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https://www.youtube.com/watch?v=GeOFJ64nq4o
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# ? Apr 20, 2016 17:28 |
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# ? Jun 3, 2024 21:52 |
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https://www.youtube.com/watch?v=sSgb35PBdS4
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# ? Apr 20, 2016 17:36 |
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https://www.youtube.com/watch?v=Pr4YmtvtJiw
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# ? Apr 20, 2016 17:37 |
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# ? Apr 20, 2016 17:42 |
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yes this is good
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# ? Apr 20, 2016 17:58 |
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Just played Taric once. He would be an amazing jungler.
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# ? Apr 20, 2016 18:00 |
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The perfect team.
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# ? Apr 20, 2016 18:14 |
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TastyLemonDrops posted:Just played Taric once. He would be an amazing jungler. seems like he wouldn't clear the jungle fast enough to keep up, he's got even less damage on his kit than Shen or Leona who generally aren't played in jungle since they clear too slow.
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# ? Apr 20, 2016 18:15 |
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https://www.youtube.com/watch?v=qR7U1HIhxfA
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# ? Apr 20, 2016 18:19 |
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Tales of Woe posted:seems like he wouldn't clear the jungle fast enough to keep up, he's got even less damage on his kit than Shen or Leona who generally aren't played in jungle since they clear too slow. He actually clears the jungle really quickly. His only problem in the jungle is mana constraints, so he basically HAS to start blue and get a leash.
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# ? Apr 20, 2016 18:25 |
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Tales of Woe posted:seems like he wouldn't clear the jungle fast enough to keep up, he's got even less damage on his kit than Shen or Leona who generally aren't played in jungle since they clear too slow. if you stack armor on runes he actually clears pretty well with his passive. it's a little slow but not really much slower than tahm and that didnt stop him
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# ? Apr 20, 2016 18:54 |
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I thought it was intentional on Riot's part to make him able to either Jungle or Support. His kit supports both roles pretty well from what I have seen.
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# ? Apr 20, 2016 18:58 |
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You definitely want mana or mana regen on jungle Taric. I'm doing some testing and with no leashing, hunter's machete, 9 armor, 21% attack speed, 10 armor pen, 0/18/12 cleared the entire jungle in 4:20. A good chunk of that time was just auto attacking at blue because you run out of mana with no leash. Ideally your heal will be leveled last, because it's the only spell that increases in mana cost with levels, and it gives you the biggest cooldown bonus. Your spell rotation will be Q, 2 autos, W or E, 2 autos, Q, 2 autos, the other of W or E, 2 autos, etc. You can solo dragon at level 4, but it requires two uses of smite and is not particularly safe, once again because of mana constraints. You can solo dragon easily with minimal damage taken if you have blue, but that won't come around until about level 6-7, assuming you want to be greedy and take blue from your mid laner. That's a silly anyway, since once you hit 6, just tower dive the enemy bot lane and then pick up a free dragon.
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# ? Apr 20, 2016 19:11 |
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champions with any reliance on mana usage should be taking talisman, the health regen and dps is very slightly lower but the mana regen blows machete out of the water in terms of what you can do on your first few clears
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# ? Apr 20, 2016 19:15 |
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DolphinCop posted:champions with any reliance on mana usage should be taking talisman, the health regen and dps is very slightly lower but the mana regen blows machete out of the water in terms of what you can do on your first few clears Just tested this out and it's way unsafer than machete, and also a slower clear. Taric's quick jungle clear is because of his auto attacks, not his spells. EDIT: Just to be clear, Taric only has mana issues on his first clear. Further clears are pretty good with mana because he'll have the jungle item upgrade, which does give the talisman regen. EDIT2: And this was a leashless jungle, so if you get a leash, you should have 0 problems clearing under 4 minutes. TastyLemonDrops fucked around with this message at 19:21 on Apr 20, 2016 |
# ? Apr 20, 2016 19:17 |
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Man I can't wait for patch 69, where my good old friends zogg and velo are Very Good
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# ? Apr 20, 2016 19:30 |
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Libertine posted:Of course she can't buy boots, that snake bitch doesn't have feet. Should be "don't have feet," to complete the tone. Also, some reference to how she'd still get your snake, "if you know what I mean."
