|
Nuebot posted:Did we play a different dark souls? The first dark souls was pretty linear unless you were one of those nerds who read the wiki and picked the master key as your starting gifts. Like, it always struck me as weird that people gave 2 so much poo poo for its map design when in Dark Souls you went to a burning city, took a left from a blacksmith and suddenly were in a cliffside forest. Go into a little cave and bam, you were in a sunken city. Well in 1's defense, atleast you didn't take an elevator going up at the top of a creaky wooden mill and end up at a castle sinking into lava.
|
# ? Apr 14, 2016 12:00 |
|
|
# ? Jun 5, 2024 03:49 |
I was never bothered by the elevator thing as much as others. At first I thought it was super dumb but then I just thought of it as more proof that the world was falling apart at the seams.
|
|
# ? Apr 14, 2016 12:02 |
|
I cannot for the life of me get Patches to show up in the firelink shrine. Everything I've read online says that if you miss him in the cathedral, beating the deacons/abyss watchers he'll just show up on his own.
|
# ? Apr 14, 2016 12:03 |
|
poptart_fairy posted:Try not to summon NPCs for this fight, seriously. The level of satisfaction you'll get for nailing him is unbeaten! Just watch his attack patterns and learn to prepare for his massive flailing combo - he's very vulnerable during that, especially to counter damage. I don't know, I tried 5 times and didn't successfully dodge more than once. Is this guy using a ring to get that effect when he rolls? https://www.youtube.com/watch?v=d4rLlecqp14 edit - ok there's an invisibility ring and a you might actually do a successful dodge ring. plape tickler fucked around with this message at 12:20 on Apr 14, 2016 |
# ? Apr 14, 2016 12:04 |
Why is the invisible ring hot poo poo now anyway? I thought most people called it stupid back in dark souls 2.
|
|
# ? Apr 14, 2016 12:10 |
|
Nuebot posted:Why is the invisible ring hot poo poo now anyway? I thought most people called it stupid back in dark souls 2. It's not better now, it's the cool factor. Einwand posted:I cannot for the life of me get Patches to show up in the firelink shrine. Everything I've read online says that if you miss him in the cathedral, beating the deacons/abyss watchers he'll just show up on his own. You need to buy the tower key. If you've already done all that, just go back up the tower.
|
# ? Apr 14, 2016 12:14 |
|
After watching a bit of Lobos Jr's first playthrough I've come to the conclusion that From specifically designed DS3 to be an rear end in a top hat to people who play "traditionally" aka. carefully with a shield up. He mostly just rushes in with his Broadsword and stunlocks everything and so far there are a bunch of nasty attacks and mechanics that he's never seen, both because he's killing the mobs fast and because the AI reacts differently. He breezed through the were-birds in seconds and none of the casters ever used their "shriek and enrage everything in a 100m radius" attack, nor did any of the birds attack him with the "you're dead"-flurry (because they were stunlocked the entire time mostly). Same goes for a bunch of enemies. On my next playthrough, maybe I'll skip shields entirely. It really does seem like the AI is made to react and gently caress you up if you stay behind your shield.
|
# ? Apr 14, 2016 12:22 |
|
im liking the great scythe, good reach and speed.
|
# ? Apr 14, 2016 12:22 |
|
Nuebot posted:Did we play a different dark souls? The first dark souls was pretty linear unless you were one of those nerds who read the wiki and picked the master key as your starting gifts. Like, it always struck me as weird that people gave 2 so much poo poo for its map design when in Dark Souls you went to a burning city, took a left from a blacksmith and suddenly were in a cliffside forest. Go into a little cave and bam, you were in a sunken city. even without the master key you can do catacombs and the forest still.
|
# ? Apr 14, 2016 12:23 |
|
Look, Dark Souls 1's world was incredible and a masterpiece of level design (except Lost Izaleth, Valley of Drakes, Demon Ruins, etc.) but it doesn't matter. Once you beat the game, the interconnectedness of the world meant nothing, and was often more inconvenient than just having fast travel from the start. It was neat seeing areas from other areas, but that is still a thing in this game. And it still has no bearing on the gameplay. Each area of DS 3 is better than almost every area in DS1 or 2. Who gives a poo poo how you go from one area to the next? It was nice "Sequence breaking" for poo poo, but that was out of necessity for certain items, like if you wanted the Red Eye Orb early or something. And that sucked. They largely removed that inconvenience in DS3 by giving you the poo poo you want pretty much right out of the gate.
