Tulip posted:Less obsession with breakpoints. It's important from a balancing perspective, I think. If you don't balance around breakpoints, your balance changes will, in many cases, have no effect.
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# ? Apr 24, 2016 01:58 |
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# ? May 15, 2024 08:21 |
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Someone at reddit transcribed the stream. Some interesting tidbits in here; also apparently they didn't even have a working demo of the new skills to show off.
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# ? Apr 24, 2016 02:06 |
UnknownMercenary posted:Someone at reddit transcribed the stream. Some interesting tidbits in here; also apparently they didn't even have a working demo of the new skills to show off. LuciferMorningstar posted:I'm not surprised. I wouldn't be shocked if... a substantial chunk of changes haven't been implemented. E: Some potential major stuff in here: quote:Tier system will be changed so that only one point is required to get to the second tier, 2 points to the third, and a total of 14 for tier 4. That's loving nuts. quote:Dominating enemies is now a passive thing, with one player in the lobby you can have 5 hostage cops. 1+ hostage cop per player. Total of 8. Dominating has been made more reliable. Good? quote:Ammo pickup for a lot of weapons is greatly decreased "across the board". This has the potential to be really annoying. I'd say a substantial chunk of weapons could stand to have pickup rates decreased, but the magnitude matters. quote:Carrying 2 bags will not be live at the time of the skill beta quote:Fast Fire is a 100% chance to pierce body armor. Still carries a damage penalty of ~75% when piercing armor. So largely pointless. quote:How Dodge triggers could possibly be changed quote:Feign Death's 75% chance will probably be dropped. Bad skill gets worse. quote:Berserker will be moved to Tier 3 in the Brawler tree. lmbo quote:A "healing reduction" will be put into Frenzy, in order to alleviate things like Grinder. I'm about 90% sure they're totally forgetting that Ex-Presidents is a perk deck that exists. If they nerf Grinder a bunch, Ex-Presidents may very well become the optimal dodge perk deck. tldr: Overkill really has no idea what they're doing. Shocking, I know. LuciferMorningstar fucked around with this message at 02:27 on Apr 24, 2016 |
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# ? Apr 24, 2016 02:14 |
Putting a healing reduction on that skill will still affect Ex-President, it will also have its usefulness reduced significantly as a suit deck when Bullseye is moved to the armor tree. The dude who wrote that write up misunderstood a bunch of things and didn't do a very good job by the way.
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# ? Apr 24, 2016 02:33 |
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quote:Ammo pickup for a lot of weapons is greatly decreased "across the board". LuciferMorningstar posted:This has the potential to be really annoying. I'd say a substantial chunk of weapons could stand to have pickup rates decreased, but the magnitude matters. I agree with this. Our main concern should be about survival, not if we brought the most ammo efficient hard hitting gun. I swear I remember Overkill messing around with ammo drops before and people hated it. Am I just misremembering?
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# ? Apr 24, 2016 02:50 |
watho posted:it will also have its usefulness reduced significantly as a suit deck when Bullseye is moved to the armor tree. Bullseye is still pretty easy to access. Pretty sure most builds are going to ace Oppressor and Transporter, because bags and flashbangs. Sink another handful of points and you've got Bullseye. Ex-Presidents is an LBV deck anyway, IMO. quote:The dude who wrote that write up misunderstood a bunch of things and didn't do a very good job by the way. Be more specific. SAMARIX posted:I agree with this. They might have? It's not like this game has a short history at this point. I guess I just think they need to be careful straddling the line here. Right now, you can take almost any weapon and never need to hit the ammo bag if you're modestly careful with aiming. With some guns, you don't even really have to aim. That's probably too lenient. But I certainly don't want a setup where everyone is leaning heavily on ammo bags, especially since the ammo tree sucks so much. LuciferMorningstar fucked around with this message at 02:54 on Apr 24, 2016 |
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# ? Apr 24, 2016 02:52 |
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SAMARIX posted:I agree with this. Ammo pickup was set to 2%-3% of max ammo in the crimefest rebalance. It was patched to 3%-4% in December.
