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I'm pretty sure that every single enemy in this game has some sort of super secret attack that they only use after you've fought them a bunch of times and you're certain that you've got them figured out and only when you're at half hp and about to take a drink.
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# ? Apr 26, 2016 16:28 |
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# ? Jun 6, 2024 07:14 |
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Vermain posted:I play Dark Souls in the Chief Arino method: by running like a coward away from every enemy and otherwise finding the safest possible strategy to fight something if I can't otherwise avoid it. Every person I invade who does this makes me angry
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# ? Apr 26, 2016 16:28 |
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Electric Lady posted:Any ideas on this? I think it has something to do with particle effects, because it's not only fire and bloodstains/messages, but also item drops. Looks like you set a bunch of texture filtering options, particularly that "performance" setting you see in the radeonpro commands. Get rid of that stuff. It'll have all sorts of strange effects where you would least expect it, because developers sometimes tie LODs to mipmap levels, where that particular setting tries to achieve better performance by dragging mipmap stages closer to the camera. My experience with the game is I get some pretty servere LOD pop-in when I turn texture detail to medium, so the odds something like that are going on here is likely, and if you are effectively forcing even shorter mipmap distances on top of low texture quality settings in-game, well, there you go. Better advice, disable absolutely all of that stuff in RadeonPro, and just use it to limit framerate. Get better performance by lowering resolution (even though it seems you're already really low). If you really can't stand going any lower, then try fiddling with things in RadeonPro one at a time until you can hold 30FPS. More importantly, you're just trying to see whether or not it has anything to do with the settings you're using in RadeonPro, or whether it is more an issue with the videocard itself.
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# ? Apr 26, 2016 16:29 |
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I'm suddenly very interested in trying to figure out what a good safe stopping point for Vigor is on a PvP build. 27 Vigor gets you 1000 HP. 50 Vigor gets you 1300 HP. That seems like a really small return on investment for 23 levels worth of Vigor to me, but it is worth about one straight sword/thrusting sword hit and that could make the difference. Stopping at 30-35 seems like even more of a waste--you're getting like 100 more HP total and that won't save you from anything, really. Maybe 40 is good. I dunno. How much damage are UGS/great hammer/great axes doing in PvP these days? That might make a meaningful difference.
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# ? Apr 26, 2016 16:30 |
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ZenVulgarity posted:I've never seen his big barf attack You aren't really missing much on that one. The first time I fought him it was literally the first thing he did and I died instantly because I didn't know to run away from it. Essentially it's a really slow, obvious, easy to avoid attack that forces you to run far away from him until it dissipates - otherwise it absolutely kills you.
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# ? Apr 26, 2016 16:37 |
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I'm done playing any PvP in Dark Straight Sword until they re-enable poise or something. Between most of the changes in this game, I wish the producer would gently caress back off to Bloodbourne or something. For the record, I liked 2 more.
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# ? Apr 26, 2016 16:37 |
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Vermain posted:I play Dark Souls in the Chief Arino method: by running like a coward away from every enemy and otherwise finding the safest possible strategy to fight something if I can't otherwise avoid it. I get clobbered by like a dozen mobs as I'm trying to open chests and getting pinned in doorways and I say "loving ridiculous" as if I didn't do it to myself
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# ? Apr 26, 2016 16:38 |
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CDW posted:I'm done playing any PvP in Dark Straight Sword until they re-enable poise or something. Screams and runs back to Imp Zone.
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# ? Apr 26, 2016 16:39 |
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CDW posted:I'm done playing any PvP in Dark Straight Sword until they re-enable poise or something. The game does channel Bloodborne in a lot of places. It's a strange mixture of Souls and Bloodborne in terms of general game speed which is probably hard to get used to for people who are fans of the former but not the latter.
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# ? Apr 26, 2016 16:39 |
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CDW posted:I'm done playing any PvP in Dark Straight Sword until they re-enable poise or something. I parried a Dark Sword spammer's running attack yesterday and felt like a PvP god. I still lost. To date my only lost duel in DS3, though, so I guess I'm doing all right. (Astora Greatsword owns hard, turns out, and I would've won if I'd been wearing the Hornet Ring.)
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# ? Apr 26, 2016 16:40 |
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The Cheshire Cat posted:You aren't really missing much on that one. The first time I fought him it was literally the first thing he did and I died instantly because I didn't know to run away from it. Essentially it's a really slow, obvious, easy to avoid attack that forces you to run far away from him until it dissipates - otherwise it absolutely kills you. Get this: you can actually get close to him when he barfs and it'll never hit you, it only spreads in a cone in front of him. Only reason I was able to kill him when doing the two ring then one ring method
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# ? Apr 26, 2016 16:40 |
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CDW posted:I'm done playing any PvP in Dark Straight Sword until they re-enable poise or something.
