|
Altran posted:Ok I have been on pl.pl forum for my phorde spy (can you even call it a spy?), and I stumbled upon snigg public recruitment thread, one of the question that gets asked alot in there is to post a dread travel fit, and someone even went as far as saying none of the thread in the recruitment forum is correct. i am just curious, what is a correct dread travel fit? i think the inquirer didn't gave enough information , do i expect to travel with a group, or solo? am i using jump drive or star gates, etc... Wrong thread.
|
# ? Apr 20, 2016 00:02 |
|
|
# ? May 17, 2024 07:57 |
|
how is my post related to the current slap feast? we are forbid to discuss ingame mechanic here?
|
# ? Apr 20, 2016 00:05 |
|
yes
|
# ? Apr 20, 2016 00:08 |
|
Altran posted:Ok I have been on pl.pl forum for my phorde spy (can you even call it a spy?), and I stumbled upon snigg public recruitment thread, one of the question that gets asked alot in there is to post a dread travel fit, and someone even went as far as saying none of the thread in the recruitment forum is correct. i am just curious, what is a correct dread travel fit? i think the inquirer didn't gave enough information , do i expect to travel with a group, or solo? am i using jump drive or star gates, etc... When 'Dread Travel Fit' is called, it means 3 istabs and 2 hyperspatials. When 'Cap Fit' is called, it means fill your mid and low slots with Cap Recharges and Cap Power Relays. This is to ensure you're at jump cap once your fatigue reactivation timer goes away- this is called in situations where you're jumping to a mid to drop a super or something similar and there isn't a station to mid from (as docking resets your capacitor). edit: been out of game for a while. Xolve fucked around with this message at 07:34 on Apr 20, 2016 |
# ? Apr 20, 2016 00:26 |
|
Thanks, are these practice used in Titan and Supers? For example, a fight is participated 10 AU away, there is 1 mid point with 1 station, Titan/Super is travelling with normal caps, are/should these Super caps usually also "travel fit"? Or the usual practice is wait for carriers to cap them up? I have been in a few fleets and there is always a dude or two in Titans need capping up after everyone else is at jump cap, not sure if they are bad or super caps should have tank fitted in case of emergency.
|
# ? Apr 20, 2016 00:44 |
|
Altran posted:Thanks, are these practice used in Titan and Supers? For example, a fight is participated 10 AU away, there is 1 mid point with 1 station, Titan/Super is travelling with normal caps, are/should these Super caps usually also "travel fit"? Or the usual practice is wait for carriers to cap them up? Depends on the situation and how many people are traveling. Usually though Supers and Carriers cap up titans, then themselves, then jump when everyone's ready. In a post-Phoebe world, that 5 minute reactivation timer helps immensely; as before if you couldn't manage to cap up in a timely manner with or without mindflood often you'd be left to fend for yourself until you were ready.
|
# ? Apr 20, 2016 00:51 |
|
Altran posted:Ok I have been on pl.pl forum for my phorde spy (can you even call it a spy?), and I stumbled upon snigg public recruitment thread, one of the question that gets asked alot in there is to post a dread travel fit, and someone even went as far as saying none of the thread in the recruitment forum is correct. i am just curious, what is a correct dread travel fit? i think the inquirer didn't gave enough information , do i expect to travel with a group, or solo? am i using jump drive or star gates, etc... take gates solo in your rev, dude.
|
# ? Apr 20, 2016 01:31 |
|
I do wish there was some sort of mechanic that made moongoo more dynamic. I think that if regions/constellations/systems could somehow change the value of the minerals it would help incentivize large scale conflict. Then give weirder, higher level bonuses for having a space flag - like allowing certain structures (eg super efficient manufacturing, structures that cranked out fitted doctrine ships, or that increased the jump range from that system?). But you can't anchor them if your alliance doesn't hold sovereignty. Alternatively, stick all the r64s on the outer rim, or make carrying r64/32 disable jump drives (and have a 100% drop rate for high end minerals?), or any other weird rebalance that would provide an impetus to fight for and hold the deep reaches of space, preferably that was tried into a industry at a low level so that it would constrain inflation/velocity. (I know that obviously people don't want things that make life more difficult, but I thought this thread might be safe for legit discussion? Like what would make having a space flag worth it?)
