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Uh, the best anime horror game is clearly Disillusions: Manga Horror. It's right there in the name!
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# ? May 4, 2016 02:17 |
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# ? May 16, 2024 12:49 |
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Shadow Hearts had some good horror in it. They did a good job building up the tension in a lot of the areas. They generally ended that by having you beat up whatever was being creepy and then move on to building tension in some other place, but there are several points in the games where it's just like "whoah what the gently caress" like any of the dollhouse quests. Going through the whole dollhouse and draining some water out of the fountain to find the vault door at the bottom, opening the vault, and just seeing this room with a rocking horse still moving, that poo poo gave me the jitters
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# ? May 4, 2016 02:18 |
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FirstAidKite posted:The plot was pretty dull. The art was at its best when they were just being grotesque and gross, but usually the art was just deviantart style anime and the endings were pretty dumb too Yup, I think that you're 100% right. E: there should be more spooky point and clicks, or at least I want to know about more of them besides the ones Yahtzee did.
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# ? May 4, 2016 02:19 |
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FirstAidKite posted:Shadow Hearts had some good horror in it. They did a good job building up the tension in a lot of the areas. They generally ended that by having you beat up whatever was being creepy and then move on to building tension in some other place, but there are several points in the games where it's just like "whoah what the gently caress" like any of the dollhouse quests. Maybe it's just me and my childhood fear of dolls, but I really think horror games need to use more dolls in creepy scenes like that. Or more to the point, living dolls as enemies. They had something like that in that super-early scrapped version of Resident Evil 4 and I'm kind of disappointed they didn't keep it in.
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# ? May 4, 2016 02:53 |
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There were a lot of creepy anime horror games in the 90s, we just didn't get any!
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# ? May 4, 2016 03:00 |
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is sweet home worth playing
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# ? May 4, 2016 03:10 |
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voltcatfish posted:is sweet home worth playing Yes. It's an NES RPG with probably the most generous random encounter rate in video games, a small focused setting, no real way to get lost, and no experience or money system to grind. Death is permanent and resources are limited, so stack your saves, but I had little trouble after a 30 minute false start as encounters are rare and enemies aren't that threatening. It's one of the neatest RPGs that the Western world never saw until emulators and 90% of Resident Evil's DNA is baked into it.
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# ? May 4, 2016 03:29 |
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Niggurath posted:So did people actually have 'fun' playing Lone Survivor? Like I got what it was going for and it was fine up until a point, and then it just became a tedious mess of keeping up invisible status meters and endless backtracking. I ended up just watching an LP to realize how much annoyance still waited for me in the basement and outside of the apartments.
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# ? May 4, 2016 07:11 |
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woodenchicken posted:I dropped Lone Survivor the first time around, enraged because the game silently switched my game to Hard setting with no way to go back. (I've actually reinstalled it right now, and this glitch seems to have been fixed.) It certainly felt tough at the time, and I'd hit a brick wall when I got to the basement, but much of that trouble can probably be chalked up to the forced Hard mode. I thought it was still kinda fun, surviving in that dark wold and all?? But now yall got me worried that it's gonna become a pain later.
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# ? May 4, 2016 09:11 |
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King Vidiot posted:Maybe it's just me and my childhood fear of dolls, but I really think horror games need to use more dolls in creepy scenes like that. Or more to the point, living dolls as enemies. They had something like that in that super-early scrapped version of Resident Evil 4 and I'm kind of disappointed they didn't keep it in. I think there were at least porcelain faced enemies in Alice: Madness Returns, but I don't think many games use dolls as enemies or as the results of what something does to its victims if you are looking for something to really play with an uncanny valley reaction or outright fear of dolls.
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# ? May 4, 2016 09:31 |
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There were porcelain masks in Evil Within and they worked really well with the horrific detail on headshots. You could shoot away chunks of an enemy's head - even going so far as to expose the brain (including barbed wire wrapped around it!) - without killing them. It would naturally mess up regular enemies' faces, but the ones with masks maintained that same frozen expression and it really helped sell what they were.
