|
Dr Cheeto posted:Ammo drops have been removed. Ammo refills can be won in card drops or traded on the Steam marketplace. The ammo safe. Ammo conditions. RPG rounds are legendary.
|
# ? Apr 16, 2016 00:43 |
|
|
# ? May 14, 2024 16:20 |
|
So, battleworn ammunition does less damage? Maybe it wears down your gun and makes it jam and then explode, Far Cry 2 style. I'm just imagining legendary battleworn RPG rounds that explode in your face and kill you and your team. UnknownMercenary fucked around with this message at 01:04 on Apr 16, 2016 |
# ? Apr 16, 2016 00:46 |
|
Welcome to my safe room.
|
# ? Apr 16, 2016 00:54 |
|
OVERKILL_Jules posted:The following skills have been removed : Rest in peace, sweet prince. e: OVERKILL_Jules posted:Just quick note on melee related to sprinting, charging and attacking. This would be features we would add base game. Programers will be looking into it. Excellent. ClonedPickle fucked around with this message at 01:08 on Apr 16, 2016 |
# ? Apr 16, 2016 01:00 |
|
ClonedPickle posted:Rest in peace, sweet prince. Lol, that was actually useful for Goat Simulator day 2 on DW for about 1 minute. Still, considering how many useless skills there are in the current fugitive skill tree...
|
# ? Apr 16, 2016 01:12 |
|
Discendo Vox posted:
Three new ammo types for free: Armor Piercing Bullets Dummy Rounds Bullets Magnums Bullets Safe only: Hornet's Nest 40mm Slug 40mm Timed 40mm Smoke 40mm Roll of Quarters Shot Bird Shot Flare Shot Taser Shot Uranium Enriched Bullets Extra Powder Bullets Spread Bullets Bouncing RPG Shrapnel RPG Legendary Mini Nuclear Option RPG
|
# ? Apr 16, 2016 01:13 |
|
ClonedPickle posted:Excellent. finally, my melee builds will be validated.
|
# ? Apr 16, 2016 01:25 |
ClonedPickle posted:Still no sprinting + charging melee, smh Just berserker + pumping iron is enough to make you oneshot gensec elites with the high-power melee weapons. Adding bloodthirst on to that will make charging melee weapons practically pointless.
|
|
# ? Apr 16, 2016 03:08 |
|
Honestly after the weapon revamp, perk revamp and skill revamp I wouldn't be surprised to see another pass at general game difficulty at some point. Given the game's lifespan it would probably be the last pass at the game's difficulty but still.
|
# ? Apr 16, 2016 06:31 |
|
watho posted:Just berserker + pumping iron is enough to make you oneshot gensec elites with the high-power melee weapons. Adding bloodthirst on to that will make charging melee weapons practically pointless. No you don't understand. I want to dress Jiro in the Nobunaga armor and run around constantly charging my katana attack. Waddling around dressed as a michelin man isn't cutting it .
|
# ? Apr 16, 2016 13:05 |
Laputanmachine posted:No you don't understand. I want to dress Jiro in the Nobunaga armor and run around constantly charging my katana attack. Waddling around dressed as a michelin man isn't cutting it .
|
|
# ? Apr 16, 2016 13:19 |
Laputanmachine posted:No you don't understand. I want to dress Jiro in the Nobunaga armor and run around constantly charging my katana attack. Waddling around dressed as a michelin man isn't cutting it . Fair enough.
|
|
# ? Apr 16, 2016 14:41 |
|
OVERKILL_Joakim posted:We are aiming to release the skills beta the 28th of april if everything goes smooth. http://steamcommunity.com/app/218620/discussions/8/368542585862901723/#c368542585865270969 Now I'm going to deal with this headache for reading that deep into a steam forums thread
|
# ? Apr 16, 2016 19:47 |
|
From reddit: New build calculatorb http://payday.drakendomain.net/ You can skills past the 100 point limit, it just informs you that you need infamy at 104 points, and builds with >104 are just labelled invalid.
|
# ? Apr 16, 2016 19:56 |
|
ClonedPickle posted:http://steamcommunity.com/app/218620/discussions/8/368542585862901723/#c368542585865270969 You mean you don't like visiting the forums where people say dumb poo poo like "we don't need to nerf pistols, everything needs to be buffed to the level of pistols" and "shotguns were never good in Payday 2"?
|
# ? Apr 16, 2016 20:47 |
|
Derp, nevermind.
