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Just invaded someone by the Twins door, when I killed them a bunch of white and yellow summon signs appeared on the floor. I was a red phantom. I was returning to my world before I could try to interact with them but still
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# ? Apr 21, 2016 21:28 |
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# ? Jun 5, 2024 08:03 |
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homeless poster posted:i feel like whatever internal math is used to figure out how much damage enemies deal to players got the decimal point moved one place to the right accidentally. it's the only thing i can think that explains why everything hits about as hard as vendrick/fume knight from the entirety of DS2. like, regular hollow enemies can 2-3 shot you with the same speed that end-game boss encounters would from the prior game in the series. I dunno, its not so inherently wrong. It means enemies are still very lethal, like BB. By the time you're halfway through the game you've got 10 +5 estus which is a loving LOT of healing. If you need to chug one between fights, whatever? The game assumes you do. I actually kinda like that level of balance. They may do as much damage as bosses, but they don't have 1/10th the HP bosses do. That's important. So you can easily kill them and then heal afterwards, while a boss is more of a challenge where you're going to have to find time to get off healing mid-battle and really struggle with the boss. The only thing I really don't like about this is that it creates an environment where by far the best strategy for almost every enemy is to simply charge them before they see you coming and then combo them to death before they get a chance to make even a single swing at you, and then back off if they have any friends who are now about to hit you. Its not the worst thing but it feels just a little cheesy. A few enemies in particular, like the jumping flippy ninja undead in Catacombs, are able to do combos that have so much movement they're extremely hard to get out of if they land a hit, and they can easily remove all your health in a single combo, and that does feel like too much. Vermain posted:I suspect it's a confluence of several factors: the new damage absorption system, the Ember mechanic, this being the ostensible last game in the series, and the tired Dark Souls Is Hard marketing line that's somehow become a design manifesto. I dunno, I really prefer DS3 being pretty hard, especially considering most of us have already gotten good at DS1 and DS2, than DS2 where it seemed like they were trying to make it a little bit easier to make the game more approachable and ended up including way too much healing and a bonfire every 10 feet.
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# ? Apr 21, 2016 21:28 |
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Jimbot posted:Ugh, the second phase of Dragonslayer Armour is a pain. Make one wrong move and you're either down 90% of your health or just dead. Doesn't help he has one move he does from across the arena that can knock you what feels like a mile back and, in most cases, off the bridge you're on. I did a lengthy sigh when I saw the sonic wave go straight through the fountain. My recommendation is to lure him next to the fog gate (on either side) and angle it so that the blast will knock you back into the wall at the worst. The timing's a bit finnicky on dodging through the wave, but it only took me about 4 tries to finish him.
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# ? Apr 21, 2016 21:29 |
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codo27 posted:Just invaded someone by the Twins door, when I killed them a bunch of white and yellow summon signs appeared on the floor. I was a red phantom. I was returning to my world before I could try to interact with them but still A friend of mine was telling me earlier he was able to summon people into the world while he was himself a phantom. He got five other phantoms in before the game crashed.
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# ? Apr 21, 2016 21:31 |
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Vermain posted:The "best" set in terms of weight/absorption that I've found is probably the Fallen Knight set in Crucifixion Woods, and it looks reasonably cool, too. Fallen Knight set basically carried me through the rest of the game after I found it. Although I did swap out the helm (which looks good, don't get me wrong) because I had one of those crazy evangelist ladies drop their hat. With the fallen knight set's long tattered coat look and that wide brimmed hat I got to pretend I was a Bloodborne character.
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# ? Apr 21, 2016 21:31 |
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So I decided to make a new character from scratch and I'm trying to invade at the first area of the game to fight
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# ? Apr 21, 2016 21:31 |
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codo27 posted:Just invaded someone by the Twins door, when I killed them a bunch of white and yellow summon signs appeared on the floor. I was a red phantom. I was returning to my world before I could try to interact with them but still It seems to be a slight bug whenever you're leaving an invasion or co-op in somebody else's world. I see summon signs pop up in the usual spots as I'm fading out.
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# ? Apr 21, 2016 21:31 |
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Vermain posted:I did a lengthy sigh when I saw the sonic wave go straight through the fountain. My recommendation is to lure him next to the fog gate (on either side) and angle it so that the blast will knock you back into the wall at the worst. The timing's a bit finnicky on dodging through the wave, but it only took me about 4 tries to finish him. Yeah. It's not a bad boss and kind of fun but, like Oceiros (and his instant ultra damaging dash forward), has one really stupidly annoying move that saps the fun out of the fight.
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# ? Apr 21, 2016 21:36 |
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Vermain posted:I suspect it's a confluence of several factors: the new damage absorption system, the Ember mechanic, this being the ostensible last game in the series, and the tired Dark Souls Is Hard marketing line that's somehow become a design manifesto. I think they actually just decided to make this game legit difficult. The random knights in the first area were harder to deal with then pretty much every boss in the base game of DS2.
