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DStecks posted:This is objectively incorrect. Whether you believe they are achieving it, it is their stated goal with Doom 4. looks like they're going to fail at that goal.
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# ? Apr 27, 2016 00:34 |
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# ? May 14, 2024 00:06 |
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Alien Rope Burn posted:Rage I actually rather enjoyed, but getting to the end felt like literally watching the budget dwindle out. "And now the final part of the ga- what, it's over?" Rage spent too much time on an open-world that never justified its existence and not on designing more dungeons for doing shoot-man things.
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# ? Apr 27, 2016 00:48 |
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Groovelord Neato posted:looks like they're going to fail at that goal. Yep. All released gameplay is not manic enough and moves way too slow, especially with the execution moves dragging the action down. I don't think we've seen a single level where there's more than five guys in it, compared to original Doom where you could be facing hordes of foes. Nothing I've seen looks like it will have the same intensity as say Toxin Refinery or The Gantlet or Dead Simple. It's like a repeat of the same mistakes of Doom 3.
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# ? Apr 27, 2016 00:55 |
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Doom3 was interesting for about five minutes until half life 2 came along. Maybe this new doom will herald HL3
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# ? Apr 27, 2016 01:15 |
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Doom 4 not only looks to have modern generic fast shooter gameplay and QTE finishers (which slow down gameplay even if they 'look brutal') but the box art for it was the most hilariously generic-as-gently caress thing possible. Then after everyone made fun of them they went and made a (reversible) cover of box art that the game should've actually had to start with: http://www.polygon.com/2016/3/3/11153454/doom-2016-reversible-box-art-id-software-bethesda IIRC the original generic cover was defended with a "well it looks like Halo/CoD/etc so people who play those will be drawn to it" defense too. DStecks posted:The secret to id was that 1) they had a team with wild dreamers, 2) who were willing to compromise their dreams because of the technological limitations of the day, 3) they had a legitimately genius programmer on the team, maybe the greatest to ever work in games, 4) at a time when what was possible in PC games was making rapid leaps and bounds, so having a John Carmack on the team meant that they could do things other studios did not have the capability to do, not just to do the same things but prettier; 5) the team as a whole had tastes that aligned with that of the rapidly growing internet community of the early 90's, 6) which nobody else at the time was really serving. DOOM was the right game in the right time in the right place, and id were exactly the people to make it. You can't catch lightning in a bottle like that. It's still criminal how good Ultima Underworld's game engine was and how that went largely unnoticed by pretty much everyone. Underworld came out before DOOM and the engine was able to do things DOOM 1&2 never could at the time.
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# ? Apr 27, 2016 02:28 |
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Would the people who are salty about a modern FPS trying to market to regular people not poo poo up this thread with their tried commentary on the new Doom game tia.
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# ? Apr 27, 2016 02:38 |
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Alien Rope Burn posted:Rage I actually rather enjoyed, but getting to the end felt like literally watching the budget dwindle out. "And now the final part of the ga- what, it's over?" Too Human ended the same way, setting the story up for a sequel that never came.
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# ? Apr 27, 2016 02:58 |
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Rage was John Carmack you goofs
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# ? Apr 27, 2016 03:14 |
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Guy Mann posted:Would the people who are salty about a modern FPS trying to market to regular people not poo poo up this thread with their tried commentary on the new Doom game tia.
