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Corbeau posted:I really don't understand what I'm doing wrong. The input display is the same for success or fail (and looks like the video), yet... it doesn't work most of the time. Even though it looks identical and I can't even *feel* any difference. Can you explain whats happening when it doesn't come out? I'd guess its just not getting the minimum height restriction and you're pressing the kick button too early. Because the way jumps work you cant really buffer the kick input before you hit that height, or else you'll get the jumping kick instead since they don't have a similar restriction. Slow down your motions and try putting a beat between 9 and 214, see how long you have to wait for the divekick to come out every time and then try doing it lower and lower until it stops working again, should give you a better reference for the proper timing needed. Caveat I dont play cammy so I may be totally off but hopefully it helps.
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# ? Apr 25, 2016 19:37 |
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# ? Jun 5, 2024 03:32 |
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Wait too long and there is no divekick. Which is why I can't tell any difference between too soon (below min height) and too late (buffer expired). The same thing always happens: roundhouse air kick (unless I gently caress up in some obvious way, jumping back being the main one). Chun's air legs is the same thing, with the same bastard timing, but the motion is much easier since it's all forward. 9214 works fine. But I do see the difference between it and 2149; the former is not min-height. Corbeau fucked around with this message at 19:50 on Apr 25, 2016 |
# ? Apr 25, 2016 19:46 |
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Saint Freak posted:Microtime the minianimations "shimmy meta" is still the best new age fgc term imo
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# ? Apr 25, 2016 20:19 |
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I think the real trick to the divekick is memorizing where the minimum height is, I'm a trash player and I was getting them like half the time by just focusing on timing and making sure you're not too low.
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# ? Apr 25, 2016 21:49 |
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Anyone having trouble logging in and having the game crash constantly?
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# ? Apr 25, 2016 22:02 |
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Alright so why doesn't this game just use straight chess Elo? I don't get why it uses this bizarro sorta-Elo tier system instead of just chess Elo, or having two Elo (player and character) and combining the two to matchmake.
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# ? Apr 25, 2016 23:51 |
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HoboWithAShotgun posted:Anyone having trouble logging in and having the game crash constantly? does constantly d/cing always count
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# ? Apr 26, 2016 02:06 |
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piratepilates posted:Alright so why doesn't this game just use straight chess Elo? I don't get why it uses this bizarro sorta-Elo tier system instead of just chess Elo, or having two Elo (player and character) and combining the two to matchmake. Because Crapcom.
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# ? Apr 26, 2016 02:10 |
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piratepilates posted:Alright so why doesn't this game just use straight chess Elo? I don't get why it uses this bizarro sorta-Elo tier system instead of just chess Elo, or having two Elo (player and character) and combining the two to matchmake. I actually think this is done on purpose so you can get matches against a wide range of players instead of just those around your skill level. Actually the real reason is probably so you can get into matches faster.
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# ? Apr 26, 2016 02:42 |
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Real ELO is super unfun if you want to see your number go up.
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# ? Apr 26, 2016 02:48 |
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Mattavist posted:Real ELO is super unfun if you want to see your number go up. Considering the constant, obvious inflation in SFV's point system it's not even a particularly interesting way to see your number go up
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# ? Apr 26, 2016 04:03 |
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Just finished off an Ultra Silver Karin with a crush counter off of Vega's roundhouse into one of her jump ins, followed up with a claw swipe to finish her off before she hit the ground. No joke, that might be the best feeling a fighting game has ever given me.
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# ? Apr 26, 2016 04:04 |
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I got platinum because I kept getting silvers and low golds who gave me something like 50-70 penis points for beating them twice. Only took a couple days of casual ranked.
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# ? Apr 26, 2016 04:20 |
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Man I like Laura and her playstyle a lot but I feel like it's an uphill battle. Holding down back is just too incredibly strong against her since her single overhead is punishing as hell on block and pretty easy to hit mid animation. Just started playing online yesterday though so maybe I'll figure some stuff out or try out other characters as well some more. I'm just getting blown up by characters that can just do stuff because a lot of her stuff is pretty slow. Cammy has been my main nightmare so far, no idea what to do about her holding down back and then just going nuts with cannon spirals if I try to hit her with the overhead or doing the spin into whatever she wants if I try to pressure with projectiles.
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# ? Apr 26, 2016 05:15 |
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Kaidyn posted:no idea what to do about her holding down back Command throw. Use your pressure until they learn to block, command throw them until they learn to jump, repeat.
