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Jack Trades posted:They said that they'll be adding DirectInput support and keyboard rebindings at a later date. Well, I mean, it's been two months. At least say why the hell these issues haven't been addressed, because I can't imagine they're THAT complex to implement. Then again, I Am Not A Programmer, so...
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# ? Apr 28, 2016 15:37 |
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# ? May 31, 2024 13:32 |
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Dias posted:oh https://github.com/dantarion/SF5DInput
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# ? Apr 28, 2016 15:49 |
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Can I play Gweelay yet?
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# ? Apr 28, 2016 15:49 |
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Dias posted:Well, I mean, it's been two months. At least say why the hell these issues haven't been addressed, because I can't imagine they're THAT complex to implement. Then again, I Am Not A Programmer, so... I'm guessing that a lot of the bugs that have been discovered and the missing/broken features will require some total recompile and making everyone download the whole game again (I remember hearing this was an engine limitation too). They spent time on their streaming updates but afaik there's limits to things they can update via that method. Especially considering the breadth of things that need to be fixed, it can make some sense to pile it into a more complete package and have your playerbase download it once at a later date, rather than hammering bugs out every month like whack a mole. There's also likely a bunch of issues they don't have answers for yet. Thinking about it this way now I wouldn't expect any fixes to be coming until the Story update. and if that passes, maybe when all the dlc is out and they can sell the GOTY (lol) package with the season 1 chars.
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# ? Apr 28, 2016 16:14 |
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When can I buy cammy goggles Mr Capcom
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# ? Apr 28, 2016 16:19 |
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I will marry that man one day.
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# ? Apr 28, 2016 16:30 |
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Dias posted:(I mean, you could at least acknowledge the issue, ArcSys is doing better community work for fuckin' MELTY "Been Dead For 10 Years" BLOOD) that's because melty blood is a way better game than this one, in both games you spend the entire fight doing jump ins because they're way stronger than ground normals but melty has the mechanics to make that engaging instead of just repetitive
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# ? Apr 28, 2016 16:42 |
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darealkooky posted:that's because melty blood is a way better game than this one, in both games you spend the entire fight doing jump ins because they're way stronger than ground normals but melty has the mechanics to make that engaging instead of just repetitive Is this true about SFV? In my experience most jump ins get stuffed by standing jabs, making them less useful
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# ? Apr 28, 2016 17:12 |
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giogadi posted:Is this true about SFV? In my experience most jump ins get stuffed by standing jabs, making them less useful I'm going to answer your question with another question by saying don't standing jab anti airs in turn lose to stuff like ryu players using light normals to jump in instead of heavy/medium ones?
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# ? Apr 28, 2016 17:18 |
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Dias posted:oh The fact I have to use a third party program is a loving disgrace
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# ? Apr 28, 2016 17:26 |
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giogadi posted:Is this true about SFV? In my experience most jump ins get stuffed by standing jabs, making them less useful darealkooky posted:I'm going to answer your question with another question by saying don't standing jab anti airs in turn lose to stuff like ryu players using light normals to jump in instead of heavy/medium ones? Jumping is bad. Jump in normals have massive hurtboxes (barring a handful like ryu j.lk) and most chars have a decent AA, if not a crazy show stopping jab. Alex and Sim even have special AA frames on their jab that go waaay over their head, halting even most crossups. Stopping a jump is not all that difficult, making it hurt when you stop it is another matter, since jab aa still needs an effective mixup after to really punish the opponent. The risk/reward difference for landing a jumpin versus an AA jab is enormous though, and even with some of the other aa options like dragon punches you're talking a difference of 200 damage or more in favor of the jumper, without considering meter. And if it was say, ken or mika jumping at you, you've taken 35% and are now cornered. So when you miss that one aa because of 8 frames of input lag, it hurts way more than all your hard work of AAing did. This is especially true at lower levels of play where jumpins are some of the only ways players can deal real damage, so I can see where people would end up with that idea.
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# ? Apr 28, 2016 17:31 |
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Ixiggle posted:The risk/reward difference for landing a jumpin versus an AA jab is enormous though, and even with some of the other aa options like dragon punches you're talking a difference of 200 damage or more in favor of the jumper, without considering meter. Good, the way it's always been. https://my.mixtape.moe/irpgzk.webm Jabs are really good for anti-airs though, and doing alex v-skill means that jumps can be punished with f+hp into good juggle damage.
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# ? Apr 28, 2016 17:41 |
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Yeah I agree, I just got a little rambly. I think its balanced out well in this game, lag aside. Alex don't even need his vskill to get the crush counter, I nail em all the time (and never get the juggle after )
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# ? Apr 28, 2016 17:45 |
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Saint Freak posted:When can I buy cammy goggles Mr Capcom I'm not empty-quoting this. Best alt costume so far.
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# ? Apr 28, 2016 17:47 |
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Ixiggle posted:Stopping a jump is not all that difficult, making it hurt when you stop it is another matter, since jab aa still needs an effective mixup after to really punish the opponent. This is what I was getting at. If you anti air someones jump in with standing jab in SFV you do like 3% of their health In melty if you do the same you do at least 30% jumping in constantly is "bad" in SFV for sure but when an anime game where you pretend the floor is lava is better about discouraging playing like a spaz than goddamned street fighter there's something very wrong with the universe darealkooky fucked around with this message at 18:00 on Apr 28, 2016 |
# ? Apr 28, 2016 17:57 |
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darealkooky posted:This is what I was getting at. I'm gonna posit that the reason there's more spastic retard jumping is because way more people actually play SFV, including bad players, than play something like Melty where only real hardcore players play. A dude who jumps a lot and doesn't learn not to won't be discouraged, they just do it, regardless of how much damage they take. If they actually played Melty they'd do the same exact thing. Anyways, Capcom, open the loving shop already.