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# ? Apr 20, 2016 19:32 |
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You know I really love the DJ Sona skin, but the fact that I have to repair the client every time I want it to actually work right drives me bananas. I wonder if they'd refund it for me if I emailed and asked since I am way out of the refund window.
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# ? Apr 20, 2016 19:48 |
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It's kind of a crappy skin compared anyways, the visuals are super hard to understand on it Arcade Sona is way more clear and has neat sound effects that actually work
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# ? Apr 20, 2016 19:56 |
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The actual DJ Sona skin is whatever but the music is cool as gently caress when it actually works right
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# ? Apr 20, 2016 20:01 |
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Hurry up bond I'm leaving without you.
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# ? Apr 20, 2016 20:10 |
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Why'd you post your Karthus points and then a Sion cosplay
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# ? Apr 20, 2016 20:12 |
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I ride Sion into battle.
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# ? Apr 20, 2016 20:16 |
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TastyLemonDrops posted:You definitely want mana or mana regen on jungle Taric. I'm doing some testing and with no leashing, hunter's machete, 9 armor, 21% attack speed, 10 armor pen, 0/18/12 cleared the entire jungle in 4:20. A good chunk of that time was just auto attacking at blue because you run out of mana with no leash. Ideally your heal will be leveled last, because it's the only spell that increases in mana cost with levels, and it gives you the biggest cooldown bonus. Your spell rotation will be Q, 2 autos, W or E, 2 autos, Q, 2 autos, the other of W or E, 2 autos, etc. Why are you taking the standard 10 ArPen for physical damage junglers on Taric? He is middle-of-the-pack in terms of base AD and growths, and has no physical damage scaling beyond that whatsoever. A CDR-centric jungle page might be better for him, given he'll likely want to itemize heavily in favor of tanky stats, where there's not a lot of opportunity to pick up CDR items (as opposed to the CDR he could pick up in a more traditional support package): 3 x flat glyph, 6 x scaling glyph, 3 x flat quint means you can start with 10-15% CDR (assuming you take the 5% CDR boost mastery) and get another 10% on the back end from leveling. This leaves you with 20% to pick up over the course of the game, 10% of which you can get through boots, leaving you with ample room to stock up on beef. Alternatively, Attack Speed Reds, Scaling Armor Yellows, Scaling MR, and flat Armor Quints seem like another equally hardy and viable set-up. I just can't really see a reason to justify ArPen when there's much more suitable options. DolphinCop posted:champions with any reliance on mana usage should be taking talisman, the health regen and dps is very slightly lower but the mana regen blows machete out of the water in terms of what you can do on your first few clears Mikujin fucked around with this message at 20:20 on Apr 20, 2016 |
# ? Apr 20, 2016 20:17 |
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Quote is not edit.
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# ? Apr 20, 2016 20:20 |
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i admit i was only theorycrafting, i know original flavor taric has more reliance on mana pool and skill damage so i guess i just assumed taric twist with lemon would be the same
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# ? Apr 20, 2016 20:27 |
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Oh man I just decided to pick league back up because I said I would when the taric rework was out. Is riot still ruining everything or did they stop doing that?
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# ? Apr 20, 2016 20:29 |
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DolphinCop posted:i admit i was only theorycrafting, i know original flavor taric has more reliance on mana pool and skill damage so i guess i just assumed taric twist with lemon would be the same Actually old Taric would likely have done better with Talisman thanks to Shatter's AoE. With no AoE skill, though, Talisman drops in initial clear stength a lot.
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# ? Apr 20, 2016 20:29 |
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Drone_Fragger posted:Oh man I just decided to pick league back up because I said I would when the taric rework was out. Is riot still ruining everything or did they stop doing that?
