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Oh, yes..YES!! I can't wait to try stupid grinder/sentry builds
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# ? Apr 1, 2016 19:03 |
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# ? Jun 5, 2024 05:36 |
Crabtree posted:A third of a functional tree is more than the current Technician tree can claim to be. Its still not a whole tree but this is more of an improvement than I thought possible. I suppose, but it's pretty obvious that Overkill doesn't really get the problems that exist with C4/Sentries. They're better, I guess, but they're still decidedly mediocre. And am I the only one seeing that it looks like that you cannot refill sentry guns? There is an ammo cost to deploy them, but no word about refilling them.
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# ? Apr 1, 2016 19:04 |
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or you know I could just use something that explodes and an m308 and not worry about paying half my skill points as a damage tax Less flippantly, I do like the remade sentry gun tree, and the fact that silent drilling is now basically free. An aced out engineer has enough sentry gun oomph to make that his primary damage mode during the heist, which could actually make them competitive with another ammo bag. I see shockproof appears to be gone entirely though. I imagine if it shows up at all it will be in Fugitive, near the anti cloaker power.
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# ? Apr 1, 2016 19:06 |
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LuciferMorningstar posted:And am I the only one seeing that it looks like that you cannot refill sentry guns? There is an ammo cost to deploy them, but no word about refilling them. I assumed they would work this way. It's a lot better than they are now, you only spend at most 20% of your ammo to fill them and I would think their health is brought back to full as well. E: as you imply, I can't see it being better than dumping your points into shooting the mans and not dying to the mans. Dr Cheeto fucked around with this message at 19:16 on Apr 1, 2016 |
# ? Apr 1, 2016 19:07 |
Oh, the other observation from the new set of achievements: Maniac is actually pretty good once enough people are running it.
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# ? Apr 1, 2016 19:22 |
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The new sentry tree will make it a lot easier to get those achievements for completing heists without going down once.
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# ? Apr 1, 2016 19:39 |
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LuciferMorningstar posted:I suppose, but it's pretty obvious that Overkill doesn't really get the problems that exist with C4/Sentries. They're better, I guess, but they're still decidedly mediocre. Its weird that this seems to be as about as good as you can make them without fundamentally changing the entirety of drills and the technician from the ground up. Giving it fire damage and more turrets is probably the best Payday 2 can do as far as making the tech guy into something other than the limited toy and drill guy. But at least they didn't make an entire tree for drills and gave it something of a combat function. They dodged that severe gently caress up by putting drill skills right at the bottom and dirt cheap to ace. And yeah, Maniac seems to be the reverse grinder in that it becomes more powerful the more people have it.
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# ? Apr 1, 2016 19:40 |
Crabtree posted:Its weird that this seems to be as about as good as you can make them without fundamentally changing the entirety of drills and the technician from the ground up. Giving it fire damage and more turrets is probably the best Payday 2 can do as far as making the tech guy into something other than the limited toy and drill guy. But at least they didn't make an entire tree for drills and gave it something of a combat function. They dodged that severe gently caress up by putting drill skills right at the bottom and dirt cheap to ace. The drill stuff is mostly fine, but I still think the C4/Sentry stuff should be more consolidated. Add various QoL skills to fill the blanks. AP bullets for rifles. Bonus concealment on guns. Mag-plus-type stuff.
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# ? Apr 1, 2016 19:42 |
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I'm kinda meh on the new Tech trees. Sentries might be usable now but it's still suffering the same problem of having to invest a majority of your points into deployables, though maybe salvaging already placed ones to move them around is enough to make that work. Not sure if it'll be more efficient than manually shooting cops however. Breacher is just the drill tree unless trip mines somehow become amazing but I'm not holding out hope of that because they're usually wasted on trash. Oppressor is... weird. Accuracy/stability stuff is useful but in a super boring way, knocking dudes down looks good on paper but makes it a pain in the rear end to get followup headshots, especially at range. I don't know how Fast Fire is going to work with guns that have selective fire (toggle your mode and immediately lose 15 rounds? Toggle to auto fire and switch back after every reload? Only get the benefits on guns locked to auto fire?), acing Fast Fire is 5 points just to say 'gently caress you' to Tans who aren't that big of a deal anyways. Body Expertise might open up new weapon modding strategies at least, although I'm still uncertain if it's worth spending so many points when you could just be aiming for the head. Splitting shaped charges and trip mines is gonna be weird if you're still limited to bringing one or the other per heist, but maybe it's going to be a package 'you bring explosives' deal? Jack of All Trades is placed somewhat deep in the Engineer tree which is slightly disappointing, I was hoping for Tier 0 or maybe Tier 1 so that you could dip for flexibility. If you have to buy JoAT to bring both shaped charges and trip mines, I guess that means I'm not using either.
