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Interesting points, must have missed them during the majesty LP, I was probably to enthralled by paladins wrecking poo poo. To be honest I realise that there's also a huge selection bias in that kind of thing since one goon complaining about the place they live will draw more people that have complaints and not people going "I don't have that problem, bye". Add to that the fact that most of you nerds are Americans and I guess it explains it pretty well! It just funny how every single time someone says he dislikes the place he lives a dozen others chime in saying the same.
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# ? Apr 5, 2016 15:31 |
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# ? Jun 8, 2024 07:55 |
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When you stay in the same place, eventually you stop noticing the cool things and start noticing the corrupt politicians, terrible drivers and people trying to tell you about Jesus. You've done all the cool things and all you've got left to do is commute and whine about how expensive the unleaded fuel is. People tend to concentrate on the negative a lot, particularly when it comes to issues important to their lives like employment and housing and finding a partner who isn't a crazy racist addict. I think it's pretty natural to grow to dislike your little corner of the world, unless you live in some socialist utopia or are fairly wealthy. My point is that when people tell you their corner of the world is poo poo, take it with a grain of salt, and then remember that basically everywhere has terrible roadworks and bugs. Everywhere is awful to live, and no-one knows that better than the people who are living there. All we can do is colonise Mars and try again somewhere that doesn't have pre-existing infrastructure, crazy people or wildlife.
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# ? Apr 5, 2016 17:24 |
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We can always move somewhere else and bring our terrible cultural mores with us. Put an rear end in a top hat on a plane in Boston and the same rear end in a top hat gets off the plane in Los Angeles, after all.
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# ? Apr 5, 2016 17:40 |
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Yeah but in LA he'd actually be considered polite for only telling people to go gently caress themselves.
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# ? Apr 5, 2016 17:56 |
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Yeah, I'm just glad I don't live somewhere rural. I drive out to nowhere for work, and it's just the worst. I'm quite happy with my disease laden pests if it means I have actual things to do.
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# ? Apr 5, 2016 18:04 |
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Llab posted:Yeah, I'm just glad I don't live somewhere rural. I drive out to nowhere for work, and it's just the worst. I'm quite happy with my disease laden pests if it means I have actual things to do. On the other hand, YOUR backyard doesn't look like this: I moved to a city for college and I've got a list of spots that give me a view with a decent horizon instead of buildings, because I start going nutty if I go too long without one. I've also found it more isolating here; it's not that city folk are less friendly but that there's enough people that you kinda need to go out of your way to see familiar faces outside of immediate neighbors. I will admit, having things to do other than hiking is pretty nifty.
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# ? Apr 5, 2016 19:13 |
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Coolguye posted:Like I mentioned in the Majesty LP, the USA is not a country. It's about 5 or 6 different countries that have traditionally worked together. It's really more comparable to the EU as a whole entity than it is anything else, except that we have a handful of things figured out that the EU is still trying to piece together (like common currency and stuff). Yeah, there's enough difference in culture even between two of our 50 states that the only thing stopping us from dissolving is the threat of losing those sweet, sweet federal aid grants. If you think our infrastructure and education are bad now, just wait until you see how much of that is paid for by the federal dollar. That's not even touching on the issue of industry subsidies or the fact that most of those "sub-countries" would be totally landlocked. Hell, Texas all but considers itself a different country, and dispatched its state guard to intercept a US military training exercise last year out of paranoia that it was Obama coming to take their guns or something.
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# ? Apr 5, 2016 20:11 |
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Texas *was* a different country for a while.
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# ? Apr 5, 2016 20:13 |
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Now I'm wondering if the city in Dishonored 2 is a colony of the Empire or an independent city that's being occupied by the Empire. Plenty of room for good storytelling either way,
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# ? Apr 5, 2016 20:19 |
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deadly_pudding posted:Yeah, there's enough difference in culture even between two of our 50 states that the only thing stopping us from dissolving is the threat of losing those sweet, sweet federal aid grants. If you think our infrastructure and education are bad now, just wait until you see how much of that is paid for by the federal dollar. That's not even touching on the issue of industry subsidies or the fact that most of those "sub-countries" would be totally landlocked. Well that, and the fact that the last attempt went pretty horribly for everyone involved.