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# ? Apr 21, 2016 21:37 |
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Dr. Carwash posted:I think they actually just decided to make this game legit difficult. The random knights in the first area were harder to deal with then pretty much every boss in the base game of DS2. lol wat
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# ? Apr 21, 2016 21:38 |
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Dr. Carwash posted:I think they actually just decided to make this game legit difficult. The random knights in the first area were harder to deal with then pretty much every boss in the base game of DS2. As soon as you get the Silver Eagle Kite Shield (or if you're a Herald/Knight), you can strafe backstab them very, very reliably with 0 damage taken.
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# ? Apr 21, 2016 21:39 |
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Actually the real shitlords of this game are the dograt mutants in Irithyll.
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# ? Apr 21, 2016 21:40 |
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Zaphod42 posted:DS2 where it seemed like they were trying to make it a little bit easier to make the game more approachable and ended up including way too much healing and a bonfire every 10 feet. The Estus Flask is almost useless at the beginning of Dark Souls 2 due to a combination of having 1 or 2 charges and the lack of Adaptability/Agility Life Gems are a poor compensation both because they're consumable (so the people who are the worst at it, new players who die a lot in the forest, will run out) and because they heal very slowly over time Dark Souls 2 isn't easier and in particular in terms of being "approachable" it has a messed up difficulty curve, partly due to that Estus and Adaptability problem, where you literally have more iframes and faster Estus after you're better at the game and don't need it anymore
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# ? Apr 21, 2016 21:40 |
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this is like 15 pages back but how did multiple people miss that the last giant was the giant lord. why did you think it flipped out when you showed up at the beginning of the game? it's also literally the only giant that huge.Jimbot posted:Yeah. It's not a bad boss and kind of fun but, like Oceiros (and his instant ultra damaging dash forward), has one really stupidly annoying move that saps the fun out of the fight. it's funny when people say that fight is super easy because that move is garbage with bad timing and awful hitbox. i think my successful attempt he just didn't do it.
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# ? Apr 21, 2016 21:42 |
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Tabletops posted:lol wat Bosses in DS2 had no way to combo you down. I did an entire run of DS2 without dying to any boss a single time. The bosses in DS2 literally can't punish estus drinking. So you could get hit, instantly drink, and never ever be in danger of dying. The lothric knights (any many bosses/other random enemies in DS3) can actually combo you down though.
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# ? Apr 21, 2016 21:45 |
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Zombies' Downfall posted:Life Gems are a poor compensation both because they're consumable (so the people who are the worst at it, new players who die a lot in the forest, will run out) and because they heal very slowly over time It's similar to BB in that if you're dying a decent amount you'll run out, but in DS2 they're also really cheap to buy again, and you still have the estus so you can't totally gently caress yourself. Adapatibility was sure dumb though.
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# ? Apr 21, 2016 21:45 |
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il serpente cosmico posted:The only penalities for getting killed in any way are: Wait, so your max hp doesnt reduce with every death?
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# ? Apr 21, 2016 21:47 |
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Dr. Carwash posted:Bosses in DS2 had no way to combo you down. I did an entire run of DS2 without dying to any boss a single time. The bosses in DS2 literally can't punish estus drinking. So you could get hit, instantly drink, and never ever be in danger of dying The lothric knights (any many bosses/other random enemies in DS3) can actually combo you down though. DS3 bosses are vastly easier than the majority of DS2's roster, because healing is instantaneous and the game burps out Shards and Bones like mad in its first half. I think the only boss that's taken more than 10 attempts was Sulyvahn, and that's because I was trying to be clever and pretend I was the King of Parry instead of strafe blocking and waiting for the one move he does that actually has recovery frames. I hosed up about every single mechanic on Aldrich (except dodging his little fireballs) and killed him on my second go because every time I was hit by a mechanic, I chugged once and was instantly back to full HP.
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# ? Apr 21, 2016 21:47 |
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That other mimic, though, the one that nearly killed that flaming demon... that was neat. EDIT: Only time I recall actually seeing the Mimic's flying kick move.
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# ? Apr 21, 2016 21:48 |
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Angelwolf posted:Wait, so your max hp doesnt reduce with every death? You'll lose HP when you lose your Ember, since that's a 40% Max HP boost. Beyond that though, nope there no HP penalty associated with death.
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# ? Apr 21, 2016 21:49 |
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Optional boss Scaleless oval office #2 was never this much of a phase 2 oval office in the Japanese version. The second or third patch made it a worse than Bloodborne's worst nightmare if you're not with shitloads of Vitality so you can armour the hell up and also use 100% shields and can allocate most of your Estus towards health. #justcasterthings #magelivesmatter
Ghosts n Gopniks fucked around with this message at 21:53 on Apr 21, 2016 |
# ? Apr 21, 2016 21:49 |
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Angelwolf posted:Wait, so your max hp doesnt reduce with every death? Nope!
