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Tykero posted:Does anybody know if summoning that shade also gives phantoms in your world the gesture?
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# ? Apr 27, 2016 15:08 |
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# ? Jun 5, 2024 08:45 |
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I decided to try my hand at mound-making last night, hoping for some jolly chaos. But nine times out of 10, I ended up invading a lone host who I had no real desire to terrorize (sunbro at heart). However! About seven times in a row, the game matched me with this same dude and every time, he would summon a red or purple for me to play with. We came up with a system where I would hide while he sat down and waited for them attack them--and they always did--and then I would swoop in to take them out. I ended up with a whole heap of vertebra shackles. Thanks, guy.
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# ? Apr 27, 2016 15:11 |
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Vermain posted:I just farm the Actually Winged Winged Knights with Rapport when I need souls. It's about 17.6k per kill with Covetous Serpent + Shield of Want, it's almost completely risk free, and they occasionally drop Large Titanite and Chunks. I decided to finish the game last night so it'll be a little while before I'm back there unfortunately, but I'll make a note to see how much they're worth in NG+.
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# ? Apr 27, 2016 15:12 |
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Wasn't until NG+ I realize why Greirat wants you to get the ring to the woman he mentions. She's described as old. The ring staves off death for people who are near it.
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# ? Apr 27, 2016 15:16 |
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HGH posted:I wanna find an arena and put bets on these matchups now. Alright I tried, and unfortunately, no. They also won't fight the Outrider Knight, and that won't fight the snake monster either. Lothric Castle's a big disappointment Snake monster will take poo poo out with its attacks though, but only as collateral Hmm. I got one more fight I can think of, but it'll be a doozy to set up- Darkwraith vs. Crab e; they didn't fight Mazerunner fucked around with this message at 15:28 on Apr 27, 2016 |
# ? Apr 27, 2016 15:16 |
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Threep posted:It doesn't Welp, RIP that gesture. That really bites. I'm fighting the urge to run through the game three times again to make an identical character that has one extra stupid gesture I will probably never use.
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# ? Apr 27, 2016 15:17 |
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poptart_fairy posted:Wasn't until NG+ I realize why Greirat wants you to get the ring to the woman he mentions. that hadn't occurred to me. nice
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# ? Apr 27, 2016 15:18 |
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I bought this game very recently - last night I beat Vordt, played a good amount of the next level, and there still hasn't been a branch (as far as I can tell). This is the longest a Souls game has forced you to play before opening up your options by far and I don't really understand why they paced it like this.
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# ? Apr 27, 2016 15:19 |
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Tykero posted:Welp, RIP that gesture. That really bites. You should probably just take the extra levels. You'll still get matched with sl120 guys...
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# ? Apr 27, 2016 15:20 |
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So is SL120 the cap that the meta has decided on?
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# ? Apr 27, 2016 15:21 |
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Grimalkin posted:I decided to try my hand at mound-making last night, hoping for some jolly chaos. But nine times out of 10, I ended up invading a lone host who I had no real desire to terrorize (sunbro at heart). However! About seven times in a row, the game matched me with this same dude and every time, he would summon a red or purple for me to play with. We came up with a system where I would hide while he sat down and waited for them attack them--and they always did--and then I would swoop in to take them out. I ended up with a whole heap of vertebra shackles. I've taken great enjoyment to being summoned after pontiff then escorting hosts to the anor Londo bonfire and usually right into the aldrich fight. I hate when phantoms just invade and try and get the enemies to do the dirty work, the constant running away is dumb as hell. It was awesome though because we had a mad phantom and a red phantom, so both would run at me and the purple would wait for the red to attack me then just gently caress them up entirely.
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# ? Apr 27, 2016 15:21 |
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Tracula posted:So is SL120 the cap that the meta has decided on? Nobody has agreed yet. If it's anything like Bloodborne, nobody will ever agree. Long story short, 120 is active for duels, so you're safe if that's what you want to do. Right now, the 80, 100, and 120 are the ones people are pushing for. There's an active 120 dueling scene, but apparently it's harder to invade (either with the Red Eye Orb or an auto-invade covenant) at that level, which is why there are people who want 100, where you can invade down to people in late NG or early NG+. Meanwhile, people who want 80 want it because that's around where people are ending their NG playthroughs. Most of the arguments for 120 focus around allowing mages to, y'know, exist, and all the 80/100 supporters have all the "gently caress mages" counterarguments you'd expect.
