|
Weeks, probably. I'm betting before end of April. A lot of that is on me due to the specific art for the expansion only just now being made. The features of the expansion are more or less complete at this time. Just needs polish, which is where I come in. Firgof fucked around with this message at 15:29 on Mar 2, 2016 |
# ? Mar 2, 2016 15:25 |
|
|
# ? May 29, 2024 17:12 |
|
Thank you, looking forward to it!
|
# ? Mar 2, 2016 16:37 |
|
Firgof posted:A super secret sneak peak at the upcoming expansion. You know I never figured it out - does the color/corner art of the diplomacy art mean something? Is there a reason annex planet and investigate are purple and have a checkmark while profiteering is yellow and has a lightning bolt?
|
# ? Mar 2, 2016 17:50 |
|
Yep. The colors of the card are a rough categorization of their effect/target. If I recall correctly: Checkmarks indicate a card which has a vote before it goes into effect. Lightning bolt cards provide immediate effects on purchase. Bullseyes target other effects. Circular swirl cards can only be used in votes. I'll probably do something to clear those up in my pass over the art. Firgof fucked around with this message at 18:57 on Mar 2, 2016 |
# ? Mar 2, 2016 18:07 |
|
Firgof posted:Weeks, probably. I'm betting before end of April. Rad. Gonna wait for this, get it, and dive into this game properly.
|
# ? Mar 2, 2016 23:16 |
|
There's lots to dive in to, for sure. Even returning SR2 vets will have lots to dive in to [two new races with their own life types, new maps, a new ftl type, a new game mode [via maptype], [lots of] new subsystems, new influence cards, a new racial diplomacy mechanic, a new victory condition, new research options, new resources, improved diplomatic AI/raiding/support behaviors, etc etc]. The eagle-eyed may have spotted two big examples of which [beyond the new race] in the screenshot I linked earlier. In short: there's a lot in it. As the thread title goes, we're not going to go quietly if we have to go down with the ship. Firgof fucked around with this message at 00:16 on Mar 3, 2016 |
# ? Mar 2, 2016 23:34 |
|
Firgof posted:In short: there's a lot in it. As the thread title goes, we're not going to go quietly if we have to go down with the ship. Here here. I hope that your steam sale sales pulled enough attention to you, as I'm pretty sure that happened to Age of Wonders 3, to turn your fortunes around.
|
# ? Mar 3, 2016 02:33 |
|
Steam sale was okay for visibility - but it'll be the sales of the expansion which'll make or break the studio. Going to have to be one heck of a showing for it to get us back on our feet.
Firgof fucked around with this message at 02:41 on Mar 3, 2016 |
# ? Mar 3, 2016 02:36 |
|
Firgof posted:Steam sale was okay for visibility - but it'll be the sales of the expansion which'll make or break the studio. Going to have to be one heck of a showing for it to get us back on our feet. If the worst befalls, you did a drat fine job. More 4X games could stand to try new things to freshen up the genre. I am dreadfully curious about those new lifestyles and the new FTL; definitely my favorite part of the game.
|
# ? Mar 3, 2016 03:48 |
|
Firgof posted:Steam sale was okay for visibility - but it'll be the sales of the expansion which'll make or break the studio. Going to have to be one heck of a showing for it to get us back on our feet. Star Ruler 2 is too gamey for me, so I don't play it anymore. I'm still buying the expansion because your next game might be more to my liking.
|
# ? Mar 3, 2016 17:11 |
|
Here's hoping it sells well enough that there is a 'next game'. If there isn't I'll be trying to get my foot in the door at Gearbox, I imagine, as the studio will dissolve. Firgof fucked around with this message at 19:53 on Mar 3, 2016 |
# ? Mar 3, 2016 19:18 |
|
Firgof posted:Here's hoping it sells well enough that there is a 'next game'. Well if don't you make it (and I hope you do get enough money to continue), you can at least say that you made one of the few genuinely original 4x games in decades. There's maybe 1 other 4x that isn't a Moo or GalCiv clone? And none of them have your awesome diplomacy system or the Kohan style combat that really needs to be in more games. DatonKallandor fucked around with this message at 11:43 on Mar 6, 2016 |
# ? Mar 6, 2016 01:51 |
|
Will suck dicks for modern Kohan game. It's a shame to hear you guys might not make it, SR1 was flawed but incredibly unique, and 2 lost most of the flaws and kept the uniqueness. Here's hoping.