|
# ? Apr 16, 2016 20:50 |
|
Drewjitsu posted:From reddit: Very handy, though the interface isn't perfect. It looks like I can still get virtually everything I'd want in my normal loud utility build. Discendo Vox fucked around with this message at 20:54 on Apr 16, 2016 |
# ? Apr 16, 2016 20:52 |
|
I will say this about the skill calculator/skill revamp: I think you'll see fewer "optimal" builds available so you might actually see less build diversity at the high end. That being said, the capacity for pure gimmick builds with this thing is mind blowing and that's usually where I have the most fun. In other words: jerks who hate fun will see minimal disruption. Everybody else strap yourself in for some crazy bullshit.
|
# ? Apr 16, 2016 21:26 |
|
Honestly I'm most excited to make a Frenzy/Berzerker/Yakuza Dodge build and see how well I can do hopped up on pure bloodlust.
|
# ? Apr 16, 2016 21:40 |
|
Some quick numbers using the calculator, it looks like you have enough points to get T4 Ace in three trees if you don't spend more points than necessary, with 20 points left over (assuming infamy). It takes 10 points to get a T2 Ace in a tree, so you can dip into two trees in addition to your big three. Grabbing the lower tiers is much more of an investment than previously, but it's much easier to hit the upper tiers once you make that decision. Because it takes four points to ace a T1 skill and you have to ace T1 to move up to T2, spending excess points towards the end may mean spreading out 1 point dips except most of them aren't particularly great. Might end up seeing a lot of 1 point in Breacher for faster drill repairs if nothing else. I was able to mostly replicate my old build with about ~10 points left over but that was purely aiming for the old skills I already had and ignoring the new stuff, a mock build where I went for the new stuff meant I definitely had to drop some of my old skills. I feel like a lot of build design is going to revolve around how good/comfortable you are with your weapon loadouts, because in general you can break down the skills into two categories, "be even better with this type of weapon" or "do something you would never be able to do otherwise".
|
# ? Apr 16, 2016 21:41 |
|
UnknownMercenary posted:You mean you don't like visiting the forums where people say dumb poo poo like "we don't need to nerf pistols, everything needs to be buffed to the level of pistols" and "shotguns were never good in Payday 2"? All I can see is people complaining about how Overkill is buffing pistols further and they're losing their drat minds about it. I mean, yeah, Dance Instructor putting 15 more in the mag is perhaps too good (especially because I'm 95% sure that will be 30 for akimbo pistols), but now pistols will actually cost me points instead of being a convenient way to get to Inspire! Psh. Everyone over there is dumb as a brick, though, drat. ps good luck dealing with pubbies eating all your doctor bags to feed their messiah charges
|
# ? Apr 16, 2016 21:58 |
|
Oh no, pubs will be shitlords and burn all your bags! This is definitely a new thing.
|
# ? Apr 16, 2016 22:03 |
|
Upper is going to make those no down achievements like Reputation Beyond Reproach a lot easier.
|
# ? Apr 16, 2016 22:05 |
|
Honestly most games we have way too many doctor bags to be useful. Pubbies already huff them whenever they get a chance, which I was kinda fine with given the circumstance I just described. Now? Now I don't have to pick their dumb asses up as part the bargain. gently caress if Messiah actually becomes common place maybe I can stop taking inspire! (probably never)
Mendrian fucked around with this message at 22:47 on Apr 16, 2016 |
# ? Apr 16, 2016 22:39 |
|
Even if everyone has messiah, inspire ace is still crazy over powered. It's still worth taking no matter how many doc bag huffing messiah bads you have in your team.
|
# ? Apr 16, 2016 22:42 |
|
Mendrian posted:I will say this about the skill calculator/skill revamp: This is exactly the reason i'm excited about this revamp. I've been playing around on that build calculator linked upthread and I really love what they've done to the trees. I thought it was looking good the last month or so, but having it altogether just makes me smile. I can get 65% crit on akimbos after taking cover for two seconds and literally be this guy (@3:00 if i hosed up the embed) https://www.youtube.com/watch?v=iuslUzbJEaw&t=180s e: too bad overwatch drops like days after this does, rip me
|
# ? Apr 16, 2016 23:11 |
|
Streaming tonight with a buddy, come check it out if you want to watch people who are bad at stealth http://twitch.tv/dogglesforhire
|
# ? Apr 16, 2016 23:31 |
|
I'm going to dump 48 points into turrets and you can't stop me!