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# ? Apr 26, 2016 05:43 |
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Sarchasm posted:Command throw. I thought throws whiffed on crouch? Is that only normal throws? If so then yeah this breathes new life into my game, thanks haha.
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# ? Apr 26, 2016 05:54 |
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Kaidyn posted:I thought throws whiffed on crouch? Is that only normal throws? If so then yeah this breathes new life into my game, thanks haha. uhhhh throws dont whiff on crouching opponents.
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# ? Apr 26, 2016 05:58 |
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Kaidyn posted:I thought throws whiffed on crouch? Is that only normal throws? If so then yeah this breathes new life into my game, thanks haha. Where the hell did you hear that?
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# ? Apr 26, 2016 06:13 |
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so we getting guile today?
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# ? Apr 26, 2016 06:29 |
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Kaidyn posted:I thought throws whiffed on crouch? Is that only normal throws? If so then yeah this breathes new life into my game, thanks haha. Be sure to test the different strengths; they should all have differing ranges. You may have been going for a stronger type and whiffing due to a lessened range.
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# ? Apr 26, 2016 06:29 |
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Whens guile
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# ? Apr 26, 2016 09:03 |
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april 30 at 11:59 PM
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# ? Apr 26, 2016 09:06 |
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Real hurthling! posted:Whens guile
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# ? Apr 26, 2016 09:34 |
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Kaidyn posted:I thought throws whiffed on crouch? Is that only normal throws? If so then yeah this breathes new life into my game, thanks haha. Play a lot of 3D games?
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# ? Apr 26, 2016 11:39 |
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Don't give capcom any ideas
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# ? Apr 26, 2016 11:42 |
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I hope eventually we get one of these characters earlier than the last 3 days of the month
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# ? Apr 26, 2016 11:50 |
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I don't get why that matters to you.
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# ? Apr 26, 2016 11:57 |
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It's a monthly release regardless, so if the new character drops earlier, the next one still won't drop until a month later. It literally makes no difference.
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# ? Apr 26, 2016 12:20 |
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So Guile's free too yeah because there's still no cash shop?
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# ? Apr 26, 2016 13:14 |
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Saint Freak posted:So Guile's free too yeah because there's still no cash shop? Yes, unless they are done with the cash shop which seems extremely unlikely.
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# ? Apr 26, 2016 13:28 |
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Yorkshire Tea posted:The reason I'm talking about this is because Cr. MP in that particular scenario gets rid of timing issues. Since you're +19 after a backthrow and dash forward is 17 frames you're on +2 going in. Since Cr. MP has a 5 frame startup you'll stuff any 3f jabs that come out where St. MP is vulnerable to them since it has a 6f startup. The best option here is actually st.lk. 4 frame startup 3 active frames, on counterhit combos into cr.mp x mp elbow
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# ? Apr 26, 2016 14:43 |
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Bizarro Mike and Combofiend did a breakdown of Guile, if anyone's interested. EDIT: Apparently Guile's V-Trigger is meant to reference Rainbow Mode; that's pretty cool.
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# ? Apr 26, 2016 16:32 |
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bhsman posted:Bizarro Mike and Combofiend did a breakdown of Guile, if anyone's interested. also the critical art is affected by v-trigger making it loving huge
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# ? Apr 26, 2016 17:49 |
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that is the worst mike too
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# ? Apr 26, 2016 17:58 |
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Nostalgia4Butts posted:also the critical art is affected by v-trigger making it loving huge It'll be an amazing 'stop doing stupid poo poo in neutral' tool.
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# ? Apr 26, 2016 18:05 |
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Guile actually...looks like a good...zoner? That V-Skill looks REAL annoying. Hell, that V-Trigger also looks very obnoxious.
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# ? Apr 26, 2016 18:11 |
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Dias posted:Guile actually...looks like a good...zoner? That V-Skill looks REAL annoying. Hell, that V-Trigger also looks very obnoxious. It looks like a free EX boom. It might even be a good boom fake to bait out a jumpin/neutral jump if the frame data is good enough.
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# ? Apr 26, 2016 18:19 |
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Posts in this thread made me think Guile was out I am very much looking forward to playing Guile. Gonna be so lame.
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# ? Apr 26, 2016 19:18 |
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cams posted:Posts in this thread made me think Guile was out Coming out April 31st 23:59 in ALL timezones.
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# ? Apr 26, 2016 19:21 |
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# ? Jun 5, 2024 03:32 |
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Dias posted:Coming out April 31st 23:59 in ALL timezones. I mean when they take everything down for like a day to patch that's technically one way to phrase it.
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# ? Apr 26, 2016 19:30 |