|
I can think of 3 F2P games I didn't mind the models of. Guild Wars 2 is pretty good about letting you play without being unfairly disadvantaged. I think real money only got you cosmetics and your typical XP boost packs. Buying the expansion got you access to the expansion, obviously, but also allowed you to expand your character slots, carry more bags and thus expand your inventory space and gave you a daily log-in reward that got progressively better. My wife bought the expansion, I didn't, and we played together all through the main base game no problems. I just had to be a bit more aggressive with breaking down poo poo, since I didn't have the extra inventory space. The other two games I have not played in a couple of years, but I remember Tribes: Ascend was a tonne of fun even if you didn't pay for extra classes and perks. A skilled player was going to wreck your poo poo with or without spending money. Warframe was good too. It may have changed now, but you could buy classes and equipment, but a lot of stuff dropped in missions, so you could still have a blast without spending money. Planetside 2 was great, but the devs went weird a little while back and hosed the core gameplay up. But it used to be easily picked up and played with the default gear, spending money was just to give you options to specialise in.
|
# ? Mar 26, 2016 23:28 |
|
|
# ? Jun 5, 2024 06:07 |
|
There are some games on Steam that are legitimately free and instead just have optional $5/$10 DLC for the game's soundtrack and art book and other goodies if you feel like supporting them, which is classy as heck.
|
# ? Mar 26, 2016 23:31 |
|
WeaponGradeSadness posted:Is the TOR thing new because I've never spent a penny on that game and I could run last time I played a couple months ago. F2P gets the Sprint buff later than paid I think.
|
# ? Mar 27, 2016 05:37 |
|
Yeah but the thing with that is you really don't need it anymore. With the last expansion you can just teleport from story mission to story mission without even doing all the crappy side mission and still have the game vomit experience and gear at you and while yes, you still have to pay to get/do certain things the game is now perfectly viable to play as a single player game and just experience the story pretty much any way you want.
|
# ? Mar 27, 2016 06:35 |
|
Olaf The Stout posted:Dragons age Inquistions has committed an unpardonable crime, even if it does allow you to color every piece of cloth your entire party wears into yellow plaid for some reason. Which enemy are you talking about because, I have no idea which guy or zone you mean
|
# ? Mar 27, 2016 16:37 |
Aphrodite posted:F2P gets the Sprint buff later than paid I think. When tor first went f2p I think it was a good bit more restrictive and then they decided to mitigate how harsh it was later if I recall correctly
|
|
# ? Mar 27, 2016 16:44 |
|
eating only apples posted:Which enemy are you talking about because, I have no idea which guy or zone you mean A medium-ish sized desert one about lvl10 or so? Lots of sand and a big dramatically closed door you have to loop around the entire zone to open. There's a big drat dragon south of this boss also. Olaf The Stout has a new favorite as of 18:02 on Mar 27, 2016 |
# ? Mar 27, 2016 18:00 |
|
Why do my light attacks feel like I'm just gently petting any enemy in Lords of the Fallen Hard attacks at least stumble but light ones don't do seem to do much, enemies just power through.
|
# ? Mar 28, 2016 07:55 |
|
The EDF series really needs to fix their progression mechanics because right now it really sucks. There's nothing more annoying than finishing a level after picking up all the weapon drops and learning you didn't get anything out of it because for some reason the game gave you duplicates of things you already have.
|
# ? Mar 28, 2016 12:44 |
|
Alteisen posted:Why do my light attacks feel like I'm just gently petting any enemy in Lords of the Fallen
|
# ? Mar 28, 2016 13:01 |
|
Simply Simon posted:Lords of the Fallen is loving terrible, that might be the reason. This. This is the reason. That game is next-level terrible.
|
# ? Mar 28, 2016 13:07 |
|
What's the appeal of Lords of the Fallen? Dark Souls except you can only play a beardy geezer?
|
# ? Mar 28, 2016 13:42 |
|
Inspector Gesicht posted:What's the appeal of Lords of the Fallen? Dark Souls except you can only play a beardy geezer? "Bloodborne is still a couple months out maybe this will scratch that Souls itch." It did not.
|
# ? Mar 28, 2016 13:50 |
|
Inspector Gesicht posted:What's the appeal of Lords of the Fallen? Dark Souls except you can only play a beardy geezer?
|
# ? Mar 28, 2016 14:06 |
|
Inspector Gesicht posted:What's the appeal of Lords of the Fallen? Dark Souls except you can only play a beardy geezer? I remember seeing gameplay footage when it was coming out and one of the boss fights reminded me of the griffin from Prince of Persia 2 with its charge attacks that had the longest wind up animations.
|
# ? Mar 28, 2016 14:14 |
|
I got LOTF as the free game on Xbox One and its not very good where it counts. I like the environments and some of the music. But the camera is very bad and some fights take place inside corridors and hallways and its hard to keep track of the camera. They were going for "everything has weight" in regards to attack but instead it just makes everything slow and too bulky. Lots of little improvements to the interface and menu are needed as well. The experience and checkpoint system is unique at least. Its just too loving slow for my tastes and shielded enemies are just a slog unless I'm really missing an element of gameplay to dealing with them.
