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Shimrra Jamaane posted:Regarding that mission blitzing guide, why does it recommend 9-10 different ships? Is each ship well suited for a particular mission? Starting out can I just use a Mach on everything (aside from burners of course) even if its less efficient? Yeah all of the super specific and weird frigate fits are tailored to the individual missions. That no-prop cap-injected deadspace repping wolf? It's for fighting the blood raiders burner which loving zonks your cap every 10 seconds.
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# ? Apr 26, 2016 07:19 |
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# ? Jun 12, 2024 06:32 |
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so were going from rock paper scissors back to 'capitals always win' eh? unless you can escalate with supers. i guess thats what i should have expected in capitals online: a game about annoying rear end capitals (i dunno if this is true at all but thats kinda what it sounds like)
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# ? Apr 26, 2016 07:30 |
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-Troika- posted:They are going to be a lot easier since capitals are gonna have a lot more options to deal with subcaps. Carriers will prob be the best way. No, mission gates won't let caps in. But i heard nullsec incursions are going to allow capitals. Edit: Yes https://forums.eveonline.com/default.aspx?g=posts&m=6443936#post6443936 April Fool fucked around with this message at 07:45 on Apr 26, 2016 |
# ? Apr 26, 2016 07:39 |
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FruitNYogurtParfait posted:was this enough to satisfy your horribly spacerock-thirst It helped me get some cool minerals so I could finish building a bantam for the industry mission guy! He gave me a badger and said I couldn't learn any more and that I should find some new mission people. When I was trying to find something else I saw a mining vi mission person. Do all stations have that sort of thing? Mining and industry would be very cool to get great standings with!
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# ? Apr 26, 2016 07:47 |
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Cygni posted:so were going from rock paper scissors back to 'capitals always win' eh? unless you can escalate with supers. i guess thats what i should have expected in capitals online: a game about annoying rear end capitals It's about 3/4 true. In exchange, they shaved basically every capital and supercapital's HP in half, and removed ewar immunity from supers, and made it possible for large numbers of subcaps to tackle them (they have something like 50 warp strength). Also, starting tomorrow, capital RR effectively ceases to exist other than a FAX in triage -- no more wrecking balls, no more slowcats, no more theta circle jerking ratting carriers. So capitals are now all about high-risk high-reward. Also, https://vine.co/v/itVaLem2mKa
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# ? Apr 26, 2016 07:52 |
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ullerrm posted:It's about 3/4 true. In exchange, they shaved basically every capital and supercapital's HP in half, and removed ewar immunity from supers, and made it possible for large numbers of subcaps to tackle them (they have something like 50 warp strength). Also, starting tomorrow, capital RR effectively ceases to exist other than a FAX in triage -- no more wrecking balls, no more slowcats, no more theta circle jerking ratting carriers. So capitals are now all about high-risk high-reward. It's been said before but it seems like the only real counter to a mass of caps/super caps, aside from n+1, will be an even greater mass of suicide ships. I wasn't even aware until the other day that if you lose a tech 3 ship you lose a corresponding skill. I don't understand why they don't apply the same mechanic to capitals and super caps.
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# ? Apr 26, 2016 07:59 |
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VideoGames posted:It helped me get some cool minerals so I could finish building a bantam for the industry mission guy!
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# ? Apr 26, 2016 08:01 |
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Aw what are the squids up to? https://zkillboard.com/kill/53561524/
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# ? Apr 26, 2016 08:08 |
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Shimrra Jamaane posted:It's been said before but it seems like the only real counter to a mass of caps/super caps, aside from n+1, will be an even greater mass of suicide ships. Losing Titan 5 or Doomsday 5 when a Titan dies? Hell yes!
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# ? Apr 26, 2016 08:09 |
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Does anyone know if the supercarrier AoE warp disruption superweapon works in lowsec?
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# ? Apr 26, 2016 08:34 |
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Zephyrine posted:Aw what are the squids up to? Losing Orcas is a time-honored holesquad tradition that predates SQWID by several generations. I don't know if the same can be said about needlessly losing ships in lowsec, but my god is it ever a sqwid thing. Normal Barbarian fucked around with this message at 08:47 on Apr 26, 2016 |
# ? Apr 26, 2016 08:43 |
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scandoslav posted:Losing Orcas is a time-honored holesquad tradition that predates SQWID by several generations. I suppose I can't throw stones. I lost two Orcas when I lived in a wormhole. https://zkillboard.com/character/92973052/losses/year/2013/month/10/
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# ? Apr 26, 2016 09:10 |
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Anyone got any tips or fits for Curses? I fancy doing some wormhole diving and having recently trained Amarr cruisers 5 want to try out this ship. I'll use a dedicated scanning alt to cover that aspect. On a side note, has scanning changed a lot recently? I was playing about a year and a half ago.
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# ? Apr 26, 2016 09:47 |
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VideoGames posted:It helped me get some cool minerals so I could finish building a bantam for the industry mission guy! If you do a few of those missions and you find you could do with better standings for one of the 4 NPC empires then there is an introductory epic mission chain you can do. One of the level 1 Sisters of Eve agents has Epic Story Arc you can start. It's about 40 quick missions involving a jaunt through the high sec space of each of the empires blapping drones and delivering things. The end boss can be tricky but you can ask some of your new corp members for assistance. At the end you get a standings boost with the empire of your choice and a +8% standings bonus with them going forward. Plus you get to fly about seeing things. The missions have some cool scenery too.
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# ? Apr 26, 2016 10:59 |
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LemonDrizzle posted:Does anyone know if the supercarrier AoE warp disruption superweapon works in lowsec? I don't actually know. Doomsadays work, but Bombs don't...so its a toss up. I have not tested it yet. It would be interesting if it did b/c it would be like a semi-bubble ability in low sec. In another note. I could be looking at this from the wrong way, but...it seems like Fighters and FB are way under the EHP they need to be. It seems really too easy to kill them.
