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I'm pretty fond of the time a typo caused the refrigerators to recursively fill themselves with chicken nuggets so the entire game would immediately hang as it started. I like to imagine the universe slowly dying as endless frozen chicken nuggets pour out of every freezer in creation.
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# ? Apr 27, 2016 03:46 |
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# ? Jun 5, 2024 23:48 |
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magic mountain posted:I'm pretty fond of the time a typo caused the refrigerators to recursively fill themselves with chicken nuggets so the entire game would immediately hang as it started. I like to imagine the universe slowly dying as endless frozen chicken nuggets pour out of every freezer in creation. Actually, only 5% of the freezers! This is why it took so long to hunt down the bug.
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# ? Apr 27, 2016 06:14 |
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I still remember the exact point at which someone isolated the bug and told us it was chicken nuggets. We were only like half surprised, that's what this game does to you.
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# ? Apr 27, 2016 06:59 |
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In my heart of hearts I hope the fix for that makes nuggets somehow combust violently when combined with a rubber duck or a headset or a staff assistant.
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# ? Apr 27, 2016 07:23 |
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Working on writing up roleplay ideas for Destiny, hopefully people will like it. oh boy!
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# ? Apr 27, 2016 07:53 |
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unlimited nugger works.
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# ? Apr 27, 2016 07:59 |
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I really like the bug where you could set mechanics money receptors to take -99999 credits, which would simply give you more money.
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# ? Apr 27, 2016 12:01 |
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Jebediah Kerman posted:Working on writing up roleplay ideas for Destiny, hopefully people will like it. oh boy! Murdah
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# ? Apr 27, 2016 12:38 |
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Spy_Guy posted:Actually, only 5% of the freezers! it was spawning them in via a for loop that counted the wrong way wasn't it? also is it possible to do any loaf science with nuggets? I want to have neutronium nuggets I can throw(ish) at changelings and eat afterwards
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# ? Apr 27, 2016 14:16 |
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pnutz posted:it was spawning them in via a for loop that counted the wrong way wasn't it? Yep. for (var/i = rand(2,10), i > 0, i--) vs for (var/i = rand(2,10), i > 0, i++) Two characters was all the difference between the server starting normally, and the server grinding to a halt 9 times out of 10 as the couple fridges around the map frantically spawned nuggets over and over, everything else stopped because all the server knew to do was KEEP SPAWNING NUGGETS. I think when one of the hosts finally figured out what was going on there were tens of thousands of nuggets in those fridges only a couple minutes after the server restarted. This was also entirely my fault, I am the nugget criminal.
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# ? Apr 27, 2016 18:37 |
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to be fair, those are two very important characters to gently caress up in a loop
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# ? Apr 27, 2016 20:59 |
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Tiler Kiwi posted:to be fair, those are two very important characters to gently caress up in a loop Oh definitely. I had been working on porting all the old types of closets to the new one (at one point we had /obj/closet, /obj/secure_closet, and /obj/crate, all of which functioned nearly the same in most ways but were three different things for some loving reason) and hadn't been paying enough attention to what I was doing.
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# ? Apr 27, 2016 21:36 |
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pnutz posted:the last version of mushroom I'm assuming? that station went through some rather large revisions from when I started playing it in 2012 (the cafeteria becoming the warehouse and being moved off next to the botany bubble among other things) It'd be interesting to see some of the old stations as derelicts sometime. Not just floating in space, but the actual map; I'm imagining something along the lines of Destiny, mostly suited to admin-managed scenarios. At least, it'd probably be a little easier than mangling the running station all the time. Haine posted:This was also entirely my fault, I am the nugget criminal. Hopefully there's a lingering comment in there, in the form of a nugget of wisdom.
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# ? Apr 27, 2016 23:12 |
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Zamujasa posted:Hopefully there's a lingering comment in there, in the form of a nugget of wisdom. I'm booing you here, but mostly because I didn't think of it first.
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# ? Apr 28, 2016 05:05 |
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Last night, I learned that all shoes will respect the step_sound variable. That was a lovely round
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# ? Apr 28, 2016 10:56 |
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Haine posted:This was also entirely my fault, I am the nugget criminal. can we order more nuggets via haine's chicken nugget farm? not chickens, as in you're literally breaking physics to spawn more in/growing stuff like botany's free-range eggs to supply us with more nuggets quote:Oh definitely. I had been working on porting all the old types of closets to the new one (at one point we had /obj/closet, /obj/secure_closet, and /obj/crate, all of which functioned nearly the same in most ways but were three different things for some loving reason) and hadn't been paying enough attention to what I was doing. what do you mean? did some genius spaghetti-coder make near-identical copypastas instead of having a parent closet class and then making secure_closet and crate children of that?
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# ? Apr 28, 2016 12:56 |
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pnutz posted:what do you mean? did some genius spaghetti-coder make near-identical copypastas instead of having a parent closet class and then making secure_closet and crate children of that? Knowing the history of this game, yeah, probably.
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# ? Apr 28, 2016 13:03 |
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i'm fond of the bug where every time a player farted, it slowed the game down. got fixed pretty quickly, obviously!
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# ? Apr 28, 2016 14:58 |
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pnutz posted:what do you mean? did some genius spaghetti-coder make near-identical copypastas instead of having a parent closet class and then making secure_closet and crate children of that? That's exactly it. I moved all closets and crates to be children of /obj/storage and /obj/storage/secure, which was long overdue and also boring as gently caress to move them all over. God there were so many of them and it took forever. I think I got SpyGuy to help me out with the crates because argh. There were (probably still are) a lot of instances of someone needing code that already existed somewhere else, so they just copy and pasted the code in the new place and maybe changed one line or something. This is why for a short time wizards - only in mixed mode - would spawn, barf out all their internal organs and die instantly. "oh I need to unequip everything from these people that will become wizards, should I just use the unequip_all() proc that already exists??? naaaah I need their stuff deleted, which is not a thing I can just add to unequip_all(), I'll just copy and paste the code from unequip_all() into the proc that spawns the wizards!! this will never backfire ever and someone in the future certainly won't hate me for doing this" - probably hitler
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# ? Apr 28, 2016 14:59 |
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I have no problem with wizards barfing out their organs. Makes killing them easier.
