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xiw posted:So, Paranoia kickstarter. It's a year late now and here's the book cover art: I initially backed it, but then cancelled my pledge, and I am super glad that I did. Is there anything new about the rules, yet? e: Oh god I just saw the art from the previous update. It's just as bad if not worse! WHAT IS EVEN GOING ON HERE dwarf74 fucked around with this message at 21:49 on May 2, 2016 |
# ? May 2, 2016 21:44 |
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# ? Jun 6, 2024 07:56 |
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I could maybe forgive a first-person shooter laser barrel once, but twice?
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# ? May 2, 2016 21:54 |
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moths posted:I could maybe forgive a first-person shooter laser barrel once, but twice? It's so, so ... bad. Just. Bad. The one with the clones is approaching being pretty okay, but I just ...
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# ? May 2, 2016 21:58 |
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Evil Mastermind posted:That art is loving terrible. I can't imagine how it could tell you less about the game other than using cover art from a 2e D&D module. It is mesmerizingly bad. Like (in the first one) the lighting is just all over, there's a big hotspot on his right side and a giant television behind him, but he's got a soft shadow going behind him to his right. His position makes no sense; is he, what, circle-strafing? My brain can't add up the perspective, either. There's no way I can imagine the laser, his front leg, and the machine above his head all existing in the same geometric space... unless this is some kind of Ames room, or he's actually not on the ground but floating very close to the camera or something. jmzero fucked around with this message at 22:21 on May 2, 2016 |
# ? May 2, 2016 22:18 |
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More than any technical issues, the art is just really dull and uninteresting.
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# ? May 2, 2016 22:21 |
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Hardcore ripping on Portal.
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# ? May 3, 2016 00:34 |
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The pod one would work better if the people all looked identical, rather than generic whitey. Weird red vib in the bottom right does not make any sense either. Is it a lever? Is it all taking place from the point of view of the lost in space robot?
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# ? May 3, 2016 08:06 |
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I flipped back to this tab a few times to see the train... thing. I'm on the verge of cackling madly. So, it's more a lovecraftian thing?
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# ? May 3, 2016 09:27 |
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I thought maybe she was falling down a hole and you're looking up (or down?) at her, but a subway train makes more sense - there's just nothing to communicate movement or speed. (Rumbling dust clouds near the tracks, tracks, flying debris, motion blur, etc.) Adding the viewer as a character makes no sense at all - why keep the gun trained on someone who is inevitably about to die? Why is the viewer casually pointing a gun in the direction of the oncoming train? It is all very confusing and doesn't unpack well. Thankfully there were many indications that this wasn't going to be good. The art is technically better than when it was announced, but I don't imagine the game is substantially more polished. E: I always felt like no art / minimal art is better in cases like this. A blood-spattered piece of 80s computer printer-paper with PARANOIA spelled out in ascii art would be infinitely more stylish, iconic, and eye-catching than whatever happened here. moths fucked around with this message at 13:58 on May 3, 2016 |
# ? May 3, 2016 13:55 |
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moths posted:E: I always felt like no art / minimal art is better in cases like this. A blood-spattered piece of 80s computer printer-paper with PARANOIA spelled out in ascii art would be infinitely more stylish, iconic, and eye-catching than whatever happened here. I am stunned more backers aren't crucifying them in the update comments.
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# ? May 3, 2016 14:39 |
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dwarf74 posted:I am stunned more backers aren't crucifying them in the update comments. Five'll get you ten they're also the same types of players who like Paranoia for the LOLRANDOM stuff instead of the actually good satire.
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# ? May 3, 2016 15:07 |
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Evil Mastermind posted:I'd imagine that most of the backers were okay with the lovely art from when the campaign started, so anything even remotely better would be an improvement. I did see something about two previous cover artists quitting, which might explain the 'middling-quality DeviantArt' style, but still.
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# ? May 3, 2016 15:17 |
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dwarf74 posted:You're killing me here, man! It's so bizarre when you think about the rollercoaster of quality from 2e to 5e to XP editions to this. In more positive news, Ulisses Spiele will be launching a KS for The Dark Eye on Thursday. Hopefully Torg: Eternity won't be far behind. https://twitter.com/darkeyerpg/status/727202034378625024
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# ? May 3, 2016 15:40 |
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How is the Dark Eye? Was there a Fatal and friends review of it?
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# ? May 3, 2016 18:29 |
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Helical Nightmares posted:How is the Dark Eye? Was there a Fatal and friends review of it? How do you feel about super crufty fantasy RPGs designed to appeal to hardcore grognards? Because your answer to that is basically how well you're going to like The Dark Eye.
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# ? May 3, 2016 18:34 |
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Helical Nightmares posted:How is the Dark Eye? Was there a Fatal and friends review of it? I unironically enjoyed many of the computer games based on that system, as far back as Shadows over Riva, and most recently Blackguards 1 and 2.
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# ? May 3, 2016 18:39 |
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Helical Nightmares posted:How is the Dark Eye? Was there a Fatal and friends review of it? From my understanding it occupies roughly the same cultural role for Germans as D&D does for Americans.
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# ? May 4, 2016 00:48 |
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Wizard School has gone from being a darling among a certain subset of nerds to an infuriating exercise in "we gave you half a million dollars and you can't write one update a month?" The creators haven't responded in the comments since mid-December and the game is (was) supposed to ship next month. Apparently they are still playtesting...maybe? I don't know. I'm not doubting that we'll see a game. It's just ridiculous. There's no excuse for "someone can't spend half an hour writing an update once or twice a month."
