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Ok in Other news UGC (United German Commanders) is at war with Achenar immortals (I have a friend in Achenar) And after only 2 days this appeared http://captiongenerator.com/87609/The-Downfall-of-UGC
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# ? May 3, 2016 08:05 |
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# ? Jun 5, 2024 04:33 |
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Voyager I posted:It's not that I don't like the game: it's that I find the game incredibly frustrating because it's so close to brilliance but stumbles over even the most basic features beyond the core gameplay of flying spaceships, which is fantastic, and it has been loving forever since we had a good space game and it's become obvious that Star Citizen is never going to happen. yeah p. much but I'm pretty sure the last thing all of DF wants to do before quitting for NMS is to win rise to power, then put ED on the backburner between patches. If Elite sustains the current rate of content creation and can keep going for another 2-3 years it should be pretty amazing though. That depends on VR buying in though, it's not a subscription MMO by any means. Maybe they should go whale hunting for more cash idk
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# ? May 3, 2016 14:08 |
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I want to play as a space dock worker, moving cargo around with a sidewinder with forks on the front of it.
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# ? May 3, 2016 14:32 |
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TomR posted:I want to play as a space dock worker, moving cargo around with a sidewinder with forks on the front of it. video of space dock forklift sidewinder making different pythons / anacondas / type 9s get targeted by a station self-defense mechanism, with blue danube as soundtrack
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# ? May 3, 2016 15:27 |
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Did everyone get an email from Frontier about a 50% off Python Pirate skin coupon?
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# ? May 3, 2016 17:31 |
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KakerMix posted:Did everyone get an email from Frontier about a 50% off Python Pirate skin coupon? Nope...only something about a screenshot competition.
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# ? May 3, 2016 17:47 |
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Beta Thursday.
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# ? May 3, 2016 20:11 |
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Mass lock missiles, scrammer mines, and railgun heat buff. I take back my whining about the update having too many pve modules. New module mods are going to own.
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# ? May 3, 2016 20:14 |
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KakerMix posted:Did everyone get an email from Frontier about a 50% off Python Pirate skin coupon? I got one too, but it happens to be one of two skins I already own. If someone out there wants it, PM me or something I guess.
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# ? May 3, 2016 20:20 |
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The 1.6 patch comes on Thursday too, right?
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# ? May 3, 2016 22:03 |
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Beta
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# ? May 3, 2016 22:05 |
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I hope they do a short beta because they never listen to feedback anyway
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# ? May 3, 2016 22:07 |
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TomR posted:I hope they do a short beta because they never listen to feedback anyway p.sure they do?
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# ? May 3, 2016 22:09 |
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Listen I just wanted to spout off. I love Elite and I think Frontier do a great job.
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# ? May 3, 2016 22:14 |
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Nostalgia4Infinity posted:p.sure they do? It's true they do listen but they don't act on it
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# ? May 3, 2016 22:14 |
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Coding is hard and takes time. But seriously gently caress the SRV gunpowder fuel thing.
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# ? May 3, 2016 22:17 |
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Groggy nard posted:Coding is hard and takes time. Oh? What has it done now?
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# ? May 3, 2016 22:40 |
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how long do you have to be out in your srv to actually run out though?
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# ? May 3, 2016 22:45 |
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Does the SRV explode if you run out of fuel, like the spaceships do?
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# ? May 3, 2016 22:48 |
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During the Hutton Race we estimated that you could run a SRV between 4-6 hours of constant driving depending how much you managed it.
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# ? May 3, 2016 23:00 |
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Tippis posted:Oh? What has it done now? It exists.
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# ? May 4, 2016 00:33 |
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Space Skeleton posted:During the Hutton Race we estimated that you could run a SRV between 4-6 hours of constant driving depending how much you managed it. I think by default an SRV can run around an hour before needing to 'refuel'; which is still double the time compared to the initial implementation.
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# ? May 4, 2016 00:48 |
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The RNG aspect of loot is a wonderful idea. Time and time again games have shown that adding RNG for advancement means people accept their first results and adjust themselves accordingly. They certainly do not either rage quit or endlessly reroll the same item until they get their desired stats.
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# ? May 4, 2016 00:57 |
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I'm a lot less skeptical of the RNG stuff after seeing it in action. It looks organic and keeps the upgrades from being a once-and-done thing that you min max immediately and never consider again. If the resource cost isn't prohibitive to roll the dice a couple of times to get stats in the ballpark that you want then I don't see it being a big issue. I'd prefer if you had more control over the special effects though since those seem more like strategic trade-offs that influence your ship's playstyle. E.g., I may or may not actually want incendiary/emissive/confetti multicannons for a particular loadout, so let me have a way of targeting certain special effects or disabling them completely.