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# ? Apr 1, 2016 19:46 |
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LuciferMorningstar posted:Shotguns are very usable, even without skills. With all the skills, they're basically the best weapons in the game.
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# ? Apr 1, 2016 20:01 |
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watho posted:I really hope that the akimbo smgs will get those bonuses because I can already see myself doing an ammo specialist + oppressor + whatever will give akimbo Max Payne build. i'm doing akimbo fugitive grinder oppressor
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# ? Apr 1, 2016 20:08 |
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Dr Cheeto posted:I can't imagine what Merc is feeling right now Payday 2 Sophie's Choice
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# ? Apr 1, 2016 20:16 |
Someone do me a favor: try running one of the national guard or excessive force mutators. Does it crash your game within ~3 minutes of starting a heist? E: Never mind. I don't care anymore. LuciferMorningstar fucked around with this message at 21:12 on Apr 1, 2016 |
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# ? Apr 1, 2016 20:52 |
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Engineer looks good - I mean, it's not GREAT but 6 shielded, armor-piercing, redeployable sentries is certainly a nice step forward and at first blush they might actually be viable rather than pure gimmick. Breacher seems far more gimmick, though 14 trip mines that set the area on fire after they detonate has potential. The fire, at least, could be quite nice for area denial. Oppressor is something I want right the gently caress now, because it will make my LMG-focused build crazy stupid strong. I'm salivating at how ridiculous it's going to be.
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# ? Apr 1, 2016 21:04 |
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https://www.youtube.com/watch?v=yyD97fwXiP8 Combine this with the MS Paint Hud
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# ? Apr 1, 2016 21:12 |
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Someone better be backing those sounds up for after.
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# ? Apr 1, 2016 21:21 |
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Boiling Point DW update: It's possible now but it depends a lot on RNG. I got to the escape with pubbies before we got overwhelmed. Opening is the worst since some layouts will have cover but others will not. Being out in the open with no cover = dead. Interior can be brutal especially if you can't find certain objectives quickly. Escape is bad too since you have snipers to deal with. You need multiple people with inspire to have a shot.
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# ? Apr 1, 2016 21:24 |
UnknownMercenary posted:https://www.youtube.com/watch?v=yyD97fwXiP8 I'm dying. clockworkjoe posted:Boiling Point DW update: It's possible now but it depends a lot on RNG. I got to the escape with pubbies before we got overwhelmed. Opening is the worst since some layouts will have cover but others will not. Being out in the open with no cover = dead. Interior can be brutal especially if you can't find certain objectives quickly. Escape is bad too since you have snipers to deal with. You need multiple people with inspire to have a shot. It was always possible.
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# ? Apr 1, 2016 21:24 |
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UnknownMercenary posted:https://www.youtube.com/watch?v=yyD97fwXiP8 Now I get to hear more mouth-farting and RPGs when hanging with Syk
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# ? Apr 1, 2016 21:40 |
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I feel like Maniac synchronizes well with someone else using Gambler. One person using Gambler is basically health regen for everyone, as is.
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# ? Apr 1, 2016 22:50 |
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UnknownMercenary posted:https://www.youtube.com/watch?v=yyD97fwXiP8 payday 2 is a serious game
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# ? Apr 1, 2016 23:26 |
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I need a way to have RPG farts show up in third person.
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# ? Apr 1, 2016 23:57 |
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Hey question about how the game determines each map RNG - is it a score based system where the game gets to start with up to 100pts of bullshit to lay out or is it purely random and you could end up with ALL of the bs a map can offer in a single run?
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# ? Apr 2, 2016 03:10 |
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Zigmidge posted:Hey question about how the game determines each map RNG - is it a score based system where the game gets to start with up to 100pts of bullshit to lay out or is it purely random and you could end up with ALL of the bs a map can offer in a single run? It depends on what features on which map you're talking about. There's a lot of "choose X of the Y possible things" and you won't really see everything in a single run (e.g. Hoxton always sends you out to do three of the possible five things on Hoxton Breakout day 2).
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# ? Apr 2, 2016 03:13 |
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Dr Cheeto posted:It depends on what features on which map you're talking about. There's a lot of "choose X of the Y possible things" and you won't really see everything in a single run (e.g. Hoxton always sends you out to do three of the possible five things on Hoxton Breakout day 2). Yeah it's basically a bunch of dice rolls. So in theory, yes, you could roll every poo poo event a map could possibly give you, but you could also roll the absolute best.
