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flatluigi
Apr 23, 2008

here come the planes

BurritoJustice posted:

I'm a bit behind on gamebryo mod drama, what's so terrible about the maker of ENB?
He's an incredibly racist and homophobic fuckhead, in short

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Namnesor
Jun 29, 2005

Dante's allowance - $100
He exemplifies Russia's institutionalized racism and bigotry every time he talks about something other than ENB, and oftentimes when also talking about ENB.

Agents are GO!
Dec 29, 2004

Coughing Hobo posted:

He exemplifies Russia's institutionalized racism and bigotry every time he talks about something other than ENB, and oftentimes when also talking about ENB.

I'm stealing this for the new Skyrim modding thread OP I'm working on.

RickVoid
Oct 21, 2010
Just finished the Deimos Quest Mod.

It's... It's not good. Well, I guess it's technically well presented for the most part, but it has a rather glaring issue:

From about the half-way point to the end, you have to run back and forth through an outside area that is hilariously irradiated. Like around 60 rads per second irradiated. This wouldn't be too bad except for the following:
- The game is helpful enough to give you what it calls a Reinforced Radiation Suit. Sounds pretty great, right? The modder somehow removed it's rad protection entirely. So... it's worthless.
- That's okay though, since you probably have another source of protection, right? Well, the mod starts under the Nipton Rest Stop, which is real drat close to the start of the game, so you probably don't have any anti-rad gear or items.
- But surely the modder put plenty of rad-x/away throughout the mod, so you can just pop a few of those and be fine, right? Nope. No he didn't.
- Okay, fine. But it's just a run there and back, right? No, it's a run there and back. And there and back. And there and back. And there and back.. Oh, and an escort quest to bring a robot from there, which if it gets destroyed, guess what?

Fortunately, I was (initially) mildly cheating with the portable cheat terminal. I had a space suit, and the MF Hyperbreeder Alpha, so I had some rad protection and an infinite ammo weapon, huge boons for tackling this mod. When I realized I would need a couple of rad-away, I accidentally dumped about 70 into my inventory. No big, I figured, I'll just remove them later.

I used them all.

And had to go back for more.

I sucked down over a hundred of the loving things. And that was with the max rad resist of 85% provided by my armor and Rad-X.

The mod does give you an Operation Anchorage style reward of a bunch of weapons and a unique energy weapon, but ugh...

chitoryu12
Apr 24, 2014

When I played DEIMOS a few years ago, that section actually broke bad enough that I had to delete that save. When I tried to escort the robot, its AI glitched and it would always walk to one random spot in the middle of the irradiated field and stop. Even when I intentionally killed it and went back for another one or reloaded the save to try again, it would walk right back there every single time. The mod was coded so poorly that it became unplayable and impossible to exit.

That's on top of plenty of other bugs, like how in the pre-time travel outdoors section you could press a button to activate machinery with a crackling electricity sound effect. You could press the button multiple times and it would replay the sound (which is on an endless loop) until, theoretically, you could end up with an incredibly loud and annoying electric crackling sound overlapping itself forever.

Philippe
Aug 9, 2013

(she/her)

When I played DEIMOS, I was using RobCo Certified (because it's great). I tell you what, using the robot-healing wrench to smack that Protectron around was very therapeutic.

RickVoid
Oct 21, 2010
gently caress that loving Robot. My second one, after successfully getting him in the bunker, turned around and walked his metal rear end back out, whereupon he was promptly killed by the newly respawned enemies.

My third one got inside, and then just stopped moving in the middle of the hallway at the top of the stairs. He didn't move again until after I had physically shoved his model onto the stairs.

About to work my way towards chapter one of Tales of the Burning Sands, I really hope it's better.

Philippe
Aug 9, 2013

(she/her)

In other modquest news, Rebuilding the Bison Steve is pretty alright. It sends you all over the Mojave, it lasts for half the game, and you get to reduce the number of bombed out ruins.