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# ? Apr 26, 2016 16:45 |
Kiggles posted:Looks like you set a bunch of texture filtering options, particularly that "performance" setting you see in the radeonpro commands. Get rid of that stuff. It'll have all sorts of strange effects where you would least expect it, because developers sometimes tie LODs to mipmap levels, where that particular setting tries to achieve better performance by dragging mipmap stages closer to the camera. My experience with the game is I get some pretty servere LOD pop-in when I turn texture detail to medium, so the odds something like that are going on here is likely, and if you are effectively forcing even shorter mipmap distances on top of low texture quality settings in-game, well, there you go. Thank you for the response. I'll mess with RadeonPro when I get home from work. But again, I'm not confident that it's the problem since I have the exact same issue running the game straight out of Steam. Though it is likely that RadeonPro may have changed around some dipswitches or whichever in-game which could function independent of the program. As for the resolution of the pictures, I made them half of the size of my actual game resolution out of fear of stretching the tables.
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# ? Apr 26, 2016 16:45 |
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Harrow posted:I'm suddenly very interested in trying to figure out what a good safe stopping point for Vigor is on a PvP build. Im curious about this too.
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# ? Apr 26, 2016 16:46 |
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Well, you wouldn't have to be able to take enough damage for x number of full hits, being able to take 2 hits and then the third leaves you with a sliver is just the same as being able to take 3 full-damage hits. That's my only advice since I don't do PVP, but it is something you can "exploit" in PVE to save on leveling up your vigor if you know how much damage enemies do. Generally it doesn't matter in Lothric Castle and beyond though because enemies will do huge fuckoff damage no matter what you do.
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# ? Apr 26, 2016 16:50 |
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Don't ask.
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# ? Apr 26, 2016 16:50 |
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Do buffs scale with the relevant stat?
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# ? Apr 26, 2016 16:54 |
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I've been PvP'ing a whole lot for the past two days or so outside Pontiff's room, wearing the painting guardian set and rocking a +4 Dark Knight Sword. Does the Dark Sword become more of a problem later on or something? Because I've really not had any issues fighting them at all.
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# ? Apr 26, 2016 16:54 |
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poptart_fairy posted:Do buffs scale with the relevant stat? Magic Weapon is flat and Blessed Weapon adds a flat 10%. All of the others scale.
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# ? Apr 26, 2016 16:55 |
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Well, I finished it, cool game, best Souls, not as good as Bloodborne, Lord of Cinder was a puss I beat first go *hides totally empty estus flask behind back*
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# ? Apr 26, 2016 16:55 |
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Harrow posted:Magic Weapon is flat and Blessed Weapon adds a flat 10%. All of the others scale. Noice. Might have to break SL 90 and really pump pyro stats.
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# ? Apr 26, 2016 16:57 |
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Genocyber posted:Because CJacobs is an autistic dick. Hey man could I ask you a favor....could you be careful about throwing that word around like slang? CJ being a dick or not?
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# ? Apr 26, 2016 17:02 |
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CDW posted:Between most of the changes in this game, I wish the producer would gently caress back off to Bloodbourne or something.
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# ? Apr 26, 2016 17:11 |
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What's this talk about poise being useless? Did a patch change this or has it been since the start?
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# ? Apr 26, 2016 17:14 |
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Every single thing about this is hilarious and amazing. Thank you DS3 thread.
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# ? Apr 26, 2016 17:15 |
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double nine posted:What's this talk about poise being useless? Did a patch change this or has it been since the start? The thread title is not a joke. Poise is literally turned off for players via a single Boolean. e: well, the part of poise that would keep you from being staggered by enemies in heavy armor. Someone post Poise.wmv
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# ? Apr 26, 2016 17:15 |
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Babe Magnet posted:The thread title is not a joke. Poise is literally turned off for players via a single Boolean.
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# ? Apr 26, 2016 17:16 |
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Babe Magnet posted:The thread title is not a joke. Poise is literally turned off for players via a single Boolean. https://www.youtube.com/watch?v=ldIxzYQ7nIw
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# ? Apr 26, 2016 17:18 |
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yes
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# ? Apr 26, 2016 17:19 |
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Suddenly everything makes sense
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# ? Apr 26, 2016 17:21 |
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Anyone want a weapon with innate lightning damage that can still be infused and buffed? Behold: http://darksouls3.wiki.fextralife.com/Dragonslayer's+Axe Innate, non-scaling 180 lightning damage. Get base stats to wield, make it Raw (its physical damage should go up to like 200ish and its lightning damage stays at 180), use Lightning Blade and wear a Lightning Clutch Ring with 60 Faith. Enjoy a combined 680ish AR, with all but 200 or so being lightning. That's a lot of pure elemental damage. It's like a total reversal of the usual buff build.