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# ? Apr 27, 2016 15:27 |
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Polo-Rican posted:I bought this game very recently - last night I beat Vordt, played a good amount of the next level, and there still hasn't been a branch (as far as I can tell). This is the longest a Souls game has forced you to play before opening up your options by far and I don't really understand why they paced it like this. DS3's pacing starts linear, then has a branching path like the DS1 Bells, goes back to linear for 1.5 areas, branches again like an entire second set of Bells, and then there's a linear path to the end. There are several extensive optional areas that show up as well, although the biggest of them are after the branches resolve. Additionally, the area you're in now is actually mostly optional and you can pass right through it without even finding the boss. You shouldn't do that though, because exploration will be rewarded.
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# ? Apr 27, 2016 15:31 |
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https://www.reddit.com/r/darksouls3/comments/4gnlfv/while_invading_i_stumbled_upon_a_nightmarish/ This by far has the best insane poo poo people have been doing with cheat engine and it hasn't even been out three months. I can't wait for the real crazy shenanigans to start.
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# ? Apr 27, 2016 15:32 |
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Republicans posted:Well that was a neat trick he just did. If you exit the game after you fall to your death you'll re-enter alive where you landed. This was many pages back, but before anyone tries this and gets themselves killed, it only works if you have Spook active and there is some timing involved. It does let you skip a lot of Irithyll Dungeon for all the people who hate that area. Basically, the Assassin class was custom made for speedrunning.
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# ? Apr 27, 2016 15:36 |
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Polo-Rican posted:I bought this game very recently - last night I beat Vordt, played a good amount of the next level, and there still hasn't been a branch (as far as I can tell). This is the longest a Souls game has forced you to play before opening up your options by far and I don't really understand why they paced it like this. You aren't very far in yet. You'll get a branch after the Undead Settlement, and then another one after you do both of those branching paths, and then access to several optional areas. It's also less linear than Bloodborne, which never really lets you branch the critical path at all. It has a few optional areas (Hemwick Charnel Lane, Nightmare Frontier, Castle Cainhurst) but the main path of the game is fully linear, unlike DS3.
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# ? Apr 27, 2016 15:38 |
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Grimalkin posted:I decided to try my hand at mound-making last night, hoping for some jolly chaos. But nine times out of 10, I ended up invading a lone host who I had no real desire to terrorize (sunbro at heart). However! About seven times in a row, the game matched me with this same dude and every time, he would summon a red or purple for me to play with. We came up with a system where I would hide while he sat down and waited for them attack them--and they always did--and then I would swoop in to take them out. I ended up with a whole heap of vertebra shackles. I could probably count the number of times I've invaded a lone host on one hand. They tend to actually fight though, which is more fun than people fleeing back to whatever bonfire when even one of their multiple phantoms who are playing the game for them is defeated.
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# ? Apr 27, 2016 15:39 |
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Harrow posted:You aren't very far in yet. You'll get a branch after the Undead Settlement, and then another one after you do both of those branching paths, and then access to several optional areas. What's the Undead Settlement branch? I didn't realize there was an alternate route.
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# ? Apr 27, 2016 15:41 |
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turtlecrunch posted:Mostly this makes me think of all the stuff (like the "sacrifice" ritual) from The Know leak that never ended up in the game. They even had that statue of the cover guy doing it at all the game conferences. I think this might be why there are so many bonfires close together in this game You probably originally had to make your own and had a limited number, but they decided against it and just made every possible bonfire active from the start
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# ? Apr 27, 2016 15:42 |
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PantsBandit posted:What's the Undead Settlement branch? I didn't realize there was an alternate route. I think that's actually the Road of Sacrifices branch to two different areas. Unless he means the road split in Undead Settlement that join back up after a bit.
