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SciFiDownBeat posted:how much did korra have? Like five hours if we're not talking about the Naga [Polar bear] running levels? It was really short.
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# ? Apr 26, 2016 20:37 |
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# ? May 28, 2024 14:17 |
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RyokoTK posted:Arrows totally curved in DS2, did they remove that for DS3? Apparently it's just lessened? The only souls game I've gotten far in before this was bloodborne. I tried what Action Tortise said and there's a bit of curve, but it's super minor. Almost like the arrow has sideways momentum from the archer turning. It's probably tied to some programming thing they can't fix. I'd probably stop gaming if every game was Souls hard though.
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# ? Apr 26, 2016 20:43 |
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Digirat posted:Lords of the fallen gets slammed because the people who will defend absolutely any flaw in a from software game were ready and waiting to rip it apart the moment it released, because apparently from software are the only ones who're allowed to make a game in that genre and that impostor had no right to infringe on their greatness. I dunno. I had really high hopes for Lords of the Fallen. But like Simply Simon said: it does not get what was good about Dark Souls at all. And anyone who thinks it's just about "lol hard hurrrrrr" doesn't get it either.
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# ? Apr 26, 2016 20:55 |
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ever gotten hit by the silver knight arrows? imagine if they tracked better...
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# ? Apr 26, 2016 20:56 |
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Salt and Sanctuary is a Dark Souls-like that's pretty good. Granted it's in 2D, so it leans a lot closer to Castlevania, but many of DS's gameplay conventions are in there as well as well as the high difficulty and generally solid design quality.
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# ? Apr 26, 2016 21:08 |
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but my god does S&S look like garbage.RareAcumen posted:Like five hours if we're not talking about the Naga [Polar bear] running levels? It was really short. that's disappointing, I've always felt a game in the Avatar universe could have a lot of potential but I'm afraid they might all be terrible. the closest I can come to being Aang or Korra is making a general magic user in dark souls
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# ? Apr 26, 2016 21:21 |
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Digirat posted:Lords of the fallen gets slammed because the people who will defend absolutely any flaw in a from software game were ready and waiting to rip it apart the moment it released, because apparently from software are the only ones who're allowed to make a game in that genre and that impostor had no right to infringe on their greatness. Lords of the Fallen was trash. It took everything that was ok about Dark Souls, and did it worse. It's story - trash. It's gameplay- buggy as poo poo when it released, still trash today. durrrr harrrrrd is not a gameplay element - its cool when its done right, its just a poo poo game when its done wrong - which is what LotF was. A poo poo game.
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# ? Apr 26, 2016 22:38 |
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Actually come to think of it: HBomber guy, the darling of the PYF Dark Enlightenment thread said pretty much everything thats poo poo about this game much better than I ever could.
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# ? Apr 26, 2016 22:39 |
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SciFiDownBeat posted:but my god does S&S look like garbage. Korra was also a $20 downloadable game, it was made on a pretty small budget and it shows.
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# ? Apr 26, 2016 23:04 |
Simply Simon posted:Not to be that guy, but you can ignore everything on the main path and go around the right side, fighting three singular enemies. It's very probably true that you can ignore those anyway and book it. Infusions, actually, kind of drag down Dark Souls 3 for me. Because they're kind of poo poo for so many weapons. My first character was a strength build that used Ultra Great Swords. Every single infusion on every single infusable UGS only decreased its total damage, not a single one increased.
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# ? Apr 26, 2016 23:11 |
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Nuebot posted:Infusions, actually, kind of drag down Dark Souls 3 for me. Because they're kind of poo poo for so many weapons. My first character was a strength build that used Ultra Great Swords. Every single infusion on every single infusable UGS only decreased its total damage, not a single one increased. Action Tortoise posted:run almost directly towards an archer and watch the trajectory curve. it's subtle but it's there. you can def dodge them but arrows curve just like every other projectile. I think knives are the only ones don't. I first read about Lords in this thread actually and bought it for two possible outcomes: either it could go "ah it's not THAT bad, it's just trying something different" and I'd legit enjoy it, or I could slam it if it was loving terrible. And it turned out to be loving terrible. I wanted to be open-minded, but the first enemy with a shield shattered that mindset completely. Then I sleepwalked through a few bosses, got into an area early and killed the stupid gimmick boss there after too many attempts that really should not have been as hard (annoying) as it was, then found no way to progress, looked it up and discovered that this was a dead end until I hit a plot trigger somewhere else, then miraculously the door would unlock. I was really loving pissed after that. Lords is trash garbage. I am sure that you can find some enjoyment out of it, and I'm doing right now by posting about how much of a shitheap it is, more power to you if you really found your playstyle and a great way to have actual fun with it, but man oh man is it not "underrated" or whatever. And by the by, arrows have always curved in Souls games, it probably depends on what you define as a "curve" if you agree or not, but they are slightly homing. Which is a good thing, because otherwise an archer could never possibly hit anything that isn't standing perfectly still. And a bad thing, because it does mean that the Anor Londo shooting gallery is even more bullshit than it should be.