|
# ? Mar 6, 2016 01:54 |
|
We now have a target date for the expansion's launch. More info. on that to come in the coming weeks along with price information, a feature list, and other such juicy bits. Can't wait to show off what we've been working on.
|
# ? Mar 24, 2016 21:47 |
|
Firgof posted:We now have a target date for the expansion's launch. More info. on that to come in the coming weeks along with price information, a feature list, and other such juicy bits. Can't wait to show off what we've been working on. Before or after May 9? Before would be better!
|
# ? Mar 24, 2016 21:52 |
|
To avoid launching at the same time as Stellaris (or directly after) right? Aye, we're aware of when it launches.
|
# ? Mar 24, 2016 22:21 |
|
Firgof posted:To avoid launching at the same time as Stellaris (or directly after) right? Aye, we're aware of when it launches. Yep, I vote for before then as well . Wrestling with it yet again!!
|
# ? Mar 24, 2016 22:32 |
|
Well I'm hoping that I will enjoy this a lot more then Polaris Sector...and if I don't at least not leave the launcher open and prevent any Steam Refund by somehow clocking in 26 extra hours. Still this game looks a lot better then Polaris Sector and I wish I had heard of it first.
|
# ? Mar 28, 2016 01:21 |
|
Yeah I can't believe I am just finding this series now. Get a marketing guy or a publisher and you probably won't have to close shop.
|
# ? Mar 28, 2016 03:18 |
|
Been awhile since I played but is there any way to set up an equal number of empires per galaxy. Like if wanted 9 total empires with three per galaxy?
|
# ? Mar 28, 2016 06:48 |
|
The game does try to geometrically equally distribute empires - but I'm not sure if it accounts for multiple galaxies. My hunch is that it does - but I'll need to get confirmation from my co-workers on that.
|
# ? Mar 28, 2016 15:42 |
|
I'm gonna buy this game in 1 hour. Please tell me the "overshoot" issue in Star Ruler 1 is fixed? Where fleets would fly past eachother at breakneck speeds and have no cohesion?
|
# ? Mar 28, 2016 15:46 |
|
Yes. Just don't give your fleets a change of movement orders if they're going long distances once they're significantly underway. We also have directional thrust this time around - which means a ship can't start thrusting until it turns to face its target vector - which means it can hilariously overshoot stuff if you give it an order when it's already got a lot of momentum built up. Also note: Fleet cohesion does loose a little bit of its stern-ness if you go full 10x speed. It's nowhere near the same magnitude of problem it was in SR1 however. Firgof fucked around with this message at 18:05 on Mar 28, 2016 |
# ? Mar 28, 2016 17:35 |
|
Sedisp posted:Been awhile since I played but is there any way to set up an equal number of empires per galaxy. Like if wanted 9 total empires with three per galaxy? The game does automatically distribute empires equally over the galaxies you create, so 9 empires and 3 galaxies will put 3 empires in each galaxy. The free update that will be released when the expansion comes out will also let you control which of the galaxies you generate can spawn empires in them, so you have more fine control.
|
# ? Mar 28, 2016 22:51 |
|
Just out of curiosity, is there some lore reason I'm missing that terrakin are collectively called "man" and are otherwise treated as standard humans, yet look nothing like a human? I never played SR1 and presume the answer lies there. The species flavor text for them is adorable by the way.
|
# ? Mar 28, 2016 23:02 |
|
Nathilus posted:Just out of curiosity, is there some lore reason I'm missing that terrakin are collectively called "man" and are otherwise treated as standard humans, yet look nothing like a human? I never played SR1 and presume the answer lies there. I'm pretty sure it's because these are the distant descendants of mankind who have since evolved to look weird.
|
# ? Mar 28, 2016 23:10 |
|
Rhjamiz posted:I'm pretty sure it's because these are the distant descendants of mankind who have since evolved to look weird. No daughter of mine is marryin' any lobster(?). It's almost enough to make one start sympathizing with the wh40k imperium.
