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alg posted:Interesting breakdown of just how insane the COC7 shipping costs were. God-drat, that should be required reading for any physical goods kickstarters that people want to create. Newbies and established companies alike.
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# ? Apr 30, 2016 21:31 |
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# ? Jun 7, 2024 00:23 |
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The quickstart for the new 7th Sea was released, and an early review doesn't look good. Like, I'm pretty sure this was from Play Dirty: quote:One of the early scenes of the Quickstart featured a social scene between an NPC femme fatal type called the Black Cat and the characters. The writeup for the adventure has a couple of notes in it like singling out a character to give a response as you hold up five fingers and start counting down. I understand that sometimes players will waffle and take time to think of a response but I felt that this trick (which was used more than once in the Quickstart) was like slapping someone with a quick time event from out of the blue.
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# ? May 1, 2016 16:18 |
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In happier news, the Battle Century G Kickstarter delivered the promised expansion book today.
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# ? May 1, 2016 16:36 |
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Evil Mastermind posted:The quickstart for the new 7th Sea was released, and an early review doesn't look good. This was actually out during the Kickstarter, it's not new news. I'm surprised it doesn't bring up the ending duel where a PC is fairly likely to be steamrolled by the villain. Because the last thing you want is a casual demo.
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# ? May 1, 2016 17:04 |
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Alien Rope Burn posted:This was actually out during the Kickstarter, it's not new news. I'm surprised it doesn't bring up the ending duel where a PC is fairly likely to be steamrolled by the villain. Because the last thing you want is a casual demo. Still, that fact doesn't surprise me. It's a Wick-ian game, after all.
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# ? May 1, 2016 17:07 |
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Can someone explain to me, like you would explain to a child, why 7th Sea is such a big deal, or why it did so well on Kickstarter?
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# ? May 1, 2016 17:15 |
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It was the only pirate/swashbuckling game out for a very long time. People want a pirate/swashbuckler game and were initially just making due. Even in modern times there aren't very many pirate/swashbuckler games and 7th Sea has the benefit of nostalgia giving it inertia. edit: Also one of it's most few pieces of competition is Poison'd and no one wants to be associated with Poison'd aside from possibly Forge diehards.
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# ? May 1, 2016 17:20 |
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on top of that there was a relatively successful CCG for a while that got a lot of people invested in the setting. The CCG had next to nothing to do with the setting as presented in the game, mind you, because it was about sailing and swashbuckling and the game was about landlocked secret societies and aliens.
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# ? May 1, 2016 17:28 |
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Has there ever been a well-reviewed quickstart?
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# ? May 1, 2016 17:30 |
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7th Sea is fairly unique as a "swashbucklers & sorcery" setting with an exceedingly detailed setting. The familiarity of the European stereotypes used makes it very approachable, and a lot of its schools and factions are legitimately fun and cool. Furthermore, it was mechanically progressive for when it came out - PCs couldn't die from a random roll of the dice, drawbacks were paid for by players (since they basically provided spotlighting), etc. It also followed on the coattails of Legend of the Five Rings' and John Wick's popularity at the time. It also had plenty of room to hit big, given the absence of D&D and general decline of White Wolf in the market at the time, with not a lot of big RPG releases to compete with it (other big releases of that year would be Star Trek, Hunter: the Reckoning, and All Flesh Must Be Eaten). It won an Origins award and had a modestly successful CCG that paralleled it. It also had a lot of flaws, but I think other folks have elaborated on those enough. Alien Rope Burn fucked around with this message at 19:41 on May 1, 2016 |
# ? May 1, 2016 17:41 |
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quote:Comelasfoglia Studios says: Am I reading this wrong? Is this guy really saying that it would have been "easier" to change things than to just copy them wholesale?
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# ? May 1, 2016 17:42 |
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demota posted:Am I reading this wrong? Is this guy really saying that it would have been "easier" to change things than to just copy them wholesale? You're not, this person is insane or stupid as hell or both.
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# ? May 1, 2016 17:45 |
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Terrible Opinions posted:edit: Also one of it's most few pieces of competition is Poison'd and no one wants to be associated with Poison'd aside from possibly Forge diehards. I had to Google what this was about. Jesus Christ. demota posted:Am I reading this wrong? Is this guy really saying that it would have been "easier" to change things than to just copy them wholesale? These people are incredibly dumb. https://vimeo.com/161747185
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# ? May 1, 2016 17:45 |
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moths posted:Has there ever been a well-reviewed quickstart? Yeah, the Delta Green quickstart they released is pretty decent for instance, and the Exalted 2E quickstart was good enough that some people prefer to play with it's rules than the full Exalted 2E ruleset.