|
# ? Mar 28, 2016 14:52 |
|
oldpainless posted:I got LOTF as the free game on Xbox One and its not very good where it counts. I like the environments and some of the music. But the camera is very bad and some fights take place inside corridors and hallways and its hard to keep track of the camera. They were going for "everything has weight" in regards to attack but instead it just makes everything slow and too bulky. Lots of little improvements to the interface and menu are needed as well. The experience and checkpoint system is unique at least.
|
# ? Mar 28, 2016 15:02 |
The Followers of Remulus in AssCreed: Brotherhood. They are built up to be these mystical badass warriors, but when they have no armor and small weapons they end up being a small annoyance instead.
|
|
# ? Mar 28, 2016 17:55 |
|
The Steam page for The Age of Decadence, an otherwise really good throwback RPG, states that combat is designed to be balls out hard. When you start a new game, a message pops up stating that combat should be a last resort, and that trying to kill is the fastest way to die. The trainer in the tutorial tells you that you're not expected to win every fight, and that, when the swords come out, you've already lost. Boy, but there are a lot of forced combats with no exits in this game.
|
# ? Mar 28, 2016 23:01 |
|
OutOfPrint posted:The Steam page for The Age of Decadence, an otherwise really good throwback RPG, states that combat is designed to be balls out hard. When you start a new game, a message pops up stating that combat should be a last resort, and that trying to kill is the fastest way to die. The trainer in the tutorial tells you that you're not expected to win every fight, and that, when the swords come out, you've already lost. Uh no...? I literally finished my first playthrough without ever fighting anything.
|
# ? Mar 29, 2016 09:18 |
|
I'm already triggered by Salt and Sanctuary, because all of the actions that you would do in Dark Souls, you can still do, except they're bound to different buttons and you can't change the controls. There's a light attack and a strong attack, but they're bound to square and triangle rather than R1 and R2. R1 is for using items and R2 is for dodging (instead of circle, in DkS). The first boss was a horrible clusterfuck because although the boss is basic enough, I drank all of my potions right away trying to attack him and then stood there like a dumbass because I was mashing circle to dodge instead of R2. The game is so obviously a Dark Souls clone, they could have cloned the controls too since they copied everything else.
|
# ? Mar 30, 2016 04:27 |
|
The 2D sidescroller is a clone of the 3D third person game
|
# ? Mar 30, 2016 06:00 |
|
I bet you feel pretty clever for posting that. "that'll show him, heh"
|
# ? Mar 30, 2016 06:17 |
|
You seem to have dreamed up any smugness you're reading into that post, but I think it's a huge stretch to say something is a clone of something else when they aren't even the same genre. Salt and sanctuary is much closer to castlevania than anything else.
|
# ? Mar 30, 2016 06:35 |
|
Digirat posted:You seem to have dreamed up any smugness you're reading into that post, but I think it's a huge stretch to say something is a clone of something else when they aren't even the same genre. Salt and sanctuary is much closer to castlevania than anything else. Look't this guy, all high and mighty with his definitions and genres.
|
# ? Mar 30, 2016 06:39 |
|
To be fair, the Souls games and especially Bloodborne are the best 3D Castlevanias we ever got.
|
# ? Mar 30, 2016 06:40 |
|
Ramos posted:To be fair, the Souls games and especially Bloodborne are the best 3D Castlevanias we ever got. I feel the same way.
|
# ? Mar 30, 2016 06:51 |
|
Digirat posted:You seem to have dreamed up any smugness you're reading into that post, but I think it's a huge stretch to say something is a clone of something else when they aren't even the same genre. Salt and sanctuary is much closer to castlevania than anything else. Castlevania, along with the Estus Flasks, souls, the bonfires, the inventory, lack of pausing, messages, blood stains, status effects that build up with a meter, and consumables that all existed in Dark Souls and function the exact same way, yes. Aside from the fact that it's 2d instead of 3d it's pretty much exactly just Dark Souls. The entire mentality and design philosophy of the game is "Dark Souls, but in 2d."
|
# ? Mar 30, 2016 07:08 |
|
Digirat posted:The 2D sidescroller is a clone of the 3D third person game Not an exact clone obviously, but it seems like a clear attempt to translate the Dark Souls mechanics into a 2D game.
|
# ? Mar 30, 2016 08:55 |
|
Ramos posted:To be fair, the Souls games and especially Bloodborne are the best 3D Castlevanias we ever got. have any from games ever made a good whip weapon? threaded cane didn't look so good compared to the other starting weapons.
|
# ? Mar 30, 2016 09:55 |
|
Action Tortoise posted:have any from games ever made a good whip weapon? threaded cane didn't look so good compared to the other starting weapons. Define 'good'. Dark Souls 1 (and I think 2) had a whip weapon, which was... usable, if not standout for any reason other than being a whip.