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# ? Apr 5, 2016 20:29 |
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Klaus88 posted:Now I'm wondering if the city in Dishonored 2 is a colony of the Empire or an independent city that's being occupied by the Empire. The subtitle mentions Tyvia, so I assume it takes place in Tyvia.
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# ? Apr 5, 2016 20:41 |
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Speedball posted:The subtitle mentions Tyvia, so I assume it takes place in Tyvia. Pretty sure that A: Dishonored 2 doesn't have a subtitle, and B: it takes place in Serkonos. Regardless, the Empire of the Isles includes both Tyvia and Serkonos.
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# ? Apr 5, 2016 21:56 |
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Fathis Munk posted:It's great because when you listen to Americans, pretty much every single corner of that place is awful to live in When you consider just how large the US is (9,161,966 sq. km), there are a lot of corners that can be awful. Chaeden posted:Its all about finding the part of the country with an awfulness you can stand. Like Ohio is mostly okay to me..... but our roads have more orange barrels on them then cars and in westerville where I've recently moved from they've had orange barrels up and have torn up the roads for roughly....8 months now? They were supposed to be done by december. Then they flooded the roads and carved up about 30 more roads to work on simultaneously so that no one can get anywhere without wanting to strangle a construction worker. Those layabouts could take 2 months on a 20 meter stretch of road. Much less with 90% of the town and suburbs torn up. A fellow Buckeye! At least Ohio has drivers that rate in the top ten best driving states. I'm living in Kentucky now, where no one has ever heard of turn signals, every third car drives in the passing lane while going 5 mph under the speed limit, and turning your lights on in pouring rain is a personal decision between you and Jesus. Coolguye posted:Like I mentioned in the Majesty LP, the USA is not a country. It's about 5 or 6 different countries that have traditionally worked together. It's really more comparable to the EU as a whole entity than it is anything else, except that we have a handful of things figured out that the EU is still trying to piece together (like common currency and stuff). We flubbed it up at first with the Articles of Confederation and had to sort out a few of the wrinkles in the 1860s. However, your hypothesis has support. There are 11 proposed "countries" within the US: https://www.washingtonpost.com/blogs/govbeat/wp/2013/11/08/which-of-the-11-american-nations-do-you-live-in/ Speedball posted:Texas *was* a different country for a while. So were a bunch of others. There's a reason they are called states, as in nation-states, rather than provinces. Cartheon fucked around with this message at 00:40 on Apr 6, 2016 |
# ? Apr 6, 2016 00:20 |
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Cartheon posted:So were a bunch of others. There's a reason they are called states, as in nation-states, rather than provinces. Excuse me, I live in a Commonwealth.
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# ? Apr 6, 2016 00:28 |
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gregory posted:Excuse me, I live in a Commonwealth. Touche. I technically do too, being in Kentucky. Though, unless you live in Virginia, you live in a commonwealth in name only. Virginia is the only state with any actual features of a commonwealth, mainly independent cities.
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# ? Apr 6, 2016 00:43 |
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Cartheon posted:We flubbed it up at first with the Articles of Confederation and had to sort out a few of the wrinkles in the 1860s. However, your hypothesis has support. There are 11 proposed "countries" within the US: https://www.washingtonpost.com/blogs/govbeat/wp/2013/11/08/which-of-the-11-american-nations-do-you-live-in/
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# ? Apr 6, 2016 01:04 |
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This explains why everyone is moving to Seattle. Which means Seattle is poo poo now and it's time to leave.
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# ? Apr 6, 2016 03:43 |
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But you know one place where your chance of being murdered is going WAY UP? Dunwall. High Chaos Update: The Flooded District part 2: Youtube Polsy
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# ? Apr 6, 2016 03:44 |
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I wonder where the assassins hung out before they decided "abandoned shithole" was the way to go. Though, with their teleporting powers, it might be why they chose it; it's terrain only they can navigate.
