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Rascyc posted:Everyone wants DS3 in DS2's engine. Please no. I really don't like how DS2 plays. Maybe it's the animations, but I just don't like the feel of that one at all. Vermain posted:All I want is a Dark Souls title in the Dragon's Dogma engine. A game with Souls level design and Dragon's Dogma-style combat and magic would be rad as hell. 10/10 would preorder.
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# ? May 4, 2016 18:34 |
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# ? Jun 5, 2024 08:13 |
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I'm about to start over totally. Going to farm find and horde all the titanite I can and stock with a play stye the whole game.
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# ? May 4, 2016 18:34 |
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the bane of pvp is that fromsoft keeps hiring this guy to design everything related to multiplayer https://www.youtube.com/watch?v=iEWmVC3Cikc
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# ? May 4, 2016 18:35 |
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Wow, I'm invading in archdragon instead of archives and it's worlds different. Giant seeds actually hurt the invadees since I can pull a train.
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# ? May 4, 2016 18:39 |
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voltcatfish posted:No, the estus is I really guess I don't understand the estus mechanic at all because in PvE if I get hit while drinking estus I either: 1) Don't drink estus 2) Get smashed for almost all that estus restored (even when I was +10) In PvP it seems like estus drinking is immediate and the animation is still the same length.
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# ? May 4, 2016 18:40 |
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Buschmaki posted:Having 30 vit and being able to equip anything I want feels so freeing, I encourage everyone to give it a try. I needed something hilariously stupid like 70VIT to equip a full black knight armor set, shield, and greatsword. e: iirc I had to sit in front of Rosaria testing the equip weight rings too and then respeccing a couple times since you can't see your equip weight total with the rings on the respec screen turtlecrunch fucked around with this message at 18:43 on May 4, 2016 |
# ? May 4, 2016 18:40 |
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What's the purpose of Gank squads? Just to troll invaders? It's so weird due to no rewards.
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# ? May 4, 2016 18:42 |
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Harrow posted:Please no. I really don't like how DS2 plays. Maybe it's the animations, but I just don't like the feel of that one at all. Bone fist and Cestsus say screw you. If I had DS2's moveset, I could dragon kick invaders off cliffs.
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# ? May 4, 2016 18:42 |
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What are the best spells for a hybrid magic user, with about 30ish int for CMW at least? Ie spells with good utility or base damage. I'd go all out for 40 int, but I've heard that's only where decent magic damage starts. Also, mainly for pve, really.
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# ? May 4, 2016 18:43 |
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Shindragon posted:Bone fist and Cestsus say screw you. If I had DS2's moveset, I could dragon kick invaders off cliffs. I mean, there are definitely some weapon movesets I wish got carried over, that's for sure. I'm very glad the Drakeblood Greatsword/Mirrah (Hollowslayer) Greatsword kept their two-handed movesets, at least, I always liked that one. Bring back the Bone Fist for sure. Viperix posted:What are the best spells for a hybrid magic user, with about 30ish int for CMW at least? Ie spells with good utility or base damage. I'd go all out for 40 int, but I've heard that's only where decent magic damage starts. Also, mainly for pve, really. Yeah, all-out isn't 40 Intelligence: it's 60 Intelligence. You're right that 40 is about when the good scaling starts. Thanks to how split damage works in this, Crystal Magic Weapon at 30 Intelligence isn't going to be worth it. It'll be better than a resin, but only by a little bit. If you want to really make damage sorcery work, you've got to be prepared to exceed 40 Intelligence, to 50 at least and 60 ideally. If you want to be a true hybrid, you will get good damage out of Crystal Magic Weapon at 50 Intelligence, but that's a very heavy investment. If what you want is a buffing build, before NG+ your best bet is going to be a raw weapon (Astora Straight Sword is probably the best option for raw) and go all-in on Intelligence. Once you're in NG+ you can start increasing your physical stats and scale your weapon as well. You can probably pull off 40 Dex/50 Int and still have enough Vigor and Endurance for PvE purposes in NG+. Harrow fucked around with this message at 18:51 on May 4, 2016 |
# ? May 4, 2016 18:46 |
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Fuligin posted:Ludleth has some weird dialogue that suggests being burned alive, there. I wonder if originally when you offer up the lords his death was gonna be a little more traumatic You should try killing Ludleth. GulagDolls posted:the bane of pvp is that fromsoft keeps hiring this guy to design everything related to multiplayer I refuse to believe this isn't a parody. Internet Kraken fucked around with this message at 18:53 on May 4, 2016 |
# ? May 4, 2016 18:47 |
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GulagDolls posted:the bane of pvp is that fromsoft keeps hiring this guy to design everything related to multiplayer ladies and gentlemen, this is what happens when modern gaming holds your hand through everything. You know what made a lot of NES games fun? That you had to figure it all out on your own. Dark Souls may be hard as gently caress at first but I'm glad I played through it and while I'm having a tough time on the sorcerer playthrough, I enjoy it in a weird way because it's challenging and fun. EDIT: I knew a guy who literally mapped out every single loving tree in Zelda and went around Xing them off burning them looking for the dungeons in second quest. Play NES Zelda with maps and poo poo and it's super easy and lame. You know, like every Zelda game in the modern era.
