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Somebody should remind FROM that we still have access to Great Nuclear Fire Orb. Is there any good news about these patches?
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# ? Apr 29, 2016 07:25 |
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# ? May 15, 2024 17:03 |
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# ? Apr 29, 2016 07:25 |
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Vermain posted:It seems that Any% uses Astora's, whereas All Bosses uses Anri's. My guess is that you have to go out of your way to visit Archdragon Peak to get enough Twinkling Titanite to get Anri's to +4, hence why it's not efficient in Any% to use it. By offline play, do you mean being shown as offline on Steam but still online, or playing offline without an Internet connection? I've done the former, just so notifications don't appear while I'm streaming. Never used the item storage whatsoever.
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# ? Apr 29, 2016 07:28 |
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Vermain posted:It seems that Any% uses Astora's, whereas All Bosses uses Anri's. My guess is that you have to go out of your way to visit Archdragon Peak to get enough Twinkling Titanite to get Anri's to +4, hence why it's not efficient in Any% to use it. I feel so loving lucky that deciding to continue on and unlock the Purple Bros after getting booted to start due to steam maintenance in offline mode, didn't trigger this. It's kind of old news for Darksouls, but it's always disheartening to worry more about your legitimate gameplay or other wacky antics loving you over than you expect Actual Hackers to actually get caught by the same measures. I have wobbly as hell USB ports, sometimes my controller hitches. Normally I don't pay it any mind, but now I'm all over this game throwing a shitfit over input devices being iffy. Logically that wouldn't be an issue, but with some of the stuff you hear, yeesh.
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# ? Apr 29, 2016 07:29 |
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Sooooo... umm.... How do you pull off backstabs? Like I can get behind a dude and press lb/r1/whatever, but it never "ticks" and just does a basic attack. Also, how do you parry attacks? Same issue where I will try and press rb/l1/whatever right before the enemy strikes, but my dude just flails his shield, nothing "ticks", and I end up getting hit. Can you parry with swords 2-handed? Also, what's so special about holding down left trigger with a 2H sword and having your guy do an attack in "stance" mode? Praise the MOON! Avalanche fucked around with this message at 07:33 on Apr 29, 2016 |
# ? Apr 29, 2016 07:29 |
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Sooooo... umm.... Absolutely none of that was spoiler worthy. Praise the MOON!
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# ? Apr 29, 2016 07:30 |
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Eh. It's a harder boss all things considered. I caught a couple of streams by hardcore souls vets and they couldn't beat her w/human summons at the right level consistently. A lot of bosses this time around are particularly good at punishing a specific strategy, whether it's circle strafing close and left, hanging back at mid or hanging waaaaaay back at long range. When in doubt experiment until you find a sweet spot where the combos catch you less.
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# ? Apr 29, 2016 07:31 |
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The left stick needs to be centered (you can't be moving) for a backstab. Also there's no reason to spoiler any of that.
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# ? Apr 29, 2016 07:31 |
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Brannock posted:Sooooo... umm.... Well yea But it's a little embarrassing
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# ? Apr 29, 2016 07:33 |
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Avalanche posted:How do you pull off backstabs? Like I can get behind a dude and press lb/r1/whatever, but it never "ticks" and just does a basic attack. Also, how do you parry attacks? Same issue where I will try and press rb/l1/whatever right before the enemy strikes, but my dude just flails his shield, nothing "ticks", and I end up getting hit. Backstab by getting behind an enemy and holding R1. Parrying is entirely timing-based. If it's not connecting, change your timing. Depends on the weapon. Stance Attacks have different properties based on what you're doing, and what your target is doing.
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# ? Apr 29, 2016 07:35 |
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Brannock posted:Nerfed: Great Chaos Fire Orb and Affinity Affinity was nerfed? I hadn't exactly seen anyone singing its praises compared to great chaos fire orb.
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# ? Apr 29, 2016 07:36 |
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How is Intellect casting at the start? I did my first playthrough as a dedicated faith user, and I think faith didn't stop feeling like completely wasted points until a fair bit after the point at which you can respec. I don't think I'd ever start a character as faith again versus respecing into it near the end of the game.
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# ? Apr 29, 2016 07:38 |
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LibbyM posted:How is Intellect casting at the start? I did my first playthrough as a dedicated faith user, and I think faith didn't stop feeling like completely wasted points until a fair bit after the point at which you can respec. I don't think I'd ever start a character as faith again versus respecing into it near the end of the game. Bad
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# ? Apr 29, 2016 07:39 |
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Estoc is dumb and cheese I love it
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# ? Apr 29, 2016 07:39 |
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Internet Kraken posted:Affinity was nerfed? I hadn't exactly seen anyone singing its praises compared to great chaos fire orb. It apparently did outsized damage for the FP invested, allowing you to frag bosses quickly. I think the reason no one really sang its praises is that getting a useful Affinity requires you to shoehorn yourself into using a grand total of four Sorceries, two of which are "Soul Arrow but it sorta tracks, kinda" and another one which is "a really bad Soul Greatsword."