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# ? Apr 20, 2016 20:31 |
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Mikujin posted:Why are you taking the standard 10 ArPen for physical damage junglers on Taric? He is middle-of-the-pack in terms of base AD and growths, and has no physical damage scaling beyond that whatsoever. A CDR-centric jungle page might be better for him, given he'll likely want to itemize heavily in favor of tanky stats, where there's not a lot of opportunity to pick up CDR items (as opposed to the CDR he could pick up in a more traditional support package): 3 x flat glyph, 6 x scaling glyph, 3 x flat quint means you can start with 10-15% CDR (assuming you take the 5% CDR boost mastery) and get another 10% on the back end from leveling. This leaves you with 20% to pick up over the course of the game, 10% of which you can get through boots, leaving you with ample room to stock up on beef. I thought the same thing initially, but CDR is only more useful for Taric if you can't auto attack, which is not an issue in the jungle (so really, only for ganking and and the mid/late game. CDR also slightly lowers the values on his cooldown passive, though not really enough to make a difference. Two autos after a Q reduces all skill cooldowns by 12, followed by two autos after either W or E, which will reset Q, etc. Because of the fact that he attacks twice rapidly after a spellcast, Taric attacks a lot. His E is also basically an auto attack reset as it has no cast animation. He is a prime candidate for Triforce, though I think Iceborne Gauntlet is way better as it gives him some bit of stickiness to let him get repeated stuns off. Iceborne Gauntlet also happens to give armor and mana, two stats which he loves, in addition to 20% cdr (once again, eh) and an increased AoE based on his armor. Taric basically has a permanent attack speed buff built into his kit; he just needs to cast spells to make use of it. EDIT: I'd probably run chilly smite and IBG, though I'm unsure whether I'd run cinderhulk or runic echoes. TastyLemonDrops fucked around with this message at 20:37 on Apr 20, 2016 |
# ? Apr 20, 2016 20:34 |
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TastyLemonDrops posted:I thought the same thing initially, but CDR is only more useful for Taric if you can't auto attack, which is not an issue in the jungle (so really, only for ganking and and the mid/late game. CDR also slightly lowers the values on his cooldown passive, though not really enough to make a difference. Two autos after a Q reduces all skill cooldowns by 12, followed by two autos after either W or E, which will reset Q, etc. Because of the fact that he attacks twice rapidly after a spellcast, Taric attacks a lot. His E is also basically an auto attack reset as it has no cast animation. He is a prime candidate for Triforce, though I think Iceborne Gauntlet is way better as it gives him some bit of stickiness to let him get repeated stuns off. Iceborne Gauntlet also happens to give armor and mana, two stats which he loves, in addition to 20% cdr (once again, eh) and an increased AoE based on his armor. I recognize the fact that the jungle is essentially a loot pinata and you just hit stuff until the gold falls out, but ArPen in the jungle still seems entirely middling. The reason physical (I can't stress this enough) junglers have often taken it is because two of the 5 big monsters have 10 armor (the remaining 3 have 15) and so ArPen provides those junglers with a nice boost in damage to those monsters as well as providing as very useful stat for them when fighting enemy champions. That being said, Taric's physical damage output is extremely middling. He's in the bottom 30% of AD bases and growths (because his passive provides bonus magic damage, no doubt) which means there's no real significant short or long term benefit to armor penetration. Given that you're doing a Machete start, it seems like just running more attack speed in those red slots would actually be a boon for his clear speed, rather than ArPen. It's just a flat-out bad rune choice when there's no ancillary benefit beyond basic attacks. As for jungle items, Cinderhulk seems best given the ratio on heal. Devourer seems like a good comedy option given his passive. Runic Echoes seems an awful choice given that his kit has a single offensive scaling skill at a whopping 0.5 AP ratio.
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# ? Apr 20, 2016 20:48 |
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I think Iceborn Gauntlet is basically the perfect Taric item even though it's insanely greedy to build one on a support. That item basically has synergy with every aspect of his kit.
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# ? Apr 20, 2016 20:51 |
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looks like the viktor changes are on the PBE now, making the DOT on the ult more significant and the shield from his Q scale with his % mana. i dont really know how impactful the laser changes are, but 1.25 seconds for the augmented laser explosion sounds like a long time.
