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RBA Starblade posted:I got poisoned in Farron Keep while invading, and after I won and returned, I was still poisoned. That's kind of weird. SL120 invading stopped being fun because I couldn't do that anymore so all the gankers could just roll away and estus while their two friends screened for them. Even a hornet riposte won't instant kill some of these people.
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# ? May 4, 2016 17:25 |
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# ? Jun 5, 2024 03:55 |
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SciFiDownBeat posted:But what do you mean by "blacked out?" I haven't seen this before and I haven't been able to find anything that mentions this. With a lil bit of fashion souls, here is what I mean: NTT posted:How do you black it out???
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# ? May 4, 2016 17:25 |
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gtrmp posted:Probably nothing. The datamined dialogue dump doesn't seem to have Karla saying anything you wouldn't normally see, aside from what looks like an unused alternative line from an early version of the game where she was named "Feria of the Profaned Capital". As they say, "The cornered rat will lick the balls of a cat." You're headed for the brink, aren't you? Well, you won't drag me down. En guarde, you crusty ash bastard! lol.
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# ? May 4, 2016 17:26 |
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Is the whole world dark like that for you, or just that one area? Because that's very awwww, the most freshest area, the one place where you can actually see a blue sky (hell, you're so far in the atmosphere you can see the moon) is now also dark because the world is ending.
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# ? May 4, 2016 17:27 |
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Genocyber posted:80, 100, and 120 are all currently pretty active. 100 is probably the best for now. Am I understanding correctly that 110 has access to invasions from all 3 other SL metas? I don't really get the summon range in these games and need it spelled out like I'm a baby
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# ? May 4, 2016 17:30 |
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gtrmp posted:Probably nothing. The datamined dialogue dump doesn't seem to have Karla saying anything you wouldn't normally see, aside from what looks like an unused alternative line from an early version of the game where she was named "Feria of the Profaned Capital". "Fret not, my feet are firmly planted" Oh Ludleth, you joker you.
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# ? May 4, 2016 17:32 |
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BaconCopter posted:With a lil bit of fashion souls, here is what I mean: wow that's badass e: I wonder if I could do that on my ng+ character. in the current run I'm going for usurpation and I haven't been to the peak yet FutonForensic posted:Well, you fight a relative with a much nicer rear end, at least. https://www.youtube.com/watch?v=KmrfhLussAE&t=59s kalel fucked around with this message at 17:39 on May 4, 2016 |
# ? May 4, 2016 17:35 |
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net cafe scandal posted:Am I understanding correctly that 110 has access to invasions from all 3 other SL metas? I don't really get the summon range in these games and need it spelled out like I'm a baby I'm currently at 110 and I can bluecop, invade, defend, and get invaded pretty regularly still. Maybe a bit less bluecopping than when I was around 80 in NG, but still. I guess I was lucky with all my covenants working. I only had to grind Wolfgrass, but that took maybe just two evenings to get 30 from repeat killing the three Ghrus outside the bonfire.
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# ? May 4, 2016 17:43 |
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I'm watching a youtuber I like go through the Cathedral and he just killed the first giant up on the walkway where you get Lloyd's Ring. I was completely coz it didn't even occur to me that the giant would leave his hand on the balcony long enough to hit it. Every time I've been through there I've run flat out since it seemed so obvious the developers intended you to do it that way.
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# ? May 4, 2016 17:46 |
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Harrow posted:
I feel the same way. The pve aspects are as good as ever, mostly, but the multiplayer feels half-baked and frustrating. It's still a great game, but it's time for a break and I'm glad From recognized that too. That said I'll look forward to Deep Souls in a year or three.
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# ? May 4, 2016 17:46 |
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Ever since I tried it in DS3 I did a 180 on my opinion on PvP, and now I think that everyone should try it, but drat some people lack even the basest of skill for it. I mean I'm not great myself, but if I decide totally phone it in and still hold you off with just blantant R1s and bleed then you probably should try something else instead. Oh well at least a blue spawned near the end and got the kill so it wasn't a total loss of time.
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# ? May 4, 2016 17:49 |
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As much as I like enemies attacking faster I kind of wish they left that poo poo in Bloodborne. Fat rolling is suicide against certain enemies and I don't feel like fiddling with the inventory every time I see a certain enemy that needs speed over armor. I mean fatrolling was always bad but this is the first time I just can't really see it working due to so many enemies being bloodthirsty.
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# ? May 4, 2016 17:49 |
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SciFiDownBeat posted:wow that's badass Do it! The framing of the Wyvern against the black sky was pretty mind blowing before I turned his face inside-out without taking a hit. Just checked, no other areas have blacked out skies! Did I discover A Thing?
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# ? May 4, 2016 17:50 |
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RBA Starblade posted:I feel the same way. The pve aspects are as good as ever, mostly, but the multiplayer feels half-baked and frustrating. It's still a great game, but it's time for a break and I'm glad From recognized that too.