|
# ? Apr 20, 2016 04:06 |
|
I like the idea of the economy tanking because nobody is mining the R64s but I also long for the collapse of the capitalist economic system irl so
|
# ? Apr 20, 2016 04:26 |
|
Tusen Takk posted:I like the idea of the economy tanking because nobody is mining the R64s but I also long for the collapse of the capitalist economic system irl so Yeah, same. But if nobody is mining them, and they're needed for T2 production, then isn't that a legit invisible hand scenario? Like someone is gonna get that poo poo, because scarcity has shot the values through the roof.
|
# ? Apr 20, 2016 04:29 |
|
pugnax posted:I do wish there was some sort of mechanic that made moongoo more dynamic. I think that if regions/constellations/systems could somehow change the value of the minerals it would help incentivize large scale conflict. Then give weirder, higher level bonuses for having a space flag - like allowing certain structures (eg super efficient manufacturing, structures that cranked out fitted doctrine ships, or that increased the jump range from that system?). But you can't anchor them if your alliance doesn't hold sovereignty. Making them regional would be the simplest solution. If each moon goo appeared only in a certain region, or 50% of a kind's supply came from one region and 50% in the entire rest of the galaxy, then it would be way more of a macro-conflict driver. CommonShore fucked around with this message at 04:35 on Apr 20, 2016 |
# ? Apr 20, 2016 04:32 |
|
CommonShore posted:Making them regional would be the simplest solution. If each moon goo appeared only in a certain region, or 50% of a kind's supply came from one region and 50% in the entire rest of the galaxy, then it would be way more of a macro-conflict driver. this was kinda how it worked for the longest time? Delve/querious/pb had the best/most valuable moon balance in game for a long time (until 6 months after goons took delve, thanks ), and then technetium was heavily balanced around the north, which made certain entities super-rich
|
# ? Apr 20, 2016 04:57 |
|
pugnax posted:Yeah, same. But if nobody is mining them, and they're needed for T2 production, then isn't that a legit invisible hand scenario? Like someone is gonna get that poo poo, because scarcity has shot the values through the roof. It would be insanely funny if some communist styled alliance nabs them all and only produces T2s and sells them to members only so suddenly they are the most advanced military might in the game and everyone else can suck their dicks Speaking of which I wonder why we didn't loving do that
|
# ? Apr 20, 2016 05:05 |
|
Tusen Takk posted:It would be insanely funny if some communist styled alliance nabs them all and only produces T2s and sells them to members only so suddenly they are the most advanced military might in the game and everyone else can suck their dicks too busy playing H1z1
|
# ? Apr 20, 2016 05:39 |
|
Landsknecht posted:this was kinda how it worked for the longest time? Delve/querious/pb had the best/most valuable moon balance in game for a long time (until 6 months after goons took delve, thanks ), and then technetium was heavily balanced around the north, which made certain entities super-rich like literally this is why OTECH happened and Larowin knows this well I hope.
|
# ? Apr 20, 2016 05:40 |
|
CashEnsign posted:too busy playing H1z1 I played that with goons last summer and it was fun up until the wipes and constant rebuilding got old. Then add the hackers and it was like "welp I guess I'll try WoW"
|
# ? Apr 20, 2016 05:57 |
|
I met up with 4 other Eve players IRL last night. And we spoke about spaceships over beer. It was chill.
|
# ? Apr 20, 2016 08:07 |
|
Found a video of my mach dying https://www.youtube.com/watch?v=oShf-6Z3XI4&t=264s note to self: don't shoot em at an armor tempest
|
# ? Apr 20, 2016 09:29 |
|
Tusen Takk posted:I scammed a total of around 30bn isk, mostly from Russians who wanted to get their corp into the alliance as renters, and then a few industrialists who wanted access to that sweet sweet nullsec ore. One dude sent me his Orca for me to move, and it was loaded to the gills with goodies. Another dude sent me his Mach to move for him, and man was that a good day. Blawrf and Scooter were excellent team mates in this though, I found the marks and they usually helped me with the extraction in some way or another good times
|
# ? Apr 20, 2016 12:35 |
Landsknecht posted:this was kinda how it worked for the longest time? Delve/querious/pb had the best/most valuable moon balance in game for a long time (until 6 months after goons took delve, thanks ), and then technetium was heavily balanced around the north, which made certain entities super-rich it helped that tech was a major bottleneck in a ton of things, too
|
|
# ? Apr 20, 2016 14:38 |
|
CashEnsign posted:like literally this is why OTECH happened and Larowin knows this well I hope. Yeah for sure - I just doubt an OTEC-style agreement would work if they finally commit to nerfing JF range and the money moons are in Omist, Period Basis, Branch, Cache, etc.