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# ? Apr 28, 2016 18:09 |
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InnercityGriot posted:I'm gonna posit that the reason there's more spastic retard jumping is because way more people actually play SFV, including bad players, than play something like Melty where only real hardcore players play. A dude who jumps a lot and doesn't learn not to won't be discouraged, they just do it, regardless of how much damage they take. If they actually played Melty they'd do the same exact thing. this is kind of a chicken and egg situation though. would new/bad spaz players be spaz in any game, or is a game where it's not easy to punish being a spaz (SF4 also has pretty laughable anti air damage outside of characters that could juggle like ryu) giving them bad habits?
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# ? Apr 28, 2016 18:13 |
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darealkooky posted:this is kind of a chicken and egg situation though. would new/bad spaz players be spaz in any game, or is a game where it's not easy to punish being a spaz (SF4 also has pretty laughable anti air damage outside of characters that could juggle like ryu) giving them bad habits? I'm gonna say no, the reason bad players stay bad is because they don't bother to learn. You can stand there and anti air half their life away and they'll still do it, bronze players do it all the time.
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# ? Apr 28, 2016 18:20 |
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How well does this work? Does it work? How well?
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# ? Apr 28, 2016 18:25 |
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Guile has cool combos: https://www.youtube.com/watch?v=TzYEStnaXSQ
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# ? Apr 28, 2016 19:20 |
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https://www.youtube.com/watch?v=JE7lhEpqzrA
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# ? Apr 28, 2016 19:24 |
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A.o.D. posted:How well does this work? Does it work? How well? dantarion said this is the "works for me, i guess taht's convenient if it works for you" version
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# ? Apr 28, 2016 19:24 |
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Shadow Ninja 64 posted:Guile has cool combos: https://www.youtube.com/watch?v=8Qtv2XLGRV8
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# ? Apr 28, 2016 19:25 |
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guile has like a zillion command normals
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# ? Apr 28, 2016 19:31 |
Looks like the update is out for SFV, at least the PC version is. Downloading a 5.1gb patch.
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# ? Apr 28, 2016 19:39 |
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Ryuga Death posted:Looks like the update is out for SFV, at least the PC version is. Downloading a 5.1gb patch. It's on PS4 for me too except it's 7.1GB for some reason
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# ? Apr 28, 2016 19:53 |
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Do we have to redownload the entire game every patch? Capcom knows delta patching is a thing that steam and PSN supports right?
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# ? Apr 28, 2016 20:46 |
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Maintenance ends at 9PM EST? Ughhhh. Guile looks pretty good though drat.
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# ? Apr 28, 2016 20:46 |
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Guile looks nice. Hope you can do well playing super lame.
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# ? Apr 28, 2016 20:48 |
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croutonZA posted:Do we have to redownload the entire game every patch? Capcom knows delta patching is a thing that steam and PSN supports right? I'm not sure there's too much "knowing" or "thinking" going on over at the capcom dev studios
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# ? Apr 28, 2016 21:01 |
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That's how unreal engine works, everything is packaged into massive files that need to be redownloaded.
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# ? Apr 28, 2016 21:06 |
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Fun fact: the very first build of the Unreal Engine was written for a COMPAC Sabdi computer. Rearranging the letters in COMPAC Sabdi, you can see that it spells capcom is bad
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# ? Apr 28, 2016 21:14 |
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dhamster posted:Fun fact: the very first build of the Unreal Engine was written for a COMPAC Sabdi computer. Rearranging the letters in COMPAC Sabdi, you can see that it spells capcom is bad You put a lot of effort into this. I'm not sure it was worth it.
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# ? Apr 28, 2016 22:21 |
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Sarchasm posted:You put a lot of effort into this. same but for street fighter v
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# ? Apr 28, 2016 22:26 |
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Why are guile's legs on the right way?
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# ? Apr 28, 2016 22:32 |
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Guile's muscles are terrifying in this game
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# ? Apr 28, 2016 22:34 |
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General Morden posted:same but for street fighter v actually they didn't put a lot of effort into the game nevermind
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# ? Apr 28, 2016 22:35 |
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HoboWithAShotgun posted:Guile looks nice. gonna be holding down back all night, baby. stick barely gonna touch neutral.
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# ? Apr 28, 2016 22:38 |
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Ixiggle posted:Stopping a jump is not all that difficult, making it hurt when you stop it is another matter. Unless you're maining Vega. Either I'm god awful or SFV Vega has even worse AA options compared to SF4 Vega. In SF4 I had no problems stopping all of of the jumpins. Especially considering that cr.hp, st.hk and flashkick were pretty decent in SF4. While in SFV there's no flashkick anymore, st.hk has 5 minutes long startup and claw cr.hp has poo poo priority. *grumble grumble* EDIT: I wish I could make myself NOT play Vega anymore.
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# ? Apr 28, 2016 22:54 |
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# ? May 31, 2024 13:32 |
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Roll is a pretty good AA for vega but yeah in general he has pretty meh AA options.
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# ? Apr 28, 2016 23:03 |