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# ? Apr 24, 2016 02:53 |
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ClonedPickle posted:Dug around last bullet, found this: http://forums.lastbullet.net/mydownloads.php?action=view_down&did=14765 poo poo, I actually kinda like the Sokol one, just gonna have to crack it open and gently caress around with GIMP or something to give him a goofy tie thanks, man
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# ? Apr 24, 2016 03:02 |
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LuciferMorningstar posted:They might have? It's not like this game has a short history at this point. I guess I just think they need to be careful straddling the line here. Right now, you can take almost any weapon and never need to hit the ammo bag if you're modestly careful with aiming. With some guns, you don't even really have to aim. That's probably too lenient. But I certainly don't want a setup where everyone is leaning heavily on ammo bags, especially since the ammo tree sucks so much. Most pubbies are godawful shots and still run out of ammo. Wonder if they should just tie the ammo pickup rates to difficulty.
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# ? Apr 24, 2016 03:10 |
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Dr Cheeto posted:Ammo pickup was set to 2%-3% of max ammo in the crimefest rebalance. It was patched to 3%-4% in December. And it's still lower than it was pre-Crimefest, which was at 3%-5%. Keep in mind though that most guns did not do nearly as much damage as they do now. They can stand to lower pickup (amongst other stats) on the extremely powerful guns, and on LMGs if I wanted to be honest. But absurd LMG pickups are great after 2 years of them having the worst pickup rates outside of the Thanatos.
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# ? Apr 24, 2016 03:44 |
The positions and values of skills are all subject to change, and some may even have their effects changed. I don't really see the problem with Ex-President becoming the most optimal dodge-deck since it will still not be nearly as powerful as grinder or rogue in their heydays. To claim that OVERKILL don't know what they are doing is really weird because Jules seemed to have a really good grasp about how the balance works in the game and how to work with it.
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# ? Apr 24, 2016 03:54 |
watho posted:To claim that OVERKILL don't know what they are doing is really weird because Jules seemed to have a really good grasp about how the balance works in the game and how to work with it. Based on what? The fact that they're including skills like Feign Death, and even considering making them worse, suggests that they're not just trying to produce filler skills, but that they don't know what a "good skill" necessarily looks like. This is also evident in some skills/trees being substantially better than others. There are also contradictions in approaches to some skills. The main item I'm think of here is the damage boost to shotguns. Apparently that's a "boring" choice, but a damage buff to pistols isn't? I agree that these revisions largely suggest a better grasp on balance, but I'm still not seeing a sort of overarching vision to hold everything together. And, on the whole, I'd argue that the changes here largely tilt the balance in the favor of players, when the game is already reasonably accessible.
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# ? Apr 24, 2016 04:11 |
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UnknownMercenary posted:And it's still lower than it was pre-Crimefest, which was at 3%-5%. Keep in mind though that most guns did not do nearly as much damage as they do now. They can stand to lower pickup (amongst other stats) on the extremely powerful guns, and on LMGs if I wanted to be honest. But absurd LMG pickups are great after 2 years of them having the worst pickup rates outside of the Thanatos.
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# ? Apr 24, 2016 04:16 |
LuciferMorningstar posted:The main item I'm think of here is the damage boost to shotguns. Apparently that's a "boring" choice, but a damage buff to pistols isn't? They never claimed that they just wanted to get rid of damage skills for shotguns though... e: The exchange was the community members saying that straight up damage skills are boring and Jules agreeing and saying that he's seen a lot of people on the forums express the same concern and that he will definitely be looking into it. watho fucked around with this message at 04:35 on Apr 24, 2016 |
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# ? Apr 24, 2016 04:31 |
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Fossilized Rappy posted:Her mask is based on an Australian magpie, a pair of which are also on her tattoos. She's probably a Collingwood (Magpies) supporter, The average Collingwood supporter for reference:
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# ? Apr 24, 2016 06:04 |
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It would have been too on the nose if she had a rooster mask, rooster tattoo and was born in Sydney as well. How serendipitous that we got one anyway, from a completely unrelated source.
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# ? Apr 24, 2016 06:15 |
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UnknownMercenary posted:You can only play in my lobbies when you've done 40 bags train heist on loud Deathwish. Otherwise I did this but it was pre achievement and now no one will believe me.
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# ? Apr 24, 2016 07:27 |
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Skunkrocker posted:I did this but it was pre achievement and now no one will believe me. Well now its even easier to do than before so what's the hold up?
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# ? Apr 24, 2016 07:33 |
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I've done 40 bags train heist loud on DW solo. stand next to escape zone, throw grenade
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# ? Apr 24, 2016 09:16 |
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Feign death is definitely a trap skill, but lowering the chance of it working will make it less likely to throw you into custody. It's a buff if you think about it.
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# ? Apr 24, 2016 11:13 |
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And if you don't take the skill at all, you save as many as eight points! What a bargain!