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# ? Apr 27, 2016 15:44 |
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Tracula posted:https://www.reddit.com/r/darksouls3/comments/4gnlfv/while_invading_i_stumbled_upon_a_nightmarish/ Oh god yes. If I wasn't worried about the whole softbanning thing, I'd see if I could use a random number generator for the kind of faces I'd make. It gave me a beautiful one in Dark Souls 1.
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# ? Apr 27, 2016 15:45 |
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Having ran into exactly one mage in PvP, and it was someone who did that dumb "crystal spear + homing crystal mass" thing, I'm keen on siding towards the gently caress mages side.
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# ? Apr 27, 2016 15:46 |
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PantsBandit posted:What's the Undead Settlement branch? I didn't realize there was an alternate route. It's after the Settlement. Once you're in the Road of Sacrifices/Crucifixion Woods, you can either do the Cathedral or Keep -> Catacombs first. Golden Goat posted:I think that's actually the Road of Sacrifices branch to two different areas. I meant that it's after the Settlement, as in it's in the area after it.
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# ? Apr 27, 2016 15:46 |
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Cyberventurer posted:Oh god yes. If I wasn't worried about the whole softbanning thing, I'd see if I could use a random number generator for the kind of faces I'd make. I wanna say the issue in DS1 is that it didn't show up nearly as hosed up for other players sadly, just maybe a little oversized or deformed. With 3 everyone gets to bask in your Zardoz-ian glory.
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# ? Apr 27, 2016 15:47 |
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Mel Mudkiper posted:I think this might be why there are so many bonfires close together in this game There really aren't that many comparatively. There are 57 bonfires in the whole game. If you discount the ones that spawn from bosses which are essentially useless save for one, there's 38, which is exactly the number Dark Souls 1 has. edit: Dark Souls 2 has way more, clocking in at almost 60 without even considering the DLC. CJacobs fucked around with this message at 15:51 on Apr 27, 2016 |
# ? Apr 27, 2016 15:47 |
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Harrow posted:It's after the Settlement. Once you're in the Road of Sacrifices/Crucifixion Woods, you can either do the Cathedral or Keep -> Catacombs first. Welp, I completely missed the Cathedral! Looks like I know what I'm doing when I get home.
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# ? Apr 27, 2016 15:48 |
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PantsBandit posted:Welp, I completely missed the Cathedral! Looks like I know what I'm doing when I get home. You're required to do it eventually--you can't get into the area after the Catacombs without an item you get from the Cathedral boss.
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# ? Apr 27, 2016 15:49 |
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CJacobs posted:There really aren't that many comparatively. There are 57 bonfires in the whole game. If you discount the ones that spawn from bosses which are essentially useless save for one, there's 38, which is exactly the number Dark Souls 1 has. Yeah but some are weirdly close together Like the Dragonslayer Armour, Castle Bonfire, and Archives bonfire or several of the Undead Settlement Bonfires
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# ? Apr 27, 2016 15:50 |
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Mel Mudkiper posted:Yeah but some are weirdly close together The dragonslayer armor bonfire is the one I was speaking of that serves a purpose. Specifically, it's how you get to the boss of the next area the fastest, because the Archives bonfire is a minute or so of running farther away.
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# ? Apr 27, 2016 15:50 |
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CJacobs posted:Specifically, it's how you get to the boss of the next area the fastest, because the Archives bonfire is a minute or so of running farther away. Adding a bonfire to cut 30 seconds of enemy-less running is kind of unusual for DS though
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# ? Apr 27, 2016 15:52 |
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Tracula posted:I wanna say the issue in DS1 is that it didn't show up nearly as hosed up for other players sadly, just maybe a little oversized or deformed. With 3 everyone gets to bask in your Zardoz-ian glory. Nope! I invaded a streamer once while looking like that, and despite being black and red, all of my facial features were displayed for the other guy perfectly. The DS2 faces were much harder to warp, and trying to change them in Cheat Engine just wouldn't save so it ended up being fruitless no matter what I did.