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# ? Apr 21, 2016 21:49 |
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Zaphod42 posted:I dunno, its not so inherently wrong. It means enemies are still very lethal, like BB. By the time you're halfway through the game you've got 10 +5 estus which is a loving LOT of healing. If you need to chug one between fights, whatever? The game assumes you do. I actually kinda like that level of balance. I have a feeling that by making the estus so good/plentiful they found that healing abuse is a problem with the game, particularly against bosses. The only way to give enemies a 'chance' versus someone with 15 near-full-heals is to make things hurt a lot more so enemies have a chance to get you during a stunlock. It works, but I kind of wish things went the opposite direction. One of the cool things about Dark Souls 1 is having only 5 estus unless you kindle a bonfire (which at first leaves you open to invasions). The same issue arises, though. You can kindle up to +20 later on in the game which is a ridiculous amount of healing, and the items to do this are plentiful as they should be so players are more willing to participate online. The Dark Souls 1 system works well for new players but the unfortunate side effect is that experienced players don't feel any danger or risk. As much as I like dark souls 2 the healing abuse is even worse in that game because it adds plentiful healing small items as well as an insanely overpowered estus system. I wish Dark Souls 3 was more similar to Dark Souls 1, but maybe even harsher. Say a special item to get more healing uses out of a bonfire, but these are rare to find and you can purchase only one every two areas (a finite resource per playthrough) - this would require reworking how damage and enemy attacks work so we're sort of stuck with what we got.
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# ? Apr 21, 2016 21:53 |
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YoshiOfYellow posted:You'll lose HP when you lose your Ember, since that's a 40% Max HP boost. Beyond that though, nope there no HP penalty associated with death. The manual. It lies? God drat, I've been so worried about dying because of what's written in there. Does it deliberately try to mislead you or was it a mechanic they removed but left in the booklet (i recall DS1 & 2 having it)
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# ? Apr 21, 2016 21:54 |
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The regular enemies in this one have caused me more trouble than the bosses honestly. The jumping goat men who run at 300 mph are scarier to me than any boss.
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# ? Apr 21, 2016 21:54 |
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Man, Old Demon King is just not a fun boss. I've had maybe one successful co-op attempt out of 5 so far
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# ? Apr 21, 2016 21:55 |
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HnK416 posted:Man, Old Demon King is just not a fun boss. I've had maybe one successful co-op attempt out of 5 so far The camera on that boss is terrible. Legacy of Kain: Defiance had a better camera, and I don't say this lightly. The actual mechanics are a lot of fun, but Jesus Christ.
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# ? Apr 21, 2016 21:56 |
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HnK416 posted:Man, Old Demon King is just not a fun boss. I've had maybe one successful co-op attempt out of 5 so far He's a bastardman, and I only beat him because of the npc phantom poisoning him, whittling him down enough that I could shave a few attacks off.
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# ? Apr 21, 2016 21:57 |
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Angelwolf posted:Wait, so your max hp doesnt reduce with every death? yeah, i was hoping for DeS's cut down to 50% on first death. DS2's gradual withering away was a nice compromise but it's trivial to be summoned and get embered. bonfires and homeward bones too plentiful and the bosses are too easy or a silly gimmick.
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# ? Apr 21, 2016 21:58 |
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Angelwolf posted:The manual. It lies? God drat, I've been so worried about dying because of what's written in there. Does it deliberately try to mislead you or was it a mechanic they removed but left in the booklet (i recall DS1 & 2 having it) When you're embered, you get like 40% more max HP. So it's basically psychological. Instead of thinking that each death lowers your max HP (bad?), they want you to think of it like being embered raises your max HP (good?). It's basically the same thing as DS 2 only they're presenting it differently and at least in DS 2 it happened over multiple deaths, which seems less penalizing if you think about it.
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# ? Apr 21, 2016 21:58 |
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Angelwolf posted:The manual. It lies? God drat, I've been so worried about dying because of what's written in there. Does it deliberately try to mislead you or was it a mechanic they removed but left in (i recall DS1 & 2 having it) It's the same exact mechanic. When you're "embered" (the equivalent of human in this game) you get a health boost. When you're not you lose the boost. The difference in Dark Souls 2 was that when you became unhuman you only lost a small perecentage of your total life and then every subsequent death made you lose even more until you were down to 50% of your max-human health. Really, the only big difference to me seems to be that you start the game without the health boost instead of with which makes players think the mechanics are more different than they actually are.