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# ? Apr 24, 2016 11:36 |
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All I do is make stupid poo poo now https://www.youtube.com/watch?v=AxLYUFUPu2Y
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# ? Apr 24, 2016 14:07 |
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Slide McGriffin posted:i finally got a graphics card from this decade and holy poo poo is this like a different game. I was at 19FPS on lowest settings before, up to 70+ on highest and I can actually click cops now. The AK7.62 is the best gun in the game. e: Wilko posted:All I do is make stupid poo poo now YET ANOTHER FAG fucked around with this message at 15:00 on Apr 24, 2016 |
# ? Apr 24, 2016 14:47 |
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Few people use the AK5 and it's a very good and fun gun. Pair a quadstack magazine with one of the fastest AR reloads and you're gonna have a good time.
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# ? Apr 24, 2016 14:50 |
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Discendo Vox posted:I've done 40 bags train heist loud on DW solo. stand next to escape zone, throw grenade Where's your two hour dickpunching video?
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# ? Apr 24, 2016 14:53 |
Discendo Vox posted:I've done 40 bags train heist loud on DW solo. stand next to escape zone, throw grenade
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# ? Apr 24, 2016 14:55 |
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Cloakers don't charge/jump if there's only one player. It's irrelevant though because the joke is Vox completed Train in stealth and only triggered the alarm seconds before escaping.
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# ? Apr 24, 2016 14:58 |
Dr Cheeto posted:Cloakers don't charge/jump if there's only one player.
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# ? Apr 24, 2016 15:02 |
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Wilko posted:All I do is make stupid poo poo now How, what and when? Specifics though - is the damage tied to the beat? It kinda seemed like it in the video.
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# ? Apr 24, 2016 16:17 |
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e: traded it. No clover pack for you!
Psion fucked around with this message at 01:37 on Apr 25, 2016 |
# ? Apr 24, 2016 17:28 |
This was a neat achievement.
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# ? Apr 24, 2016 17:30 |
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Kikas posted:How, what and when? It's done with a specially compiled version of BLT with audio playback and basic analysis stuff in it. It loads a bunch of songs based on the magazine mod you take and switches songs and times every reload. There are 3 damage dealers, the explosions, which are triggered by big kicks from drums, use the size of the kick as their damage and range. The laser deals constant damage based off of the average level of the high frequencies (first 1/10th of the graph in the corner), but it's only enough to really weaken enemies. And there's a super short range invisible flamethrower effect which doesn't deal any damage, but stuns enemies for a few seconds, the range gets longer based on the lower frequencies (last 1/2 of the graph). The visual effects are done through screwing with the colour grading, chromatic aberration, and contrast through a bunch of made up numbers and the average "volume", which is the thicker bar at the end of the graph. tldr; *kaboom*
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# ? Apr 24, 2016 17:32 |
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so which SR4 dubstep gun track does the most damage per second?
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# ? Apr 24, 2016 17:41 |
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Wilko posted:It's done with a specially compiled version of BLT with audio playback and basic analysis stuff in it. It loads a bunch of songs based on the magazine mod you take and switches songs and times every reload. I need this pleeeeeease release it. It dosent even have to have the laser gun, just the color and music effects Basticle fucked around with this message at 17:57 on Apr 24, 2016 |
# ? Apr 24, 2016 17:55 |
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More like literally
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# ? Apr 24, 2016 22:51 |
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Plan Z posted:More like literally Ah yes, that's the frog I was looking for.
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# ? Apr 25, 2016 01:35 |
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I don't see how this is anything but perfect. I'm just wondering if the audio and visual effects are also apparent to other players.
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# ? Apr 25, 2016 01:42 |
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Wilko posted:All I do is make stupid poo poo now What music are you using for that thing? I almost want the playlist more than the weapon itself.
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# ? Apr 25, 2016 01:53 |
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Hobold posted:What music are you using for that thing? I almost want the playlist more than the weapon itself. I think it's this one, but it's definitely Dance With the Dead. https://www.youtube.com/watch?v=qjNg-E8jX2M
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# ? Apr 25, 2016 02:00 |
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# ? May 15, 2024 08:21 |
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Basticle posted:I need this pleeeeeease release it. It dosent even have to have the laser gun, just the color and music effects ModeWondershot posted:I don't see how this is anything but perfect. I'm just wondering if the audio and visual effects are also apparent to other players. Hobold posted:What music are you using for that thing? I almost want the playlist more than the weapon itself.
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# ? Apr 25, 2016 03:10 |