Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Hobold
Jan 10, 2012


I love my Cutlass
I love big stompy mechs
I love my HOTAS
I love to salvage wrecks
I love Star Citizen, and all it's craziness
GOONDEYADA, GOONDEYADA, GOONDEYADA
College Slice
Boiling Point on OVK feels a little like DW. Did it once earlier for the clear, and was attempting the zero down achievement. Got wrecked outside pretty easily. Surprising amount of damage coming out of the standard guys at times.

Managed to get the Ground is too cold achievement, despite myself and my buddy both getting downed at least once each.

Adbot
ADBOT LOVES YOU

Tempest_56
Mar 14, 2009

Did a bunch of runs of Murky Station last night to get a feel for it. Aside from the guards having the annoying tendency to do instant 180 turns mid-patrol route, I've found it a really great stealth heist. The variations are great, since even after 5 runs it was still putting things in somewhat unexpected locations. The environmental sound cues do a good job of not making things annoying to find, however. Really like the drones, since they keep where the 'safe' routes are changing.

Not as big a fan of Boiling Point. The difficulty is definitely really wonky and unpredictable. Got good potential, though.

Dr Cheeto
Mar 2, 2013
Wretched Harp
Good news, the Payday 2 Steam discussion forums might become worth reading soon!

Ashley posted:

I'm happy to introduce that after lengthy private discussions with Microsoft we will now be moving over to a new automatic moderating system. This moderation system will reduce the workload for me greatly as now reports will be delt with by a new AI program.

Coolguye
Jul 6, 2011

Required by his programming!

Dr Cheeto posted:

Good news, the Payday 2 Steam discussion forums might become worth reading soon!

Haha odds on it becoming a massive racist like Tay and censoring everything that is not neonazi propaganda

Grapplejack
Nov 27, 2007

Dr Cheeto posted:

Good news, the Payday 2 Steam discussion forums might become worth reading soon!

I can't believe they're openly hiring neonazis now, that's hosed up
e;fb

Skunkrocker
Jan 14, 2012

Your favorite furry wrestler.
Hey, Literally a Nazi Furry will fit right in! :v:

Murky Station is love, Murky Station is life. Best heist since Shadow Raid.

Explosionface
May 30, 2011

We can dance if we want to,
we can leave Marle behind.
'Cause your fiends don't dance,
and if they don't dance,
they'll get a Robo Fist of mine.


Dr Cheeto posted:

Good news, the Payday 2 Steam discussion forums might become worth reading soon!

I'll be honest, that's a pretty lame April Fool's gag.

Dr Cheeto
Mar 2, 2013
Wretched Harp
Murky Station is good, I had a good time roleplaying as a spycam/Ilija last night.

Skunkrocker
Jan 14, 2012

Your favorite furry wrestler.

Dr Cheeto posted:

Murky Station is good, I had a good time roleplaying as a spycam/Ilija last night.

I did that for a while and it was starting to hurt. :smith:

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum
Yeah, both heists are for the most part good and guess what, its Hotfix time.

97.1 Notes posted:

General

Fixed an issue where some enemies that used a shotgun was able to deal more damage than intended
Fixed an issue where the Russian Mercenaries used the wrong health values
Removed the duplicate of Arch Nemesis mask from the "Normal" mask tab


Achievements

Fixed an issue where the Boiling Point Job was not required for the difficulty achievements
Fixed an issue where the Murky Station Job was not required for the difficulty achievements
Fixed an issue that caused the achievement "Crazy Ivan" not trigger for multiplayer lobbies
Fixed an issue that caused the "The Ground Is Too Cold" achievement to get triggered when it should not
Fixed an issue that caused the timer for the "Ghost Run" achievement to start before the players had spawned in the level


Level

Fixed an issue where the EMP's Effect on Bain voice would persist even after failing the Boiling Point Job
Fixed an issue where a door that could be opened by picklocking did not have a picklocking icon on the Boiling Point Job
Added the ability to use the SAW and C4 on the doors in the Boiling Point Job
Fixed an issue where players could hide under the stairs on the Boiling Point Job
Fixed an issue when using a drill on a door the drill was not placed correctly on the Boiling Point Job
Fixed an issue where the value of the master server did not depend on the amount of bodies you scanned on the Boiling Point Job
Fixed an issue where the text from the door to the server room remained in the air after using a C4 on the door in the Boiling Point Job
Fixed an issue where clients could hear the EMP explosion when dropping in after the EMP had been set off on the Boiling Point Job
Fixed an issue where the civilians did not get outlined when being transported on the Boiling Point Job
Slightly reduced the weight of the EMP Bomb loot bag on the Murky Station Job
Added red lamps under the trains on the Murky Station Job
Fixed an issue with the computer screen not being bright enough on the Murky Station Job
Fixed an issue where a piece of additional loot in the basement was orientated in the wrong direction on the Murky Station Job
Added some signs in the basement of the Murky Station Job
Fixed an issue where some items were hovering in the air in the Murky Station Job
Fixed an issue where visual effect on the blowtorch was placed wrong for the NPC worker on the Murky Station Job
Fixed an issue where shadows were rendered on the ground even if the cars were not there on Day 1 of the Goat Simulator Job
Fixed an issue where enemies could hide inside a car on Day 1 of the Goat Simulator Job
Fixed an issue where the team AI would warn about enemies coming from the roof when they actually came from helicopters on Day 1 of the Goat Simulator Job
Fixed an issue where the players could see interaction icons from Longfellow cars that had not spawned on Day 1 of the Goat Simulator Job