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# ? May 4, 2016 17:51 |
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Vermain posted:The core issue, I think, is that DS2 made them wary of messing with The Brand. I mean this merely in terms of mechanics: DS2 attempted to innovate, however slightly, by introducing things like variable dodge distances, ADP, a change to the Poise system, startup frames for parrying, Lifegems, slow Estus, etc. DS3 backtracked on the majority of these (sometimes for the better; no one will miss ADP) and added almost nothing new to the core gameplay. Three games in, I'm still just dodge rolling/blocking the attacks of enemies, and then hitting them when they're in recovery frames. That isn't cutting the mustard any more. The series needed innovation, but Namco-Bandai (and, probably, From Software) wanted a big financial hit, and that meant appealing to nostalgia (remember when DS1 had flat elemental damage reduction? you kids loved that, right?) rather than attempting to take the series in a new, potentially divisive direction with its gameplay. I'm pretty sure (not even joking) that this is meaning of the "To Link the Fire" ending, with the sad flickering flame, after doing the same thing over and over again The better endings are the ones that do something different. It's a shame, because a lot of people recognised this during DS2. On the upside, at least this series went out on a high, with what I'd argue are the best mechanics, best combat, and best bosses to date. We haven't even had the DLC yet and From's are arguably the best in the industry. I guess I'm not as burnt out as some since I don't own a PS4. Look at something like Elder Scrolls or Fallout though, where people will complain if Bethesda don't retain lovely mechanics over a decade old and be glad the series isn't going down that path.
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# ? May 4, 2016 17:53 |
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So I really hope that peoples' frustration with some of the less-than-perfect aspects of this game don't push DS2 forward as some sort of golden age of balance and innovation. It's easy to let current frustrations overshadow past ones. Nothing in DS3 has made me think I'd like to go back and play DS2. I know it's just the normal flow of a sequalized series and opinions being opinions. Some opinions are definitely more wrong than others though.
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# ? May 4, 2016 17:56 |
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Ineffiable posted:Just FYI, you only need one fp to cast weapon arts, so shields with simple infusion are pretty good. I use my Caestus this way, I like its parry the best and while the damage is negligible it hits a little faster than my Greataxes. Also if you want to clown someone finishing them off with a one-two punch is pretty demeaning. I want to be able to parry, hold down triangle, and finish people off with a punch critical but I can't get the timing right...
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# ? May 4, 2016 17:59 |
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turtlecrunch posted:As they say, Games > Dark Souls 3: En guarde, you crusty ash bastard
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# ? May 4, 2016 17:59 |
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Yes god forbid someone likes DS2 more Guess what? There are some who prefer, just how like some thing DS1 is still better or that Bloodborne is better. But yeah GOD forbid someone likes DS2. Shindragon fucked around with this message at 18:08 on May 4, 2016 |
# ? May 4, 2016 17:59 |
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Deified Data posted:So I really hope that peoples' frustration with some of the less-than-perfect aspects of this game don't push DS2 forward as some sort of golden age of balance and innovation. It's easy to let current frustrations overshadow past ones. Nothing in DS3 has made me think I'd like to go back and play DS2. I thank christ for this elegant, well reasoned post that is definitely not a pretext to reignite this stupid loving debate for another ten pages.
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# ? May 4, 2016 18:01 |
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Spin to win is back...sorta
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# ? May 4, 2016 18:02 |
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Deified Data posted:So I really hope that peoples' frustration with some of the less-than-perfect aspects of this game don't push DS2 forward as some sort of golden age of balance and innovation. It's easy to let current frustrations overshadow past ones. Nothing in DS3 has made me think I'd like to go back and play DS2.
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# ? May 4, 2016 18:05 |
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gtrmp posted:Probably nothing. The datamined dialogue dump doesn't seem to have Karla saying anything you wouldn't normally see, aside from what looks like an unused alternative line from an early version of the game where she was named "Feria of the Profaned Capital". Ludleth has some weird dialogue that suggests being burned alive, there. I wonder if originally when you offer up the lords his death was gonna be a little more traumatic
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# ? May 4, 2016 18:05 |
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Lol sick move, through the tears of denial Rascyc posted:Everyone wants DS3 in DS2's engine. I do not
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# ? May 4, 2016 18:06 |
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skasion posted:Games > Dark Souls 3: En guarde, you crusty ash bastard
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# ? May 4, 2016 18:09 |
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Yeah I just want the netcode after thinking that through a little bit more.
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# ? May 4, 2016 18:10 |
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I do think DS2's engine is better than 1's, but 3's is probably better than either of them. What I miss from 2 is some of it's spell selection and stuff like the Torch mechanics that could have been cool if they expanded on them and instead they ditched them. Also the DLCs had multiple phases to areas and interesting interactive bits and I wanted to see more of that. (Brume Tower pre- and post- activation, the Ashen Idols, Shulva's ghost knight thing and cool moving platforms and traps, Eleum Loyce and gaining the ability to see invisible, and then pre-/post- removing the snowstorm, finding the knights, etc.) Hopefully the DLCs answer some of these concerns! Well, the Torch one probably not, but the spell selection and area interaction yeah. EDIT: Oh, and jumping! 3 has 2's improved jumping mechanics, but doesn't actually use them like 2 did.