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# ? Apr 29, 2016 07:39 |
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Brannock posted:Backstab by getting behind an enemy and holding R1. You don't need to hold it.
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# ? Apr 29, 2016 07:40 |
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LibbyM posted:How is Intellect casting at the start? I did my first playthrough as a dedicated faith user, and I think faith didn't stop feeling like completely wasted points until a fair bit after the point at which you can respec. I don't think I'd ever start a character as faith again versus respecing into it near the end of the game. Decent. Like an axe instead of a this games straight swords. It's a long way from the "I win" button of DS1. Expect to have all your ring slots taken by sorcery boosting rings.
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# ? Apr 29, 2016 07:42 |
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The big thing is releasing your thumb from Lstick
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# ? Apr 29, 2016 07:42 |
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NTT posted:The big thing is releasing your thumb from Lstick I push it up, 12 O'Clock style, and have never had issues.
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# ? Apr 29, 2016 07:44 |
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A big thing is that the backstab window is not where the enemy's back is while they are attacking, it's where their back was facing when they started the attack. Even after 3 games, you can still backstab black knights from their chest when they do that 3/4ths ground pound spin attack thing.
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# ? Apr 29, 2016 07:46 |
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Avalanche posted:Sooooo... umm.... Parry is L2, the left trigger (assuming left hand shield). Also the shield has to actually be able to parry, check the description. It's also very timing heavy. Use a buckler. The 'stance' does attacks with different effects, like shield breaking or whatever. I never actually used it, even when using the hollowslayer greatsword, so I don't know if it's worth using. Doesn't seem like it because you have to get into stance which takes a second and is very obvious.
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# ? Apr 29, 2016 07:48 |
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Mazerunner posted:Parry is L2, the left trigger (assuming left hand shield). Also the shield has to actually be able to parry, check the description. It's also very timing heavy. Use a buckler. Stance arts loving rule where applicable. For example, those greatshield using Cathedral knights get completely shut down when I Stance R1 them for a free Riposte, and charged R2 to finish them off as they get back up. Much more safe and reliable than trying to kick with the mule ring. Granted I was using a +2 Flamberge at the time, obviously a straight sword Stance attack won't do quite as much damage per riposte.
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# ? Apr 29, 2016 07:52 |
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Has anyone made a website that lets you easily calculate how much vit you would need to stay under >30% equip load with various gear? Doing that ingame is a pain.LibbyM posted:How is Intellect casting at the start? I did my first playthrough as a dedicated faith user, and I think faith didn't stop feeling like completely wasted points until a fair bit after the point at which you can respec. I don't think I'd ever start a character as faith again versus respecing into it near the end of the game. Its not as bad as people say it is nowhere near as bad as faith's start. For one, you actually start with useful spells. So dealing damage from range can be done right out of the gate. However, from is a lot better at designing bosses that can punish ranged spam so it doesn't make the entire game easy mode anymore. You can still use your magic to cheese a fair number of encounters though. Problem with magic is it starts okay, but pretty much stays that way for the whole game. You don't get any cool new spells to play with that are actually worth using until the very end. Soulsword and flashsword are the only non-utility spells you can buy that are worth a drat. I mean aside from heavy soul arrow and great heavy soul arrow, but those are just upgrades to your starting stuff. So sorcery can feel very underwhelming.
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# ? Apr 29, 2016 07:53 |
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Internet Kraken posted:Has anyone made a website that lets you easily calculate how much vit you would need to stay under >30% equip load with various gear? Doing that ingame is a pain. Almost. Fextralife has a calculator, but they don't have much in the way of equipment plugged in. It has some armor, but no weapons, for example. It does however, tell you "You have X weight until Mid roll" and then "You have x weight until fat roll", followed by "you have X weight until no roll" with color coding. So at the very least you can give yourself some good estimates. I used it to eyeball what VIT I'd need for my preferred Dress up+all 6 weapon slots filled with certain things. http://fextralife.com/calculator/dks3builds.html Section Z fucked around with this message at 07:58 on Apr 29, 2016 |
# ? Apr 29, 2016 07:55 |
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bobjr posted:So Dragonslayer Armor took me more tries to kill than Nameless King and the final boss combined. The difficulty in these games is so high that one mistake can cost you a fight, which creates a wide spectrum of experiences due to differences in stat allocation, weapons, armor, player experience, and dumb luck. People always have a boss they struggle with that others breezed through and vice versa. This game in particular has incredibly aggressive bosses but without the quickness of Bloodborne's combat, which is something I'm still adjusting to even at the very last boss.
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# ? Apr 29, 2016 08:04 |
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Section Z posted:Stance arts loving rule where applicable. For example, those greatshield using Cathedral knights get completely shut down when I Stance R1 them for a free Riposte, and charged R2 to finish them off as they get back up. Much more safe and reliable than trying to kick with the mule ring. Granted I was using a +2 Flamberge at the time, obviously a straight sword Stance attack won't do quite as much damage per riposte. Oh, I was just thinking about pvp. You're right though that there's def some pve uses.