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# ? May 1, 2016 17:51 |
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Scyther posted:I had to Google what this was about. Jesus Christ. Is that a robot voice or did they pick a narrator who spoke English as a third language?
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# ? May 1, 2016 17:58 |
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Alien Rope Burn posted:This was actually out during the Kickstarter, it's not new news. I'm surprised it doesn't bring up the ending duel where a PC is fairly likely to be steamrolled by the villain. Because the last thing you want is a casual demo. As someone from that game, I can tell you that the GM read that bit and decided it wasn't worth running Part 2. Mitama fucked around with this message at 18:05 on May 1, 2016 |
# ? May 1, 2016 17:58 |
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7th Sea was mostly successful, I am pretty sure, because they offered 40 PDFs for $40. It was an absolutely crazy deal.
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# ? May 1, 2016 18:11 |
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neaden posted:Yeah, the Delta Green quickstart they released is pretty decent for instance, and the Exalted 2E quickstart was good enough that some people prefer to play with it's rules than the full Exalted 2E ruleset. These were the exact two examples I was thinking of. The adventure in DG has a pretty good chance of badly damaging or killing one of the PCs, but that's exactly what you expect from DG. I've run it twice and it's gone pretty well both times. The 2e one, while I modified it a little, was the only time I ran Exalted 2e. The Vampire: the Requiem one (while I didn't run it) seemed pretty solid on a read-through as an introduction the game both mechanically and thematically. Sionak fucked around with this message at 18:37 on May 1, 2016 |
# ? May 1, 2016 18:16 |
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The VtR one (Reap the Whirlwind) was absolutely a nightmare of poo poo to run in a Free RPG Day / con slot for new players. We spent the first hour explaining the setting, then the adventure itself is just a list of thirty NPCs with their motives and plots. It's definitely a good campaign-starter, but garbage as an intro.
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# ? May 1, 2016 18:31 |
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Reap the Whirlwind was the post-God Machine update one, right? I was thinking of the one from the initial release of VtR, with new vampires being embraced in New Orleans and having to figure out who did it and why. I forget the name.
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# ? May 1, 2016 18:35 |
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Sionak posted:Reap the Whirlwind was the post-God Machine update one, right? The one where all the players woke up in the dark? IIRC that was a decent adventure.
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# ? May 1, 2016 18:56 |
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Lemon-Lime posted:In happier news, the Battle Century G Kickstarter delivered the promised expansion book today. Here's an awkward thing to fit into this thread. I didn't kickstart BGC, but I bought it afterward and didn't know about the expansion material. What all is in there, and how would you rate it?
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# ? May 1, 2016 18:58 |
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Yeah, I mean, I backed it like I imagine a lot of others did - where you effectively get a mostly complete game line, and if the new version turns out well, that'll be a nice bonus. If it doesn't, I at least don't have to suffer Exalted 3e levels of regret. Mitama posted:As someone from that game, I can tell you that the GM read that bit and decided it wasn't worth running Part 2. Yeah, it's a sad thing where I get what Wick is aiming for, trying to set up a villain PCs will want to get comeuppance on, but that doesn't work in a demo.
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# ? May 1, 2016 19:48 |
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grassy gnoll posted:Here's an awkward thing to fit into this thread. I didn't kickstart BGC, but I bought it afterward and didn't know about the expansion material. What all is in there, and how would you rate it? It's a 35 pages of powers/upgrades/weapons, about 30 pages of rules for running fantasy stuff, factions, insanity and "grittier" campaigns, and a quite extensive "monster manual" chapter filled with pre-statted mooks, rivals and bosses with about half a page each of advice on how to play them for the GM. Comes up to 121 pages, not sure how much it'll go for once it's up on DTRPG. I'd say it's worth getting, for sure. Lemon-Lime fucked around with this message at 20:23 on May 1, 2016 |
# ? May 1, 2016 20:00 |
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I mean, yeah, I think more people backed for the new fluff than they did new rules. Roll these dice and add up tens? gently caress that poo poo, tell me about the lost Roanoke colony but add weird magic & secret societies.demota posted:Am I reading this wrong? Is this guy really saying that it would have been "easier" to change things than to just copy them wholesale? I like how he calls copying it wholesale "something brand new."