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# ? Apr 6, 2016 03:55 |
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Speedball posted:I wonder where the assassins hung out before they decided "abandoned shithole" was the way to go. Though, with their teleporting powers, it might be why they chose it; it's terrain only they can navigate. Pretty much I would say. Hard to get to if anyone even WANTS to get there, and the terrain suits them far more than it does a bunch of Overseers. Where they would have been before probably would have had similar parameters just a whole lot less water. I imagine where a lot of the whale oil used to be processed since they are sort of referred to as the "whalers", or at least that's what Coolguye was calling them and I was like "Were they called that? I forget"
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# ? Apr 6, 2016 04:24 |
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They're called the Whalers because of the masks they wear. Apparently they are used in the processing of whales, or are reminiscent of those masks. It was in one journal entry/note that Roboky looked at for a split second.
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# ? Apr 6, 2016 04:37 |
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This hobby makes you proficient at speed reading I tell you what.
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# ? Apr 6, 2016 05:10 |
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Or pausing videos.
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# ? Apr 6, 2016 05:12 |
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Yeah the notes and journals do mention the Whalers a few times. I don't know when they first get introduced as that, rather than just mysterious black masks. It's meant to be a disguise as well, I think? So to the average person, they're just hosed-up sailors who reek of death and highly-explosive fuel and carry a ludicrous amount of weaponry. I can see what you guys don't like about this area, but I think it really works for what it's trying to do, it's just unfortunate that the atmosphere and aesthetics of the area (run-down decrepit shithole) get sidelined by players because of that video-game logic where everything does something and every corner is hiding loot or a collectible. Which reminds me, the floodlights you turned on do actually have a purpose. It's supposed to draw the tallboys over to that building. So if you're on a high-chaos run and you don't want to deal with all those weepers, you can get them all killed without any effort. And if you're not on a high-chaos run, well... Sucks to be the people hiding in that building, I guess. I mean, it really sucks to be them at the best of times, there really isn't a good outcome for people in this game, particularly when those people have been labelled dead and shipped to plague central.
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# ? Apr 6, 2016 05:13 |
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Yeah in my test runs when I realized what those floodlights did I told myself I couldn't do that. It makes a fine distraction for me but it's a HUGE dick move and kind of against the spirit of my run, I think. I save my dickishness for guards and assassination targets.
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# ? Apr 6, 2016 05:25 |
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Tasteful Dickpic posted:This hobby makes you proficient at speed reading I tell you what. I forget people can't read as fast as I can.
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# ? Apr 6, 2016 05:42 |
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Bootcha posted:Much like Austin, Dunwall lacks a mass-transportation solution I think the corpse wagons make mighty fine mass transportation systems. Just ask that one guy and his dead buddy. TheDarkFlame posted:Yeah the notes and journals do mention the Whalers a few times. I don't know when they first get introduced as that, rather than just mysterious black masks. It's meant to be a disguise as well, I think? So to the average person, they're just hosed-up sailors who reek of death and highly-explosive fuel and carry a ludicrous amount of weaponry. The masks are actually for the processing plants, not the sailors that capture the whales. Uh, spoilers for the dlc I guess, the first level of the knife of dunwall is one such plant. You can see several guys wandering with a variation on the mask, implying this is an older model. There's also a note that I can't recall the name off hand that states that no everyone totally recognizes the Whalers as a gang of freaks that will murder you. Mostly cause they ain't in the factories where they belong.
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# ? Apr 6, 2016 05:45 |
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TheLastRoboKy posted:I forget people can't read as fast as I can. This is a true story. Every time I ask him to proof something of mine before I publish it I always think I have a moment to grab a snack and take a dump. Instead I stretch, stand up, and he's got feedback for me right as I've finished standing.
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# ? Apr 6, 2016 05:59 |
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Hmm. Grenade Launcher. Because Tonkor and Secura Penta are things that are allowed to exist, and those two alone cover impact kills, contact detonation, timed detonation, remote detonation, sticky grenades, wall penetration, absurdly extreme ragdolling, magically firing a second grenade for no ammo cost every time you pull the trigger, and having a gun that literally gets excited and releases a gigantic blast of radiation while you are still holding it. Nailguns come in at a close second, though. Tasteful Dickpic posted:This hobby makes you proficient at speed reading I tell you what.