Weapons

Fixed an issue that caused the sight of the M308 to be misaligned when using the additional rails


Sound

Enhanced some sounds

Dr Cheeto
Mar 2, 2013
Wretched Harp

quote:

Fixed an issue that caused the achievement "Crazy Ivan" not trigger for multiplayer lobbies 

Everything I know about the melee achievement is probably wrong.

Pounder remains a top-tier choice of weapon, though.

ClonedPickle
Apr 23, 2010

Dr Cheeto posted:

Everything I know about the melee achievement is probably wrong.

Pounder remains a top-tier choice of weapon, though.

They at least updated the achievement text: poison and electric weapons will spoil the run.

Glad we got the DW run done while it was still Blue Da Ba Dee Da Ba Die challenge mode.

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum
Yeah, watch them hit even harder now. :v:

watho
Aug 2, 2013


The real world will, again tomorrow, function and run without me.



Shaped charges and trip-mines as separate entities, 6 armor piercing sentries. NO BRAKES ON THE LMG TRAIN!

Dr Cheeto
Mar 2, 2013
Wretched Harp
They posted the reworked Technician tree


Highlights:
- an entire tree for turrets
- melee to restart drills
- automatic weapons tree
- You now start with 2 sentry gun. Deploying a sentry gun costs 20% of your total ammo per weapon. You can also pick them up regaining the ammunition left. 
- You start with 3 shaped charge and 3 trip mines. Shaped charge can only use to blow up door safe and other while tripes mines can only be used as trip mines.

Dr Cheeto fucked around with this message at 17:28 on Apr 1, 2016

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
Small textual errors aside, that tree looks pretty good! Fire on trip mines is an interesting choice. So is separating shaped charges and trip mines- it frees up map and trip mine options in good ways for the designers.

Explosionface
May 30, 2011

We can dance if we want to,
we can leave Marle behind.
'Cause your fiends don't dance,
and if they don't dance,
they'll get a Robo Fist of mine.


I might actually have to put some points in Technician now

watho
Aug 2, 2013


The real world will, again tomorrow, function and run without me.

Seriously, 50% chance of automatic weapons' bullets knocking down targets, completely ignoring tan body armor, 50% of the headshot multiplier being applied to bodyshots, pretty big accuracy and stability boosts. It's time to spray and pray. :getin:

Afraid of Audio
Oct 12, 2012

by exmarx
50% chance to punch a drill back to life

yes

watho
Aug 2, 2013


The real world will, again tomorrow, function and run without me.

Drillpunching seems to have just one chance of activating per breakdown though which is kind of a bummer but still probably the most balanced implementation.

Literal Nazi Furry
Jan 27, 2008

Swastika - Helvetica - Ikea
Last night I dreamt of Adolf searching for Anne.
I lay on my back
standing alone in the corner watching the girls dance.

I'm on crystal meth.
I piss in my pants.
goddammit I've used my same build using ARs and LMGs forever now and then they're gonna implement stuff like this that makes me have to debate going down tech somewhat

Cyrelio
Mar 28, 2015

Very cool. I'm glad they finally decided to show automatic weapons some love.

maswastaken
Nov 12, 2011

quote:

50% of the enemy's headshot multiplier is applied to the enemy's body with smg, lmg and rifles fired in automatic mode.
Does this mean what I think it means for bulldozers? Because I think it means they're hosed.

LuciferMorningstar
Aug 12, 2012

VIDEO GAME MODIFICATION IS TOTALLY THE SAME THING AS A FEMALE'S BODY AND CLONING SAID MODIFICATION IS EXACTLY THE SAME AS RAPE, GUYS!!!!!!!
1. The difficulty hotfix is incredibly lame.

2. Lol a whole tree for sentry guns. smdh

3. The third tree looks pretty good, but Tech still seems pretty weak to me.

watho
Aug 2, 2013


The real world will, again tomorrow, function and run without me.