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# ? May 4, 2016 18:47 |
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Is there a condition for Alva to spawn? That's twice I've ran past his area embered and he never showed. I got Creighton's sweet gear though.
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# ? May 4, 2016 18:48 |
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You might try walking down to the end of the crumbled staircase, but last time I just ran into the hall and he spawned anyway. He may not spawn if you kill Yhorm, but killing Pontiff is okay.
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# ? May 4, 2016 18:51 |
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RBA Starblade posted:Is there a condition for Alva to spawn? That's twice I've ran past his area embered and he never showed. I got Creighton's sweet gear though. I don't know, but the wiki says he won't show up if Yhorm is dead.
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# ? May 4, 2016 18:52 |
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GulagDolls posted:the bane of pvp is that fromsoft keeps hiring this guy to design everything related to multiplayer What the gently caress is this.
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# ? May 4, 2016 18:53 |
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it's important to remember that when you compare DS2 and DS3 right now, you're comparing a game released a month and a half ago in japan (and three weeks in the west) against a game with three DLCs, a re-release, and years of balancing updates. DS2 was IMO utter garbage when it first came out, while right before DS3 I would have said it had the best PvP in the series, including BB. It will take a while for us to get used to DS3, and for From to balance and update the game. but I'm prepared to call DS3 the best game in the series. DS1 might be my favorite but I'm not sure how much of that is nostalgia.
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# ? May 4, 2016 18:56 |
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Harrow posted:I mean, there are definitely some weapon movesets I wish got carried over, that's for sure. I'm very glad the Drakeblood Greatsword/Mirrah (Hollowslayer) Greatsword kept their two-handed movesets, at least, I always liked that one. Interesting. Because I don't want to play a pure sorcerer, but I want to make decent use of sorceries. Is raw+buff enough damage to be viable against late game bosses, whom I intend to fight mostly in melee?
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# ? May 4, 2016 18:57 |
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Szcwczuk posted:What the gently caress is this. I don't believe that video is real
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# ? May 4, 2016 18:58 |
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I liked PVP in all the souls games. PVP was by far the best part of DS2 minus the AIDS invasion mechanics
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# ? May 4, 2016 19:01 |
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mpc4utube had hundreds of such videos. check out the other one on that channel where he talks about how the message system is broken because he walks past a message, turns around, sees that it says 'go straight ahead,' and walks back in the direction he came from lol
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# ? May 4, 2016 19:01 |
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Viperix posted:Interesting. Because I don't want to play a pure sorcerer, but I want to make decent use of sorceries. Is raw+buff enough damage to be viable against late game bosses, whom I intend to fight mostly in melee? Other cool sorceries: Spook is great to get backstabs, Hidden Body for some boss runs, Chameleon of course as fun as always and uh I DID use the Homing spells in some invasions...to flush out other Chameleon users.
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# ? May 4, 2016 19:01 |
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Szcwczuk posted:What the gently caress is this. I've decided that the person in the video is trolling and I will let nothing convince me otherwise. SciFiDownBeat posted:it's important to remember that when you compare DS2 and DS3 right now, you're comparing a game released a month and a half ago in japan (and three weeks in the west) against a game with three DLCs, a re-release, and years of balancing updates. DS2 was IMO utter garbage when it first came out, while right before DS3 I would have said it had the best PvP in the series, including BB. The response to this over on Reddit--where the PvP community is real down on DS3--is that some of the issues with DS3 are baked into the very bones of the game (fast Estus, for example) and probably can't be changed in a patch without really upsetting what PvE balance there is. Because I'm like 90% in this for the PvE, I'm not quite as bothered by that as a lot of people are, so I'm with you re: balance--anything that bothers me about the balance now is something that will probably change around DLC time, and that's cool, because that's when I'm going to come back and play more. Viperix posted:Interesting. Because I don't want to play a pure sorcerer, but I want to make decent use of sorceries. Is raw+buff enough damage to be viable against late game bosses, whom I intend to fight mostly in melee? Depending on the weapon you make Raw, yeah. But, and I'm saying this as someone who is super into caster hybrids, I'd advise examining what you really want out of your character. If you're planning on fighting the bosses mostly in melee, do you really need the extra layer of casting a buff spell? Alternatively, do you like buff spells enough that you'd rather have those than an infused weapon and probably stronger offensive spells? Or, if you only want the offensive spells so you have a nice ranged option to fall back on outside of bosses, have you considered just using a bow? The conclusion I came to was that doing a quality build with a good bow gave me pretty much everything I wanted my hypothetical sorcery or faith + melee hybrid to do, without the extra layer of casting spells to buff myself or needing to use elementally-infused weapons. You could also get 15-20 Intelligence just for the really neat utility spells sorcery offers, like Spook or Chameleon. If, on the other hand, you just think spells are the coolest poo poo and make things more fun because they are spells, then go for the hybrid--you'll be plenty effective. Maybe go 16 Strength and super-high Intelligence and enjoy the Moonlight Greatsword, which is fun and cool as usual.
