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If Fallout 2 had had a survival mode that restricted when you could save I'm reasonably certain people would have said it was a bad idea due to the game's instability.
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# ? Apr 4, 2016 19:19 |
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# ? May 14, 2024 06:29 |
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ImpAtom posted:Fallout 4 was unstable as poo poo even on consoles where there is no hardware deviation. That's not what I experienced on PC, and not borne out by the vast majority of what I saw people saying at launch
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# ? Apr 4, 2016 19:20 |
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FrankieGoes posted:That's not what I experienced on PC, and not borne out by the vast majority of what I saw people saying at launch Yeah, this is just a complete fabrication of the events surrounding launch where people agreed that it was, in spite of flaws, an incredibly stable game
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# ? Apr 4, 2016 19:22 |
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lunatikfringe posted:It is a game in the series that people hold in very high regard. Many forget about the mess it was when it launched. Creating AAA games isn't easy, and everyone seems to always gloss over the massive advances Bethesda has made on the series because "loving settler happiness is bugged!" You do realize that Fallout 2 came out eighteen years ago, right? This is such a nonsensical comparison I don't even know where to begin.
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# ? Apr 4, 2016 19:32 |
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lunatikfringe posted:Having configurable options might make it more appealing for some who do not like the hardcore nature of survival mode, but it cheapens the goal of having a dedicated survival mode to begin with. Having a baseline set of guidelines makes it a challenging mode for the entire population of survival players. gently caress that, modular survival is good because it gives more gameplay options for people who don't want to play the whole package without shutting them out entirely. If you want the whole shebang, power to you, I want to quicksave when it's time to go to work or go out and not wander in search of a mattress just to quit.
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# ? Apr 4, 2016 19:37 |
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FrankieGoes posted:That's not what I experienced on PC, and not borne out by the vast majority of what I saw people saying at launch You do know this thread has been active since launch, right? We can literally go back and see you're wrong.
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# ? Apr 4, 2016 19:47 |
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ImpAtom posted:You do know this thread has been active since launch, right? We can literally go back and see you're wrong. You do know there are other fallout threads on the Internet besides this one, right? like I said, I had nearly zero problems and the amount of complaining I saw at the time could in no way be categorized as "unstable as poo poo."
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# ? Apr 4, 2016 19:57 |
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It was my first bethesda launch and I got to say, I was really underwhelmed on bugginess. Like the god-ray issue was p bad I guess.
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# ? Apr 4, 2016 20:11 |
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I'm not going to touch nu-survival so could someone let me know how they handled the Institute's relay? Can you still fast travel using that?
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# ? Apr 4, 2016 20:12 |
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Deified Data posted:I'm not going to touch nu-survival so could someone let me know how they handled the Institute's relay? Can you still fast travel using that? At present in the beta, only to and from CIT ruins, because BoS lobbied to make sure it was the only faction with any travel benefits.
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# ? Apr 4, 2016 20:15 |
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lol, of course, Is there any way to access the Railroad now without using the front entrance through the church that they explicitly tell you not to use?
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# ? Apr 4, 2016 21:13 |
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lunatikfringe posted:It is a game in the series that people hold in very high regard. Many forget about the mess it was when it launched. Creating AAA games isn't easy, and everyone seems to always gloss over the massive advances Bethesda has made on the series because "loving settler happiness is bugged!" I imagine its less people forget and more that the vast majority of people at that time didn't buy games at release because there wasn't really much in the way of digital distribution.
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# ? Apr 4, 2016 21:26 |
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FrankieGoes posted:That's not what I experienced on PC, and not borne out by the vast majority of what I saw people saying at launch FO4 is miles ahead of Bethesda's older titles in terms of stability, but I cannot say it's never crashed on me. This is without any mods, and my PC is a fairly average in terms of hardware so it's not like it's crashing because I'm playing on a toaster.
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# ? Apr 4, 2016 21:53 |
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FO4 crashed on me once but it was pretty much my fault, was trying to run maya and photoshop at the same time Went to render something and my whole computer locked up so I went and took a nap and when I came back fallout had died
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# ? Apr 4, 2016 21:56 |
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i've had the engine bug out on me and no longer spawn game entities that don't fall through the world, but closing and reloading save fixed those
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# ? Apr 4, 2016 22:05 |
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I've had random crashes to dashboard several times on my ps4. But that was around launch.
