty, jumping from Chieftain as I seem to have learnt all I could from that (mainly that AI is no threat and I can only lose by making very stupid mistakes amd that Barbarians are dangerous if there's no Civs to rein them in) and I have the strongest economy of all, with happy cities and a steady flow of Gold every turn, but ever so often an AI player will roll around asking for a Friendship request, I'll trade them money in a lump sum for money per turn, they'll turn around and ask for a loan, since now they have no money and the result is a little more advantageous to them, but not by much. Then the cycle continues and they are kept in a perpetual state of poverty. But does it really matter? During my last Chieftain game I amassed Barbarian camp units with Germans and went to an all-out war, had little to no money every turn (since there were so many units) and nothing really come from that - the game did warn me of a Gold loss, but there's no debt or anything, I just didn't have an income. So I doubt AI really needs money, either, but they clearly do care about it.And I can't even deny them outright, because I have seven Workers and two military units :v; 3) how useful is German ability to procure Barbarian troops on higher difficulty levels? The Barbarian self improve, so the units are up to date, mostly, and with Honour and a few upgrades no Barbarian camp is safe, and with safe scumming there's little risk of not getting the unit (also, it seems that what actually is added is the camp, so you can kill them with ranged attacks and then enter the camp and have a new unit). However, this relies on two variables: - The camps, while not entirely randomly placed, have to appear where no on'e looking, so you have to go them and it might take a while - New Barbarian units don't have Epos and Barracks upgrade and you don't know what you'l l get. No siege units, either. With that in mind, I don't it's usable outside of a gimmick run and you simply must have Honor maxed in order to upgrade the units somewhat reliably. But you'd want that in case of a Warmonger playthrough anyway, I think. Thanks in advance!
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# ? Mar 29, 2016 13:36 |
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I'm not really qualified to answer your other questions but Boudica's faith-from-forest trait only applies to forests directly adjacent to the city, iirc. If you have 1 or 2 adjacent forests, your city produces 1 extra faith, 3 or more and it produces 2 extra faith. It's designed to ensure you have first pick at a pantheon.
Hardcordion fucked around with this message at 14:08 on Mar 29, 2016 |
# ? Mar 29, 2016 13:42 |
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Christo posted:I'm not really qualified to answer your other questions but Boudica's faith-from-forest trait only applies to forests directly adjacent to the city, iirc. If you have 1 or 2 adjacent forests, your city produces 1 extra faith, 3 or more and it produces 2 extra faith. It's designed to ensure you have first pick at a pantheon. Oh, so I should've settled closer to the forest - I've gotten my Pantheon quickly enough even with +1 faith, though nowhere near first. Is there a reason to keep non-upgraded forest after that? The faith is nice, but it's + 12 at the absolute best, whereas Lumber mills provide more benefit overall. Also, does the world actually grow larger with the "Map Size" option giving you more opponent? I don't really notice that much of a difference between small and large maps, the latter just mean that we are more crowded, the mini-map also doesn't seem to scroll any faster on a supposedly smaller map.
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# ? Mar 29, 2016 14:18 |
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Szurumbur posted:Oh, so I should've settled closer to the forest - I've gotten my Pantheon quickly enough even with +1 faith, though nowhere near first. Is there a reason to keep non-upgraded forest after that? The faith is nice, but it's + 12 at the absolute best, whereas Lumber mills provide more benefit overall. Lumber mills still aren't great tiles. Generally it's not really much of a sacrifice to leave a couple of unimproved forests around and just use other tiles instead.
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# ? Mar 29, 2016 14:37 |
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Szurumbur posted:Oh, so I should've settled closer to the forest - I've gotten my Pantheon quickly enough even with +1 faith, though nowhere near first. Is there a reason to keep non-upgraded forest after that? The faith is nice, but it's + 12 at the absolute best, whereas Lumber mills provide more benefit overall. It's actually still just +2 faith per city at best. The city generates either 1 or 2 extra faith depending how many forests surround it. Having a city completely surrounded by unimproved forests will still only net you 2 faith total. Map size definitely increases the map area. Even though they add more civs and city states, You'll still have more empty space in a huge map compared to a standard one (and less on a tiny map). EDIT: I found a table Duel: 40 x 25 (2 players, 4 city-states, 2 natural wonders) Tiny: 56 x 36 (4 players, 8 city-states, 3 natural wonders) Small: 66 x 42 (6 players, 12 city-states, 3 natural wonders) Standard: 80 x 52 (8 players, 16 city-states, 4 natural wonders) Large: 104 x 64 (10 players, 20 city-states, 6 natural wonders) Huge: 128 x 80 (12 players, 24 city-states, 7 natural wonders) Hardcordion fucked around with this message at 15:35 on Mar 29, 2016 |
# ? Mar 29, 2016 15:15 |
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I really do not like the new culture requirements for building wonders in CBP. Early culture was already pretty key and while wonders aren't needed to win, not being able to build them when you have the tech for them blows.With the ai in CBP cheating like a motherfucker on culture production as well, it is just sad times all around.
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# ? Mar 30, 2016 16:52 |
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Cynic Jester posted:With the ai in CBP cheating like a motherfucker on culture production as well, it is just sad times all around. Got examples of this?
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# ? Mar 30, 2016 20:06 |
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Gort posted:Got examples of this? i'm frequently being matched and outpaced in culture output even when I have some absurd starts for culture. We're talking popping a hut to grab tradition on turn 5 with a culture pantheon and an early religion to grab culture/2pop belief. Pretty much all of them match or exceed the rate at which I grab policies, and most of them are not going Tradition which is absurdly better at culture output than the other two options thanks to specialists and +2 culture from monuments later on. They don't seem to grab tiles faster than me, which makes me believe they have some sort of discount on policies or global culture production bonus. it can't be a production boost accounting for it because there isn't enough culture producing buildings available that early in the tech tree. Since the policy requirement went in, I can count on one hand the amount of times I've gotten Great Library/Oracle and they all involve playing Ethiopia&Poland.
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# ? Mar 31, 2016 15:38 |
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Might be worth digging in the difficulty code for CBP - one of the stated aims was to reduce AI bonuses.
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# ? Mar 31, 2016 18:29 |
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Gort posted:Might be worth digging in the difficulty code for CBP - one of the stated aims was to reduce AI bonuses. Pretty sure CBP still gives the AI a discount on costs for everything, but doesn't also give a production bonus on top of it like the vanilla game does. Here is a line from Immortal difficulty, so you can see that their buildings cost less than the players do. code:
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# ? Apr 1, 2016 13:36 |
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I have a pretty good tablet and I've been wanting to experiment with streaming Civ5 to it through either Nvidia or Steam's streaming to play in bed, but I don't know if it's possible to stream it over and also use the touch interface. Can anyone point me to a good guide to doing it, if it's even possible?
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# ? Apr 6, 2016 02:15 |
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# ? May 30, 2024 05:37 |
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flatluigi posted:I have a pretty good tablet and I've been wanting to experiment with streaming Civ5 to it through either Nvidia or Steam's streaming to play in bed, but I don't know if it's possible to stream it over and also use the touch interface. Can anyone point me to a good guide to doing it, if it's even possible? There's probably a much better solution but you might try using Unified Remote app. It has a remote screen viewer that lets you click around and stuff. The framerate is pretty terrible and it'll eat up your battery but it works, at least.
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# ? Apr 6, 2016 16:05 |