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# ? May 4, 2016 09:33 |
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Dolls lose a lot of their spookiness once you see them actually move on their own. At least if they do it too much. The very first bit of Fatal Frame 5 has a good scene where you take a ghost photograph and get a photo of a room with a doll in it. The doll is clearly looking in a different direction in the photo compared to the actual room in the game. Later in the game you get to fight dolls and they just bullrush you. It's kind of not-terrifying after the first time it happens.
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# ? May 4, 2016 09:37 |
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Fatal Frame games are basically Doll City, and they do a pretty good job with them, I think. My favorite was this boss battle in a room where a doll was coming at you from random directions saying "I don't wanna kill you."
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# ? May 4, 2016 10:00 |
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What exactly makes horror anime games or in general horror anime scary?, it just doesn't click with me no matter how many times I try to look at it through different aspects? imo It's like trying to make a horror story through loving stick figures.
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# ? May 4, 2016 14:24 |
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SirDrone posted:What exactly makes horror anime games or in general horror anime scary?, it just doesn't click with me no matter how many times I try to look at it through different aspects? imo It's like trying to make a horror story through loving stick figures. Typically a combination of unsettling subject matter, good atmosphere, and good music (which, I guess, goes with the 'atmosphere'). One can make scrolling text spooky if they're good enough, and usually it's much better than horror that relies on wondering when the next jump scare is going to appear with another musical sting.
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# ? May 4, 2016 15:37 |
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Guys I loved the absolute poo poo outta Lone Survivor. Oh that guy also made a Silent Hill 2 demake that I enjoyed as well
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# ? May 4, 2016 17:14 |
King Vidiot posted:Maybe it's just me and my childhood fear of dolls, but I really think horror games need to use more dolls in creepy scenes like that. Or more to the point, living dolls as enemies. They had something like that in that super-early scrapped version of Resident Evil 4 and I'm kind of disappointed they didn't keep it in. It's not exactly the same, but Condemned: Criminal Origins uses department store mannequins to this effect. There are enemies in one level set in a giant, multi-level department store/mall (they're unclear as to what it's meant to be) who dress up like mannequins and stand with them on displays. You may end up catching one walking away....or not notice until you get whacked in the back of the head. There's also a very creepy hallucination scene related to them that I won't spoil. When you play the sequel, they threw in the mannequin hallucination again early in the game just to gently caress with players who remembered the original.
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# ? May 4, 2016 17:46 |
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Twerkteam Pizza posted:Guys I loved the absolute poo poo outta Lone Survivor. Oh that guy also made a Silent Hill 2 demake that I enjoyed as well Same on both fronts.
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# ? May 4, 2016 18:08 |
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chitoryu12 posted:It's not exactly the same, but Condemned: Criminal Origins uses department store mannequins to this effect. There are enemies in one level set in a giant, multi-level department store/mall (they're unclear as to what it's meant to be) who dress up like mannequins and stand with them on displays. You may end up catching one walking away....or not notice until you get whacked in the back of the head. There's also a very creepy hallucination scene related to them that I won't spoil. Yeah, I actually watched a playthrough of that and had to experience it myself. The complete dread I felt the first time I went through it hasn't been matched in many horror games before or since. It kind of loses its impact the second time though because you learn what cues to look for, like all the mannequins who move have a slightly different model than the regular mannequins and you can see the cracks and their hosed-up faces. But it's still freaky when you get one behind you that wasn't there a second ago, and they're completely silent when they move.