|
# ? Apr 14, 2016 12:23 |
|
DrGreatJob posted:Look, Dark Souls 1's world was incredible and a masterpiece of level design (except Lost Izaleth, Valley of Drakes, Demon Ruins, etc.) but it doesn't matter. Once you beat the game, the interconnectedness of the world meant nothing, and was often more inconvenient than just having fast travel from the start. It was neat seeing areas from other areas, but that is still a thing in this game. And it still has no bearing on the gameplay. The lack of an interconnected world means there's no choice in where you want to go next. DS1 if you were good enough you could go to Londo Ruins or Catacombs from the start. Throughout the game, depending on your skill, you always had at least one other area you could do instead. DS2 and 3 doesn't have that. If you're trying to argue that the interconnected world of DS1 was merely cosmetic, you are being incredibly disingenuous. edit: also I'd like to raise another point that from Firelink in DS1 if you looked up you could see Sen's and Anor Londo, if you looked down you could see Blighttown and the chasm of drakes. Everywhere you looked you knew you would end up there at some point. Beyond being 'cosmetic' it was a huge aspect of the game that you could explore the world around you. Zedsdeadbaby fucked around with this message at 12:28 on Apr 14, 2016 |
# ? Apr 14, 2016 12:25 |
|
Ulvirich posted:First glance I didn't like the swamp; coincidentally I didn't visit the Cathedral of the Deep first for it's poison resist gear and I didn't know about the quickstep weapon art. In hindsight, I actually do enjoy exploring around that hellhole and getting a feel for the land. I had to, more than once, go to high ground to see where to go. The watch_dog tower for example, gives you a perfectly clear view on which signal fires you haven't doused yet and you can more or less make a beeline to where you need to go. On the other hand, you need to be aware of the dangers of the swamp. Don't attack the solitary ghrues, don't attack the big fuckers wielding trees. Some things aren't worth dying for. The poison does practically nothing healthwise but contributes to the "oh poo poo oh poo poo gently caress this place" pucker factor on the first runthrough. The place feels huge and overwhelming at first but once you recognize all the landmarks it's pretty easy to navigate, and the bigass tower is great to give some context for where you are in relation to everything else. It's super oppressive and intimidating at first but can be dealt with pretty quickly and efficiently once you catch your bearings. It is a Good Dark Souls Area, like all the ones before it (and probably all the ones past it but I haven't gone much further yet). gently caress I love this game. Still torn on the interconnectedness of the world. Every place so far has been fantastic but some of my most memorable Dark Souls moments were stumbling into places I wasn't supposed to be yet, and being able to rush midgame areas right out of the gate was pretty neat for replays. But I mean DS3 so far has probably the most interesting areas of the Souls series so far (haven't played Bloodborne) and gives a great sense of where everything is in relation to one another, and I'm sure I've already missed a ton of poo poo so whatever
|
# ? Apr 14, 2016 12:26 |
|
Man, why is the frost sword so much better than the claymore?
|
# ? Apr 14, 2016 12:26 |
|
Wow the Dungeon is unfun garbage if you don't have any kind of ranged poo poo.
|
# ? Apr 14, 2016 12:27 |
|
Orv posted:You need to buy the tower key. If you've already done all that, just go back up the tower. Spanish Manlove posted:Man, why is the frost sword so much better than the claymore? It's basically the long sword but with twinkling titanite from what I can tell. Einwand fucked around with this message at 12:33 on Apr 14, 2016 |
# ? Apr 14, 2016 12:28 |
|
Minor thing for folks who are just checking out the scenery and might be using the torch, you can actually hold it up and increase the lighting effect, it's not just a held passive anymore.