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# ? Apr 6, 2016 07:08 |
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The one Whaler giving the other one the lesson on stealth? "Stay in shadow and avoid the light." That speech is straight out of the tutorial in Thief: The Dark Project. You get more if you let them finish sneaking around.
IMJack fucked around with this message at 14:56 on Apr 6, 2016 |
# ? Apr 6, 2016 07:18 |
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Brainamp posted:I think the corpse wagons make mighty fine mass transportation systems. Just ask that one guy and his dead buddy. Dunwall: One step below HOV lanes.
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# ? Apr 6, 2016 08:18 |
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Ablative posted:Pretty sure that A: Dishonored 2 doesn't have a subtitle, and B: it takes place in Serkonos. Gristol is the most populated of the four isles, and is the economic powerhouse. The other 3 islands had independent histories, but they've all been bought into the fold (more by economic alliance and threats of violence than outright war). They are also semi-autonomous, when the plague struck, they blockaded Dunwall.
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# ? Apr 6, 2016 08:51 |
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I believe that gunshot you heard in the sewer was the dying NPC you didn't talk to shooting himself.
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# ? Apr 6, 2016 12:57 |
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Personally I vastly prefer siding with Slackjaw, he may be a violent criminal but Granny Rags is so much worse. It's also surprisingly easy to deal with her cleanhandedly. Wiseblood posted:I believe that gunshot you heard in the sewer was the dying NPC you didn't talk to shooting himself. Poil fucked around with this message at 13:44 on Apr 6, 2016 |
# ? Apr 6, 2016 13:39 |
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Poil posted:Yup. Much better than bleeding out or feeding the rats pre-posthumously alone in the dark damp sewer.
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# ? Apr 6, 2016 16:09 |
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Ablative posted:Pretty sure that A: Dishonored 2 doesn't have a subtitle, and B: it takes place in Serkonos. So long as I never have to hear about Tyvian red again.
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# ? Apr 6, 2016 18:27 |
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The corpse train area of the flooded district is so amazingly bleak.
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# ? Apr 6, 2016 18:33 |
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Apparently Tyvia isn't much better than the rest of the world, though in a more Russian snow-blasted way instead of toxin-laden. From the "Prisions of the Isles" book (which I like to assume Corvo kept so that he get another few stamps on his tour card):quote:Contrast this with the prisons of Tyvia located in the tundra at the center of that nation-state. At some of the labor camps in Tyvia, there are literally no walls. A prisoner exhausted from hard labor and without tools is unlikely to survive the harsh climate or the hungry packs of hounds that rove the frozen wastes. In fact, Tyvian prison authorities make it known that any prisoner is free to leave at any time. In all of recorded history, no one has made the remote walk across the snow and ice to the nearest city. Interestingly, those who leave are not pursued; they are considered free people, having effectively served their sentences.
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# ? Apr 6, 2016 18:33 |
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Michael Madsen, by the way, is the voice actor for Daud. Huge list of voice credits, one thing that leapt out for me was Budd from Kill Bill. Did love him in Dishonored, though. Edit: Whoops! I went to look it up mid-video and didn't hear you confirm it, came back to the awesome swordfight [which by the way made me go "WHAT THE FFFFF-" when I got caught mid-timestop on my clean hands run. Nekomimi-Maiden fucked around with this message at 21:36 on Apr 6, 2016 |
# ? Apr 6, 2016 20:33 |
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# ? Jun 8, 2024 07:55 |
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Nekomimi-Maiden posted:Michael Madsen, by the way, is the voice actor for Daud. Huge list of voice credits, one thing that leapt out for me was Budd from Kill Bill. Did love him in Dishonored, though. Yeah I went from wondering who that was to "Is that Michael Madsen?" to Coolguy checking in the space of like a minute before that fight and I was smug as poo poo for about ten seconds because I know voices a hurr durr. He does good work.
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# ? Apr 6, 2016 21:21 |