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Phi230 posted:Any tabletop experts out there have tips on tge steam tank and how it will play in TWW? Looks kinda the opposite actually. Looks like a trash mob killer. The steam cannon looks nasty against grouped units, while the armour probably makes it all but impregnable against anything small and puny.
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# ? Apr 30, 2016 03:43 |
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# ? Jun 7, 2024 05:07 |
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So I have a laptop that is getting a bit long in the tooth and I think I'll be upgrading to a desktop computer sometime after June. Can almost any 1000 dollar PC play a Total War game with everything maxed out or are these games intensive enough now that you need to be using something more powerful than you're generic thousand dollar homemade gamer PC?
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# ? Apr 30, 2016 03:49 |
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Literally maxing everything out at greater than 1080p res may take more than $1,000. But you'll probably* be in good shape if you turn down a few settings. If you are trying to get a monitor in that 1k it might get tighter.
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# ? Apr 30, 2016 04:06 |
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Phi230 posted:Any tabletop experts out there have tips on tge steam tank and how it will play in TWW? It only gets stuck in melee when it wants to iirc, it can just drive away and keep running people over whenever it wants.
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# ? Apr 30, 2016 05:50 |
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Chomp8645 posted:This is the real reason basically.
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# ? Apr 30, 2016 06:18 |
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Hot Dog Day #82 posted:So I have a laptop that is getting a bit long in the tooth and I think I'll be upgrading to a desktop computer sometime after June. Can almost any 1000 dollar PC play a Total War game with everything maxed out or are these games intensive enough now that you need to be using something more powerful than you're generic thousand dollar homemade gamer PC? First off, this is all for 1080p if you want more resolution that's probably not happening. Depending on when the next generation of cards comes out and when it might be doable but they have been adding one last top notch that's only really intended for future computers. If you mean everything but the ludicrously expensive stuff like 8x SSAA, possibly. Fitting a good CPU and GPU is going to be necessary most likely because it's TW, but there are some things that may work in your favor. It's a DX12 game, and that's huge. First off, DX12 games relieve a lot of CPU bottlenecking. That really matters for TW, because it's a heavy CPU load. Second on AMD cards, they've been putting up some loving stupid performance gains in every single game. I'm talking stuff like 50% gains. That's most of the difference between a $300 card and a $650 card. If you get a good deal on a 290/390(X) you might be able to push in on those settings. But the second thing is they're talking real big about pushing the price of VR lower, and that's likely that _90X performance level you need at a price that can be made to work. There's also a reasonable chance that NVIDIA is going to catch up in DX12, and they'll likely have a bigger card if your budget can get stretched. I'd definitely wait for benchmarks because there's a chance that there'll be huge variance in performance for the same price because it's DX12 and if you can stand it wait till the new cards come out. Also, is this including a monitor or not? Because if it isn't the best chance is going to be a 1080p freesync and hope that it makes 30-40 fps feel good enough for you. (loving lol at this I run Attila on a 290 with a 3440x1440 screen and it's down in the 20s because I'm stupid).
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# ? Apr 30, 2016 06:32 |
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I really hope they add ogres as mercenaries. They seem like the perfect guys to hire on a long campaign for some disposable heaving infantry, and their massive bellies could work as battering rams in a siege. They don't need their own faction, they are kind of a gimmick army, but having some ironguts or leadbelchers sprinkled into an army would be pretty cool. Also, please stop quoting Phi230, it makes the ignore list pointless.
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# ? Apr 30, 2016 06:39 |
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A Buttery Pastry posted:That's why you add an explosion of viscera and blood on impact, with hacked off body parts soaring away from the action, leaving a trail of blood in their wake. It should obviously be a bit exaggerated, since you're going to be watching the action from afar, but combining more than one effect could let them turn down the knockback a bit so it seems less floaty. That's dumb.
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# ? Apr 30, 2016 06:54 |
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It should be like rome 2 where dudes get impaled on elephant tusks and lances and a giant blood lazer starts shooting out of them everywhere like in MGS2.