|
# ? Apr 14, 2016 12:28 |
|
Dammit, hit a crash in the exact same spot several times in a row. Hopefully if I leave the game for awhile it'll resolve. It's at the bonfire after Crystal Sage, going up the stairs and fighting those two enemies. I was doing quite well against them but every time I got them down to about half health my game crashes and I get a "Dark Souls III has stopped working" message
|
# ? Apr 14, 2016 12:29 |
|
Einwand posted:It's basically the long sword but with twinkling titanite from what I can tell. Pretty much, but it looks way cooler. A raw longsword is probably more damaging but fashion beats function.
|
# ? Apr 14, 2016 12:30 |
|
I like DS3 a lot but I don't like that i can't just go elsewhere besides always the same path to start
|
# ? Apr 14, 2016 12:31 |
|
Oh man, Deep Protection is so drat nice. Sure the boost isn't huge, but it buffs all sorts of really useful things. Attack boost is minor but still good, my absorbtion is doubled, and stamina regen is always great. And more importantly, it's just a fairly early, low-req and cheap to cast all-purpose buff which is just what this Faith build needs!
|
# ? Apr 14, 2016 12:32 |
Finally decided to explore the path after the Watchers. Man the Ninja skeletons are rad as hell
|
|
# ? Apr 14, 2016 12:33 |
|
So, armour any good in the game? I'm struggling to keep below 70% with sword and board, and anything Great or Ultra pushes me way over the limit. I like the look of Lothrian Knight stuff, but gently caress raising my armor allowance if I'm not getting anything out of it. I'm sure I can play dressup pretty zombie princess with lighter armour.
|
# ? Apr 14, 2016 12:36 |
|
Fat Samurai posted:So, armour any good in the game? I'm struggling to keep below 70% with sword and board, and anything Great or Ultra pushes me way over the limit. I like the look of Lothrian Knight stuff, but gently caress raising my armor allowance if I'm not getting anything out of it. I'm sure I can play dressup pretty zombie princess with lighter armour. You do get something out of it: the ability to wear way cooler armors.
|
# ? Apr 14, 2016 12:39 |
|
Fat Samurai posted:So, armour any good in the game? I'm struggling to keep below 70% with sword and board, and anything Great or Ultra pushes me way over the limit. I like the look of Lothrian Knight stuff, but gently caress raising my armor allowance if I'm not getting anything out of it. I'm sure I can play dressup pretty zombie princess with lighter armour. No idea about the difference in damage taken since I've only used heavy armor the entire time, but the poise is basically useless. Full lothric knight armor with their spear that has a poise buff still has me getting staggered by the dinkiest enemy attacks. Like, those little thief dudes with daggers will stagger me which is kind of silly.
|
# ? Apr 14, 2016 12:40 |
What level are most people after the watchers? I'm only level 30 with a +4 weapon and seeing like zero summon signs.
|
|
# ? Apr 14, 2016 12:43 |
|
GreyPowerVan posted:What level are most people after the watchers? I'm only level 30 with a +4 weapon and seeing like zero summon signs. i was ~43/+4 or +5 at watchers and the ground outside the watchers' arena was covered in signs
|
# ? Apr 14, 2016 12:45 |
|
GreyPowerVan posted:What level are most people after the watchers? I'm only level 30 with a +4 weapon and seeing like zero summon signs. Most people seem to be in their mid-40s for Catacombs which was way higher than I did it, and I seem to have kept behind the curve since then.
|
# ? Apr 14, 2016 12:47 |
|
TheQat posted:If farron bugs you wear the brigand or worker sets, they both have high poison resist. And do cathedral first for a poison res ring You mean there's a place I can go before the poison swamp? I think I totally overlooked this cathedral by accident.
|
# ? Apr 14, 2016 12:48 |
|
TheQat posted:i was ~43/+4 or +5 at watchers and the ground outside the watchers' arena was covered in signs Well poo poo. Why am I always behind the curve. I really like multiplayer. :/
|
# ? Apr 14, 2016 12:49 |
|
TaurusOxford posted:You do get something out of it: the ability to wear way cooler armors. Let me check the armors on the wiki, see if there is anything cooler than Lothric's. ... Oh, god, there is a Hat.