Lunchmeat Larry
Nov 3, 2012

Tasteful Dickpic posted:

In other modquest news, Rebuilding the Bison Steve is pretty alright. It sends you all over the Mojave, it lasts for half the game, and you get to reduce the number of bombed out ruins.
I really enjoyed it other than the weird modder waifu character in her sweet loot shack rambling about how good his Fallout 3 mod was (I assume?), and the way it just kind of... ended.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
It's okay, but the first time I played it I was planning to unlock the safe and get the unique Lucky pistol out....then remembered it was just gone with the entire old scene thanks to that quest.

I mean, it is weird that gun isn't turned into a minor reward halfway through instead of that tweaked 10MM SMG. It would make more sense to me now.

chitoryu12
Apr 24, 2014

Afterschool Special is a pretty decent "fix poo poo up" mod if I remember correctly. The way it's structured still requires you to explore further and further as you want to add more features, presumably to balance what it adds to keep you from getting a Lucky 38 level of safehouse after an hour of running around the starting area.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
What is the mod that restores Nipton like?

ZarathustraFollower
Mar 14, 2009



So, for various reasons I'm going to do a clean install of windows 10 on my desktop. For the base game, I know I can just copy the folders out of steamapps/common, but for MO and all my associated mods, can I just copy the MO folder or do I need to do something else?
I really, really dont want to have to go through everything to re-set up tale of two wastelands.

Delacroix
Dec 7, 2010

:munch:

SeanBeansShako posted:

It's okay, but the first time I played it I was planning to unlock the safe and get the unique Lucky pistol out....then remembered it was just gone with the entire old scene thanks to that quest.

I mean, it is weird that gun isn't turned into a minor reward halfway through instead of that tweaked 10MM SMG. It would make more sense to me now.

I watched someone do a modded playthrough of FNV and there should be a button near one of the exits that lets you enter the ruin version of the Bison so you can pick up anything you missed. I thought it was a nice touch for a mod that alters the worldspace of a fairly notable location.

delta534
Sep 2, 2011

ZarathustraFollower posted:

So, for various reasons I'm going to do a clean install of windows 10 on my desktop. For the base game, I know I can just copy the folders out of steamapps/common, but for MO and all my associated mods, can I just copy the MO folder or do I need to do something else?
I really, really dont want to have to go through everything to re-set up tale of two wastelands.

That's all you do beyond fixing the paths of executables added to the MO after the reinstall.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

Delacroix posted:

I watched someone do a modded playthrough of FNV and there should be a button near one of the exits that lets you enter the ruin version of the Bison so you can pick up anything you missed. I thought it was a nice touch for a mod that alters the worldspace of a fairly notable location.

I guess he put that in in a later release or I just missed it. Either way, cool!

RickVoid
Oct 21, 2010
Trip Report, Tales of the Burning Sands Edition:

Do you like fetch quests?

Lunchmeat Larry
Nov 3, 2012

RickVoid posted:

Trip Report, Tales of the Burning Sands Edition:

Do you like fetch quests?
part 2 and 3 are much better, 1 has a neat ending but is just boring as hell otherwise

Arc Hammer
Mar 4, 2013

Got any deathsticks?
https://www.nexusmods.com/newvegas/users/1103806/?tb=mods&pUp=1

This guy has been doing some great armour mods that splice new assets with ingame stuff and the results are top notch.

Literal Nazi Furry
Jan 27, 2008

Swastika - Helvetica - Ikea
Last night I dreamt of Adolf searching for Anne.
I lay on my back
standing alone in the corner watching the girls dance.

I'm on crystal meth.
I piss in my pants.

Arcsquad12 posted:

https://www.nexusmods.com/newvegas/users/1103806/?tb=mods&pUp=1

This guy has been doing some great armour mods that splice new assets with ingame stuff and the results are top notch.

on opposite day

Arc Hammer
Mar 4, 2013

Got any deathsticks?

You don't like them?

Kumaton
Mar 6, 2013

OWLBEARS, SON

Arcsquad12 posted:

https://www.nexusmods.com/newvegas/users/1103806/?tb=mods&pUp=1

This guy has been doing some great armour mods that splice new assets with ingame stuff and the results are top notch.

They're pretty cool, IMO. I've been meaning to download the Armor with Hood whenever I get my NV mods all ready on my new laptop. Though I'm more happy that it's a collection of armor mods that aren't female-only and aren't skintight bodysuits or have gigantic holes to show off that delicious Type 3 cleavage.