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# ? Apr 5, 2016 00:29 |
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Smelly posted:I've had random crashes to dashboard several times on my ps4. But that was around launch. Same. Also a number of deaths to physics glitches (like bones in Skyrim).
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# ? Apr 5, 2016 00:58 |
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On my pure 1.4 PC play through, I had to use console a couple times to disable clipping because I trapped myself. Also could get my resolution screwed up if I alt tabbed sometimes and had to quit and reload. However, quite amazingly, no crashes.
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# ? Apr 5, 2016 01:14 |
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Deified Data posted:lol, of course, There's a back entrance that you usually never have a reason to use. Just head straight to the back past Desdemona and I think there's a short hallway with a ladder IIRC. I used it a bunch before I figured out you could fast travel out. Never used it to get back in the place, though. Just hit level 100 Wish there was a way to respec perk points. Why the hell did I was points on Basher and Heavy Gunner?
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# ? Apr 5, 2016 01:56 |
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I just captured Castle. Is there a reason I cannot build a heavy machinegun turret there? I have all the materials, I can build a normal turret there, and I can build a heavy one back at Sanctuary. The silhouette to place it just doesn't show up at all. What am I missing? Playing vanilla if it matters Edit: Uhhh... I'm able to build HMG Turrets again after scrapping a destroyed artillery on the ramparts. Random. Morter fucked around with this message at 05:23 on Apr 5, 2016 |
# ? Apr 5, 2016 05:11 |
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Morter posted:I just captured Castle. Is there a reason I cannot build a heavy machinegun turret there? I have all the materials, I can build a normal turret there, and I can build a heavy one back at Sanctuary. Do you have on the materials on you/in the Castle's workshop or do you have a trade link with a place that does?
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# ? Apr 5, 2016 05:13 |
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I don't have any supply lines at all. All the materials are in Castle. Here, is just me switching from one to the other. For the record, I have Gun Nut 2. (I'm also curious as to why my 11 power isn't enough, considering i have the radio tower (and the little lightbulb) powered, but it's not relevant right now)
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# ? Apr 5, 2016 05:17 |
In my personal experience, Fallout 4 was a mostly painless launch. I've never had the world-ending horror stories of bugs detailed on SA and other places, but Fallout 3 and New Vegas had some pretty insane bugs at launch for me that I didn't even encounter a shadow of in Fallout 4. The most egregious problems with Fallout 4 are still kind of around. For as ugly as the game is compared to some other AAA open world games, it runs like a trash fire. I can run The Witcher 3 on medium settings @ 1080 with 60fps, but Fallout 4 requires software overclocking for a stable framerate. I'm not really happy about that.
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# ? Apr 5, 2016 05:22 |
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Okay so today I learned you need more than 12 in your inventory to make a Heavy Machinegun Turret...even though it only requires 10 vvv Edit vvv: It's actually the opposite for me. Runs noticeably smoother when fullscreen, but I am running dual monitors with different refresh rates (144hz/60hz) so maybe that has something to do with it Morter fucked around with this message at 06:03 on Apr 5, 2016 |
# ? Apr 5, 2016 05:25 |
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hemophilia posted:In my personal experience, Fallout 4 was a mostly painless launch. I've never had the world-ending horror stories of bugs detailed on SA and other places, but Fallout 3 and New Vegas had some pretty insane bugs at launch for me that I didn't even encounter a shadow of in Fallout 4. Run the game in borderless window instead of fullscream. It was chugging on my 970gtx on fullscreen, and now with borderless window I get 50-60 fps. Try it!
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# ? Apr 5, 2016 05:47 |
chaosapiant posted:Run the game in borderless window instead of fullscream. It was chugging on my 970gtx on fullscreen, and now with borderless window I get 50-60 fps. Try it! This did give me a noticable bump in performance. might even be able to tweak my graphics settings. Thank you.
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# ? Apr 5, 2016 06:13 |
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Morter posted:I don't have any supply lines at all. All the materials are in Castle. Re: power You might not have hooked up all the lights that come pre installed. Also lol at the guy against configurable survival mode. Because that prevents you from selecting them all?
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# ? Apr 5, 2016 06:14 |
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Morter posted:I don't have any supply lines at all. All the materials are in Castle. The red power number means there's something that needs power that you haven't hooked up to a sufficient power source. It doesn't matter if you build 10 large generators, if there's a shotgun turret somewhere that's not wired in right, the power number will still be red. ...and if you've only just retaken the Castle, there are some things that you just can't wire up yet. Don't know if they count those, though.