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# ? May 4, 2016 19:03 |
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Harrow posted:I don't know, but the wiki says he won't show up if Yhorm is dead. Haven't done that yet. Maybe I'm not going far enough into the dungeon area?
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# ? May 4, 2016 19:06 |
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RBA Starblade posted:Haven't done that yet. Maybe I'm not going far enough into the dungeon area? He shows up between the Distant Manor bonfire and the Irithyll Dungeon bonfire--you shouldn't need to go any further than that. I'm not sure if there are any other conditions. He showed up first time for me, when I went there pre-Pontiff. Maybe I had to light the Irithyll Dungeon bonfire first, but I don't really remember. (Don't do that until after Greirat comes back from his Irithyll trip if you want Siegward to save him, FYI.)
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# ? May 4, 2016 19:08 |
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Internet Kraken posted:You should try killing Ludleth. It's a really good one. Best bit when he calmly mentions he got the shield from talking to Oscar even though you only get a shield from killing Oscar. Good and subtle.
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# ? May 4, 2016 19:08 |
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before it gets patched friends https://www.youtube.com/watch?v=EP5506OYl-U
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# ? May 4, 2016 19:08 |
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JetsGuy posted:EDIT:
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# ? May 4, 2016 19:10 |
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Simply Simon posted:It might be that there is a considerable difference between my 32 Int and your 50, especially considering that you're ont gonna use the Heretic's Staff anymore at that point. Also, I haven't tested, like, extensively. It just always was really underwhelming. I like how you think with the different applications for spells, though . Ah, yeah, that'd do it. I was around 40 Int when I first got access to Soulmass and Affinity, they may take a while to get rolling from 32. Speaking of, this reminds me to test if the Dart spells are actually worth using at like 60 Int, with the way defense works they may actually be useful at that point? I know Flashsword is good way before then though... I don't think I've actually touched Dart since I was around 30 Int. As far as catalysts go, I totally feel for you on the Twinkling Titanite thing, especially since I was using the Pontiff Knight Curved Sword as my primary melee weapon for a while. However, so far as I can tell this is how it works: The Dark Catalysts scale their Spell Buff with both Int and Faith, but the number shown is only applied to Dark spells, the part of it that comes from Faith doesn't affect normal Sorceries. However, they also have a rather large bonus to Dark damage completely independent of your Faith - and I do mean large. Here's some helpful numbers. With 50 Int and 15 Faith, my spell buff with Court Sorcerer's Staff+10 is 202, and with Izalith Staff+5 is 186. Tested on the hollows outside Firelink. Court Sorcerer's Staff, Bellowing and Young Dragon Rings, Dusk Crown(Only affects Magic damage): Dark Edge: 586 damage Crystal SS: 979 damage Add the Dark Clutch Ring: Dark Edge: 674 damage Izalith Staff, Bellowing and Young, Dusk Crown: Dark Edge: 662 damage Crystal SS: 900 damage Add the Dark Clutch Ring: Dark Edge: 762 damage Swap the Dark Clutch Ring for the Priestess' Ring, bringing my Faith to 20 and the Izalith Staff's Spell Buff to 189 Dark Edge: 704 damage Crystal SS: 900 damage Try the Storyteller's Staff+4, with 188 Spell Buff: Dark Edge: 538 damage Crystal SS: 913 damage So the mileage I was getting out of my 15 Faith wasn't very high - the 188 Spell Buff Storyteller's Staff barely outdamaged the Izalith Staff for normal spells, but the effect on Dark spells was very much there. There's a dark-damage boosting element to the Izalith Staff that doesn't care what your Faith is - and it was definitely stronger than the Dark Clutch ring when the gap between the Court and Izalith's spell buff was smaller. Hope that helps out, maybe the gap is smaller at like 60 Int, but Izalith is significantly better for dark spells even at low Faith for me at 50. Mimingless fucked around with this message at 19:14 on May 4, 2016 |
# ? May 4, 2016 19:11 |
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Harrow posted:The response to this over on Reddit--where the PvP community is real down on DS3--is that some of the issues with DS3 are baked into the very bones of the game (fast Estus, for example) and probably can't be changed in a patch without really upsetting what PvE balance there is. The Reddit assburger psykers mind melded with the binary codes of the Dark Souls III encryption databases and saw the secret truths of the game's software design pitfalls. Through their interpretation (and many years as offical GameStop game experts) they have deduced that the programmers at FROM SOFTWARE are entirely incapable of changing the hash codes of the estus drinking speed subroutines.