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# ? Apr 30, 2016 06:55 |
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Azran posted:Uh, okay. This was unexpected. Washout posted:Crystal maiden with giant waxed mustache and pointy beard. pudge as one of those mummy-ogres from a couple pages back Cpt_Obvious posted:Also, please stop quoting Phi230, it makes the ignore list pointless. no, I like to be occasionally reminded of why I clicked the ignore button. for some reason it seems to be much more this thread than others, his posts in ss13 are quite reasonable
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# ? Apr 30, 2016 07:04 |
goodness posted:Should I play it with or without FotS? If you're interesting in trying out Shogun 2 again, I would recommend checking out the TW Megathread and Shalcar's LP, which is very informative and newbie-friendly.
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# ? Apr 30, 2016 08:30 |
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Chomp8645 posted:??????? Well, Dota originally was a custom map for Warcraft 3 and most of the Dota 2 hero design is inspired on what they looked like in the custom map, which used WC3 assets. Warcraft (pre-WoW at least) is close to Warhammer Fantasy aesthetically. Essentially we went full circle, Warhammer -> Warcraft -> Dota -> Warhammer.
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# ? Apr 30, 2016 08:39 |
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The only thing about the presentation I just can't love is how the legendary lords interact. Just standing in a clump of units getting whacked without showing any kind of reaction while watching a health bar going down slowly just doesn't do it for me any more.
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# ? Apr 30, 2016 11:09 |
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xthetenth posted:Of the two? Are we comparing to Warcraft or the real world? The real world. Specifically, the puffy clothes. Phi230 posted:Any tabletop experts out there have tips on tge steam tank and how it will play in TWW? It's an armoured elephant with a cannon basically. genericnick posted:The only thing about the presentation I just can't love is how the legendary lords interact. Just standing in a clump of units getting whacked without showing any kind of reaction while watching a health bar going down slowly just doesn't do it for me any more. The guy in the last video mentions that. When the lords reacted to every hit, they got stun-locked. Which would lead to the mightiest heroes getting killed by zombies.
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# ? Apr 30, 2016 11:30 |
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genericnick posted:The only thing about the presentation I just can't love is how the legendary lords interact. Just standing in a clump of units getting whacked without showing any kind of reaction while watching a health bar going down slowly just doesn't do it for me any more. yeah its a bit lame, but understandable. specially since 1v1 combat stuff is part of WFB (although its just glorified dice rolling there as well so w/e) so you'd kind of hope that your lord would be able to put on a good show. personally i was hoping for the ability to take over the dude and go hog wild ala Spartan Total Warrior. prooooobably not really all that fun in practice but eh.
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# ? Apr 30, 2016 11:30 |
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i really like the dragon flipping out when the chopper blades get to close to it.
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# ? Apr 30, 2016 12:24 |
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genericnick posted:The only thing about the presentation I just can't love is how the legendary lords interact. Just standing in a clump of units getting whacked without showing any kind of reaction while watching a health bar going down slowly just doesn't do it for me any more. It is as they said during the video, if they did that then all single lords would just get stunlocked until they died.
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# ? Apr 30, 2016 12:40 |
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Tiler Kiwi posted:yeah its a bit lame, but understandable. specially since 1v1 combat stuff is part of WFB (although its just glorified dice rolling there as well so w/e) so you'd kind of hope that your lord would be able to put on a good show. I remember that total warrior was supposed to be a franchise and spartan was badass i wonder why that never went anywhere
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# ? Apr 30, 2016 12:41 |
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Opinion: anyone who thinks the dwarf bowling in this is not absolutely 100% true to the spirit of Warhammer does not actually understand the true spirit of Warhammer, particular as originally developed by Priestly & Co. in the early 80s. I guess it could use some more blood, but frankly, as a Total War adaptation of tabletop Warhammer Fantasy, this looks aces and the developers clearly understand what they're working on. And for those who think Warhammer's aesthetic is pure grim-darkness and highly different from Warcraft, I have to ask: how old are you. Like, real question, how old are you and how much experience do you have with Warhams. I can see someone who only started following in the last decade or so having that opinion, but Warhams has been in an odd spot for that same amount of time
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# ? Apr 30, 2016 13:11 |
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I was pretty cold on this game but actually the Bretonnia video kinda sold me as soon as I saw the giant castle with the statue of the Lady on it they have. It goes to show CA actually putting some effort in everything else aside. The Chaos "DLC" is pretty poo poo though, making it available for one week after is better than nothing but still not super nice for a company(s) that has issues with its fanbase feeling ripped off. On the other hand it doesn't affect me at all since I pre-order every TW game and get all the DLC because I'm mentally ill. Rome 2 didn't work on my PC at all until about 3 months after release and that didn't stop me. Gameplay issues-wise though the monstrous units look basically uncounterable with a standard army setup, in the Bret video the Bret spends the entire match siccing his ranged units on the Vargheist and manages to get it to half health before it stomps him. The Total War Lord of the Rings mod is basically amazing but I remember getting my dwarvern army absolutely destroyed by a single Balrog and watching a ball of dwarves slowly diminish around a monster wasn't that fun. If anything the Vargheist looked much worse to deal with than that, although obvs you'll have your own monstrous creatures. At first look though it looks a little herohammer-ey and I think a lot of the super units I've seen could use a ~30% reduction in health to make mundane units and army positioning more important. Crumbling on the VC units also seems straight up worse than regular morale but I assume that only happens if theyr out of range of a vampire or necromancer. VC in the Warhammer TW mod were the coolest army concept imo, immune to morale, low damage, very high morale damage.