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# ? May 4, 2016 02:58 |
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It appears that the Darksouls guys are not going to have any adjustable difficulty metrics and are going with 'It's Darksouls ' when asked about it. As the game has no failure states I am anticipating glorious monopoly length play sessions.
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# ? May 4, 2016 13:30 |
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I'm increasingly glad I didn't back it.
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# ? May 4, 2016 13:57 |
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Cthulhu Dreams posted:It appears that the Darksouls guys are not going to have any adjustable difficulty metrics and are going with 'It's Darksouls ' when asked about it.
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# ? May 4, 2016 14:01 |
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Evil Mastermind posted:Does it at least have an ending point of some sort, or is it just "play through X rooms until you win or get sick of it"? It appears to be play though until you beat a mini boss then a full fat boss.
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# ? May 4, 2016 14:07 |
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Is there any actual advantage to backing it over waiting for retail? Thinking maybe I should play it safer here...
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# ? May 4, 2016 14:43 |
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moths posted:Is there any actual advantage to backing it over waiting for retail? Thinking maybe I should play it safer here... It's going to cost a lot more retail. Right now its 80 pounds for everything and i think they said something like that just the current met stretch goals and the base set will retail for double that.
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# ? May 4, 2016 15:03 |
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Pash posted:It's going to cost a lot more retail. Right now its 80 pounds for everything and i think they said something like that just the current met stretch goals and the base set will retail for double that. This is always the presenting incentive, but this also ignores the usually-deep discounts available on the retail price if the game becomes popular OR unpopular.
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# ? May 4, 2016 15:20 |
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homullus posted:This is always the presenting incentive, but this also ignores the usually-deep discounts available on the retail price if the game becomes popular OR unpopular. Yeah there's a fairly good chance this game is going to end up being half price or less on the secondary market within a year of release. It does not sound like it will have staying power due to a general lack of replayability for each scenario.
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# ? May 4, 2016 15:29 |
On the other hand, you might save more money Kickstarting it now, since I imagine all those stretch goal expansions will be separate in retail. Given how expensive the boss add ons are, it's not hard to imagine that you'll be paying a lot more later. The game itself will likely be trash, but if you want it just for the minis, it might be advantageous to buy the Core and then get the add ons if/when it hits retail.
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# ? May 4, 2016 15:35 |
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I thought Guild Ball was very well-received but their problem was distribution. Ie: everyone who played it loved it, but they only people in America who owned it were Kickstarter backers.
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# ? May 4, 2016 15:41 |
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moths posted:I thought Guild Ball was very well-received but their problem was distribution. Ie: everyone who played it loved it, but they only people in America who owned it were Kickstarter backers.
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# ? May 4, 2016 15:44 |
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Evil Mastermind posted:Stores seem to be getting teams in now (my local store started carrying it a few weeks ago), but the big problem right now is that it's pretty much impossible to get the playmats stateside. My FLGS (Central Cal) has at least 2 store-use and 2 more on the shelf for sale. The owner also said he's got some cheaper, vinyl(?) ones coming in as well. Despite this, I'm actually considering making my own pitch as a way to get into terrain making. Anyways, I can ask what distributor he's getting them from, if you'd like.
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# ? May 4, 2016 17:23 |
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Actual US distributors don't have their mats because no one has their mats right now. They're in production atm
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# ? May 4, 2016 17:29 |
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Yeah it's interesting. Guild ball is a good game, why are they making such an obviously terrible design decision. Especially given the rule(s) to fix it it seems obvious - expand the stamina/HP tracker, start the game with invaders shuffled into your deck or give people some free levels to start the game.
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# ? May 4, 2016 22:36 |
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Minions of the Meadow, the first expansion for March of the Ants, has gone up, and already just about funded
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# ? May 4, 2016 23:06 |
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Wow the Dark Eye has nice art but even the characters in the quick start are complicated as gently caress. Don't need another fantasy RPG, luckily
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# ? May 5, 2016 15:25 |
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Ever wanted merit badges for gaming? Now you can with Gamer Badges! I got a set of these at GenCon last year and they're cool. I'm a little unclear as to what their "sets" are going to be (beyond what I already got from GC), but the idea is kind of neat. I'm at least watching the KS to see if they announce what the other "sets" are.
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# ? May 5, 2016 17:32 |
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Look, Everything, the RPG!
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# ? May 5, 2016 18:02 |
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This guy needs an editor.
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# ? May 5, 2016 18:06 |
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quote:A Steam, Diesel & Cyber-Punk Fantasy role-playing game set in a Post-Apocalyptic Dystopia scarred by the war between magic & machinery. Good lord
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# ? May 5, 2016 18:12 |
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Just a bunch of loving punks.
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# ? May 5, 2016 18:13 |
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# ? Jun 6, 2024 07:56 |
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S.J. posted:This guy needs an editor. I don't know - he already has a very consistent style. For example, the word "and" can only be used at the beginning of a sentence or as part of "and/or" - otherwise, use an "&". That's important and thematic, because the & symbol is like how "machines" and "magic" are the same, but differently entertwined. "Machines" are powered by a mysterious machine power source that nobody understands, and is bound to the soul of the world. Unlike Magic, which is flowing through everyone - whether you're a "mortal" or a "thief" - to the great tree. I don't know if there's actually a great tree in this setting... but, on second thought, yes I do. Otherwise, where would the Enchilanigmas get their Soul Aether and commune with T'Yomo who existed since the stars were born?
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# ? May 5, 2016 18:17 |