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# ? Apr 26, 2016 23:18 |
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I'm pretty sure the infusions that increase scaling are only worth it if you have a very high amount of the stat in question. for some reason Raw has been statistically useless in every one of those games however; even at low stat levels the base damage increase is outclassed by the amount of damage that scaling provides.
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# ? Apr 26, 2016 23:23 |
Simply Simon posted:Not even the one for Strength? Nope, at 50str and 20dex for the record.
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# ? Apr 26, 2016 23:26 |
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Do you have sufficient dexterity to one hand it because I was making that mistake the other way around with dex weapons - I had enough strength to two hand the chaos blade so I was confused as to why it did less damage than my uchi
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# ? Apr 26, 2016 23:39 |
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Gitro posted:Ivory king had a fun first boss, but that was the only part of the dlc I liked (didn't finish it). You can get a goofy helmet though! The run is kind of a pain just because it's pointlessly long, but there's nothing in the way. It's like the quintessential boss run - no real threat, just tedium. I thought Ivory King was really good over all, but the co-op area was the worst of the 4 in DLCs. You have to run for several minutes through a trackless waste in a blinding blizzard. All the while enemies that are trivial to kill but can't be ignored are periodically spawning. All the other co-op areas can be ran through in like 10-30 seconds without killing anything if you know what you're doing, but this is gonna be a slog no matter what. And of course once you get to a boss it's one of those things that's extremely difficult solo but fairly trivial as a group. Tracula posted:MOBA fans are just kinda dicks about MOBA's. Dark Souls fans think that everyone except them suck and are dumb and need to git gud AND WHY ISN'T EVERYTHING A DARK SOULS. WHY ARENT ALL GAMES HARD HURRDURR. You're one of the good ones. How do you feel about goons, though? RareAcumen posted:Like five hours if we're not talking about the Naga [Polar bear] running levels? It was really short. I thought it was a decent amount of content for it's price point (it was $15 right?) The real problem is that it wasn't all that good. Not terrible, but eh.
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# ? Apr 27, 2016 00:03 |
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The worst coop area was the iron passage. hello, shitwrecking enemies and rear end in a top hat cleric that spams the fat flop miracle. oh look who joined the party, it's lightning cleric and ghost archer
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# ? Apr 27, 2016 00:18 |
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You can jog thru iron passage easily and ignore all the enemies tho. I went into the ivory king area once, laughed and left
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# ? Apr 27, 2016 00:48 |
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The Moon Monster posted:I thought it was a decent amount of content for it's price point (it was $15 right?) The real problem is that it wasn't all that good. Not terrible, but eh. Yeah but I bought Transformers Devastation and it feels a little on the short side like Korra and I'm pretty sure that sold for at least $40. I got my copy from a Gamestop so I don't even know if it'd be $60 otherwise. That's what I was originally comparing the game to as far as length went.
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# ? Apr 27, 2016 03:04 |
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Avenging_Mikon posted:Never having gotten to that part in DS1, it was piss easy in DS3, because I didn't charge in like a twit, lured one out at a time, and they ran themselves off the edge. Lack of knowledge of old Souls games seems like a bonus. In DS1 the run up to where the archers were was a lot more open so there was less space to dodge. Also instead of a moderately wide area there was just a narrow ledge and the archers were on opposite ends of it. So if you ran up and went to face one the other would be constantly shooting arrows at your back and you couldn't just go around them because there wasn't enough space.
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# ? Apr 27, 2016 03:55 |
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This would fit better in an 'Irrationally irritating video game moments' thread, but since that doesn't exist I'm posting here. They included a weapon in Dark Souls 3 that is a large, red-hot metal rod with a symbol at the end of it. You know, like some kind of iron you would brand cattle with. This, right here: What is the name of this weapon? The loving SOLDERING IRON.
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# ? Apr 27, 2016 09:43 |
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Lunchmeat Larry posted:You can jog thru iron passage easily and ignore all the enemies tho. I went into the ivory king area once, laughed and left I don't know if I'd say easily but yeah, you can just dash through it in like 20 seconds. The Ivory King area would probably take minutes even if there were zero enemies. Butt Ox posted:This would fit better in an 'Irrationally irritating video game moments' thread, but since that doesn't exist I'm posting here. Obviously a translation error, it's probably supposed to be "soldiering iron" (yeah, that bugged me too). How about this, the secret passages in Dark Souls 2 are called illusory walls, just like in 1 and 3. Unlike in 1 and 3 they're clearly not illusions! There is an actual wall there! You just touch a secret panel or something and it slides away! Argh! The Moon Monster has a new favorite as of 11:14 on Apr 27, 2016 |
# ? Apr 27, 2016 11:10 |
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A bit of a meta thing brought on by the discussion in the other thread: The thing dragging Goldeneye down is that it will literally never be re-released. The rights to it are split awkwardly between Rare/Microsoft, Nintendo, Activision (who've had the rights to the Bond property for games for a good while now) and MGM, none of which have the drive needed to work together to make a re-release happen. And even if they did, chances are actor likenesses would need to be renegotiated and that'd shut the whole thing down. I don't think Goldeneye's the only game in that sort of 'too legally scattered to be worth piecing back together' form, but it's definitely one of the biggest. It's probably the most historically important video game that you literally cannot play on a modern platform, and that is a massive shame.