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# ? Apr 21, 2016 21:59 |
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DOUBLE CLICK HERE posted:DS2's gradual withering away was a nice compromise but it's trivial to be summoned and get embered. If only. Maybe 1/3rd of my co-op attempts actually let me get through the fog gate, and whether the host actually wins or not is a crapshoot. Even on relatively "easy" bosses like Wolnir, you can get instantly smushed if you're not paying attention.
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# ? Apr 21, 2016 21:59 |
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MrLonghair posted:Optional boss Scaleless oval office #2 was never this much of a phase 2 oval office in the Japanese version. The second or third patch made it a worse than Bloodborne's worst nightmare if you're not with shitloads of Vitality so you can armour the hell up and also use 100% shields and can allocate most of your Estus towards health. #justcasterthings #magelivesmatter i was not amused when the second boss in the game had a phase 2, and then the third boss, and then loving every single boss had a phase 2. it stops being an interesting mechanic when it's just how bosses work now. like that was one of the defining moments of the fume knight fight in DS2, his second phase was a real challenge. now every goddamn boss fight is a 2 parter and it just makes the whole game a slog. okay game, i get it, every fight i'm going to breeze through the first 50% of the health bar no problem, and then i'm going to have 20-ish deaths figuring out all of the different insta-kill moves that phase 2 picks up, which often do neat things like clip through solid terrain, or track me behind the boss, or have hit boxes that clearly extend beyond the visual display of the attack animation. what an intense dark souls experience this is! i was also thinking, what do you sequence break in ds3? like in ds1 you could obviously do a lot of weird poo poo (especially if you took the master key as your gift) and for as much poo poo as people gave ds2 about being linear, you at least had control over what order you wanted to go after the lord souls, but ds3 feels the most linear out of the whole series. outside of just skipping zones like boiling lake, it's not like you can do the road of sacrifice first and then go back and do lothric high wall.
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# ? Apr 21, 2016 22:00 |
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It's weird how everybody keeps saying that the ember max health system is a different framing of the DS2 mechanic, when its a direct copy of the system from Demon's Souls
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# ? Apr 21, 2016 22:01 |
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Is High Lord Wolnir supposed to be really loving easy? Like, crazy easy.
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# ? Apr 21, 2016 22:02 |
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Had a great moment on my new guy last night. Got invaded by a red guy when I was alone, the only summon signs on the ground were purple. So I gambled and summoned a purple guy and bought myself some time as all 3 of us were kinda dancing around each other taking potshots. So in the time I bought myself with the purple summon a white sign dropped on the ground and I ran over and summoned him. Then when he arrived we beat the poo poo out of the red guy and forced the purple to run. Then we chased him through the undead settlement and hosed his rear end in a top hat. It was incredible, I thought I was gonna die for sure. I think I figured out what purple guys are for, distraction.
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# ? Apr 21, 2016 22:02 |
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homeless poster posted:i was not amused when the second boss in the game had a phase 2, and then the third boss, and then loving every single boss had a phase 2. it stops being an interesting mechanic when it's just how bosses work now. like that was one of the defining moments of the fume knight fight in DS2, his second phase was a real challenge. now every goddamn boss fight is a 2 parter and it just makes the whole game a slog. okay game, i get it, every fight i'm going to breeze through the first 50% of the health bar no problem, and then i'm going to have 20-ish deaths figuring out all of the different insta-kill moves that phase 2 picks up, which often do neat things like clip through solid terrain, or track me behind the boss, or have hit boxes that clearly extend beyond the visual display of the attack animation. what an intense dark souls experience this is! did you not play the best game in the series (bloodborne)? cuz most of the bosses had phases. muscles like this? posted:Is High Lord Wolnir supposed to be really loving easy? Like, crazy easy. he seems to only be super easy if you rush right in and start attacking his bracelets. it took me a few tries cuz i was actually trying to learn his moves y'know like you do in souls games. usually just rushing in and attacking fucks you over.
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# ? Apr 21, 2016 22:02 |
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Do you still do like 10% reduced damage on whatever is in your left hand? I'm left handed and the LoZ series is basically the only one where I got to play a leftie.
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# ? Apr 21, 2016 22:03 |
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HnK416 posted:Man, Old Demon King is just not a fun boss. I've had maybe one successful co-op attempt out of 5 so far I have never had a problem with this boss, co-op or otherwise. He spends the last quarter of the fight sitting on his butt doing nothing a lot of the time too. Also this game desperately needs extra paths to Aldrich's Lavatory or Profaned Capitol so I can do what I want when I want.
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# ? Apr 21, 2016 22:03 |
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# ? Jun 5, 2024 08:03 |
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muscles like this? posted:Is High Lord Wolnir supposed to be really loving easy? Like, crazy easy. Yes.
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# ? Apr 21, 2016 22:03 |