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# ? Apr 26, 2016 11:04 |
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i did more fozziesov today, saved two tcus, and killed a horde kestrel that tried to tackle me for a ph gang and then frogged out as soon as the gang landed ph is so bad i can beat them
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# ? Apr 26, 2016 11:53 |
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justsharkbait posted:
On and for some dumb reason they also generate killmails for dank leet peveepe killboards efficiency.
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# ? Apr 26, 2016 11:55 |
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justsharkbait posted:I don't actually know. Doomsadays work, but Bombs don't...so its a toss up. I have not tested it yet. If they're that good at killing subcaps then subcaps being able to defang them seems good to me.
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# ? Apr 26, 2016 11:56 |
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for real, supers mow down everything. Interceptors/destroyers get murdered by the anti-fighter fighters, cruisers/T3Ds get murdered by light fighter salvo/web combos, bcs/bs get trucked by anti-subcap heavies Fighters are super-fragile though, and fighterbays don't allow for too many extra waves if you're going for max utility. A normal carrier can completely defang a super's anti-capital abilities in about 1-2 minutes. Also I made disgroontled's highlight reel
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# ? Apr 26, 2016 12:58 |
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Goatman Sacks posted:for real, supers mow down everything. Interceptors/destroyers get murdered by the anti-fighter fighters, cruisers/T3Ds get murdered by light fighter salvo/web combos, bcs/bs get trucked by anti-subcap heavies What about suicide bait heavy tank with stealth bombers to defang the fighters with a bombing run? That might be a decent sub cap fighter counter.
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# ? Apr 26, 2016 13:05 |
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Xachariah posted:What about suicide bait heavy tank with stealth bombers to defang the fighters with a bombing run? That might be a decent sub cap fighter counter. The fighters have long range and are fast probably hard to aim with bombers. I think cormorants would be great for that, no doubt that MOA will turn into a fighter killing alliance for killboards efficiency purposes.
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# ? Apr 26, 2016 13:16 |
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LemonDrizzle posted:Does anyone know if the supercarrier AoE warp disruption superweapon works in lowsec? They do, yes.
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# ? Apr 26, 2016 13:44 |
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Xachariah posted:What about suicide bait heavy tank with stealth bombers to defang the fighters with a bombing run? That might be a decent sub cap fighter counter. Fitting a T2 smartbomb in dread's utility highs should actually give them fairly decent defense against fighterbombers, assuming the dread blob is densely packed enough.
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# ? Apr 26, 2016 14:11 |
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Goatman Sacks posted:Fitting a T2 smartbomb in dread's utility highs should actually give them fairly decent defense against fighterbombers, assuming the dread blob is densely packed enough. Fighterbomber's can hit a Large POS stick, so unless that particular super pilot is really, really dumb, they'll never be within 9km. They also recall very, very quickly.
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# ? Apr 26, 2016 14:16 |
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https://gate.eveonline.com/Corporation/GoonFleet Lol
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# ? Apr 26, 2016 14:33 |
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now i have been in OldGoonFleet from '07-'10. what a crazy workaround.
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# ? Apr 26, 2016 14:35 |
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you know, i was pretty restrained yesterday when we found out that someone overruled team security to unban IWI bankers who had been involved in rmt, but uh, this is a little too obvious
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# ? Apr 26, 2016 14:35 |
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evilweasel posted:you know, i was pretty restrained yesterday when we found out that someone overruled team security to unban IWI bankers who had been involved in rmt, but uh, this is a little too obvious I unironically can't wait to hear their justification for this.
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# ? Apr 26, 2016 14:37 |
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Remember when you said it wouldn't happen deadtear?
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# ? Apr 26, 2016 14:39 |
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CCP gave him a corp named Goonfleet and renamed the old Goonfleet to "oldgoonfleet" Zephyrine fucked around with this message at 14:41 on Apr 26, 2016 |
# ? Apr 26, 2016 14:39 |
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I thought you guys loved the metagame? CCP devs Bending The Knee and all that?
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# ? Apr 26, 2016 14:40 |
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uhhhhhhhhhhhhhhhhhhhhhhhhhhhh
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# ? Apr 26, 2016 14:41 |
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Hang on, 0% tax?
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# ? Apr 26, 2016 14:42 |
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Oodles posted:Hang on, 0% tax? RIP Mittens space empire.
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# ? Apr 26, 2016 14:43 |
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cravius posted:Remember when you said it wouldn't happen deadtear? what i said didnt happen you mutant gently caress
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# ? Apr 26, 2016 14:44 |
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Can't we all just get along
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# ? Apr 26, 2016 14:48 |
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Oodles posted:Hang on, 0% tax? that's a low tax
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# ? Apr 26, 2016 14:50 |
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Dieting Hippo posted:that's a low tax
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# ? Apr 26, 2016 14:51 |
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FruitNYogurtParfait posted:what i said didnt happen you mutant gently caress FruitNYogurtParfait posted:no he doesnt it would be a straight up abuse for them to give him the corp when he doesnt even have a character in it and not give it to previous petitioners My bad you just said CCP shouldn't do it I guess Lugnut Seatcushion fucked around with this message at 14:54 on Apr 26, 2016 |
# ? Apr 26, 2016 14:52 |
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# ? Jun 12, 2024 06:32 |
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they didnt give him the corp they gave him the name, which is a slightly different abuse and not one i thought he'd try for but this is some straight up laffo favoritism as fuckkkkk
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# ? Apr 26, 2016 14:53 |