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Goodpart
Jan 9, 2004

quarter circle forward punch
quarter circle forward punch
quarter circle forward punch
rip

Corbeau posted:

I hate Birdie.

I just got mega-exposed as Cammy because I don't know how to properly pressure. I just got jabbed out of everything, poked out after, and it didn't matter that my opponent didn't know how to combo or punish because random hits did a million damage anyway. His normals go so far that I can't seem to punish any whiffs or even negative-on-block moves.
Define "everything"

If you're doing lots of random poo poo and getting punished for it, stop doing those things and do safer things. If you're doing the safe things and just getting counterpoked, get better at footsies

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Weird Pumpkin
Oct 7, 2007

Lemon-Lime posted:

I'm still learning to reliably pull off instant tenkos. It's crLP into tenko into heavy Mujin, right? How lenient is the tenko input if I don't want the opponent to be able to block it?


Karin combos basically have starters and enders honestly.

Your general starters are:

cmp smp (this actually frametraps jabs, there's a 3 frame gap in the blockstring between cmp and smp)

cmp cmk (this has a 4 frame gap so 3f jabs will beat it)

ch slp smp
ch clp then either cmp smp or just smp depending on distance


Then you do just frame tenko. It doesn't actually matter which button you press, so how I do it on a stick is: qcf lk with my thumb, then piano (i.e hit one immediately after the other) mp and lp. What this does is register each of those buttons AND their release as punch inputs, so it mostly guarantees you get the instant variation.


At this point you have a lot of choice on enders depending on bar. The easiest ones are:

0 bar:

a second instant tenko
a lk mujin (which sets up safe jumps, none of the other variants actually hit with their extension so its sort of pointless)
instant orochi
vtrigger thing

1 bar:

ex instant tenko (I input this using thumb on lk and pinky on hk, then two fingers pianoing mp and lp)

lk mujin into ex tenko (you have to delay the mujin to keep them a little lower, then do not do an ex instant tenko)

In the corner: Do an instant tenko followed by the ex punch thing. This does a surprising amount of damage for one bar, and is great for finishing a round or getting the stun.


2 bar:

ex instant tenko, ex mujin

The hard version is: lk mujin, ex tenko, ex orochi (this is her best combo outside of super, you really should learn this!). This variant is also really, really easy when you're about 2 or 3 squares from the corner, so you should always use it there.

ex instant tenko, dash forward, ex punch thing


3 bar:

lk mujin, super

You can probably learn some other things here, but don't bother. Be aware that you have to delay the super in the corner till their falling body is at about eye level for Karin otherwise you'll pass under them.

In the corner you can also do instant tenko, super

Weird Pumpkin fucked around with this message at 14:48 on Apr 2, 2016

Lemon-Lime
Aug 6, 2009

Elvis_Maximus posted:

Karin combos basically have starters and enders honestly.

Awesome, thanks for posting this. Going to need a bit to digest it.

In the meantime, I'm going to upload a video of my terrible scrubby Karin playing against a newbie friend's Ryu, I'd appreciate any feedback from anyone once the video's done.

e; here's my bad Karin video: https://www.youtube.com/watch?v=PPbtRQlxgSw (I'm aware that I jump too much and am spamming Ressenhas a lot when I shouldn't, just FYI).

Feedback appreciated!

Lemon-Lime fucked around with this message at 17:09 on Apr 2, 2016

bebaloorpabopalo
Nov 23, 2005

I'm not interested in constructive criticism, believe me.
Cool this game has similar proximity block/state change OS that was in SF4 except now it's actually viable because you have near-instant, screen freezing moves with easy inputs:

https://www.youtube.com/watch?v=3LooQs92ZPY

interrodactyl
Nov 8, 2011

you have no dignity
remove the option selects capcom

cougar cub
Jun 28, 2004

It's pretty cool that the patch also made SF5 randomly freeze at the end of matches making the new ranked BO3 moot. :doom:

Spiritus Nox
Sep 2, 2011

Corbeau posted:

I hate Birdie.

I just got mega-exposed as Cammy because I don't know how to properly pressure. I just got jabbed out of everything, poked out after, and it didn't matter that my opponent didn't know how to combo or punish because random hits did a million damage anyway. His normals go so far that I can't seem to punish any whiffs or even negative-on-block moves.

I've gotten okay at dealing with his pokes as Vega, but I'm still pretty bad at countering his leaping command grab. I'm inevitably crouching when he does it and either instinctively go "oh he's crossing the screen so fast that can't be a gra-poo poo." or throw out a crouching poke that his leap just hops over.

enojy
Sep 11, 2001

bass rattle
stars out
the sky

Spiritus Nox posted:

I've gotten okay at dealing with his pokes as Vega, but I'm still pretty bad at countering his leaping command grab. I'm inevitably crouching when he does it and either instinctively go "oh he's crossing the screen so fast that can't be a gra-poo poo." or throw out a crouching poke that his leap just hops over.