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# ? Apr 27, 2016 15:54 |
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Mel Mudkiper posted:Adding a bonfire to cut 30 seconds of enemy-less running is kind of unusual for DS though It wasn't added just for that, all bosses get a bonfire, it's a rule. The vast majority of them don't serve any purpose and are probably just there in case you eat poo poo after the boss dies but before you get to the next one and need to go back. The Dancer bonfire is a good example of that, because the closest non-boss bonfire before the Lothric Castle one (which has enemies between you and it) is The Tower On The Wall and that's a pain in the rear end. The dragonslayer armor one just happens to have a tertiary use.
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# ? Apr 27, 2016 15:55 |
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I can't bring myself to care about the Dark Souls 3 bonfire placement thing because, for the most part, it affects absolutely nothing about the level design or gameplay. Any time there are two bonfires super close together, it's entirely inconsequential. This is DS3's version of the Earthen Peak elevator, isn't it? (Actually I'm kinda pissed off about the Irithyll Dungeon bonfire being as close to the Distant Manor one as it is, because it's very possible to light it before you meet Siegward in the Irithyll kitchen and permanently gently caress up his quest and probably Greirat's too )
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# ? Apr 27, 2016 15:55 |
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The Dragonslayer/Grand Archives bonfires are this game's lava elevator and they DISGUST ME E: God drat it Harrow
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# ? Apr 27, 2016 15:56 |
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Harrow posted:I can't bring myself to care about the Dark Souls 3 bonfire placement thing because, for the most part, it affects absolutely nothing about the level design or gameplay. Any time there are two bonfires super close together, it's entirely inconsequential. This is DS3's version of the Earthen Peak elevator, isn't it? I don't really care, it just seemed to me a sign, combined with the leaks and early promotional art, that you had to make your own bonfires at one point in development and they cut it and just activated all of them.
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# ? Apr 27, 2016 15:57 |
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It feels like they intended to have bosses give you a coiled sword for placing a bonfire but just started to have bonfires just pop up after they died.
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# ? Apr 27, 2016 15:58 |
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Hommando posted:The first time I saw it it was coming from a guy named Jesus. Because of the name I wasn't sure if it was deliberate or not. Yeah exactly, the guy I was fighting was called Sunlight Solaire or something, so I thought it was a miracle gimmick
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# ? Apr 27, 2016 15:59 |
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Tykero posted:So I got my SL 120 PvP character setup, running through NG+2 to get the last ring upgrades I need. In NG+1 I cured my hollowing because I wanted to be pretty again. Summoning the pale shade of yonder does give you a gesture.
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# ? Apr 27, 2016 15:59 |
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Mel Mudkiper posted:I don't really care, it just seemed to me a sign, combined with the leaks and early promotional art, that you had to make your own bonfires at one point in development and they cut it and just activated all of them. That probably is the case, and I think that would've been more interesting as a mechanic than just having them all be active. One thing I liked about Dark Souls 1 is that not all of the bonfires were warp-able, so you had to pick which one you didn't mind running from to wherever you were going.
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# ? Apr 27, 2016 16:01 |
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# ? Jun 5, 2024 08:45 |
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Tracula posted:So is SL120 the cap that the meta has decided on? Ugh. I would make another character and try the different level ranges before you decide which one you want to be in. I was at 110 very comfortable and nice. Good duels, good invasions, good coop, everyone seems to know what they are doing for the most part with exceptions. Then I decided to move up to 120 since that's the popular one, thinking it won't be that big of a difference. Man, it's like night and day, maybe it's just me but after spending X amount of time at 110, 120 seemed like stumbling into a mental institution. I'll give it another chance, but I don't like it at all and wish I'd stay lower because it seems like everyone that's playing Souls for the first time read that 120 is the place to be online and that's all I ever queue into. So, short answer there is no "agreed" meta yet and YMMV. Some will swear by 120 since that's their kind of crowd, some are saying 100, plenty are doing low level pvp almost exclusively from what I heard. But it's abundantly clear that (at least for now,) lower = better and I am going to have to make a low SL run through on another character to have any real fun.
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# ? Apr 27, 2016 16:03 |