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# ? May 4, 2016 18:20 |
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prahanormal posted:Same on both fronts. I'll add you to my buddy list now. Also found this weird game called Dreaming Sarah that's pretty short. I can vouch it's pretty gud
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# ? May 4, 2016 18:52 |
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SirDrone posted:What exactly makes horror anime games or in general horror anime scary?, it just doesn't click with me no matter how many times I try to look at it through different aspects? imo It's like trying to make a horror story through loving stick figures. For me it's the juxtaposition between art direction and subject matter. Generally speaking, the art style inherent in a lot of Japanese media exists in a gray zone between representational and cartoony. When poo poo looks wrong, it goes far off the deep end. Some of the pioneers in Japanese horror like Junji Ito, Hideshi Hino, Go Nigai, and Shigeru Mizuki all effortlessly switch from cute or unassuming to loving nightmarish without skipping a beat. Modern aesthetics have kind of suplex it for me. Like the sequel to Blood+ has that really clean computer colored look with spurts of cartoonish gore that loses any impact. But there's still modern stuff I wholeheartedly recommend like Parasyte and Yamishibai.
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# ? May 4, 2016 19:08 |
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al-azad posted:Modern aesthetics have kind of suplex it for me. Like the sequel to Blood+ has that really clean computer colored look with spurts of cartoonish gore that loses any impact. But there's still modern stuff I wholeheartedly recommend like Parasyte and Yamishibai. Does Parasyte eventually pick up? I read the first 5 comics and then got bored with it. Alien Hand Syndrome being actually Alien was cool, but it went so slooooow
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# ? May 4, 2016 19:30 |
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Twerkteam Pizza posted:Guys I loved the absolute poo poo outta Lone Survivor. Oh that guy also made a Silent Hill 2 demake that I enjoyed as well I get the impression that he started to demake the apartment level of Silent Hill 2 and then decided to just make an original game instead. The apartment building in Lone Survivor really manages to capture that same exact mixture of dread and controller-throwing frustration.
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# ? May 4, 2016 19:35 |
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Twerkteam Pizza posted:Does Parasyte eventually pick up? I read the first 5 comics and then got bored with it. Alien Hand Syndrome being actually Alien was cool, but it went so slooooow Eh, I dunno if it picks up exactly, it eventually turns into a more straightforward action horror thing, but that's where I always felt it went downhill, I much preferred the earlier Cronnenberg bodyhorror type stuff.
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# ? May 4, 2016 19:38 |
Niggurath posted:So did people actually have 'fun' playing Lone Survivor? Like I got what it was going for and it was fine up until a point, and then it just became a tedious mess of keeping up invisible status meters and endless backtracking. I ended up just watching an LP to realize how much annoyance still waited for me in the basement and outside of the apartments. I started but never finished. I very much enjoyed the parts of the gameplay that didn't involve invisible status meters and I've resolved to cheese my cheese and crackers count when I feel like finishing. At the same time, I feel like this game is ripe to be made into something 3d, which would solve most of the status issues for me. I'd be way better at keeping up if I could navigate effectively, but I can't because of the map layout.
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# ? May 4, 2016 19:45 |
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Skyscraper posted:I started but never finished. I very much enjoyed the parts of the gameplay that didn't involve invisible status meters and I've resolved to cheese my cheese and crackers count when I feel like finishing. At the same time, I feel like this game is ripe to be made into something 3d, which would solve most of the status issues for me. I'd be way better at keeping up if I could navigate effectively, but I can't because of the map layout. If you liked Lone Survivor before the basement chase then it would be worthwhile to find his demake of Silent Hill 2. I got it before he switched his website to some blog thing, but I'm sure it's around there somewhere. Sakurazuka posted:Eh, I dunno if it picks up exactly, it eventually turns into a more straightforward action horror thing, but that's where I always felt it went downhill, I much preferred the earlier Cronnenberg bodyhorror type stuff. Ehh I'll give it a pass then. I liked the body horror but if there's no real story arch that involves him having a loving alien inside him then I'm okay
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# ? May 4, 2016 19:50 |
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Twerkteam Pizza posted:Does Parasyte eventually pick up? I read the first 5 comics and then got bored with it. Alien Hand Syndrome being actually Alien was cool, but it went so slooooow I really recommend the anime. Normally the manga is better but the anime is really snappy while still following the manga scene for scene.