Tried neutral jumping it? I haven't played a whole lot of Birdies so idk. I'm pretty sure standing pokes beat the non-EX version, too.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Spiritus Nox posted:

I've gotten okay at dealing with his pokes as Vega, but I'm still pretty bad at countering his leaping command grab. I'm inevitably crouching when he does it and either instinctively go "oh he's crossing the screen so fast that can't be a gra-poo poo." or throw out a crouching poke that his leap just hops over.

I've kind of conditioned myself that if I see birdie leave his feet from midscreen or so I neutral jump. It's not always the best reaction, but it doesn't open you up to a massive combo, and even if you guess wrong, you have a fair shot at beating his air to air.

bebaloorpabopalo
Nov 23, 2005

I'm not interested in constructive criticism, believe me.
Whoops

https://www.youtube.com/watch?v=85ggavE57iI

https://www.youtube.com/watch?v=R8qKvd4EwL8

darealkooky
Sep 15, 2011

You sayin' I like dubs?!?
why can't any of the programing goofs in this game be funny poo poo like strekken had, where jins one kick made you spin for dozens of times in midair before landing and megaman could fly out of the game

dangerdoom volvo
Nov 5, 2009
oh poo poo

bebaloorpabopalo
Nov 23, 2005

I'm not interested in constructive criticism, believe me.

darealkooky posted:

why can't any of the programing goofs in this game be funny poo poo like strekken had, where jins one kick made you spin for dozens of times in midair before landing and megaman could fly out of the game

I mean this is pretty hilarious, to be honest.

darealkooky
Sep 15, 2011

You sayin' I like dubs?!?
yeah but it's a sick sort of funny where you're laughing because otherwise you cry

megaman going to his home planet (and revealing how much detail was put into the space elevator stage instead of making the game good) is way more direct humor

inthesto
May 12, 2010

Pro is an amazing name!

So wait a second, the extension of the hurtbox on P1 alters which input takes priority from P2?

How on earth does this happen?

Weremacht
Nov 4, 2002

THE ONLY THING THAT TURNS ME ON MORE THAN A MONKEY IN A FURRY SUIT IS SPOILING PLOTS

Spiritus Nox posted:

I've gotten okay at dealing with his pokes as Vega, but I'm still pretty bad at countering his leaping command grab. I'm inevitably crouching when he does it and either instinctively go "oh he's crossing the screen so fast that can't be a gra-poo poo." or throw out a crouching poke that his leap just hops over.

if he's closer than about half screen, just nj.hk and do A Combo, if he's further than half screen, congrats! he's far enough away you can use vega's garbage rear end crush counter to blow him up. if you're not sure, just neutral jump

of course, that's if you see it and react with something other than "pff look at this walkspeed i have, i'll just back out of it like 80% of other command grabs"

Revelant
Jul 27, 2007

Ask me about my male escort services. 30% Discounts for Goons.
https://www.youtube.com/watch?v=jhBXCjvB1uQ

Revelant
Jul 27, 2007

Ask me about my male escort services. 30% Discounts for Goons.
Reset city

https://www.youtube.com/watch?v=7ZXzV_fECsM

Help Im Alive
Nov 8, 2009

Maybe Mika was a mistake

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

wait, so what's happening here? Is the game option selecting the stronger input if a proximity block box overlaps your hurt box?

teh_Broseph
Oct 21, 2010

THE LAST METROID IS IN
CATTIVITY. THE GALAXY
IS AT PEACE...
Lipstick Apathy
Anyone know if that 50/50 left/right Mika mixup Marn was doing still works post-patch? https://www.youtube.com/watch?v=L1R6DOQABhE&t=93s. I heard it does and doesn't; tried it out in training and I can't get the cross-under.

I also can't get the vtrigger to hit in this setup, Nadeshiko comes in barely too far away and whiffs : https://www.youtube.com/watch?v=xga4UMrOe6E

Any tips on those? Drinking and playing Mika is a hoot, so fun when you just totally dunk on someone. The Ryu matchup can be really frustrating though, and the Cammy matchup can seem like Cammy is a better Mika than Mika.

fakedit ohey more Mika tech posted, thanks

bebaloorpabopalo
Nov 23, 2005

I'm not interested in constructive criticism, believe me.

A.o.D. posted:

wait, so what's happening here? Is the game option selecting the stronger input if a proximity block box overlaps your hurt box?