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# ? Apr 27, 2016 04:57 |
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Guy Mann posted:Would the people who are salty about a modern FPS trying to market to regular people not poo poo up this thread with their tried commentary on the new Doom game tia. How about no
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# ? Apr 27, 2016 14:21 |
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LOVE LOVE SKELETON posted:https://www.gofundme.com/6pqyfruc Yes, this just makes me sad for some reason. Whomever made this seems... bad at life
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# ? Apr 27, 2016 17:00 |
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I bought a penthouse in Dallas To show John Carmack I was cool But when we finally shipped the game It was late and it was lame But gently caress it, I had something to prove I'm living in Ireland I grow my hair long just to prove I'm a kickin' rad duder I can make an awesome shooter It'll have a dozen settings or two
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# ? Apr 27, 2016 18:39 |
Guy Mann posted:Would the people who are salty about a modern FPS trying to market to regular people not poo poo up this thread with their tried commentary on the new Doom game tia. I like the look of the new DOOM, and I liked TNO. I'm hoping it's TNO+ with demons. It doesn't look like OG DOOM, but I suppose it's hard to improve on perfection. edit: gently caress that would not have been worth it. Noyemi K has a new favorite as of 00:42 on Apr 28, 2016 |
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# ? Apr 28, 2016 00:38 |
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Tiberius Thyben posted:https://www.kickstarter.com/projects/nightworkgames/blackroom-a-new-fps-from-romero-and-carmack?token=07458251 This has already been cancelled
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# ? Apr 29, 2016 16:02 |
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the onion wizard posted:This has already been cancelled Welp, that was fast I wonder what happened quote:You asked for it, and you’re getting it: a gameplay demo of BLACKROOM. They really should have thought of that before ever starting, yeah.
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# ? Apr 29, 2016 16:06 |
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lmao
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# ? Apr 29, 2016 16:11 |
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Zaphod42 posted:Welp, that was fast and its a backers only update for some reason
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# ? Apr 29, 2016 18:32 |
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It's really weird that people would want footage of the actual game before giving you money.
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# ? Apr 29, 2016 22:05 |
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in his defense people gave 5 million to shenmue 3 with nothing shown in addition to the first two games being relics.
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# ? Apr 29, 2016 22:36 |
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I don't think he realised just how far his star has faded. Nostalgia veterans can still cash in without footage, but he's leaned on his name without delivering enough that he doesn't get that luxury.
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# ? Apr 29, 2016 22:58 |
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I don't think John Romero realizes that his last major contribution to gaming was Daikatana.
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# ? Apr 29, 2016 23:15 |
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Waffleman_ posted:I don't think John Romero realizes that his last major contribution to gaming was Daikatana. That would explain why he is trying to make it again.
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# ? Apr 29, 2016 23:16 |
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Most of the classic devs who hit it big on Kickstarter are people who worked for publishers and could handwave away any criticism of their games with "it was the publisher's fault!", Romero doesn't have that excuse because iD and Ion Storm were the poster children of developer-driven game development and that's exactly why it bombed; long before the Megaman guy was spending more time trying make an anime than his own game or Tim Shafer was splitting games in half despite getting seven times his budget, Romero was endlessly delaying Daikatana every time a new engine came out.
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# ? Apr 29, 2016 23:18 |
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Since his kickstarter farted out on the first at-bat, perhaps the gaming public at large has made him their bitch?
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# ? Apr 29, 2016 23:23 |
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Guy Mann posted:Tim Shafer was splitting games in half despite getting seven times his budget,
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# ? Apr 29, 2016 23:49 |
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TetsuoTW posted:It will never cease to be hilarious how salty that made people for no clear reason. It will never cease to be hilarious how people will handwave any criticism or mockey of a thing by swearing that you must be, like, so incredibly mad.
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# ? Apr 29, 2016 23:52 |
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Guy Mann posted:Most of the classic devs who hit it big on Kickstarter are people who worked for publishers and could handwave away any criticism of their games with "it was the publisher's fault!". Also keep in mind this was launched on the eve of the Baulder's Gate remake plus XCOM and Dark Souls had just come out proving that publishers were keen on creating games that were challenging. Plus Romero worked at Loot Drop at the time with one backer reward being he'd deliver a boxed copy of the game on a pillow to your door.
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# ? Apr 30, 2016 02:11 |
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The wrong Carmack.
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# ? Apr 30, 2016 03:02 |
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WebDog posted:Plus Romero worked at Loot Drop at the time with one backer reward being he'd deliver a boxed copy of the game on a pillow to your door. Keiji Eno of WARP would deliver the limited edition of Enemy Zero to your house on a back of his truck. Said game was packed in a wooden crate and contained stuff like costumes previously worn by companion girls at the 96' TGS and actual development docs: http://magweasel.com/2009/12/10/greatest-special-edition-ever-goes-for-3400/
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# ? Apr 30, 2016 08:11 |
Teen Girl Squad existed back in 1996?
