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Iron Tusk posted:The only thing I remember about BST's from XI was that they were always that weird person that talked in LS but you never actually saw their character in game ever. Part of that was because for the longest time taking one in a party penalized your EXP. By the time they fixed it BST had cemented itself into the playerbase as a solo job.
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# ? Apr 13, 2016 17:23 |
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# ? May 29, 2024 20:33 |
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Lemon-Lime posted:I really wish they'd just ditch job stones entirely and just make the classes into 1-60 jobs instead. This was actually in the original "vision" for FF14 1.0, since it seemed Tanaka wanted to distance himself from XI's jobs, so the only ones available at launch were the base classes (Gladiator, Thaumaturge, etc). It was only after it came to light that the game was a total dumpster fire and Tanaka was given the boot that the concept of "Jobs" with the more iconic Final Fantasy professions was introduced and eventually patched into the game.
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# ? Apr 13, 2016 17:30 |
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It is kinda odd that they called it Warrior instead of, well, Berserker, though.
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# ? Apr 13, 2016 17:35 |
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Because Warrior/Fighter is a more iconic name Gotta appeal to the fanbase
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# ? Apr 13, 2016 17:50 |
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Hivac posted:Because Warrior/Fighter is a more iconic name Warrior / Berserker are different jobs though. Berserker jobs are always uncontrollable (Umaro, for example).
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# ? Apr 13, 2016 18:27 |
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fount of knowledge posted:This was actually in the original "vision" for FF14 1.0, since it seemed Tanaka wanted to distance himself from XI's jobs, so the only ones available at launch were the base classes (Gladiator, Thaumaturge, etc). I mean just change the term "class" to "job" and combine e.g. GLD and PLD progression into a single, 1-60 class (that the game calls your job), with the bonuses baked in instead of the job stone existing at all.
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# ? Apr 13, 2016 18:42 |
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Lemon-Lime posted:I mean just change the term "class" to "job" and combine GLD and PLD progression into a single, 1-60 class (that the game calls your job), with the bonuses baked in instead of the job stone existing at all. That's a bigger overhaul than you'd think though, since apparently the game is still using databases from 1.0.
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# ? Apr 13, 2016 18:43 |
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Kwyndig posted:That's a bigger overhaul than you'd think though, since apparently the game is still using databases from 1.0. I can't see how that could even prevent them from doing that. Replace the text string "Gladiator" with "Paladin," add some rows to the Gladiator skill unlock table, copy the information from the Paladin table to the newly-expanded Gladiator table, remove job stones from the game, done. I mean, yeah, it's a pain for them to do, but the game still being built on top of 1.0 databases doesn't stop them from editing the data that's there. e; vv hobbesmaster posted:Are you a PM or are you in sales? That was sarcasm, in case it wasn't obvious. I do a fair bit of T-SQL work, I am aware databases don't work like that. Lemon-Lime fucked around with this message at 23:14 on Apr 13, 2016 |
# ? Apr 13, 2016 18:51 |
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Lemon-Lime posted:I can't see how that could even prevent them from doing that. Replace the text string "Gladiator" with "Paladin," add some rows to the Gladiator skill unlock table, copy the information from the Paladin table to the newly-expanded Gladiator table, remove job stones from the game, done. I mean, yeah, it's a pain for them to do, but the game still being built on top of 1.0 databases doesn't stop them from editing the data that's there. Spoken like a true software developer.
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# ? Apr 13, 2016 18:55 |
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Lemon-Lime posted:I can't see how that could even prevent them from doing that. Replace the text string "Gladiator" with "Paladin," add some rows to the Gladiator skill unlock table, copy the information from the Paladin table to the newly-expanded Gladiator table, remove job stones from the game, done. I mean, yeah, it's a pain for them to do, but the game still being built on top of 1.0 databases doesn't stop them from editing the data that's there. Somewhere, a Square Enix developer's monocle pops out.
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# ? Apr 13, 2016 18:59 |
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seiferguy posted:Warrior / Berserker are different jobs though. Berserker jobs are always uncontrollable (Umaro, for example). Warriors in full-on fell cleave mode are also uncontrollable.
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# ? Apr 13, 2016 19:07 |
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Lemon-Lime posted:I can't see how that could even prevent them from doing that. Replace the text string "Gladiator" with "Paladin," add some rows to the Gladiator skill unlock table, copy the information from the Paladin table to the newly-expanded Gladiator table, remove job stones from the game, done. I mean, yeah, it's a pain for them to do, but the game still being built on top of 1.0 databases doesn't stop them from editing the data that's there. i'm dying, i've died, you've killed me stone dead
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# ? Apr 13, 2016 19:08 |
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seiferguy posted:Warrior / Berserker are different jobs though. Berserker jobs are always uncontrollable (Umaro, for example). Except in FFX-2 and FFTA2.