|
# ? Apr 14, 2016 12:50 |
i think other people do a lot more coop and level a lot more than me, I'd just rather blow a bunch of souls on throwing knives and RP a ninja when I invade people. edit: wow you said you guys were around 45 after the watchers? no wonder I feel like everyone I invade is loads stronger than me -- they are. SSJ_naruto_2003 fucked around with this message at 12:57 on Apr 14, 2016 |
|
# ? Apr 14, 2016 12:50 |
|
TaurusOxford posted:You do get something out of it: the ability to wear way cooler armors. you also get better dodge and stam regen.
|
# ? Apr 14, 2016 12:51 |
|
Mindblast posted:You mean there's a place I can go before the poison swamp? I think I totally overlooked this cathedral by accident. from the Halfway Fortress or whatever the bonfire is called, kill the first two sharpened log guys. then bear hard left along the edge of the zone and you'll get to a stone building. inside that building there's a hallway with two big-hat mages at one end. once you kill them you can proceed to a pretty easy boss and cathedral e: cathedral was a pain in the rear end for me, but i think i was just tired and tilting. very cool area are the items on the ground near the second giant in cathedral anything special? i wanted to get them but as soon as i found out the water was slow for walking, i was too impatient to deal with it emdash fucked around with this message at 12:54 on Apr 14, 2016 |
# ? Apr 14, 2016 12:51 |
|
Microwaves Mom posted:you also get better dodge and stam regen. Irrelevant, secondary concerns. Fashion Souls takes precedence
|
# ? Apr 14, 2016 12:53 |
|
plape tickler posted:Thanks. Unless there's a cheap gimmick, Pontiff Sulyvahn is going to be my first npc summon. gently caress that guy. The cheap gimmick is Be a Mage or Learn to Parry My friend spent like 4 hours on it with his dex build and was super excited to see me do it. I uh, two shot it with a pyromancer. Your Computer posted:After watching a bit of Lobos Jr's first playthrough I've come to the conclusion that From specifically designed DS3 to be an rear end in a top hat to people who play "traditionally" aka. carefully with a shield up. This has always been true. Shields are for suckers, unless you're using it to parry. Minera fucked around with this message at 13:04 on Apr 14, 2016 |
# ? Apr 14, 2016 13:00 |
|
Zedsdeadbaby posted:The lack of an interconnected world means there's no choice in where you want to go next. DS1 if you were good enough you could go to Londo Ruins or Catacombs from the start. Throughout the game, depending on your skill, you always had at least one other area you could do instead. DS2 and 3 doesn't have that. It seriously owns that you can make a new character and have a red eye orb in <1 hour.
|
# ? Apr 14, 2016 13:05 |
|
That lovely Smouldering Lake area has all of the game's worst enemies in it and old DK has some hosed up hitboxes
|
# ? Apr 14, 2016 13:07 |
|
GreyPowerVan posted:i think other people do a lot more coop and level a lot more than me, I'd just rather blow a bunch of souls on throwing knives and RP a ninja when I invade people. There is a matchmaking range for invaders, I believe it's +10 levels higher than you or -20 levels lower. Weapon buffs are a +/- 3 range as well, I think?
|
# ? Apr 14, 2016 13:07 |
|
Man, I restarted a new character for funsies and relearning the parry windows for a regular shield when you got used to a buckler is rough.
|
# ? Apr 14, 2016 13:07 |
|
|
# ? Jun 5, 2024 03:49 |
|
MUSCULAR BEAVER posted:That lovely Smouldering Lake area has all of the game's worst enemies in it and old DK has some hosed up hitboxes It's pretty appropriate considering what the area is; I was joking to a friend that the worst area from DS1 managed to meet its match in Even Worse Enemies, since there's a buncha capra and asylum demon corpses littering what used to be Izalith. Of course, that partly comes down to me being a Pyromancer and having no good way to fight them except puking boulders and a raw weapon at the time.
|
# ? Apr 14, 2016 13:09 |