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Zephyrine posted:A flag on a map is important. A visible home. Alliance identity is an important factor to many groups and it helps them stick together and fight. You can't just Merge groups into one another without risk of damaging their internal identity Provide time estimate for this actually happening, tia.
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# ? Apr 4, 2016 23:33 |
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# ? May 20, 2024 06:48 |
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Kimsemus posted:We're based in a level 5 hub now, and the capital changes to carriers are going to severely nerf the isk/hour you're going to net out of level 5s. You can downgrade from a carrier to a Vargur or something similar but it goes from 2-5 minutes per mission (I run 3 pullers to not tank my standings on declines on missions I can't get my carriers into) to half an hour or more in a subcap. I mean still decent isk that I think will be around 100m/hour or so but right now I'm cranking about a bil/hour. This is fascinating to me. Have you tried these same missions using High Angle Gun Dreads on SiSi?
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# ? Apr 4, 2016 23:33 |
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Do Gallente Battleships still use railguns for fleet PVP? And is the Rokh still good for that?
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# ? Apr 4, 2016 23:38 |
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Kimsemus posted:We're based in a level 5 hub now, and the capital changes to carriers are going to severely nerf the isk/hour . This is really up for debate, some PL guys are running them faster in Sisi because drone missile volleys melt poo poo.
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# ? Apr 4, 2016 23:38 |
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Shimrra Jamaane posted:Do Gallente Battleships still use railguns for fleet PVP? And is the Rokh still good for that? Yes because dps and projection. No because bombs.
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# ? Apr 4, 2016 23:39 |
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Shimrra Jamaane posted:Do Gallente Battleships still use railguns for fleet PVP? And is the Rokh still good for that? The Megathron is back in fashion right now. After being away for over a year.
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# ? Apr 4, 2016 23:44 |
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Lets all drink the coolaid and crush those loving badgers! Glory to the Emporium!
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# ? Apr 4, 2016 23:47 |
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Seeing an Avatar make 85m ticks makes me feel somewhat skeptical of those claims
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# ? Apr 4, 2016 23:47 |
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Zephyrine posted:The Megathron is back in fashion right now. After being away for over a year. What was the battleship being used before? Are Amarr ones still good?
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# ? Apr 4, 2016 23:48 |
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Dark nightsky posted:Lets all drink the coolaid and crush those loving badgers! Glory to the Emporium! hell of a first post
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# ? Apr 4, 2016 23:49 |
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Shimrra Jamaane posted:What was the battleship being used before? Are Amarr ones still good? Machs, Napocs rule
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# ? Apr 4, 2016 23:50 |
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Dark nightsky posted:Lets all drink the coolaid and crush those loving badgers! Glory to the Emporium! Welcome to SomethingAwful
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# ? Apr 4, 2016 23:51 |
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You need to be loving unemployed to read this thread.
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# ? Apr 4, 2016 23:56 |
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Zethe posted:You need to be loving unemployed to read this thread. Or have a decent job
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# ? Apr 4, 2016 23:56 |
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dragonstalking posted:This is really up for debate, some PL guys are running them faster in Sisi because drone missile volleys melt poo poo. I think in theory depending on the mission this can work, but one of the big reasons why I use one carrier per system is because I can warp in and already be finishing align without popping the mission object and not even wait for my fighters. There really isn't more than a 15 second window where I'm able to be probed and killed, I'll have to look more carefully but I think the changes will result in a lot more dead carriers, and I've also had a harder time with the missions that insta scramble on SiSi, but I suppose I need to play with it more. I know some of the dudes whom have been on SiSi a lot more playing with the mechanics really hate it right now though, so I can't say for sure. Magic Rabbit Hat posted:This is fascinating to me. Have you tried these same missions using High Angle Gun Dreads on SiSi? Well, you'd have to go into siege to get any real results and that is not ideal when the carriers are in and out in less than a minute. The thing about these missions is you need to land, kill, and warp before everything scrambles you, else you're forced to actually run the mission. We might be the "experts" on running L5 in lowsec right now, and our number one strategy is to spawn, finish, and despawn the mission as fast as possible to mitigate risk, and maximize income. The real shitter to level 5 is the setup -- getting 3-5 carriers (one for each system), then getting 2 or 3 faction pullers bought or ground up and standing buffered because you deny over 50% of missions. Sometimes I get a good run of 4 or 5 carrier missions, other times I decline ten in a row. Some of the guys run them in marauders but that negates the "headshot and run" strategy. Kimsemus fucked around with this message at 00:03 on Apr 5, 2016 |
# ? Apr 5, 2016 00:00 |
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Shimrra Jamaane posted:What was the battleship being used before? Are Amarr ones still good? the Apocalypse battleship is used as well. So all is well.
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# ? Apr 5, 2016 00:04 |
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Shimrra Jamaane posted:What was the battleship being used before? Are Amarr ones still good? For most groups it's Machariels or GTFO.