|
# ? Mar 30, 2016 09:59 |
|
Action Tortoise posted:have any from games ever made a good whip weapon? threaded cane didn't look so good compared to the other starting weapons. Today, I attempted the third big boss in Bravely Default, brain guy called Chaugmar. He has a super attack which he'll do the turn after dropping an otherwise nigh-impenetrable shield. This attack is sure to wipe out my party if it hits, so I figure hey, that's exactly what the Jump ability was made for - I give everyone the Valkyrie job set and when he drops the shield, I'll have him slowed, my party hasted so I'll go first, and he can explode underneath me harmlessly. Turns out Jump will only have characters go up in the air at the end of a turn. Always. I have no idea why they made it that way. That's the one reason to use Jump in any Final Fantasy-like game, and now I cannot avoid an easy to see coming super attack. Whyyyyy. (cursory googling tells me that there are better Jumps that you can instead break the game with [cool balance], but I don't have those yet, I just want to Jump over one boss' attack!)
|
# ? Mar 30, 2016 10:01 |
|
The whip in DS2 at least is really good in PvP because nobody ever knows how to deal with it and just flops around sadly a few feet away from you while you whip them to death. Or at least that’s my experience. On the receiving end. In fairness, I was distracted because the guy had a phantom helper and they were wearing matching BDSM-style outfits, his phantom kept trying to fist me with Caestus and their names were BIG DADDY and THE GIMP. As mentioned, the Puzzling Stone Sword is one I am using just now and it’s really really good, nobody ever expects/predicts its Ivy-style whip moves.
|
# ? Mar 30, 2016 10:05 |
|
Action Tortoise posted:have any from games ever made a good whip weapon? threaded cane didn't look so good compared to the other starting weapons. You're mistaken; the Threaded Cane was the only weapon I used to platinum the game. It's fantastic.
|
# ? Mar 30, 2016 14:26 |
|
Action Tortoise posted:have any from games ever made a good whip weapon? threaded cane didn't look so good compared to the other starting weapons. There's also the Beast Cutter, which is basically serrated sharp chunks tied together. It's quite brutal.
|
# ? Mar 30, 2016 14:56 |
|
Jia posted:You're mistaken; the Threaded Cane was the only weapon I used to platinum the game. It's fantastic. ah, cool. I'm just going by what I've seen from slowbeef's videos. tried the game out on a friend's ps4 and used the saw cleaver.
|
# ? Mar 30, 2016 14:57 |
|
Digirat posted:The 2D sidescroller is a clone of the 3D third person game It is to Dark Souls what Gang Garrison 2 is to TF2.
|
# ? Mar 30, 2016 15:41 |
|
Action Tortoise posted:ah, cool. I'm just going by what I've seen from slowbeef's videos. tried the game out on a friend's ps4 and used the saw cleaver. Yeah Threaded Cane is pretty good. It has some of the best reach in the game and a huge horizontal swipe that can hit many enemies at once, which is critical in Bloodborne. The sword form is also really fast. It's a little weaker on hit and it's more reliant on stat scaling which makes it kind of a late bloomer but it's a fine choice and the weapon I used first to beat the game.
|
# ? Mar 30, 2016 15:45 |
|
Simply Simon posted:Whips are perfectly usable in Dark Souls 2. If you want to get fancy, the Puzzling Stone Sword is a pretty good sword that's ALSO a whip. It's been awhile since I played it, but don't the characters come down at the end of the following turn? I'm pretty sure you can use Jump to go over his powerful attack, you just have to use Jump the round before. The monk's Pressure Point attack also ignores his shield, but I don't remember if it's feasible to have it at that point. Alternately, the turn he goes to use his ultimate attack, just have everyone unload all their BPs and hit him as hard as you can. If you're going to die anyways, you might as well try for it. He's weak to lightning.
|
# ? Mar 30, 2016 15:58 |
|
|
# ? Jun 5, 2024 06:07 |
|
Randalor posted:It's been awhile since I played it, but don't the characters come down at the end of the following turn? I'm pretty sure you can use Jump to go over his powerful attack, you just have to use Jump the round before. The monk's Pressure Point attack also ignores his shield, but I don't remember if it's feasible to have it at that point. Alternately, the turn he goes to use his ultimate attack, just have everyone unload all their BPs and hit him as hard as you can. If you're going to die anyways, you might as well try for it. He's weak to lightning. Special attacks go through the shield anyway and I know his weaknesses (Examine is good), so it's not going to be completely insurmountable especially as I caved and googled to see if an attack called Energy Burst is magical or not and of loving course it isn't and contrary to Rusalka's absurd Dark Flow which is a water wave which is, again, physical damage, you apparently can at least Default against it. Just need to also have shields on everyone and heavy armor and hopefully that + Default is enough to mitigate literally 3000+ damage I eat right now (Hard Mode yo).
|
# ? Mar 30, 2016 16:11 |