|
# ? Apr 16, 2016 23:33 |
|
These are probably bad builds. Don't judge me. More for my own benefit and putting them somewhere so I can look at them later. Masterforcer (shotgun focus) http://payday.drakendomain.net/?1=a&3=a&4=a&5=a&6=a&10=b&12=a&19=b&21=b&22=a&23=a&24=a&25=a&26=a&28=a&29=a&30=a&54=b&64=b&66=a Grinder Fugimind: http://payday.drakendomain.net/?1=a&2=a&4=a&6=a&10=a&12=a&28=b&29=a&30=a&54=b&62=b&64=a&65=b&66=a&76=b&77=a&78=a&80=a&81=a&82=a&84=a Melee: http://payday.drakendomain.net/?1=a&3=a&4=a&6=a&10=a&12=a&64=b&66=a&80=a&81=a&82=a&83=a&84=a&85=b&86=a&88=a&89=a&90=a
|
# ? Apr 16, 2016 23:39 |
|
This is what I came up with for my shotgun Masterforcer. I could pick up some more utility if I didn't also want to use LMGs. http://payday.drakendomain.net/?1=a&3=a&4=a&6=a&10=b&12=a&19=b&21=a&23=a&24=a&25=a&26=a&29=a&30=a&32=b&35=a&36=a&53=b&54=a&66=b Master fartguns build. Can't wait to see what I can pull off with a silenced JP36. http://payday.drakendomain.net/?1=a&3=a&4=a&6=a&49=a&50=a&51=a&53=a&54=a&64=a&65=b&66=a&67=a&69=a&71=a&72=a vv Underdog has been fixed for some time now. UnknownMercenary fucked around with this message at 23:50 on Apr 16, 2016 |
# ? Apr 16, 2016 23:48 |
|
oh no I just noticed that the bottom of the shotgunner tree is loving underdog and you have to ace it to climb the tree I really hate that broken loving skill and I can't skip it now if I want to shoot people with shotguns
|
# ? Apr 16, 2016 23:49 |
|
Here's my murder/FAK build
|
# ? Apr 17, 2016 00:02 |
Do you suppose that aced Bloodthirst will stack with aced Shock and Awe?
|
|
# ? Apr 17, 2016 00:06 |
|
This is me trying to replicate my normal TechForcer build for the new skill tree. I might be able to change some things around based on what they do with the quality of life skills. How good is the Bullseye skill? Its a skill I have not heard people talk about much. ClonedPickle posted:It's probably counter-productive for using the Armorer perk deck since it might end your invulnerability early or whatever. Edit: This is a really good point, I never thought of that. Removed Bullseye from my build SAMARIX fucked around with this message at 00:40 on Apr 17, 2016 |
# ? Apr 17, 2016 00:17 |
|
SAMARIX posted:This is me trying to replicate my normal TechForcer build for the new skill tree. It's better the lower your natural armor is. If you're rolling around in an ictv it's worthless but if you've got a suit or an lbv it's amazing
|
# ? Apr 17, 2016 00:19 |
|
It's not something you normally pick up for an armor build. Bullseye is really good for suit/vest builds because they inherently have low armor and being able to gain some back with a headshot when your armor is broken is pretty useful. Before they revealed the new Fugitive tree, I almost thought they were doing this as a nerf to dodge/grinder builds.
|
# ? Apr 17, 2016 00:20 |
|
haha i just made up a build that has ICTV, ammo bags, shockproof, and messiah it's me i'm the rear end in a top hat
|
# ? Apr 17, 2016 00:32 |
|
Bullseye is great for suit/LBV builds, and now that it's not up a totally irrelevant tree it meshes well with ICTV+Sociopath builds, but if you don't want to use the Sociopath deck you're probably safe ignoring it. It's probably counter-productive for using the Armorer perk deck since it might end your invulnerability early or whatever, and Muscle has enough health to let the armor recharge normally. It's main purpose is to regenerate the bad luck shield for dodge builds, but I'm excited to use it with Sociopath. Shanks: I don't see why the reload speed bonus from Bloodthirst wouldn't stack with anything else, since this skill re-balance seems to put fun first.
|
# ? Apr 17, 2016 00:33 |
|
gently caress, I forgot about bullseye! This will work great on sociopath..yessssss.. Alrighty, this one is all about armor, sociopath, and ammunition at the cost of health. I love it. spit on my clit fucked around with this message at 00:47 on Apr 17, 2016 |
# ? Apr 17, 2016 00:42 |
|
|
# ? May 14, 2024 16:20 |
|
Here's what I have so far. Ammo, meds, Inspire, and a variety of utility skills.
|
# ? Apr 17, 2016 01:04 |