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# ? Apr 5, 2016 00:05 |
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It is mindblowing to me that the Megathron is capable of fitting a full rack of 425mms and a decent tank while the Minmatar and Amarr ships struggle to fit T2 1400mms and Tachs.
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# ? Apr 5, 2016 00:16 |
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Kimsemus posted:For most groups it's Machariels or GTFO. Is this really the case? Because gently caress training up minimatar from nothing just for that poo poo.
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# ? Apr 5, 2016 00:18 |
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Magic Rabbit Hat posted:It is mindblowing to me that the Megathron is capable of fitting a full rack of 425mms and a decent tank while the Minmatar and Amarr ships struggle to fit T2 1400mms and Tachs. It seems to balance out in the end because Amarr and Minmatar battleships are very popular while we are the only people to field Megathrons. Also when it comes to Hybrid weapon systems you *need* T2 ammo. T1 crystals are alright and T1 projectiles are better still.
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# ? Apr 5, 2016 00:21 |
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Cygni posted:hell of a first post We all have to start somewhere right? Shut your loving face uncle fucker...
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# ? Apr 5, 2016 00:22 |
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Are rapid "whatevers" always better than their Regular/Short ranged counterpart?
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# ? Apr 5, 2016 00:23 |
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Dark nightsky posted:We all have to start somewhere right?
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# ? Apr 5, 2016 00:25 |
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Despera posted:Are rapid "whatevers" always better than their Regular/Short ranged counterpart? Only if you want to punch down with a vengeance.
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# ? Apr 5, 2016 00:26 |
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Zephyrine posted:It seems to balance out in the end because Amarr and Minmatar battleships are very popular while we are the only people to field Megathrons. But there's no void for rail guns
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# ? Apr 5, 2016 00:33 |
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Rhymenoserous posted:Just did some napkin math and if you put fcon, sma, and the bastion all into the same region they'd still have less nerds in that region than we do in dek. By a large margin. This came up one or two threads ago. CCP should probably bite the bullet and reduce the total number of systems somehow.
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# ? Apr 5, 2016 00:33 |
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Dark nightsky posted:We all have to start somewhere right? jesus did all the badposting rip open a hole to 2006
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# ? Apr 5, 2016 00:34 |
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Ynglaur posted:This came up one or two threads ago. CCP should probably bite the bullet and reduce the total number of systems somehow. How would that help new groups emerging?
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# ? Apr 5, 2016 00:37 |
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This looks like a fun game! Can i kill nerds?
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# ? Apr 5, 2016 00:41 |
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Ynglaur posted:This came up one or two threads ago. CCP should probably bite the bullet and reduce the total number of systems somehow. That isn't the issue at all. There are just too many stations left over from the 4 incarnations of sov warfare prior to this one. If Citadel can truly be destroyed it will solve a lot of the issues. There should be huge swaths of unoccupied space all over, but instead we have stations everywhere that force you to hold them or hostiles will.
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# ? Apr 5, 2016 00:41 |
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Ynglaur posted:This came up one or two threads ago. CCP should probably bite the bullet and reduce the total number of systems somehow. And yet, you can always find an idiot with an idea for more space.
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# ? Apr 5, 2016 00:41 |
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https://forums.eveonline.com/default.aspx?g=posts&m=6424135#post6424135 capitals running incursions
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# ? Apr 5, 2016 00:43 |
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Cimber posted:This looks like a fun game! Can i kill nerds? Hey Cimber, please don't makebelieve post.
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# ? Apr 5, 2016 00:43 |
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YouTuber posted:That isn't the issue at all. There are just too many stations left over from the 4 incarnations of sov warfare prior to this one. If Citadel can truly be destroyed it will solve a lot of the issues. There should be huge swaths of unoccupied space all over, but instead we have stations everywhere that force you to hold them or hostiles will. What's the point of having systems where nothing ever happen? Why do they even exist? If nobody is using a system, it is be definition useless so doing away with it isn't bad.
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# ? Apr 5, 2016 00:44 |
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Dark nightsky posted:Lets all drink the coolaid and crush those loving badgers! Glory to the Emporium! thanks for the
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# ? Apr 5, 2016 00:44 |
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Zethe posted:You need to be loving unemployed to read this thread. just lol if you can't easily keep up with this thread and the star citizen thread buncha casuals
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# ? Apr 5, 2016 00:49 |
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Dark nightsky posted:Lets all drink the coolaid and crush those loving badgers! Glory to the Emporium!
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# ? Apr 5, 2016 00:49 |
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supersnowman posted:What's the point of having systems where nothing ever happen? Why do they even exist? If nobody is using a system, it is be definition useless so doing away with it isn't bad. This is true. It's why designers absolutely hate white space. There's no reason for it. Duh.
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# ? Apr 5, 2016 00:50 |
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Cimber posted:thanks for the You are welcome suger
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# ? Apr 5, 2016 00:52 |
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# ? May 20, 2024 06:48 |
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Who is ready for IRONv2? Time to step aside goondom
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# ? Apr 5, 2016 00:53 |