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# ? May 4, 2016 18:10 |
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Thank gently caress, it looks like respeccing doesn't mess up Sirris' quest anymore I mean, too little too late since I'll probably never play another character who cares about the Dragonslayer Axe, but it's the thought that counts
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# ? May 4, 2016 18:15 |
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Today I learned you can parry weapon arts. All of them. Hilariously easily. You can also parry jumping, but not jump attacks. I also learned I should never use the dried fingers, because they either bug out and don't let me summon phantoms, or bug out and don't let me HURT phantoms. I know they weren't hacking because the sentinels could, though. quote:The multiplayer has been half-baked in every one of these games. Not like this.
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# ? May 4, 2016 18:17 |
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Mimingless posted:EDIT: Oh, and jumping! 3 has 2's improved jumping mechanics, but doesn't actually use them like 2 did. DS jumping should be for setting up totally sweet plunging attacks and leaving messages where the developers didn't intend you to get to. The bullshit platforming of DSII is not missed by me.
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# ? May 4, 2016 18:18 |
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Mimingless posted:I do think DS2's engine is better than 1's, but 3's is probably better than either of them. The Crown DLCs are amazingly good, and I think it lies in the fact that they basically took Dark Souls and squirted a bunch of Zelda dungeon DNA all over it. It really plays well into DS2's slower style, while Bloodborne and DS3 move more in the direction of straight action games with RPG elements. Neither is "right," just different evolutions.
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# ? May 4, 2016 18:19 |
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All I want is a Dark Souls title in the Dragon's Dogma engine.
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# ? May 4, 2016 18:20 |
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Red Mundus posted:As much as I like enemies attacking faster I kind of wish they left that poo poo in Bloodborne. Fat rolling is suicide against certain enemies and I don't feel like fiddling with the inventory every time I see a certain enemy that needs speed over armor. I've been fat rolling for a little while just for the fun of it since I wanted to wear Onion Bro's armor. You really need to also use a great shield since you definitely are going to be relying on a lot of blocking/range baiting and you need super high stability. With one of the better greatshields you can actually block nearly anything without getting guard broke. You kind of have to just give up on dodging and trust the shield. It only sucks against the few enemies that have a grab or some other unblockable poo poo. Of course, since poise is broken, there's no reason to actually go this route other than wanting to look like Siegward or Havel.
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# ? May 4, 2016 18:22 |
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RBA Starblade posted:Today I learned you can parry weapon arts. All of them. Hilariously easily. You can also parry jumping, but not jump attacks. I haven't played nearly enough to know who is right, but that isn't consistent with the stuff from this post. Do the weapons you tried it out with match that post?
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# ? May 4, 2016 18:23 |
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lite_sleepr posted:I bet you get summoned as a blue cop a lot as low levels Of course, when invading I'm constantly facing bluecops
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# ? May 4, 2016 18:26 |
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hampig posted:I haven't played nearly enough to know who is right, but that isn't consistent with the stuff from this post. Do the weapons you tried it out with match that post? No, they parried ME. I guess there are the magic spell ones that can't though, didn't think of it. But you can parry the stances and everything without a thought.
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# ? May 4, 2016 18:27 |
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Having 30 vit and being able to equip anything I want feels so freeing, I encourage everyone to give it a try.
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# ? May 4, 2016 18:29 |
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Is the estoc really the bane of pvp?
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# ? May 4, 2016 18:30 |
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lite_sleepr posted:Is the estoc really the bane of pvp? No, the estus is
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# ? May 4, 2016 18:32 |
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# ? Jun 5, 2024 03:55 |
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Mimingless posted:Ah, are you sure you're counting the damage on the Soulmasses and Affinity correctly? I stopped at 50 Int instead of going to 60 and they're both still pretty drat strong - but I can't test them on the hollows outside Firelink because the first hit always kills them and that hit alone does over 100 damage. In bossfights though, landing all hits of Homing Crystal Soulmass was roughly equivalent to hitting with a Crystal Soul Spear. And Affinity was a big help for Oceiros, resisting magic damage as he does. What I have wondered for a while and always shied away from testing because Twinkling upgrade path is how the Dark catalysts compare. I now have enough Twinks but I still can't do easy testing because Izalith scales with Faith (apparently ONLY for Dark spells, though?) and I have 16 Faith, so unless I get that up to 32 too, I don't think I'll be able to find it out on my own. It's really weird but maybe just their way of sneaking in the DS2 Hex scaling mechanics through the backdoor, as with the "appropriate" staff, you will still need both stats high to deal good damage. Also, I have heard from a few sources now that there isn't even that much difference between using the dedicated Dark catalyst versus just the best normal one (because, well, that one scales better) so it seems moot anyway unless they adjust numbers. Which is kind of a shame!
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# ? May 4, 2016 18:32 |