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# ? Apr 30, 2016 08:36 |
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laserghost posted:Lot of promises, no proof-of-concept footage, and ridiculous "achievements" for promoting the Kickstarter. That's a new one - a game, without the game itself. Hey it worked for Star Citizen sooooo
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# ? May 1, 2016 04:16 |
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All of the video game kickstarters I've seen that got funded were already in an advanced state of development, like they had playable bulids and everything. Kickstarter video games seem to work best as 'we have a product, we need cash to finish it, not 'here's some concept art and an ideas guy'. Like The Flame in the Flood was fairly finished when it was Kickstarted, and it's come out to postitive reviews. We Happy Few also looks pretty finished, but we'll see when that comes out. A few pieces of concept art or a vague idea doesn't mean much, regardless of if you've got an industry legend or some amateurs. it's a shame, because crowdfunding enables developers to make really cool niche games.
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# ? May 2, 2016 01:30 |
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Cool concept art used to be all you needed to get funded, but then a bunch of those crashed and burned and people mostly wised up and stopped giving money to games with nothing to show (with a few very notable exceptions).
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# ? May 2, 2016 01:45 |
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Speaking of video games kickstarters with not much substance, Mighty No. 9 is releasing June 21.
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# ? May 2, 2016 17:09 |
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ce gars posted:Speaking of video games kickstarters with not much substance, Mighty No. 9 is releasing June 21. This and Massive Chalice have basically made me shy away from Kickstarter for games. It's finally coming out, and I seriously could not care any less at this point. At least there'll be something to show for it now, at least. e: Massive Chalice got released more-or-less on time, but it was incredibly disappointing. SpacePig has a new favorite as of 17:29 on May 2, 2016 |
# ? May 2, 2016 17:27 |
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Same here. I backed it, but delays mixed with kinda poo poo looking gameplay doesn't really give me high hopes.
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# ? May 2, 2016 17:40 |
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ce gars posted:Speaking of video games kickstarters with not much substance, Mighty No. 9 is releasing June 21. lol no it isn't, I'm sure they'll delay it again for some, or no, reason.
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# ? May 2, 2016 18:31 |
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OldMemes posted:All of the video game kickstarters I've seen that got funded were already in an advanced state of development, like they had playable bulids and everything. Kickstarter video games seem to work best as 'we have a product, we need cash to finish it, not 'here's some concept art and an ideas guy'. Shadowrun Returns, Wasteland 2, Pillars of Eternity, Banner Saga, Satellite Reign, Broken Age...those all started out as just ideas.
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# ? May 2, 2016 18:51 |
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I think something I've learned through this is that, while having a working prototype (like Indivisible), or even some in-game footage (like Hyper Light Drifter) is incredibly important, there's also a big difference between "Tim Schafer and his established company have a story idea for an adventure game" and "Keiji Inafune wants to start a new company to make another MegaMan game". e: Oh, wait, Comcept was an established company before the campaign? What the gently caress?
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# ? May 2, 2016 20:20 |
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# ? May 14, 2024 00:06 |
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SpacePig posted:I think something I've learned through this is that, while having a working prototype (like Indivisible), or even some in-game footage (like Hyper Light Drifter) is incredibly important, there's also a big difference between "Tim Schafer and his established company have a story idea for an adventure game" and "Keiji Inafune wants to start a new company to make another MegaMan game". The real lesson is "even really good game designers aren't necessarily good software managers" How you actually tell who has the right group of people together though is pretty much impossible. Its a crapshoot with how little information you have to go off of. Kickstarter is generally a terrible idea and there's not much reason not to wait and buy things after they're done. I've contributed to fewer and fewer projects over time, but it should always just be a "well you guys are cool, good luck with that!" donation and nothing more.
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# ? May 2, 2016 20:42 |