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# ? May 4, 2016 19:11 |
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Harrow posted:He shows up between the Distant Manor bonfire and the Irithyll Dungeon bonfire--you shouldn't need to go any further than that. Unfortunately I forgot about Siegward, Patches, and since I shanked Anri Yuria's not coming, so no worries about that. I guess I'll just do without that cool armor. Maybe you can't kill Pontiff first? Though I had to walk by there to get to him. Is he literally in Irithyll Dungeon and I'm a dumb? Speaking of the pontiff, the pontiff's right eye with carthus rouge on the warden twinblades just melts him hilariously fast.
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# ? May 4, 2016 19:11 |
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turtlecrunch posted:before it gets patched friends from the comments: quote:Some guy in PVP hit me with this. Needless to say I was loving destroyed. huh, interesting
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# ? May 4, 2016 19:12 |
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tyrelhill posted:The Reddit assburger psykers mind melded with the binary codes of the Dark Souls III encryption databases and saw the secret truths of the game's software design pitfalls. Through their interpretation (and many years as offical GameStop game experts) they have deduced that the programmers at FROM SOFTWARE are entirely incapable of changing the hash codes of the estus drinking speed subroutines.
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# ? May 4, 2016 19:13 |
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tyrelhill posted:The Reddit assburger psykers mind melded with the binary codes of the Dark Souls III encryption databases and saw the secret truths of the game's software design pitfalls. Through their interpretation (and many years as offical GameStop game experts) they have deduced that the programmers at FROM SOFTWARE are entirely incapable of changing the hash codes of the estus drinking speed subroutines. I think he meant baked into the bones of the game conceptually, like your ability to take a fast sippy is part of the PVE concept for the game.
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# ? May 4, 2016 19:13 |
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tyrelhill posted:The Reddit assburger psykers mind melded with the binary codes of the Dark Souls III encryption databases and saw the secret truths of the game's software design pitfalls. Through their interpretation (and many years as offical GameStop game experts) they have deduced that the programmers at FROM SOFTWARE are entirely incapable of changing the hash codes of the estus drinking speed subroutines. Well, no, it's not that it's impossible to change the code. It's that altering the speed at which you can drink Estus would have a serious effect on PvE balance, where some bosses can already punish Estus well enough (hi, Nameless King!) that you have to time your sips carefully not to get owned. Slowing down Estus drinking would make it effectively impossible to heal during some fights, which isn't good. Now, maybe making Undead Hunter Charms throw faster, track better, and have a longer duration could help.
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# ? May 4, 2016 19:14 |
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# ? May 4, 2016 19:16 |
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yeah poltergeist was a spooky movie, i agree
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# ? May 4, 2016 19:19 |
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Harrow posted:Now, maybe making Undead Hunter Charms throw faster, track better, and have a longer duration could help. Well, they could switch Undead Hunter Charm to have the rope firebomb throwing animation. All this would do though is make people run around longer until UHC wore off though.
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# ? May 4, 2016 19:19 |
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Harrow posted:Well, no, it's not that it's impossible to change the code. It's that altering the speed at which you can drink Estus would have a serious effect on PvE balance, where some bosses can already punish Estus well enough (hi, Nameless King!) that you have to time your sips carefully not to get owned. Slowing down Estus drinking would make it effectively impossible to heal during some fights, which isn't good. When you see the invader message you get like 3 seconds to heal then estus is disabled for everyone.
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# ? May 4, 2016 19:20 |
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# ? Jun 5, 2024 08:13 |
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I really miss blood pools. All of you who forgot everything that was good about DS2 (or at least Scholar) make me sick.
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# ? May 4, 2016 19:21 |