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# ? Apr 20, 2016 20:53 |
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Mikujin posted:I recognize the fact that the jungle is essentially a loot pinata and you just hit stuff until the gold falls out, but ArPen in the jungle still seems entirely middling. The reason physical (I can't stress this enough) junglers have often taken it is because two of the 5 big monsters have 10 armor (the remaining 3 have 15) and so ArPen provides those junglers with a nice boost in damage to those monsters as well as providing as very useful stat for them when fighting enemy champions. That being said, Taric's physical damage output is extremely middling. He's in the bottom 30% of AD bases and growths (because his passive provides bonus magic damage, no doubt) which means there's no real significant short or long term benefit to armor penetration. Given that you're doing a Machete start, it seems like just running more attack speed in those red slots would actually be a boon for his clear speed, rather than ArPen. It's just a flat-out bad rune choice when there's no ancillary benefit beyond basic attacks. Runic Echoes is more for the mana refund, which lets you pop into the jungle for a single hit after a team fight to give yourself enough mana to continue the push. The extra movespeed is useful for getting into position, and even though he has a single offensive skill, it can be cast fairly rapidly. Cinderhulk is probably the better choice though. Alternatively for mana, comedy option Manamune. Taric can quickly stack it, and then the armor pen does give him a bit more value. I'll run an attack speed build to test out and see the health/first clear time.
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# ? Apr 20, 2016 20:56 |
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Libertine posted:I think Iceborn Gauntlet is basically the perfect Taric item even though it's insanely greedy to build one on a support. That item basically has synergy with every aspect of his kit. frozen heart is bad now but it's still better than frozen fist on taric and other defensive supports
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# ? Apr 20, 2016 21:02 |
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TastyLemonDrops posted:Runic Echoes is more for the mana refund, which lets you pop into the jungle for a single hit after a team fight to give yourself enough mana to continue the push. The extra movespeed is useful for getting into position, and even though he has a single offensive skill, it can be cast fairly rapidly. Cinderhulk is probably the better choice though. Alternatively for mana, comedy option Manamune. Taric can quickly stack it, and then the armor pen does give him a bit more value. I'll run an attack speed build to test out and see the health/first clear time. 4:12, so 8 seconds better than with armor pen. 0/18/12, with the armor/magic pen mastery instead of the 5% cdr one. This is a no leash run, so way better with a leash. DolphinCop posted:frozen heart is bad now but it's still better than frozen fist on taric and other defensive supports But we are talking about the far superior jungle Taric???
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# ? Apr 20, 2016 21:05 |
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TastyLemonDrops posted:Runic Echoes is more for the mana refund, which lets you pop into the jungle for a single hit after a team fight to give yourself enough mana to continue the push. The extra movespeed is useful for getting into position, and even though he has a single offensive skill, it can be cast fairly rapidly. Cinderhulk is probably the better choice though. Alternatively for mana, comedy option Manamune. Taric can quickly stack it, and then the armor pen does give him a bit more value. I'll run an attack speed build to test out and see the health/first clear time. Taric has a pretty decent mana pool, and pretty low costs overall (assuming you level Q last, since it's the only scaling cost from 60-140) so I don't think Echoes is necessary. Given that you get a pretty good boost to regen from the jungle item (especially since most of your clears is just Dazzle and punching stuff) and there's strong incentive to build Iceborn Gauntlet or Frozen Heart, additional mana and/or mana regen is probably excessive. In fact, the IBG/Frozen Fist pick-up further provides more incentive to run a CDR rune package, given you'll cap (long term) with either of these items plus runes. DolphinCop posted:frozen heart is bad now but it's still better than frozen fist on taric and other defensive supports E: TastyLemonDrops posted:4:12, so 8 seconds better than with armor pen. 0/18/12, with the armor/magic pen mastery instead of the 5% cdr one. This is a no leash run, so way better with a leash. Mikujin fucked around with this message at 21:11 on Apr 20, 2016 |
# ? Apr 20, 2016 21:07 |
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the post i quoted specifically mentioned support
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# ? Apr 20, 2016 21:10 |
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DolphinCop posted:frozen heart is bad now but it's still better than frozen fist on taric and other defensive supports Frozen heart will probably make a comeback with devourer being deleted and rageblade being forced back to niche item status, it was really awkward to build while the best attack speed items were cranking out magic damage edit: also iceborn getting pushed to 20% CDR really stole its thunder but that's been nerfed a bit now too
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# ? Apr 20, 2016 21:17 |
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# ? Jun 3, 2024 21:52 |
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Christ are people really theorycrafting long rear end posts on Taric jungle? Whatta woyld
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# ? Apr 20, 2016 21:27 |