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# ? May 4, 2016 02:33 |
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Besides it isn't like other games where rerolls are exponentially more expensive as time goes on. It all depends on how hard it is to farm mats.
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# ? May 4, 2016 02:34 |
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And even if the mats are easy to accumulate and people are doing loads of rerolling to minmax their poo poo, it seems like there's still going to be a lot to play around with. That one engineer had a whole list of different upgrades at varying tiers for multiple component types, and we're getting several different engineers with unique hoops to jump through in order to access them. It seems like there will be a fair bit to do and it will continue to be relevant after you've already seen all of them. Color me optimistic.
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# ? May 4, 2016 02:44 |
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I would say the last 10 years of game design should have taught anyone the following: 1. Efficiency Uber Alles A. People will follow the shortest route to progression. Even if it is the most painful and least fun. B. People will repeatedly grind something until they get their perfect/desired outcome Frontier does not appear to have learned this lesson.
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# ? May 4, 2016 02:49 |
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With all this engineer horseshit I'd like to press the issue on something that will be even more severely lacking....storage of equipment. You shouldn't need a hardpoint on a ship to store something.
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# ? May 4, 2016 03:16 |
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According to the live stream it is a priority for 2.2.
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# ? May 4, 2016 03:17 |
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Any word on hauling your own kit around with you? Like so I could have a space taxi to go shopping in so as to not have to fly my vulture to/from wongmart whenever I want to try different weapons? Ship modules in the cargohold would kick so much rear end.
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# ? May 4, 2016 03:40 |
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DreadLlama posted:Any word on hauling your own kit around with you? Like so I could have a space taxi to go shopping in so as to not have to fly my vulture to/from wongmart whenever I want to try different weapons? Ship modules in the cargohold would kick so much rear end. .... until your cargo hatch fails and ejects your hard won fancy laser gun into the void of space
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# ? May 4, 2016 05:09 |
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You know it's bad when your game looks grindy, unfriendly, and feature lacking next to eve online
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# ? May 4, 2016 05:28 |
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Bhodi posted:You know it's bad when your game looks grindy, unfriendly, and feature lacking next to eve online At least in EVE it was (usually) pretty easy to fly with your buddies.
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# ? May 4, 2016 05:35 |
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Never had a problem winging up with my friends.
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# ? May 4, 2016 05:57 |
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If Frontier decide to whale hunt at least let me pay real money to skip some of the loving grind. I love this game but a lot of it is deeply flawed and very repetitive.
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# ? May 4, 2016 05:58 |
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Literally Kermit posted:.... until your cargo hatch fails and ejects your hard won fancy laser gun into the void of space Lol if you don't run in a stock murderboat fa-offing the rear end in a top hat pubbies while railgunning or ramming them to death.
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# ? May 4, 2016 07:00 |
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TomR posted:I love Elite and I think Frontier do a great job.
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# ? May 4, 2016 17:48 |
The Beam+3-frags FAS, while super effective, is getting kinda stale after all these months*, so I'm messing with rail guns, plasma and whatever else. I'd never used plasma accelerators, but they are pretty fun, especially when you get a clear shot at the power plant through thin armor. https://www.youtube.com/watch?v=Ekpby474mvk Cannons have also grown on me, as long as I use them as if they're frags (i.e. <300m). They don't do the crazy hull burst damage that frags do, but if you score direct hits on modules, they'll pack a wallop. https://www.youtube.com/watch?v=qxZZcdV4nVo I think I'll try missiles next, just for the joy of shooting missiles in space (even if they're hella weak). *If you've never tried a C3 beam and three frags on a FAS, I highly recommend doing so. The burst damage at close range is insane.
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# ? May 5, 2016 04:50 |
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Shine posted:*If you've never tried a C3 beam and three frags on a FAS, I highly recommend doing so. The burst damage at close range is insane. Shine posted:I think I'll try missiles next, just for the joy of shooting missiles in space (even if they're hella weak).
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# ? May 5, 2016 05:53 |
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# ? Jun 5, 2024 04:33 |
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Insert name here posted:on frags being hilarious Those are the pack hound missiles, right? Anyways with 2.1 missiles (and torpedos) should be getting a bit of a buff.
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# ? May 5, 2016 07:16 |