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# ? Apr 26, 2016 17:24 |
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Electric Lady posted:Thank you for the response. I'll mess with RadeonPro when I get home from work. But again, I'm not confident that it's the problem since I have the exact same issue running the game straight out of Steam. Though it is likely that RadeonPro may have changed around some dipswitches or whichever in-game which could function independent of the program. Check your driver control panel settings as well: make sure you didn't set your global texture filtering quality option to "Performance". Same for in RadeonPro, since it can have global level controls. You want it up there at "High", which is the default, not "Standard".- CDW posted:I'm done playing any PvP in Dark Straight Sword until they re-enable poise or something. Something about the core design is fundamentally flawed. ANY time I try to get fancy and use heavy attacks (nevermind charged attacks) 2hand my weapon, or block, roll-counter, etc etc etc, I get punished. Move in and spam R1? Success. What. The. gently caress. It would be one thing if I was being punished for the R1 spam as well and I just had to "git gud", but that isn't even the case. It just makes more sense to play this like it's loving Skyrim. PvP fairs a little better, but the simple facts of the matter are, R1 spam is incredibly difficult to punish. Roll spamming is almost impossible to punish without the fastest of weapons. The faster your weapon, both the harder it is for you to be punished, and the more able you are to punish roll spammers. Meanwhile, the perfect storm of speed, range and power is a thing, and the results are as expected. Just let the Estoc fight itself.
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# ? Apr 26, 2016 17:25 |
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I forgot to talk to Sirris right after meeting Anri and Horace. Then I killed the Crystal Sage and continued to Cathedral of the Deep and she's not in the Firelink Shrine. Can I still do her questline? I assume I shouldn't do Abyss Walkers before meeting her since that seems to break everything else, but will she show up after Deacons of the Deep?
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# ? Apr 26, 2016 17:28 |
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Tuxedo Catfish posted:I forgot to talk to Sirris right after meeting Anri and Horace. Then I killed the Crystal Sage and continued to Cathedral of the Deep and she's not in the Firelink Shrine. You should be able to, yes. Did you get the Dreamchaser's Ashes from Farron Keep? That's the main trigger to get her to appear a second time.
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# ? Apr 26, 2016 17:40 |
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Kiggles posted:PvP fairs a little better, but the simple facts of the matter are, R1 spam is incredibly difficult to punish. Roll spamming is almost impossible to punish without the fastest of weapons. The faster your weapon, both the harder it is for you to be punished, and the more able you are to punish roll spammers. no. if you use a heavy weapon with better reach you will laffo at people trying to spam short R1s all day long. yeah keep swinging that stumpy sword over and over again imma keep chopping you from four feet away edit: if you want to spam R1 estoc vs R1 estoc then i guess that's a pretty intense way to pvp! but the estoc/longsword R1 is not a perfect defense with no counters.
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# ? Apr 26, 2016 17:40 |
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Poise is not "turned off." It's just not Dark Souls 1 style Poise (somebody just found the vestiges of that system that was programmed but not implemented into Dark Souls 3). Poise affects your hyper armor frames. It's more noticeable with some actions and weapons than others. Here's a fun video with some demonstrations of it affecting rolling (and some good tips) https://www.youtube.com/watch?v=fpQRlXJyPoA I've noticed personally that stacking Poise allows me to follow through with attacks on my Exile Greatsword when hit earlier in the attack's active frames. It's most noticeable on rolling attacks and R1 trades with faster weapons. Edit: I'm currently running about 30 Poise and have few problems with R1 spammers and Estocs. R1 spammers are extremely easy to parry, and using a heavy weapon + hornet ring means a parry results in instant death. I trade with Estocs all day - they get in a 300~600 damage poke depending on if they're buffstacked and using Leo Ring, I get an R1 L2 R2 combo that deals 800~1200 damage and finish them off with a running attack at the end of one of their panic rolls that inevitably follows. Tykero fucked around with this message at 17:45 on Apr 26, 2016 |
# ? Apr 26, 2016 17:40 |
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Lore talk about the two dragons in the greater Lothric area that guard the gate. When I killed one dragon, the other immediately died as well and I didn't get any souls. Thought that was weird and was miffed but whatever the gate was free. Then as I was exploring, I found a hollow with the eerie tentacle abyss dragons coming out of them, always near a dragons body. When killing them, I'd get a large amount of souls and the body of the dragon they were near would disappear and leave an item. I think they were chunks? I thought that was interesting as hell and gave some implications of what the squiggly messes could be.
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# ? Apr 26, 2016 17:42 |
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Deckit posted:Lore talk about the two dragons in the greater Lothric area that guard the gate. Hmm, I never thought about that. Maybe those things are related.
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# ? Apr 26, 2016 17:45 |
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What is the deal with those oil snake monsters anyway? They remind me of something out of a Resident Evil game. Has the Umbrella corporation been experimenting on hollows?
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# ? Apr 26, 2016 17:46 |
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# ? Jun 6, 2024 07:14 |
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Bardeh posted:
I think it's due to changes to bonfires during development. There are seemingly useless shortcuts throughout the game, like the one that skips the Anor Londo archers, which you'll never use because there's a bonfire at the start of the next area. Bonfire placement is also inconsistent; Catacombs doesn't have a starting bonfire.
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# ? Apr 26, 2016 17:46 |