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# ? Apr 5, 2016 06:18 |
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I already found it out (edited the posts above before your guys' responses) but thanks. Now I gotta find out by what devilry borderless windowed is IMPROVING performance because for almost every demanding game it's a noticeable frame rate drop for me Edit: Oh, this is exactly what's happening to me. Guess i'll work on that. Morter fucked around with this message at 06:44 on Apr 5, 2016 |
# ? Apr 5, 2016 06:27 |
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I had 3 gamebreaking bugs playing through the game on launch
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# ? Apr 5, 2016 07:10 |
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Man Whore posted:ghouls are a ticking timebomb to their fellow wastelanders and while I believe the brotherhood is mistaken towards synths and they aren't more dangerous than the average wastelander when left to their own devices, Their construction and use by the institute must be ceased at once. 'ticking timebomb' *literally live and have been fine for hundreds and hundreds of years*
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# ? Apr 5, 2016 07:40 |
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ImpAtom posted:Fallout 4 was unstable as poo poo even on consoles where there is no hardware deviation. I played the gently caress out of Fallout 4 on the launch patch, and compared to New Vegas or 3, it was night and day. Crashes are really rare. The biggest issues were gameplay not working right. Level 4 vendors and things like that bugging out. But I certainly wouldn't call it unstable. ImpAtom posted:You do know this thread has been active since launch, right? We can literally go back and see you're wrong. You can go back and see those same people complaining about how buggy the game is before launch as well. Volkerball fucked around with this message at 07:58 on Apr 5, 2016 |
# ? Apr 5, 2016 07:54 |
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I finally get the name of the mission "Hole in the Wall". There's a place in France where the naked ladies dance. Unfortunately, I will never be able to do the mission since I can't get Ashes the cat to go back to the vault in this playthrough. I am not on a computer so I can't fix this with a console command. I guess I should check on my other game. That one has a glitch in an early Railroad quest. Perhaps it is fixed. Doubt it though.
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# ? Apr 5, 2016 08:20 |
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BobKnob posted:I finally get the name of the mission "Hole in the Wall". There's a place in France where the naked ladies dance. You could always kill Ashes, if you're a truly monstrous person.
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# ? Apr 5, 2016 08:28 |
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ASHES GO HOME! ERIN MISSES YOU!
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# ? Apr 5, 2016 08:58 |
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Pwnstar posted:ASHES GO HOME! ERIN MISSES YOU! This is the best read line in the entire game and I'll fist fight anyone that says otherwise.
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# ? Apr 5, 2016 09:00 |
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Magmarashi posted:This is the best read line in the entire game and I'll fist fight anyone that says otherwise. swing and a miss https://www.youtube.com/watch?v=k_i6Ewj1cLk
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# ? Apr 5, 2016 09:08 |
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Just beat the Mechanist tonight. I picked up an X-01 set in the Rust Devils' base though and along with a six-crank laser musket and wounding sawed-off it kind of trivialized the whole thing. Admittedly I did probably a pump a good ten or so stimpaks in the final fight, but the armor was barely singed by the end (and this was Mk I X-01, on the hardest difficulty setting). Pretty disappointed in the 'base' you get though, since it's just that one big room and doesn't even include the baller control center, and all the non-robot crafting stations are outside of it meaning you can't use them with supply lines. Also...why is Jezebel not a companion? She really seems like she should be? That whole bit felt like cut content.
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# ? Apr 5, 2016 09:35 |
So, this is my second playthrough, doing some stuff I kind of ignored back during launch. I just did the Silver Shroud quests. It was hammy but still well written, in my opinion. I felt kinda sorry for the ghoul who just wanted to cling to his memories of the old world, so i agreed to help him murdering bad guys was a nice side-benefit. And then the kidnapping and saving him! and at the very end he's happy and re-invigorated by my terrible silver shroud roleplay. And then I ran into the Vault-Tec guy! same thing. Is it jsut me or are the non-feral ghouls are a lot more sympathetic than they have been previously?
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# ? Apr 5, 2016 10:16 |
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# ? May 14, 2024 06:29 |
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They have hair now. Also they're not weirdos like that talking glowing one in NV. I butchered then at every opportunity.
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# ? Apr 5, 2016 10:44 |