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# ? Apr 13, 2016 19:29 |
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No, you see, database migrations with a huge dataset are really easy. Obviously SE are just
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# ? Apr 13, 2016 19:38 |
The true Berserker experience is in FF5, and to replicate that experience in FF14, you play Warrior, never leave Deliverance, mash tab so that every move is randomly targeted, do not stop moving before, between, during, and after pulls; and finally, have a Bard around to constantly babysit you because lord knows you need it. For extra credit, dress in animal parts. If you have no PvP gear, the coeurl hat from the Gold Saucer will serve perfectly.
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# ? Apr 13, 2016 19:48 |
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Lemon-Lime posted:I can't see how that could even prevent them from doing that. Replace the text string "Gladiator" with "Paladin," add some rows to the Gladiator skill unlock table, copy the information from the Paladin table to the newly-expanded Gladiator table, remove job stones from the game, done. I mean, yeah, it's a pain for them to do, but the game still being built on top of 1.0 databases doesn't stop them from editing the data that's there. Are you a PM or are you in sales?
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# ? Apr 13, 2016 19:53 |
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Mazed posted:For extra credit, dress in animal parts. If you have no PvP gear, the coeurl hat from the Gold Saucer will serve perfectly. Sohm Al set! A shame that the Skyhunter's helm is the one that looks like an animals head though. Suppose you can go with the Wyvernskin Mane though. Skaw fucked around with this message at 20:00 on Apr 13, 2016 |
# ? Apr 13, 2016 19:56 |
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hobbesmaster posted:Are you a PM or are you in sales?
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# ? Apr 13, 2016 20:02 |
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Lemon-Lime posted:I can't see how that could even prevent them from doing that. Replace the text string "Gladiator" with "Paladin," add some rows to the Gladiator skill unlock table, copy the information from the Paladin table to the newly-expanded Gladiator table, remove job stones from the game, done. I mean, yeah, it's a pain for them to do, but the game still being built on top of 1.0 databases doesn't stop them from editing the data that's there. I have nothing useful to add.
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# ? Apr 13, 2016 20:04 |
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Mazed posted:The true Berserker experience is in FF5, and to replicate that experience in FF14, you play Warrior, never leave Deliverance, mash tab so that every move is randomly targeted, do not stop moving before, between, during, and after pulls; and finally, have a Bard around to constantly babysit you because lord knows you need it. Also unequip anything that has accuracy on it.
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# ? Apr 13, 2016 20:08 |
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Mazed posted:The true Berserker experience is in FF5, and to replicate that experience in FF14, you play Warrior, never leave Deliverance, mash tab so that every move is randomly targeted, do not stop moving before, between, during, and after pulls; and finally, have a Bard around to constantly babysit you because lord knows you need it. I kind of want to do this and see how long it takes for me to get kicked from an instance.
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# ? Apr 13, 2016 20:44 |
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PUP was so fun and so cool in concept but as the kids used to say, lolpup
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# ? Apr 13, 2016 20:53 |
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Philip Rivers posted:PUP was so fun and so cool in concept but as the kids used to say, lolpup All the DRGs cheered the day it came out.
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# ? Apr 13, 2016 20:55 |
Mazed posted:The true Berserker experience is in FF5, and to replicate that experience in FF14, you play Warrior, never leave Deliverance, mash tab so that every move is randomly targeted, do not stop moving before, between, during, and after pulls; and finally, have a Bard around to constantly babysit you because lord knows you need it. Don't forget to waste GCDs against imaginary targets on random bosses because nothing's like fighting Ned and having your Berserker swing at air half the time!
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# ? Apr 13, 2016 20:58 |
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RagnarokAngel posted:All the DRGs cheered the day it came out. Call Wyvern being DRG's 2 hour was quite possibly the single worst design decision ever made in FFXI and wow is that saying a lot.
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# ? Apr 13, 2016 20:58 |
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Lemon-Lime posted:I can't see how that could even prevent them from doing that. Replace the text string "Gladiator" with "Paladin," add some rows to the Gladiator skill unlock table, copy the information from the Paladin table to the newly-expanded Gladiator table, remove job stones from the game, done. I mean, yeah, it's a pain for them to do, but the game still being built on top of 1.0 databases doesn't stop them from editing the data that's there. I mean, you're not wrong, but why not just make a new game for the same-ish budget? Also, we need more job stones, not less. The smn/sch thing owns, even if I don't like smn. A lot of the same skills, completely different role.