I really hope that the akimbo smgs will get those bonuses because I can already see myself doing an ammo specialist + oppressor + whatever will give akimbo Max Payne build.

ClonedPickle
Apr 23, 2010

watho posted:

Drillpunching seems to have just one chance of activating per breakdown though which is kind of a bummer but still probably the most balanced implementation.

Numbers in blue are subject to change, but yeah, even twice might be too good, given that it's a separate chance than the 30% innate auto-restart.

Neat that Jack of All Trades allows you to bring -any- deployable on top of the sentries instead of just trip mines. And by any I mean ammo, because get your own ammo you drat robot sympathizer bastards. But yeah, I guess six sentry guns is a pretty good answer to "how do you justify an entire tree to sentry guns?????"

also lmao @ silent drilling being a footnote in a tier 1 skill now

Laputanmachine
Oct 31, 2010

by Smythe
So if you ace jack of all trades, can you mix and match deployables freely? Like invest enough in Mastermind and Enforcer and you can bring both meds and ammo?

watho
Aug 2, 2013


The real world will, again tomorrow, function and run without me.

Laputanmachine posted:

So if you ace jack of all trades, can you mix and match deployables freely? Like invest enough in Mastermind and Enforcer and you can bring both meds and ammo?

I doubt it, and even if you can it's not going to be worth spending all those points in that tree just so you can have 1 or 2 medkit charges alongside your ammo bag or vice versa.

Skunkrocker
Jan 14, 2012

Your favorite furry wrestler.

LuciferMorningstar posted:

2. Lol a whole tree for sentry guns. smdh

Twenty four armor piercing sentry guns with shields and that fire with suppression so they're not easily destroyed and eight single stuffed ammo bags and you're shaking your drat head?! This is the best update ever!

maswastaken
Nov 12, 2011

I can foresee players bringing their 1 ECM and gimped ammo bag to stealth.

I can't foresee players really committing to loud with only half their gear, however.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


A whole tree to buff LMGs. Fuuuuuuck.

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum

LuciferMorningstar posted:

1. The difficulty hotfix is incredibly lame.

2. Lol a whole tree for sentry guns. smdh

3. The third tree looks pretty good, but Tech still seems pretty weak to me.

A third of a functional tree is more than the current Technician tree can claim to be. Its still not a whole tree but this is more of an improvement than I thought possible.

Dr Cheeto
Mar 2, 2013
Wretched Harp
In case you have forgotten, here's how progression works:

Grand total of 104 points to work with. Sentries look good but they could eat over 40% of your points if you let them.

I'm glad they're taking things in the direction they are. Having to buy a skill just to refill sentries was asinine, and not being able to move them severely limited their utility.

Where the movement skills from Ghost end up is going to pretty much dictate build flexibility.

Dr Cheeto fucked around with this message at 18:13 on Apr 1, 2016

bbcisdabomb
Jan 15, 2008

SHEESH
I'm shocked at how good the Technician trees are. I don't see Bulletproof or Shockproof on there, but that's not the end of the world.

vv e. Whoops, forgot about that.

bbcisdabomb fucked around with this message at 18:14 on Apr 1, 2016

maswastaken
Nov 12, 2011

bbcisdabomb posted:

I'm shocked at how good the Technician trees are. I don't see Bulletproof or Shockproof on there, but that's not the end of the world.
Bulletproof is in Enforcer.

maswastaken fucked around with this message at 18:15 on Apr 1, 2016

Grapplejack
Nov 27, 2007

A whole tree to buff lmgs and a whole tree to make shotguns mediocre .... this is our payday now....

Dr Cheeto
Mar 2, 2013
Wretched Harp

Grapplejack posted:

A whole tree to buff lmgs and a whole tree to make shotguns mediocre .... this is our payday now....

I can't imagine what Merc is feeling right now

LuciferMorningstar
Aug 12, 2012

VIDEO GAME MODIFICATION IS TOTALLY THE SAME THING AS A FEMALE'S BODY AND CLONING SAID MODIFICATION IS EXACTLY THE SAME AS RAPE, GUYS!!!!!!!

Grapplejack posted:

A whole tree to buff lmgs and a whole tree to make shotguns mediocre .... this is our payday now....

Shotguns are very usable, even without skills. With all the skills, they're basically the best weapons in the game.

Dr Cheeto
Mar 2, 2013
Wretched Harp
I see someone's got Stockholm Syndrome aced.

Adbot
ADBOT LOVES YOU

Tulip
Jun 3, 2008

yeah thats pretty good


LuciferMorningstar posted:

Shotguns are very usable, even without skills. With all the skills, they're basically the best weapons in the game.

Pretty much yeah.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply