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I believe in the first half of the fight the arrows originate from above the boss and you can just hide behind a pillar. In the second half they fire downward and follow you around the room so you have to just run.
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# ? Apr 28, 2016 17:01 |
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# ? May 15, 2024 05:40 |
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StrangeAeon posted:Oh my god Aldrich needs to die. Am I doing something wrong, or are his attack patterns kind of... unpredictable? They also need to do something about muling. I'm invading in the swamp for shackles and 9/10 people have had end game gear. I'm already going 2/3 vs 1 it'd be nice to not have to deal with a bunch of fucksticks wearing Havel's and poking me with Ricard's at level 25
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# ? Apr 28, 2016 17:02 |
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Babe Magnet posted:Poise. No effect, but fond memories comfort players. No but really I hope they do something with it. There's got to be a happy medium between DS1 and DS3 where poise is useful but not annoying.
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# ? Apr 28, 2016 17:04 |
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So did the patch nerf magic to hell?
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# ? Apr 28, 2016 17:05 |
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Babe Magnet posted:Poise. No effect, but fond memories comfort players. Flawless Also, this patch is giving me flashbacks of the DS3 launch: Any tips?
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# ? Apr 28, 2016 17:05 |
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Tenzarin posted:So did the patch nerf magic to hell? they didn't need a patch to nerf magic this time
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# ? Apr 28, 2016 17:05 |
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Oh god, I just found a chest that has three notes in front of it that just say "Treasure ahead" and that means there's a 98% chance it's a mimic, right?
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# ? Apr 28, 2016 17:06 |
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SubponticatePoster posted:What are you playing on? I'm sitting by the Halfway Fortress bonfire right now and there are summon signs everywhere. PC, but i'm really early on my first playthrough and just killed Vordt. Maybe i'm underlevelled and that's why i'm not seeing signs?
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# ? Apr 28, 2016 17:07 |
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UberJew posted:they didn't need a patch to nerf magic this time but they did anyway lol
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# ? Apr 28, 2016 17:07 |
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StrangeAeon posted:Oh my god Aldrich needs to die. Am I doing something wrong, or are his attack patterns kind of... unpredictable? He is, indeed, weak to fire. When I beat him, using Carthus Flame Arc and a fast sword helped a lot. With the arrows, you really just have to sprint away from them. Everything else isn't too tough to dodge.
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# ? Apr 28, 2016 17:08 |
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So with the last vestige of poise maybe doing anything at all completely evaporated, why is FROM trying to balance weapon damage etc, when something so game changing as poise could just as well render all of that balancing irrelevant? Seriously? Twinblades maybe sort of technically performing a little better than expected? Increasing stamina cost? Fine, but that is in an environment where ANY hit, against ANY player is going to stagger and more often than not lead into combos. IF they ever re-enable poise (however the hell it is intended to work) they'll have to go back on some of those changes by virtue of it just not being safe to throw out as many careless attacks - the example of twinblade stamina cost would hit double. Something really bizarre is going on - like they know about it, but don't want to just re-enable the thing because they couldn't get it balanced, but patching the stat out of character sheets is too much trouble. Alright, cool, but dammit FROM, at least release a statement if it's supposed to be non-existent.
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# ? Apr 28, 2016 17:11 |
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Really happy I got one session of totally trivialising Irityll with GCFO before the nerf that is apparently in this patch. I really, really wish From would learn how to put together a decent set of patch notes.
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# ? Apr 28, 2016 17:12 |
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BobTheJanitor posted:
How did poise work in DS2? I didn't wear enough heavy armor or PvP enough in it to really learn the differences, but I've heard people say it was just fine.
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# ? Apr 28, 2016 17:12 |
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Grapplejack posted:Man the early areas of this game is dead as gently caress What? I'm currently on a new char and there is summon signs everywhere. And it takes me 30sec max to get summoned for anything after putting down my sign
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# ? Apr 28, 2016 17:13 |
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Harrow posted:How did poise work in DS2? I didn't wear enough heavy armor or PvP enough in it to really learn the differences, but I've heard people say it was just fine. It worked similarly to DS1, but with a few differences. Notably, Poise breakpoints were much higher in general, and the regeneration rate was extremely slow. It was more along the lines of "every X hits, you are staggered, regardless of how far apart those hits are" than DS1's "you can be hit X number of times within Y period without being staggered."
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# ? Apr 28, 2016 17:13 |
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Harrow posted:How did poise work in DS2? I didn't wear enough heavy armor or PvP enough in it to really learn the differences, but I've heard people say it was just fine. Kinda like ds1 but way less effective. It was pretty balanced.
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# ? Apr 28, 2016 17:14 |
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voltron lion force posted:Kinda like ds1 but way less effective. It was pretty balanced. Again, as with flat damage reduction for elemental damage, I'm just blown away at the fact that they more-or-less pretended that DS2 didn't exist when developing this game mechanically and made the same loving goofy design errors as in DS1.
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# ? Apr 28, 2016 17:15 |
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If they could somehow balance old-school poise around damage with a small hit multiplayer or something that'd be rad. So a fume ultra great, which does a ton of damage upfront would probably stagger most people, but you can also hit someone like 4 or 5 times with daggers in a short time period and that would also work.
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# ? Apr 28, 2016 17:16 |
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Harrow posted:He is, indeed, weak to fire. When I beat him, using Carthus Flame Arc and a fast sword helped a lot. you can also be a huge jerk and lay a fire arrow into its face while its charging up its onslaught of 10,000 arrows
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# ? Apr 28, 2016 17:16 |
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Harrow posted:How did poise work in DS2? I didn't wear enough heavy armor or PvP enough in it to really learn the differences, but I've heard people say it was just fine. Poise in one sense worked like it did in DS1. You had a Poise "status" and when that status filled, the hit that triggered the effect would stagger. The actual poise attribute, just increased your poise 'meter' the same as poison/bleed resist. Hence the breakpoints, where I believe players had 0 natural poise. The only major difference was that it was technically only applicable during actions, so you would only really notice it when you were swinging a weapon. A few other differences being heavier weapons gave you a poise def buff, reducing incoming poise damage by 50%, making it ideal to trade so you would be less prone to poise breaks. Also, the poise 'status' would regenerate impossibly slowly, so even over the course of an entire dungeon it was basically as if you would never recover from stacked poise damage, eventually being staggered one way or the other. If you were in a neutral stance you would not only suffer the poise damage, but you would still be staggered, even if the hit didn't actually trip the status, although you could roll out of the hit - this was to mostly prevent poise backstab fishing. For all intents and purposes, it worked fine, baring a little bit of balance hickups here and there.
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# ? Apr 28, 2016 17:16 |
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Getting an Xbox controller tomorrow I'll have to relearn how to control the game but It'll probably be better
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# ? Apr 28, 2016 17:16 |
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Babe Magnet posted:but they did anyway lol haha i didn't even know because i haven't used magic at all yet (except lightning blade)
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# ? Apr 28, 2016 17:17 |
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I believe they should make poise do something, and balance other stuff as well, and I imagine they'll do both eventually.
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# ? Apr 28, 2016 17:17 |
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They should have poise correlate to move/rolling speed so someone heavier can tank hits but cant move fast.
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# ? Apr 28, 2016 17:18 |
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I believe in From
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# ? Apr 28, 2016 17:18 |
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Tenzarin posted:They should have poise correlate to move/rolling speed so someone heavier can tank hits but cant move fast. This is an insanely bad idea. You may leave.
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# ? Apr 28, 2016 17:18 |
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UberJew posted:haha i didn't even know because i haven't used magic at all yet (except lightning blade) I just use chameleon lol net cafe scandal posted:I believe they should make poise do something, and balance other stuff as well, and I imagine they'll do both eventually. same except the last part
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# ? Apr 28, 2016 17:19 |
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Spooky Bear Ghost posted:Getting an Xbox controller tomorrow I salute you, there is zero chance I could play this with KBM.
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# ? Apr 28, 2016 17:19 |
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Vermain posted:Again, as with flat damage reduction for elemental damage, I'm just blown away at the fact that they more-or-less pretended that DS2 didn't exist when developing this game mechanically and made the same loving goofy design errors as in DS1. Agreed. There was so many improvements in DS2 that they have just ignored. It really feels like a regression in some parts. Not tha DS2 was perfect, soul memory was terrible and the new lvl + weapon lvl system is far better.
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# ? Apr 28, 2016 17:19 |
Fellatio del Toro posted:I believe in the first half of the fight the arrows originate from above the boss and you can just hide behind a pillar. In the second half they fire downward and follow you around the room so you have to just run. Wait. Are you telling me that the mechanics of his attack change mid-fight? Not that his patterns change, or that he uses new attacks-- but that the attack itself shifts gears? ... FromSoft, you assholes.
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# ? Apr 28, 2016 17:19 |
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I'm starting to think that Poise isn't turned on. There were some clues, but obviously we can't be sure.
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# ? Apr 28, 2016 17:20 |
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Another effect of the "poise doesn't affect staggering in roll recovery frames but equip load does" discovery: now there's even less reason to stay below 69% equip load. Sure, you get more horizontal movement on your roll the lower you go, but your roll is probably better in a practical sense with higher equip load because you won't get staggered if you slightly mistime it. Add to this some math from Reddit where someone found out that increasing your Vigor instead of increasing your Vitality to wear heavier armor is dramatically better for survivability and you wonder why heavy armor exists at all. https://www.reddit.com/r/darksouls3/comments/4gu0be/psa_it_is_better_to_have_more_health_than_more/ Let's hear it for Vitality, the worst stat since Resistance
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# ? Apr 28, 2016 17:20 |
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Babe Magnet posted:
Remember Dark Wood Grain Ring? Didn't get fixed until the DLC? Remember 60fps weapon durability? Didn't get "fixed" until Scholar of the First motherfucking Sin. So I'm sure Poise will be re-enabled at one point. I put ten credibility bux (worthless) on it happening after the DLCs are released. e:until then, estoc all day
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# ? Apr 28, 2016 17:21 |
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I just wanted to say that I killed Crystal Sage last night on my baby sorcerer with only spells. And it was great to show who was top wizard. Downside being that it broke my streak of killing all bosses on the first shot and also I died like 7 times trying to be cool and still wear my dusk crown while fighting it.
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# ? Apr 28, 2016 17:21 |
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Oxxidation posted:Tries to get hit, can't, got too gud I appreciated that the best ending requires you to suck at least a little bit so you can die enough. What's up with Irinia's questline btw? What does her becoming a fire keeper do? Any interesting conversations? I kind of forgot about her in my last run.
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# ? Apr 28, 2016 17:22 |
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Fashion Souls with iron leggings, firekeeper robe and mirrah chain. It seems Knight Solaire wore lady stockings.
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# ? Apr 28, 2016 17:22 |
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New Concept Hole posted:I'm starting to think that Poise isn't turned on. There were some clues, but obviously we can't be sure. Gonna have to do some looking into this.
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# ? Apr 28, 2016 17:22 |
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Donnerberg posted:Fashion Souls with iron leggings, firekeeper robe and mirrah chain. It seems Knight Solaire wore lady stockings. approve much better than the raggedy garbage knights that get posted here sometimes as "fashion"
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# ? Apr 28, 2016 17:24 |
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Melanion posted:I salute you, there is zero chance I could play this with KBM. Conversely, I'm always amazed that people can play this game with a controller. I've tried going through with a wired XBox 360 controller, and while it's more comfortable in certain respects, fast weapon/item/spell switching is a nightmare, and not being able to rotate the camera while sprinting (again, FromSoft: left stick click - look it up!) without contorting my hand into a weird pose drove me back to the comforting embrace of KBM.
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# ? Apr 28, 2016 17:25 |
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# ? May 15, 2024 05:40 |
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just got matched up against a dude in the level 55 range who: -was wearing full smough and wielding the FUGS but not fatrolling -could swing the fugs 6 times in one combo -only needed three of those to connect to kill me -had access to fire frisbee and black snake -STILL estus'd in the middle of our duel
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# ? Apr 28, 2016 17:25 |