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# ? Apr 27, 2016 12:24 |
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It was remade though. It wasn't a particularly faithful or good remake from what I've heard, but the cooperation happened.
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# ? Apr 27, 2016 12:26 |
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AlphaKretin posted:It was remade though. It wasn't a particularly faithful or good remake from what I've heard, but the cooperation happened.
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# ? Apr 27, 2016 12:56 |
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FactsAreUseless posted:That wasn't a remake. It was just another use of the property. Yes, you played a rogue agent with a literal golden eye.
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# ? Apr 27, 2016 13:02 |
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I want to say there was a report that they actually did put together a remake of the original but it never actually got released.
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# ? Apr 27, 2016 13:12 |
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They did, on the wii. It was okay apparently
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# ? Apr 27, 2016 13:22 |
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Lunchmeat Larry posted:They did, on the wii. It was okay apparently I actually owned that one. It was a decent game, but it just wasn't Goldeneye; it was a modern cover shooter FPS that had a modern take on Goldeneye's story as the plot. The multiplayer was weird, it had some of the fun bits of Goldeneye's multiplayer but put into a completely different type of FPS. muscles like this? posted:I want to say there was a report that they actually did put together a remake of the original but it never actually got released. And I remember hearing that too, it got smacked down by one of the other companies in the rights snarl.
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# ? Apr 27, 2016 13:31 |
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Lunchmeat Larry posted:They did, on the wii. It was okay apparently That wasn't a remake, it was a different Bond FPS with the name Goldeneye. It wasn't bad, but if it wasn't called Goldeneye no one would have bought it.
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# ? Apr 27, 2016 14:08 |
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I think the reason you want to have Goldeneye re-released is purely nostalgia. I think that if you actually went back and played Goldeneye, you'd realize that compared to today, Goldeneye was pretty mediocre all around. My roommate last year had a Nintendo 64 with Goldeneye on it, and I got to experience this first hand. Also, the multiplayer scheme for it on N64 was loving atrociously bad.
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# ? Apr 27, 2016 14:28 |
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RyokoTK posted:That wasn't a remake, it was a different Bond FPS with the name Goldeneye. It wasn't bad, but if it wasn't called Goldeneye no one would have bought it.
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# ? Apr 27, 2016 14:47 |
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I had completely forgotten about that one, I just assumed we were all talking about this: https://en.m.wikipedia.org/wiki/GoldenEye:_Rogue_Agent
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# ? Apr 27, 2016 14:57 |
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The PSWii60 had a 'modern' remake version of GoldenEye. Everything in it got rejiggered to fit in with Daniel Craig and his set of movies. It was odd.
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# ? Apr 27, 2016 15:05 |
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The Moon Monster posted:You're one of the good ones. How do you feel about goons, though? Eh. I was being an overly reactionary idiot fucker in my post about things. It is me. I am the awful goony goon fan of Dark Souls sometimes.
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# ? Apr 27, 2016 15:09 |
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Yeah, that one. I bought it for like . It was worth the money, but only just barely.
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# ? Apr 27, 2016 15:14 |
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There's a source mod that tries to be a faithful recreation of n64 goldeneye, and a perfect dark one as well. the weird thing about the goldeneye one is that it tries to simulate the aiming mechanics from the original game's manual aiming (standing still and guiding the reticle) instead of just being a regular FPS with pc aiming.
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# ? Apr 27, 2016 16:20 |
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Tracula posted:Eh. I was being an overly reactionary idiot fucker in my post about things. It is me. I am the awful goony goon fan of Dark Souls sometimes. hey there
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# ? Apr 27, 2016 16:45 |
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Action Tortoise posted:There's a source mod that tries to be a faithful recreation of n64 goldeneye, and a perfect dark one as well. That's kind of awesome, though as an immediate counterpoint the best part of the Perfect Dark 360 port is you can turn that right the hell off in the options menu. It worked on the N64, but definitely not so much with any other control scheme.
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# ? Apr 27, 2016 17:21 |
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A White Guy posted:I think the reason you want to have Goldeneye re-released is purely nostalgia. I think that if you actually went back and played Goldeneye, you'd realize that compared to today, Goldeneye was pretty mediocre all around. My roommate last year had a Nintendo 64 with Goldeneye on it, and I got to experience this first hand. I don't think it's really fair to call Goldeneye mediocre, it's just aged badly, mostly because it's from a time where they had no idea how to do an FPS on console. Wasn't there some weird controller setup you could pick that would allow for moving and shooting at the same time, but it required two controllers?
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# ? Apr 27, 2016 17:31 |
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# ? May 28, 2024 14:17 |
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I thought the n64 controller was designed so that you could walk with the dpad and aim with the analog stick but no game ever had that setup.
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# ? Apr 27, 2016 17:37 |