|
# ? Mar 28, 2016 23:13 |
|
Please release the DLC before April 25 before I go away on holiday
|
# ? Mar 28, 2016 23:15 |
|
Nathilus posted:Just out of curiosity, is there some lore reason I'm missing that terrakin are collectively called "man" and are otherwise treated as standard humans, yet look nothing like a human? I never played SR1 and presume the answer lies there. 30000 years of genetic drift complicated by lots of radiation-bombing plus genetic/mechanical augmentations to more readily survive extended trips in space with less access to food and water. I decreased our bone-mass and overall shrunk the body - especially the mouth/jaw and arms. You can see it all better in the Terrakin revamp art above - though I'm not sure whether that will ship with the expansion/free update or not. The art style is a bit too different from the base art so Andrew's not giving it the green light yet. Firgof fucked around with this message at 00:02 on Mar 29, 2016 |
# ? Mar 28, 2016 23:51 |
|
Today I found an empire that was tied with me militarily, which was unacceptable, so I ninja'd in like 20 star-blower-uppers and blew up their home star. I still like this game
|
# ? Mar 29, 2016 13:30 |
|
Well this is neat as hell, cool diplomacy and planet management and the ship design is an art in and of itself and holey moley there's a sandbox for making fleets of your own composition and pitting them against each other in big space battles. Is there a trick to making support ships set to brawler work better? Whenever I try it, they overshoot like crazy.
|
# ? Mar 29, 2016 14:32 |
|
lazorexplosion posted:Is there a trick to making support ships set to brawler work better? Whenever I try it, they overshoot like crazy. Try giving them more thrust - overshooting is because they can't overcome their momentum with the thrust available to them.
|
# ? Mar 29, 2016 14:46 |
|
Bettik posted:Try giving them more thrust - overshooting is because they can't overcome their momentum with the thrust available to them. I found it made them overshoot more, if anything. Not that it matters, I'm making the brawlers size 1 chaff to run ahead of the fleet and troll the enemies into shooting their megadeathkill torpedoes and missiles so they're reloading when the actual ships turn up.
|
# ? Mar 29, 2016 15:47 |
|
Thats exactly what I do with them.
|
# ? Mar 29, 2016 16:01 |
|
All the behaviors and their logic will be greatly improved and further diversified when you get bothe the free update and the expansion.
|
# ? Mar 29, 2016 16:01 |
|
Firgof posted:All the behaviors and their logic will be greatly improved and further diversified when you get bothe the free update and the expansion. ETA for this, by the way? I'm trying to cajole some friends into buying the game, and new content will help. I've read the last page of your posts but haven't seen it.
|
# ? Mar 29, 2016 16:07 |
|
Is there a max size for support ships? I don't think I've ever gone above size 100.
|
# ? Mar 29, 2016 16:15 |
|
Fat Samurai posted:ETA for this, by the way? I'm trying to cajole some friends into buying the game, and new content will help. I've read the last page of your posts but haven't seen it. Soonish, but it's not announced yet. We'll be announcing the specific date probably in the next two weeks. Patch/update will launch at the same time as the expansion. Vodos posted:Is there a max size for support ships? Nope. However large you want them to be. Just make sure the thing carrying them around has the capacity for them. If your support is Size 250 and there's 250 Capacity on the flagship, then you get exactly that one support ship and nothing else.
|
# ? Mar 29, 2016 17:03 |
|
lazorexplosion posted:I found it made them overshoot more, if anything. Not that it matters, I'm making the brawlers size 1 chaff to run ahead of the fleet and troll the enemies into shooting their megadeathkill torpedoes and missiles so they're reloading when the actual ships turn up. That's what I ended up doing myself - My "Baby Tanktopus" design had 3 separate 'pods' with Command Decks and armor and engines, all connected by a single Railgun mount. They took a ridiculous amount of killing, with all three redundant pods needing to be destroyed to actually take the ship out. Firgof posted:All the behaviors and their logic will be greatly improved and further diversified when you get bothe the free update and the expansion.
|
# ? Mar 29, 2016 17:40 |
|
|
# ? May 29, 2024 17:12 |
|
So anyone got some general tips for building verdant ships? They seem like they'd be fun to make.
|
# ? Mar 29, 2016 18:56 |