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# ? Apr 2, 2016 03:23 |
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But all of the poo poo things will still be limited by x of y
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# ? Apr 2, 2016 03:25 |
I'm trying to think of really gently caress you dicerolls that are left in the game...the worst I can think of is the boat on Train, but even that's not that bad.
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# ? Apr 2, 2016 03:29 |
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Zigmidge posted:But all of the poo poo things will still be limited by x of y basically, yeah. There's not that much in the way of ULTIMATE GET hosed in the game but there are events/spawns/map randomization which are better than others but it's a pretty reasonable range - you will very rarely get hyperfucked by the rng that way. Maybe not ever. e: I very much need today's sounds as a mod_override, someone get on that Psion fucked around with this message at 04:15 on Apr 2, 2016 |
# ? Apr 2, 2016 03:32 |
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Art Gallery, security room in A, lasers in A-B doorway, minimum paintings which are all in B? Assuming you are attempting to stealth, of course.
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# ? Apr 2, 2016 04:13 |
isndl posted:Art Gallery, security room in A, lasers in A-B doorway, minimum paintings which are all in B? Assuming you are attempting to stealth, of course. Art Gallery has, I believe, a guaranteed 7 or 8 paintings, and I don't think it can spawn more than 4 in a room.
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# ? Apr 2, 2016 04:29 |
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I think that the new Engineer tree actually looks pretty attractive. I mean yeah, it's a totally sideways perspective from the usual shootmans, then shoot more mans style of play but it slots right in there. I think we're passed the point where every team needs 4 Doctor Bags and 4 Ammo Bags anyway. And having like five sentries that are reusable is going to fundamentally change their utility. The fact that they pierce armor and shields is just even more delicious. Having sentries with different settings is going to create some TF2 base configuration theorcrafting. Splitting tripmines/c4 was a great idea and is going to alter the way people use those too. I'm hoping there's a way to regain used tripmines though, it's really the only way to make them really great.
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# ? Apr 2, 2016 06:14 |
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I think the new tree looks really fun, Oppressor looks like a good tree for shooting stuff, and now putting a bunch of points into sentries actually gets you something that sounds pretty fierce, on paper at least. I don't know how good trip mines will be but having 14 mini(?) molotovs could be pretty robust too!
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# ? Apr 2, 2016 06:22 |
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Discendo Vox posted:Art Gallery has, I believe, a guaranteed 7 or 8 paintings, and I don't think it can spawn more than 4 in a room. Right, they buffed the spawns after a lot of bitching if I remember correctly. Did they make the same change to FF1? Geight posted:I think the new tree looks really fun, Oppressor looks like a good tree for shooting stuff, and now putting a bunch of points into sentries actually gets you something that sounds pretty fierce, on paper at least. I don't know how good trip mines will be but having 14 mini(?) molotovs could be pretty robust too! Why bother with 14 mini molotovs that need you to run over to place them and keep getting set off by random lone greens when you could have regular molotovs that replenish from ammo boxes?
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# ? Apr 2, 2016 06:28 |
isndl posted:Right, they buffed the spawns after a lot of bitching if I remember correctly. Did they make the same change to FF1? FF1 always has 9 paintings now, I believe.
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# ? Apr 2, 2016 06:37 |
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isndl posted:Why bother with 14 mini molotovs that need you to run over to place them and keep getting set off by random lone greens when you could have regular molotovs that replenish from ammo boxes? Maybe I'll just do both. (I haven't actually checked the math to see if that's possible)
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# ? Apr 2, 2016 07:58 |
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Just did Boiling Point on OK for the first time and didn't get downed... no achievement maybe there's some inverted logic and you need to get downed to unlock it, haha, apparently multiple people here got the achievement while having downs.
King Gonorrhea fucked around with this message at 09:48 on Apr 2, 2016 |
# ? Apr 2, 2016 09:46 |
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It was a bug. It's been fixed so now nobody on the team can get downed/cloaked/cuffed etc.
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# ? Apr 2, 2016 09:50 |
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Good bye April fools sounds, update early in the morning.
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# ? Apr 2, 2016 12:58 |
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Hello again, April Fools sounds
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# ? Apr 2, 2016 13:16 |
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# ? Jun 5, 2024 05:36 |
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Geight posted:Maybe I'll just do both. (I haven't actually checked the math to see if that's possible) It's possible. It costs 28 points in total to ace a tier-4 skill in the most efficient way. Assuming you ace Fully Loaded, Fire Trap and either Iron Man or whatever the top of the dodge tree looks like you'll have 20 points left over. We won't find out where all the movement skills went until next week but it should be fine for a gimmick build.
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# ? Apr 2, 2016 14:21 |