|
# ? Apr 20, 2016 14:57 |
|
bonewitch posted:its okay as a skype replacement because skype is almost hilariously bad skype is so bad the only software i have that uses more system resources than skype is like, rendering a raw RGB 1080p movie in vegas. if its open it destroys fl studio's sound engine it might even make 2006 itunes look good my comparison nigga crab pollock fucked around with this message at 18:20 on Apr 20, 2016 |
# ? Apr 20, 2016 18:18 |
|
Tusen Takk posted:I like the idea of the economy tanking because nobody is mining the R64s but I also long for the collapse of the capitalist economic system irl so I'm willing to wager that the little agreement that MBC has in place with all the bandwagoners is that they're welcome to GSF's old space... Except the r64s belong to either PL or NC. Protest too much and PL and NC. will finally get their 'gudfite'.
|
# ? Apr 20, 2016 18:24 |
|
I guess my position is that instead of breaking the tech cartel, they should have done what they could to produce similar bottlenecks for every single commodity. If implemented correctly it could produce a number of interesting conflict drivers: want nanotransistors? Well you need neodymium. Want neodymium? I hope you own space in (say) Wicked Creek. Wicked Creek becomes a warzone? Well that neodymium might be about to become way more expensive.
|
# ? Apr 20, 2016 18:29 |
|
LuiCypher posted:I'm willing to wager that the little agreement that MBC has in place with all the bandwagoners is that they're welcome to GSF's old space... Except the r64s belong to either PL or NC. Protest too much and PL and NC. will finally get their 'gudfite'. My feeling is that PL is too roamy/lazy to bother mining moons, and MBC is too inexperienced/incompetent to be able to organize the level of logistics required to do moon mining
|
# ? Apr 20, 2016 18:31 |
|
CommonShore posted:I guess my position is that instead of breaking the tech cartel, they should have done what they could to produce similar bottlenecks for every single commodity. If implemented correctly it could produce a number of interesting conflict drivers: want nanotransistors? Well you need neodymium. Want neodymium? I hope you own space in (say) Wicked Creek. Wicked Creek becomes a warzone? Well that neodymium might be about to become way more expensive. there's always something that is Most Needed Tusen Takk posted:My feeling is that PL is too roamy/lazy to bother mining moons you are so insanely wrong it's like you're posting in AI
|
# ? Apr 20, 2016 18:31 |
|
FruitNYogurtParfait posted:you are so insanely wrong it's like you're posting in AI my opinions are also two years old so i think things have changed
|
# ? Apr 20, 2016 18:39 |
|
Tusen Takk posted:My feeling is that PL is too roamy/lazy to bother mining moons, and MBC is too inexperienced/incompetent to be able to organize the level of logistics required to do moon mining You're pretty dumb if you think that. PL traditionally always target the R64s etc. when they move into an area to make money while squatting in a region.
|
# ? Apr 20, 2016 18:50 |
|
Unfunny Poster posted:You're pretty dumb if you think that. What's a good "lovely history analogy" for PL? The Mongols?
|
# ? Apr 20, 2016 18:54 |
|
Tusen Takk posted:my opinions are also two years old so i think things have changed pl has been camping money moons for a very long time
|
# ? Apr 20, 2016 18:54 |
|
FruitNYogurtParfait posted:pl has been camping money moons for a very long time Unfunny Poster posted:You're pretty dumb if you think that. Hmm, then I will admit that I'm a big idiot and not up on my PL facts
|
# ? Apr 20, 2016 18:59 |
|
CashEnsign posted:What's a good "lovely history analogy" for PL? The Mongols? Nah, more like the bedouins, but with less of the wahabi theology.