My best guess is, Ryu's cr.LP has a really long whiff cancel window, possibly extending past recovery frames, but going into proximity guard will "cancel" this window, possibly even cancelling the startup of a whiff-chained cr.LP into guard animation. When that happens it now interprets the input you did as being done from neutral, instead of looking for a valid chain route, so the thing you option select behind the whiff jab chain comes out due to input priority.

There's no real way to know though. It should be fixable without changing anything important, so this is a good test for if Capcom actually has any loving idea what they're doing.

Foodahn
Oct 5, 2006

Pillbug

I saw this on Reddit and everyone was acting like it's a new thing but I'm pretty sure someone here made a video about it weeks ago. (Or posted the video weeks ago at the least)

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

bebaloorpabopalo posted:

My best guess is, Ryu's cr.LP has a really long whiff cancel window, possibly extending past recovery frames, but going into proximity guard will "cancel" this window, possibly even cancelling the startup of a whiff-chained cr.LP into guard animation. When that happens it now interprets the input you did as being done from neutral, instead of looking for a valid chain route, so the thing you option select behind the whiff jab chain comes out due to input priority.

There's no real way to know though. It should be fixable without changing anything important, so this is a good test for if Capcom actually has any loving idea what they're doing.

This has some real applications in block strings and guard crush set ups, I think. Can I share those videos?

bebaloorpabopalo
Nov 23, 2005

I'm not interested in constructive criticism, believe me.

Foodahn posted:

I saw this on Reddit and everyone was acting like it's a new thing but I'm pretty sure someone here made a video about it weeks ago. (Or posted the video weeks ago at the least)

Hameko (https://twitter.com/hameko) found it weeks ago and I made a vid and posted it,

https://www.youtube.com/watch?v=DiSHE4U-Hv0

For as much as America whines about Japan "hiding tech" they're bad at paying attention to the Tech Guys in Japan who pump out tons of poo poo.

The proximity OS was also found by a Japanese dude, I just saw it and figured out what was going on and messed with it. It turns out he actually also posted showing off the parry OS but I didn't see it before I also came up with it:

https://twitter.com/aaaaangry/status/716257200851668992

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.
It doesn't matter if he's hiding it or not if I can't make sense of what he's saying.

Okita
Aug 31, 2004
King of toilets.

inthesto posted:

So wait a second, the extension of the hurtbox on P1 alters which input takes priority from P2?

How on earth does this happen?

To elaborate a little more, this is exploiting a mechanic called proximity(or proxi) blocking, where there is a range at which holding back makes you block vs. walking backwards when the opponent sticks a move out. Apparently in SF5 it changes the input priority as well.

Fereydun
May 9, 2008


Nodoze
Aug 17, 2006

If it's only for a night I can live without you
Proximity guard is a stupid thing

interrodactyl
Nov 8, 2011

you have no dignity

bebaloorpabopalo posted:

For as much as America whines about Japan "hiding tech" they're bad at paying attention to the Tech Guys in Japan who pump out tons of poo poo.

maybe if you're lucky you'll get an invite to the TOP PLAYER DISCORD so you can grind arturo's training mode for him

Nodoze posted:

Proximity guard is a stupid thing

this is a dumb as hell statement

Partial Octopus
Feb 4, 2006



Nodoze posted:

Proximity guard is a stupid thing


Go play mortal kombat.

Fellblade
Apr 28, 2009
It is annoying as poo poo when laura's projectile stops you walking back when it's half a screen away.

FilthyImp
Sep 30, 2002

Anime Deviant

Fellblade posted:

It is annoying as poo poo when laura's projectile stops you walking back when it's half a screen away.
New Laura tech here guys.

quanch
Dec 18, 2003
try a backdash

Fellblade
Apr 28, 2009
Well obviously it's not tech, it's just annoying.

Nodoze
Aug 17, 2006

If it's only for a night I can live without you

interrodactyl posted:

maybe if you're lucky you'll get an invite to the TOP PLAYER DISCORD so you can grind arturo's training mode for him


this is a dumb as hell statement

Why?

fozzy fosbourne
Apr 21, 2010

Can any other characters with 3f jabs do this proximity guard OS?

interrodactyl
Nov 8, 2011

you have no dignity
If fightgames don't have proximity block they need a block button, otherwise people will just walk away from attacks forever.

darealkooky
Sep 15, 2011

You sayin' I like dubs?!?
in games like SF5 with anemic normal ranges and no real ability to frametrap or string moves together sure

I can think of a bunch of characters/games where if someone tried to walk back while blocking they'd just get tagged by a low hit into combo

there's nothing wrong with proximity guard and im not saying it shouldn't be in SFV, but it's not a 100% fundamental law that all fighting games need to have

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dangerdoom volvo
Nov 5, 2009

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