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# ? Apr 28, 2016 15:20 |
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Serves them right for not getting their
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# ? Apr 28, 2016 15:31 |
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Haine posted:This is why for a short time wizards - only in mixed mode - would spawn, barf out all their internal organs and die instantly. They...they should have sent a poet...
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# ? Apr 28, 2016 15:33 |
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I still think the chemistry+fractal cooking fiasco that created a living Crashwich so powerful it defeated the admins and crashed the entire server is one of the funniest drat things ever to come out of this game.
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# ? Apr 28, 2016 16:00 |
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Angry Diplomat posted:I still think the chemistry+fractal cooking fiasco that created a living Crashwich so powerful it defeated the admins and crashed the entire server is one of the funniest drat things ever to come out of this game. After hearing things like this I sometimes wonder what Space Station 13 players could accomplish if they used the ingenuity they show in this game in real life, but honestly for the sake of humanity I think it's better that they don't.
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# ? Apr 28, 2016 17:22 |
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Penultimatum posted:After hearing things like this I sometimes wonder what Space Station 13 players could accomplish if they used the ingenuity they show in this game in real life, but honestly for the sake of humanity I think it's better that they don't. Also, in real life it is much harder to break into the electrical grid, tell what it does and force your way into a chemistry lab.
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# ? Apr 28, 2016 17:35 |
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Mors Rattus posted:Also, in real life it is much harder to break into the electrical grid, tell what it does and force your way into a chemistry lab. Breaking a window and disassembling a table isn't too difficult, especially with easy access to a welding torch and a crowbar.
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# ? Apr 28, 2016 17:42 |
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Mors Rattus posted:Also, in real life it is much harder to break into the electrical grid, tell what it does and force your way into a chemistry lab. The stamina system is the bigger catch-22 for players.
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# ? Apr 28, 2016 17:53 |
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Security is way more robust in the real world.
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# ? Apr 28, 2016 17:56 |
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Nakar posted:Security is way more robust in the real world. More liable to shoot first and beat you to death without getting a jobban.
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# ? Apr 28, 2016 17:58 |
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Haine posted:This is why for a short time wizards - only in mixed mode - would spawn, barf out all their internal organs and die instantly. where do I start submitting code optimisation?
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# ? Apr 28, 2016 18:54 |
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Angry Diplomat posted:I still think the chemistry+fractal cooking fiasco that created a living Crashwich so powerful it defeated the admins and crashed the entire server is one of the funniest drat things ever to come out of this game. One of the chat logs from that was wonderful. I have a way to defeat the Crashwich! ...Is it explosives? ...I might have pipebombs... Please don't blow up my bar
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# ? Apr 28, 2016 20:22 |
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I missed this game. edit: in my defense, nobody was at robotics
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# ? Apr 29, 2016 00:54 |
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BADMIN
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# ? Apr 29, 2016 01:41 |
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Angry Diplomat posted:I still think the chemistry+fractal cooking fiasco that created a living Crashwich so powerful it defeated the admins and crashed the entire server is one of the funniest drat things ever to come out of this game. as it turns out anything that manages to overwhelm the text parser also kills all the admins because they can't actually look at it for long enough to delete it I fondly remember the days before ID cards had character limits when I played HoP and handed out whatever IDs people people wanted with huge paragraphs of text on them so that the AI spent half the round screaming at me and the other half with their client lagged to death because whenever someone spoke it showed the AI their full job title.
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# ? Apr 29, 2016 01:57 |
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Name length limits (or the lack thereof) have always been comedy. I vaguely recall a time when the botany seed splicer could name seeds, and someone managed to name a seed the either the entirety of the Bee Movie script or the first chapter of Harry Potter or something. Or the time someone managed to sneak in an autoplaying YouTube embed
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# ? Apr 29, 2016 02:41 |
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Zamujasa posted:Or the time someone managed to sneak in an autoplaying YouTube embed That was actually incredible, they successfully managed to figure out that you could fully use HTML by writing on the printouts from the Electronics printer, I think. Everyone was really fortunate that the person who found this just used it to rickroll people and then told the coders about it because I'm pretty sure you could have done some really nasty poo poo with that.
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# ? Apr 29, 2016 03:17 |
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Do I need Byond 510 to play on goonstation?
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# ? Apr 29, 2016 04:13 |
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The bot docks also briefly had no length restrictions, leading to a cyborg named the entirety of the John Galt speech from Atlas Shrugged .
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# ? Apr 29, 2016 04:27 |
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MOVIE MAJICK posted:Do I need Byond 510 to play on goonstation? I'm fairly sure unless you want to not see anything during the escape shuttle, yes
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# ? Apr 29, 2016 05:38 |
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# ? Jun 5, 2024 23:48 |
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Zamujasa posted:Name length limits (or the lack thereof) have always been comedy. I vaguely recall a time when the botany seed splicer could name seeds, and someone managed to name a seed the either the entirety of the Bee Movie script or the first chapter of Harry Potter or something. It was the Irish Declaration of Independence, me and Isaac had some fun with that one. Also it led to the AI calling Molly Bloom's soliloquy from Ulysses "weird fanfic".
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# ? Apr 29, 2016 13:19 |