|
# ? Apr 20, 2016 19:01 |
|
FruitNYogurtParfait posted:there's always something that is Most Needed That's kinda my point. If every time a thing becomes Most Needed CCP makes it easier to get, they're killing their own conflict drivers. It should be feasible to cartel-block every kind of moon goo. If it was set up well, t2 doctrines could be selected as to minimize the amount of isk going back into the enemy's pockets. (eg, "Ishtars are best-in-class, but Hafnium mostly comes from our enemies, so consuming a shitload of Ishtars would ultimately be self-defeating. Instead we'll use a Cerberus doctrine which may not be the best in all circumstances but which relies more on moongoo which our own space produces.") This will never happen, of course.
|
# ? Apr 20, 2016 19:03 |
|
replace everything with minerals and vespene gas
|
# ? Apr 20, 2016 19:59 |
|
Tusen Takk posted:Hmm, then I will admit that I'm a big idiot and not up on my PL facts Attaboy.
|
# ? Apr 20, 2016 20:38 |
|
Tusen Takk posted:My feeling is that PL is too roamy/lazy to bother mining moons, and MBC is too inexperienced/incompetent to be able to organize the level of logistics required to do moon mining PL is the only relevant merc alliance that is still around, and it's because they like getting paid. If they don't wind up withe lion share of moons, it'll be because test is paying protection money.
|
# ? Apr 20, 2016 20:54 |
|
Nietzschean posted:replace everything with minerals and vespene gas "You must construct additional POS'" - Aura
|
# ? Apr 20, 2016 21:04 |
|
CommonShore posted:That's kinda my point. If every time a thing becomes Most Needed CCP makes it easier to get, they're killing their own conflict drivers. It should be feasible to cartel-block every kind of moon goo. If it was set up well, t2 doctrines could be selected as to minimize the amount of isk going back into the enemy's pockets. (eg, "Ishtars are best-in-class, but Hafnium mostly comes from our enemies, so consuming a shitload of Ishtars would ultimately be self-defeating. Instead we'll use a Cerberus doctrine which may not be the best in all circumstances but which relies more on moongoo which our own space produces.") The problem in the past is that it was too easy to form megablocs to hold all the r64s on half the map. It would be really cool if they revisited r64s now that jump drives have been nerfed. I do like the idea of making r64s geographically focused, but I don't think it should be 100%. maybe something like 40% are centralized with the other spread out? Divide 0.0 into four quadrants. The top left has 50% of the dyspro moons, and 6% of the other three types. Balance this by having lowsec r64s be randomized. The only real problem with this is that IMO minmatar doesn't really have a solid t2/t3 doctrine. Zealots/legions, cerbs/tengus/eagles, ishtar/proteus are all solid doctrines but loki/muninn based doctrines kind of suck. We (goons) would need to pick a region of space that isn't involved in ishtar production tho because atrum won't let us have them as a doctrine :v
|
# ? Apr 20, 2016 21:12 |
|
Nietzschean posted:replace everything with minerals and vespene gas Wouldn't work: no tobacco options available in the character creator.
|
# ? Apr 20, 2016 21:13 |
|
|
# ? May 17, 2024 07:57 |
|
Reverand maynard posted:The problem in the past is that it was too easy to form megablocs to hold all the r64s on half the map. It would be really cool if they revisited r64s now that jump drives have been nerfed. I do like the idea of making r64s geographically focused, but I don't think it should be 100%. maybe something like 40% are centralized with the other spread out? Divide 0.0 into four quadrants. The top left has 50% of the dyspro moons, and 6% of the other three types. Balance this by having lowsec r64s be randomized. The only real problem with this is that IMO minmatar doesn't really have a solid t2/t3 doctrine. Zealots/legions, cerbs/tengus/eagles, ishtar/proteus are all solid doctrines but loki/muninn based doctrines kind of suck. Yeah I wasn't thinking 100% to any area - really the ideal percentage would make it so that if an area became a shitzone then the goo supply would be noticeably affected and cause market chaos and, in an extended war, hull/module supply problems.
|
# ? Apr 20, 2016 21:48 |