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# ? Apr 13, 2016 21:00 |
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Philip Rivers posted:Call Wyvern being DRG's 2 hour was quite possibly the single worst design decision ever made in FFXI and wow is that saying a lot. They did, eventually fix that, but yeah, probably the worst piece of design work in an MMO still in existence.
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# ? Apr 13, 2016 21:01 |
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Hey you know what would be really funny? What if there was a class where like a third of their DPS vanished every time they got AoE'd and they couldn't get it back for over an hour?
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# ? Apr 13, 2016 21:03 |
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Truga posted:I mean, you're not wrong, but why not just make a new game for the same-ish budget? The problem with that is how the stat allocation system means you have to make a conscious choice between which class you prefer to play, reset everytime you play a different one, or accept you're making one better at the expense of the other. The stat allocation system can go too because it's such a ridiculous no-choice in any class.
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# ? Apr 13, 2016 21:11 |
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RagnarokAngel posted:The stat allocation system can go too because it's such a ridiculous no-choice in any class. Yeah, this is the fix for that. Especially since HW. The stat allocation is now 3% of your main stat/vitality.
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# ? Apr 13, 2016 21:14 |
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Truga posted:Yeah, this is the fix for that. Especially since HW. The stat allocation is now 3% of your main stat/vitality. That high?
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# ? Apr 13, 2016 21:20 |
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Market Board to finally get partial term searching in 3.3 https://www.reddit.com/r/ffxiv/comments/4en53o/we_will_finally_be_able_to_search_partial_terms/
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# ? Apr 13, 2016 21:23 |
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Leofish posted:but what about an evasion/drain-based tank? I hope this never happens because evasion tanks are poo poo.
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# ? Apr 13, 2016 21:39 |
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Scrublord Prime posted:Don't forget to waste GCDs against imaginary targets on random bosses because nothing's like fighting Ned and having your Berserker swing at air half the time! Ned?
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# ? Apr 13, 2016 21:39 |
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kafziel posted:Ned? NeoExDeath
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# ? Apr 13, 2016 22:12 |
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Kwyndig posted:They did, eventually fix that, but yeah, probably the worst piece of design work in an MMO still in existence. I dunno, XI had a lot of those. Like the entire design of the summoner class (prior to being reworked several times over the years).
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# ? Apr 13, 2016 22:20 |
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Also any melee damage greater than 0 that wasn't also part of a skillchain actively punished the players for inflicting. XI's TP system was objectively horrific and absolutely boneheaded.
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# ? Apr 13, 2016 22:24 |
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Hunter Noventa posted:You never know, they're strongly hinting that we're going to Ala Mhigo next, and I'd almost think they would save Samurai for going to Doma. Or they could bring it to us like they've already done for Ninja. Still hoping Samurai ends up being a FFT-based class. Heavy armor DPS with int as their primary stat and their abilities are the various Draw skills. Kwyndig posted:Ninja is pretty low on the melee DPS hierarchy but if you're coming out below other ninja then there might be problems with your rotation, yeah. As long as they have a basic rotation down they'll still out-DPS a lot of people. They just need to keep the attack speed buff up and remember to fuma or raiton occasionally. People need to remember that unless they're doing progression content, their DPS is going to be more than enough as long as they're doing positionals properly and not forgetting to use oGCD skills. Leofish posted:Troll option: Blue Mage is tied to your Triple Triad cards. Your abilities are based on the skills possessed by the characters on the five cards in your special BLU deck. Can't wait to see the DPS from a BLU whose deck consists of Bahamut, Midgardsormyr, Odin, Louisoix, and Lemon-Lime posted:I can't see how that could even prevent them from doing that. Replace the text string "Gladiator" with "Paladin," add some rows to the Gladiator skill unlock table, copy the information from the Paladin table to the newly-expanded Gladiator table, remove job stones from the game, done. I mean, yeah, it's a pain for them to do, but the game still being built on top of 1.0 databases doesn't stop them from editing the data that's there.
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# ? Apr 13, 2016 22:25 |
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I think SE learned their lesson about evasion tanks after the eventual revelation FFXI's playerbase had with Ninja tanks. They did everything they could to ensure the playerbase that Ninja in XIV would not be a viable tank as a result. I think an evasion tank is still a cool idea, but they would need to seriously plan to make one realized in XIV.
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# ? Apr 13, 2016 22:26 |
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# ? May 29, 2024 20:33 |
Iron Tusk posted:Market Board to finally get partial term searching in 3.3 Oh man, finally. I've been waiting forever for them to do this.
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# ? Apr 13, 2016 22:26 |