Edit: oh hey I have a question that I forgot to ask from a while back. I vaguely remembered someone posting an energy weapon pack here that fired actual beam projectiles instead of hitscan (I think) lasers, but whenever I searched 'energy' or 'beam' or 'laser' or anything to find it on the Nexus, I couldn't find exactly what I was looking for. Does anyone remember anything like that?

Kumaton fucked around with this message at 02:35 on Apr 29, 2016

Arc Hammer
Mar 4, 2013

Got any deathsticks?

Kumaton posted:

They're pretty cool, IMO. I've been meaning to download the Armor with Hood whenever I get my NV mods all ready on my new laptop. Though I'm more happy that it's a collection of armor mods that aren't female-only and aren't skintight bodysuits or have gigantic holes to show off that delicious Type 3 cleavage.

Edit: oh hey I have a question that I forgot to ask from a while back. I vaguely remembered someone posting an energy weapon pack here that fired actual beam projectiles instead of hitscan (I think) lasers, but whenever I searched 'energy' or 'beam' or 'laser' or anything to find it on the Nexus, I couldn't find exactly what I was looking for. Does anyone remember anything like that?

Turbolaser Weapon Pack.

Kumaton
Mar 6, 2013

OWLBEARS, SON

You're fantastic. Thanks!

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Man, I'm sitting at 127 plugins. No major conflicts but I'm thinking I need to trim my load order a bit. There is still more I want to add but I need to think conservatively

Agents are GO!
Dec 29, 2004

Mators Merge Plugins standalone works with New Vegas...

Kerning Chameleon
Apr 8, 2015

by Cyrano4747

Agents are GO! posted:

Mators Merge Plugins standalone works with New Vegas...

Could probably use some folks contributing to the dictionary report thing though considering how laughably sparse it is. No, I can't do it because... gently caress you is why. (also, I'm really lovely at writing reports and only merge a few tiny tweak mods anyway)

At least it's not as bad as Mator Smash is right now for New Vegas, which has no premade settings or documentation at all for anything other than Skyrim, and you basically have to be fluent in Gamebryo records to figure out how to set things.

Ahundredbux
Oct 25, 2007

The right to bear arms

SeanBeansShako posted:

What is the mod that restores Nipton like?

Not very interesting

Proletarian Mango
May 21, 2011

Hopefully someone can point me in the right direction towards fixing my problem. The problem being that when I launch New Vegas, even though Steam says I'm in-game, and the New Vegas processes are running in the task manager, nothing actually loads up or appears on screen, it's just my desktop. It's as if I never even launched the game. I don't have any error messages, or crashes, or anything weird in any of my log files--everything seems to initialize and boot up just as it should.

I installed Y.U.P., JSawyer.esp Ultimate Edition, and New Vegas Reborn, and then I began following This Guide up until the first break point telling you to test the game. I didn't install any of the Gopher's Advanced Recon bullshit nor most of the UI mods, but otherwise the guide was followed to a T up through the UI mods section...

Here is my load order.

quote:

FalloutNV.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
GunRunnersArsenal.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
YUP - Base Game + All DLC.esm
NVR Master.esm
NewVegasRailroads.esm
Sortomatic.esm
The New Bison Steve Hotel.esm
Ambient Temperature.esm
D.E.I.M.O.S..esm
JIP Selective-Fire.esm
SomeguySeries.esm
Tales from the Burning Sands.esm
DarNifiedUINV.esp
JIP Improved Recipe Menu.esp
FNVLODGen.esp
tmzLODadditions.esp
Zan_AutoPurge_SmartAgro_NV.esp
The Mod Configuration Menu.esp
YUP - NPC Fixes (Base Game + All DLC).esp
JSawyer Ultimate.esp
NVR Core.esp
NVR Mojave Encounters.esp
NVR Loot and Rarity.esp
NVR Value Overhaul.esp
Quest Item Hider.esp
Simple Saves.esp
Simple Reputation and Disguises.esp
Follower Tweaks.esp
Harvestable Cave Fungus.esp
Gun Runners' Arsenal Disabled.esp
JIP Realistic Weapon Overheating.esp
The Weapon Mod Menu.esp
ExplosivesImmunityFix.esp
F4Quickloot.esp
FPSWeaponWheel.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
TweaksNFixes.esp
CutContentMerged.esp
Sortomatic_for_House_of_the_Chef.esp
MiscItemIconsNV.esp

Total active plugins: 49
Total plugins: 65

Any insight would be greatly appreciated. I've got the itch to play this again for the first time in about two or three years and I don't wanna let this ruin that.