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# ? Apr 30, 2016 13:30 |
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SpaceDrake posted:Opinion: anyone who thinks the dwarf bowling in this is not absolutely 100% true to the spirit of Warhammer does not actually understand the true spirit of Warhammer, particular as originally developed by Priestly & Co. in the early 80s. Who cares? It looks bad.
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# ? Apr 30, 2016 13:43 |
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sassassin posted:Who cares? It looks bad. Then you aren't going to like this game, or Warhammer in general. Sorry
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# ? Apr 30, 2016 13:48 |
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SpaceDrake posted:Then you aren't going to like this game, or Warhammer in general. Sorry From all the gameplay we've seen that hasn't happened before. Its probably a bug.
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# ? Apr 30, 2016 13:50 |
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nopantsjack posted:I was pretty cold on this game but actually the Bretonnia video kinda sold me as soon as I saw the giant castle with the statue of the Lady on it they have. It goes to show CA actually putting some effort in everything else aside. He didn't focus on the vargheist. He had units of archers just sitting on the wall after the enemy broke through the gates. Basing anything off of that terrible play that was obviously more concerned with getting pretty shots than actually winning is a mistake. The chaos DLC is poo poo, though.
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# ? Apr 30, 2016 13:57 |
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Tiler Kiwi posted:personally i was hoping for the ability to take over the dude and go hog wild ala Spartan Total Warrior. prooooobably not really all that fun in practice but eh. Or would be awesome and lead to the game effectively being Shadows of Mordor with a campaign map.
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# ? Apr 30, 2016 15:14 |
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Bladestorm but with a TW-Style commander mode
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# ? Apr 30, 2016 15:23 |
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Dynasty Warriors: Warhammer Edition?
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# ? Apr 30, 2016 15:55 |
genericnick posted:The only thing about the presentation I just can't love is how the legendary lords interact. Just standing in a clump of units getting whacked without showing any kind of reaction while watching a health bar going down slowly just doesn't do it for me any more. Ditto, I noticed this in the Handgunners vs Zombies video too. If I could change things, I'd have the LLs and generals rout when the rest of their army has. Because as-is, it looks like you HAVE to kill the General or Legendary Lord to win any battle.
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# ? Apr 30, 2016 15:57 |
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you guys should play rise & fall, it was an rts where you could control your hero units like in a 3rd person brawler
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# ? Apr 30, 2016 16:04 |
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Davincie posted:you guys should play rise & fall, it was an rts where you could control your hero units like in a 3rd person brawler That game was loving awesome. I remember the naval combat was nuts too. We're talking full on "leap from trireme to trireme and start slaying fools" nearly Pirates of the Caribbean level of action. Couldn't you have one player playing the RTS mode and another as the hero? Getting MP of that going was something I always wanted to do.
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# ? Apr 30, 2016 16:08 |
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Triskelli posted:Ditto, I noticed this in the Handgunners vs Zombies video too. If I could change things, I'd have the LLs and generals rout when the rest of their army has. Because as-is, it looks like you HAVE to kill the General or Legendary Lord to win any battle.