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# ? May 1, 2016 20:09 |
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demota posted:Am I reading this wrong? Is this guy really saying that it would have been "easier" to change things than to just copy them wholesale? It's clear that they believe their work is legal parody. And that they bewilderingly expected Nintendo to agree with them on that. Alien Rope Burn posted:Yeah, it's a sad thing where I get what Wick is aiming for, trying to set up a villain PCs will want to get comeuppance on, but that doesn't work in a demo. They'll hate the villain so much that they'll buy the full game just to stick it to him.
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# ? May 1, 2016 20:19 |
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HitTheTargets posted:I mean, yeah, I think more people backed for the new fluff than they did new rules. Roll these dice and add up tens? gently caress that poo poo, tell me about the lost Roanoke colony but add weird magic & secret societies. It's new in the sense that nobody has done it before because it's kinda illegal.
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# ? May 1, 2016 20:23 |
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Sionak posted:Reap the Whirlwind was the post-God Machine update one, right? Yeah, it's the one that starts with asking players why their characters are killing the Prince, new players ask "What's a Prince?" and it goes downhill from there. The whole adventure is super-dependant on setting knowledge, and at some point the adventure hinges on "When the players talk to [character]," but doesn't give any reasons to talk to them over any of the other dozens of NPCs.
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# ? May 1, 2016 20:26 |
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HitTheTargets posted:I mean, yeah, I think more people backed for the new fluff than they did new rules. Roll these dice and add up tens? gently caress that poo poo, tell me about the lost Roanoke colony but add weird magic & secret societies. That's why I backed it. If the system turns out to be really bad, I'll probably look into how to port the setting into Fellowship, Reign or FantasyCraft (or even Legends of the Wulin for a level of complexity between the latter two)
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# ? May 1, 2016 20:47 |
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Kwyndig posted:Is that a robot voice or did they pick a narrator who spoke English as a third language? A person having an accent is the least dumb thing about the whole mess. 7th Sea: Never played before, but I backed the hell out of the PDF option. Like with any RPG I've ever played, rules are secondary. Systems design is cool and all but it leads to all the systemsy issues that are best addressed when not trying to wrangle players at a table. Which is to say, the countdown thing is dumb and shouldn't be used unless it's part of a planned, timed scene that makes sense to everyone. SaviourX fucked around with this message at 21:17 on May 1, 2016 |
# ? May 1, 2016 21:15 |
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Xelkelvos posted:That's why I backed it. Or spellbound kingdoms.
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# ? May 1, 2016 21:25 |
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DalaranJ posted:They'll hate the villain so much that they'll buy the full game just to stick it to him. gently caress Bargle the Infamous.
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# ? May 1, 2016 23:56 |
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Pouring one out for Aleena's lovely hit point rolls.
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# ? May 2, 2016 00:03 |
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DalaranJ posted:It's clear that they believe their work is legal parody. And that they bewilderingly expected Nintendo to agree with them on that. Man, that's weird. Are IP laws different in Italy or something?
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# ? May 2, 2016 03:52 |
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demota posted:Man, that's weird. Are IP laws different in Italy or something? They're actually MORE restrictive, having come about under the fascists in 41.
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# ? May 2, 2016 05:18 |
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Then definitely dumb as hell, because if you're running a Kickstarter, the IP laws you really need to be concerned with are the ones in the USA. I don't understand how this trips up so many foreigners, if you're dealing with a US company over the internet, you're probably going to have to do things the American way (unless you're China) and that has been the way things work since there has been an internet. But then again, I doubt these people have talked to a single expert in Intellectual Property rights, Italian or otherwise.
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# ? May 2, 2016 08:45 |
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Xelkelvos posted:That's why I backed it. Spellbound Kingdoms is just 7th Sea but good, so I'd recommend that for all your swashbuckling needs.
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# ? May 2, 2016 20:01 |
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So, Paranoia kickstarter. It's a year late now and here's the book cover art: I skipped backing this because of the preview art and it looks like that was a good idea.
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# ? May 2, 2016 21:12 |
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A late James Wallis project? Well I never.
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# ? May 2, 2016 21:17 |
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# ? Jun 7, 2024 00:23 |
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xiw posted:So, Paranoia kickstarter. It's a year late now and here's the book cover art:
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# ? May 2, 2016 21:25 |