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# ? May 4, 2016 19:51 |
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al-azad posted:I really recommend the anime. Normally the manga is better but the anime is really snappy while still following the manga scene for scene. Is it on Netflix or is there some other cheap method to watch it? I'm not getting Crunchyroll for one show
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# ? May 4, 2016 19:53 |
Twerkteam Pizza posted:If you liked Lone Survivor before the basement chase then it would be worthwhile to find his demake of Silent Hill 2. I got it before he switched his website to some blog thing, but I'm sure it's around there somewhere. Soundless Mountain, I think? I liked Silent Hill 2, but is there a particular appeal to this demake?
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# ? May 4, 2016 20:03 |
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Claire is a pixel style horror game that's a little like Lone Survivor but a lot less frustrating That said the horror in it isn't especially good or original, but it is competent
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# ? May 4, 2016 20:07 |
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Twerkteam Pizza posted:Is it on Netflix or is there some other cheap method to watch it? Crunchyroll is free. School-Live is on there if you want to take a break from horror and watch something cutesy
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# ? May 4, 2016 20:10 |
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PhysicsFrenzy posted:Crunchyroll is free. Oh I thought it cost money. I may rewatch yuyu hakusho
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# ? May 5, 2016 04:53 |
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Skyscraper posted:Soundless Mountain, I think? I liked Silent Hill 2, but is there a particular appeal to this demake? To me it was being able to get a different perspective on SH2 since SH 1, 2, and 3 are good
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# ? May 5, 2016 04:55 |
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King Vidiot posted:Maybe it's just me and my childhood fear of dolls, but I really think horror games need to use more dolls in creepy scenes like that. Or more to the point, living dolls as enemies. They had something like that in that super-early scrapped version of Resident Evil 4 and I'm kind of disappointed they didn't keep it in. The Silent Hill games sometimes have doll enemies. 2 had the mannequin things, Origins had these puppets/dolls called 'Ariels' that dropped down from the ceilings in a deserted theatre, and Homecoming had the Scarlet boss fight. https://www.youtube.com/watch?v=qwzz1YAqrro
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# ? May 10, 2016 03:31 |
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LadyPictureShow posted:The Silent Hill games sometimes have doll enemies. 2 had the mannequin things, Origins had these puppets/dolls called 'Ariels' that dropped down from the ceilings in a deserted theatre, and Homecoming had the Scarlet boss fight. https://www.youtube.com/watch?v=qwzz1YAqrro
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# ? May 10, 2016 03:37 |
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Neverending Nightmares has a whole level devoted to killer dolls, but the game's repetitive and rather thin. Question: I see from upthread that opinions on Back in 1995 aren't good. I was thinking of giving it a try nevertheless when it hit sale prices just for the curiosity factor, but I saw that Chris at his eponymous Survival Horror Quest is positing that, essentially, the game sucks because the developer wants to give players an object lesson in nostalgia and how 32-bit games weren't as good as some remember them. Would those who have played it agree that this is what the game is going for? I understand about rose-colored glasses and all, but I don't really want to spend time on a The Things You Like Are Bad lecture.
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# ? May 15, 2016 22:36 |
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tank controls are trash and should have never been in but it also seems like the game isn't scary and is short as hell. the games it's aping did better on the other fronts.
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# ? May 15, 2016 23:18 |
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Speaking of, man, Rule of Rose had one of the best stories and general atmosphere ever (the twist at the end might be the biggest "I just want to take a shower now" moment I've experienced in a videogame), and then the gameplay was tank control survival horror why.
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# ? May 15, 2016 23:30 |
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Tank control survival horror is good survival horror *Have not played Back in 1995
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# ? May 16, 2016 00:27 |
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# ? May 16, 2024 12:49 |
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DeathChicken posted:Speaking of, man, Rule of Rose had one of the best stories and general atmosphere ever (the twist at the end might be the biggest "I just want to take a shower now" moment I've experienced in a videogame), and then the gameplay was tank control survival horror why.
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# ? May 16, 2016 00:31 |