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# ? Apr 30, 2016 16:16 |
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Ravenfood posted:In one of the historical battles in mtw1, you had to kill a Polish Lord. It was one of the hardest drat battles to win because the fucker kept routing and running even if you hit him with all your heavy cavalry, and then he'd usually make it to the edge of the map to retreat. With the way it's hard to tie any Lord in melee, having them hard to rout makes them more killable Oh God, I remember that one. Though, in general, in Medieval 1, lovely heirs had a tendency to turn into the loving terminator. I had a particularly horrible-stats prince solo massacre the entire enemy army after his bodyguards got killed to the last man, and eventually inheriting the throne after repeating the feat a couple of times.
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# ? Apr 30, 2016 16:25 |
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my dad posted:Oh God, I remember that one. This is how Russia ended up ruled by the dread lord Mikhail the Scarred in my MTW2 Russia campaign. I tried so hard to get him killed but he came out of it made of iron and hate. He eventually sacked Paris.
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# ? Apr 30, 2016 16:34 |
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my dad posted:Though, in general, in Medieval 1, lovely heirs had a tendency to turn into the loving terminator. I had a particularly horrible-stats prince solo massacre the entire enemy army after his bodyguards got killed to the last man, and eventually inheriting the throne after repeating the feat a couple of times. Sounds like something an orc would do, it could be fun if CA implemented a tweaked Med 2 trait system into one of the next Warhammer games.
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# ? Apr 30, 2016 16:45 |
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xthetenth posted:These people are maniacs. There was this one time that the gods of Chaos converted Munster through the Anabaptists If it's TLDR, Dan Carlin has a nice telling of it
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# ? Apr 30, 2016 17:27 |
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Tiler Kiwi posted:yeah its a bit lame, but understandable. specially since 1v1 combat stuff is part of WFB (although its just glorified dice rolling there as well so w/e) so you'd kind of hope that your lord would be able to put on a good show. straight up direct controlling a unit Men Of War style would be pretty cool, specially the tanks.
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# ? Apr 30, 2016 17:43 |
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Triskelli posted:Ditto, I noticed this in the Handgunners vs Zombies video too. If I could change things, I'd have the LLs and generals rout when the rest of their army has. Because as-is, it looks like you HAVE to kill the General or Legendary Lord to win any battle. Heroes and Lords are apparently max skilled in custom battles, so they're quite a bit more ferocious than your average campaign duder is going to be. OTOH they don't seem to have items aside from mounts, so you've still got that extra bit of min-max potential for single player I guess.
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# ? Apr 30, 2016 17:56 |
madmac posted:Heroes and Lords are apparently max skilled in custom battles, so they're quite a bit more ferocious than your average campaign duder is going to be. OTOH they don't seem to have items aside from mounts, so you've still got that extra bit of min-max potential for single player I guess. Max skilled in the custom battles we've seen, it appears that isn't a 100% always thing and will probably be a $ option just like previous TW custom battles.
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# ? Apr 30, 2016 18:36 |
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Luminous Cow posted:He didn't focus on the vargheist. He had units of archers just sitting on the wall after the enemy broke through the gates. Basing anything off of that terrible play that was obviously more concerned with getting pretty shots than actually winning is a mistake. Oh yeah he hosed up bigtime but the guy he was playing against is equally bad and had his vargheist just sitting there being shot by the (admittedly dimished) archers for a long time, or a long time for modern TW games and dealt totally fuckall damage. If sustained missile fire isn't the counter to aerial monsters then what is? Another monster? Do dwarves/empire even get a monster? Giant maybe? On that note I wish the battles were a little longer but thats been a thing since at least Rome 2.
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# ? Apr 30, 2016 18:44 |
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# ? Jun 7, 2024 05:07 |
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nopantsjack posted:Oh yeah he hosed up bigtime but the guy he was playing against is equally bad and had his vargheist just sitting there being shot by the (admittedly dimished) archers for a long time, or a long time for modern TW games and dealt totally fuckall damage. If sustained missile fire isn't the counter to aerial monsters then what is? Another monster? Do dwarves/empire even get a monster? Giant maybe? The thing I worry about is how factions without ranged options deal with both flying units and ranged cavalry. I don't think we'll know until we can all play, though.
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# ? Apr 30, 2016 19:31 |