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# ? Apr 29, 2016 08:05 |
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Mazerunner posted:Oh, I was just thinking about pvp. You're right though that there's def some pve uses. I guard broke and riposted a guy with a broken sword. Sure it did garbage damage, and sure I died after. But I did it A lot of my "Hah! I survived the invasion!" moments where they don't run away to crystal out, have involved busting out stance arts really. The fact you don't have to commit to them, and that you have two art moves with distinct ranges seems to gently caress with standard issue invaders, at least. I'm sure there are way better weapons and skills. But they have saved my rear end in both PvE and PvP, so I'm biased.
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# ? Apr 29, 2016 08:11 |
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I just wish weapon arts were totally-not-a-trick-weapons-system. There's already so much little poo poo I look at that could have alt forms, the Farron GS especially makes me sad. I was watching one of my dudes play and they fought Abyss Watchers, so I finally got a good chance to really look at their moves and while you can do a chunk of the same stuff, they have a bunch of cool moves using the little wedge knife and I wanna do that too!
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# ? Apr 29, 2016 08:12 |
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Sunbroing for pope, more hosts dead from the Knights outside than the pope
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# ? Apr 29, 2016 08:17 |
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Kiggles posted:Pretty much. All weapons are (roughly) created equal, given appropriate stats for the respective weapons, and that those weapons are sufficiently upgraded. I'm doing a dex whip playthrough and have some thoughts about it. The regular whip is absolutely fantastic for swarms. The secondary attack clears them out at decent range, and a charged heavy one-shots trash mobs. It swings through walls, unlike most other weapons too. The whip takes a lot of getting used to fighting knights and NPC invaders though. You're much more reliant on kicking against knights, so I run the horse-hoof ring. I have mixed feelings on the weapon art. It can stunlock, and the combo does instant damage at pointblank, but it only does slightly more damage than a light attack. I use it to finish enemies off. The art is decent against players since they have a hard time dodging it. It debuffs their stamina regen, lasts long enough to hit through rolls and does damage through shields. The mobs I've had the most trouble with are grave wardens and the ninja skeletons. The wardens don't get stunned, and both they and the ninjas move faster than you can block and attack with a whip. I cheese them through geometry since the whip doesn't rebound on walls. Oh, and lizards were tricky to kill before I learned that the running heavy attack flips them over. The running heavy knocks most low poise NPCs down. The notched whip is dreadful with pure dex. It's completely outdone by the regular whip. I'll give it a shot with luck and a hollow upgrade later. The spotted whip at +7 outperforms the regular whip with sharp upgrade at +8 with 38 dex. I switched and haven't looked back. It feels a little slower, but that could be my imagination. At 14 luck, I'm triggering poison on the winged hollows that take around 4-5 hits to kill, but it's so slow that it's irrelevant. I've not tried the fire whip soul weapon yet. PS. The Dancer fight is real silly with a whip. Attack on Princess fucked around with this message at 08:26 on Apr 29, 2016 |
# ? Apr 29, 2016 08:17 |
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Please tell me you have named yourself after a Belmont
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# ? Apr 29, 2016 08:21 |
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I read a post on Reddit and apparently bleed buildup isn't actually related to the bleed stat shown on the individual weapons (which is actually the % hp lost caused by bleed) but is a hidden stat determined on a per-weapon basis. And the guy doesn't want to tell anyone which weapons are good because he likes having a unique snowflake build Why do these games have to have such good gameplay but lovely communication of mechanics to players?
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# ? Apr 29, 2016 08:24 |
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Shoenin posted:Please tell me you have named yourself after a Belmont I didn't.
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# ? Apr 29, 2016 08:24 |
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I cosplay as Lautrec. They never expect the Shotel.
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# ? Apr 29, 2016 08:29 |
Okay so. There are probably more efficient ways to farm souls than cutting a bridge out from under like 30 skeletons. But who cares.
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# ? Apr 29, 2016 08:44 |
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What's a good weapon that's available early in all three Dark Souls games, so I can do a series of gimmick runs where I play the "same" character
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# ? Apr 29, 2016 08:49 |
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cheetah7071 posted:What's a good weapon that's available early in all three Dark Souls games, so I can do a series of gimmick runs where I play the "same" character Long Sword
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# ? Apr 29, 2016 08:52 |
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cheetah7071 posted:What's a good weapon that's available early in all three Dark Souls games, so I can do a series of gimmick runs where I play the "same" character Longsword. It's moveset is somewhat different in DS2 though. Most notably, In DS21/3, It's hard attack stabs one handed, slashes two handed. In DS2, it slashes 1 handed, stabs too handed. Mace also works, if you don't want a straight sword. EDIT: vvv I have been shamed by the one true equalizer
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# ? Apr 29, 2016 08:53 |
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cheetah7071 posted:What's a good weapon that's available early in all three Dark Souls games, so I can do a series of gimmick runs where I play the "same" character
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# ? Apr 29, 2016 08:54 |
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# ? May 15, 2024 17:03 |
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I like it
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# ? Apr 29, 2016 09:08 |