Agents are GO!
Dec 29, 2004

Are you running the default executable or the NVSE loader? IIRC, you need to run the loader at least once to make your ini files.

Proletarian Mango
May 21, 2011

Agents are GO! posted:

Are you running the default executable or the NVSE loader? IIRC, you need to run the loader at least once to make your ini files.

Yeah, I'm using the NVSE 4GB launcher, although I had launched New Vegas successfully with the regular nvse_loader before I had installed any mods. Even so, I'm having the same issue if I try to launch through the regular nvse_loader versus the 4GB one.

Agents are GO!
Dec 29, 2004

I don't mean even the 4gb loader or the NVSE loader, I mean the launcher that ships with the game.

Raygereio
Nov 12, 2012

Upmarket Mango posted:

Any insight would be greatly appreciated.
Check if your anti-virus is screwing up things.
If that isn't the case, check the SteamAppID of your F:NV. Right-click on New Vegas in your Steam library, go to properties and place a shortcut on your desktop. Then right-click on that desktop-shortcut and see what SteamAppID it launches. It should be 22380.
If it isn't, then you have a different version of the game then the 4GB launcher is expecting. Create a shortcut to fnv4gb.exe. Go the shortcut's properties and add the game's ID to it, like so:
"<path to where you installed the game\fnv4gb.exe" -SteamAppID #####
Replace the ##### with your FNV's SteamAppID .

I'm not sure if the updated version of the 4GB launcher requires this, but if you installed New Vegas outside of the Steam folder, you may also need to point 4GB to where FalloutNV.exe is located. For example if you installed New Vegas to "D:\Games\Fallout New Vegas", the shortcut should look like this:
"D:\Games\Fallout New Vegas\fnv4gb.exe" -exe "D:\Games\Fallout New Vegas\FalloutNV.exe" -SteamAppID #####

If all that doesn't work: Uninstall New Vegas. Delete NV's install folder. Delete the FalloutNV folder under the Documents/Games folder.
Then install the game again. Before you do anything else, fire up the New Vegas launcher once (this will create some registry entries & .ini files). Now install the mods you want and test if the game works after each one.

prometheusbound2
Jul 5, 2010
Are there any mods like Legacy of the Dragonborn for New Vegas?

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

prometheusbound2 posted:

Are there any mods like Legacy of the Dragonborn for New Vegas?

Possibly, what does this module actually do?

Philippe
Aug 9, 2013

(she/her)

It adds a giant museum for all the unique loot you find and places more of them in dungeons around the world.

Proletarian Mango
May 21, 2011

I had been able to launch the game with the regular launcher before, so all the required files had been generated. I also tried the suggestions with the 4GB launcher and that didn't work. I had also disabled all my mods and tried launching the vanilla game but that wasn't working. So I sucked it up and deleted everything. I wanted to avoid this but I guess I got no choice. Thanks for the suggestions.

drkeiscool
Aug 1, 2014
Soiled Meat

Kumaton posted:

Awesome! Now add in the weapon/armor modding system of 4 and I'll never have to play 4 again.

Is it possible to modify the Gamebryo engine in FO:NV so that combat and basic movement don't feel like total poo poo?

Arc Hammer
Mar 4, 2013

Got any deathsticks?

drkeiscool posted:

Is it possible to modify the Gamebryo engine in FO:NV so that combat and basic movement don't feel like total poo poo?

Probably, though it would take a lot of work. Skyrim isn't as far off from the FO3 Gamebryo as Bethesda would claim, and the animation modders over there have done some major movement revamps that make things feel more natural. I think it just comes down to time commitment and motivation, but I can see it being workable.

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Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.
I recall there being some decent animation mods, and there's a poo poo ton of mods that change how damage scales, so mix and matching between the two should give you something workable.

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