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I wish she beat that awful necali though
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# ? May 6, 2016 13:53 |
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# ? May 9, 2024 22:10 |
https://gfycat.com/BowedIcyFlyingsquirrel Sonic boom recovery is slower in SF5.
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# ? May 6, 2016 21:04 |
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Ryuga Death posted:https://gfycat.com/BowedIcyFlyingsquirrel also with normals in general being a great deal slower he can't throw booms and antiair easily.
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# ? May 6, 2016 21:15 |
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everything is slower in sf5
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# ? May 6, 2016 21:19 |
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General Morden posted:everything is slower in sf5 Except my brain calculating the next hard read I need to make while playing it! #RiseUp
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# ? May 6, 2016 21:23 |
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/roast me Pt 1 - The Breakdown https://www.youtube.com/watch?v=H1S1sTebcY0 Pt 2 - The Taunt https://www.youtube.com/watch?v=BatjNBoqTHo Pt 3 - The Breakdown redux https://www.youtube.com/watch?v=KD2ZRehh378 I get too salty and forget to regrab my losses for posting here, but here's a set I probably shouldn't have won. Don't actually roast me this is like day 3 and it takes me a longo time to get good but I'll take any advice. Despite appearances I really was trying to find time for a throw mixup but just couldn't get it rolling, I'm going to spend tonight trying not to worry too much about losing and forcing myself to stay grounded and find dash in throws. I have a bad habit of throwing unsafe everything, but particularly mp bolt charge. Intel&Sebastian fucked around with this message at 21:46 on May 6, 2016 |
# ? May 6, 2016 21:44 |
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hey intel lets play tonight i also lose to 700lp ryu's all the time
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# ? May 6, 2016 21:52 |
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Real hurthling! posted:hey intel lets play tonight i also lose to 700lp ryu's all the time Man I lose to Ryu's with straight 0's across the board. Edit: Cammy's too but if they forget to do cannon strike I can bet 1000lp's. I'm usually on after 8pm pst to midnight or so. Depending on how fast the wife kills off her Hearthstone quests.
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# ? May 6, 2016 21:55 |
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Intel&Sebastian posted:/roast me Your offense is mostly purposeless and your defense is nonexistent. You should look for more solid hits into special move instead of guessing overhead and leaving damage off landed jabs, crush counter hk, etc. On defense just block, dont try to sneak in hits. Wait for them to push out or jump and escape.
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# ? May 6, 2016 21:57 |
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Intel&Sebastian posted:Man I lose to Ryu's with straight 0's across the board. Edit: Cammy's too but if they forget to do cannon strike I can bet 1000lp's. i'm up til 2 est so theres lots of overlap. if my 2 days of rashid play is not cutting it for you in quality i'll go back to my main cammy and ruthlessly dp you like that ryu did lol
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# ? May 6, 2016 22:00 |
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play me us west only pc
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# ? May 6, 2016 22:23 |
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Can you get random chars in friendlies? Sick! Thats DOPE posted:Your offense is mostly purposeless and your defense is nonexistent. You should look for more solid hits into special move instead of guessing overhead and leaving damage off landed jabs, crush counter hk, etc. On defense just block, dont try to sneak in hits. Wait for them to push out or jump and escape. Thanks, Are we talking like cr.HP or st.MP into specials? And what are people usually doing with landed jabs with Laura? Edit: capcom name is "hugo_is_number1", psn Necrokart. Mention SFV in a message or my wife will think you're an ESO person.
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# ? May 6, 2016 22:25 |
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I tried this in training mode after and I don't think you can do backdrop or super on dhalsim with a full v trigger. Or that version bug still hasn't been fixed. https://my.mixtape.moe/ujtswd.webm
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# ? May 6, 2016 23:52 |
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I was about to give a bunch of feedback until I realized you were the Laura
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# ? May 7, 2016 00:28 |
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dhamster posted:I was about to give a bunch of feedback until I realized you were the Laura I wouldn't be opposed to reading that if it's not erased.
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# ? May 7, 2016 00:34 |
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Sick! Thats DOPE posted:also with normals in general being a great deal slower he can't throw booms and antiair easily. i'm not sure why i expected them to keep guiles zoning as strong as it should be in the game where zoning is dead
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# ? May 7, 2016 01:15 |
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is ex eagle not projectile invincible? i just got ko'd doing one through a sonic boom going for the punish kill.
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# ? May 7, 2016 02:33 |
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Intel&Sebastian posted:Can you get random chars in friendlies? yeah, lp lp goes into lp version of the elbow strike. Its a safe string and tacks on a little damage, considering you jab x 2 a good amount you might as well get that extra 80 dmg in there. But also the long range normals.
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# ? May 7, 2016 02:41 |
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Intel&Sebastian posted:I wouldn't be opposed to reading that if it's not erased. Well, I'll give it a shot. Disclaimer: I never play Laura so this is probably bad advice Watching the first match keeping an eye on Laura, it looks like you throw out a lot of random elbows/overheads. You might want to figure out some more reliable pokes/hit confirms to use instead if those moves are unsafe. Also, you should figure out some meaties to use when you knock the other guy down--there were a few times when you weren't doing much to pressure Ryu after you knocked him down. If he's a trash Ryu like me you can often bait out a wakeup dp, block it and follow up with a crush counter combo.
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# ? May 7, 2016 03:04 |
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Played SFV in person for the first time tonight. Amusingly it felt more laggy - probably because I've disabled v-sync at home, but the setup we were playing on had it enabled. It was still quite a bit of fun. I was particularly surprised by how much fun I had playing Ryu. His normals felt kind of mediocre, though that's mostly because I was playing against characters with amazing normals, but it was kind of interesting to have a fireball and tatsu.
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# ? May 7, 2016 07:30 |
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Went 20-0 in a sf4 "tournament" at a food festival doing just really basic Ryu stuff since it's all I know how to do on a controller. I won an oversized t-shirt for a radio station I've never heard of.
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# ? May 7, 2016 21:39 |
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Verisimilidude posted:Went 20-0 in a sf4 "tournament" at a food festival doing just really basic Ryu stuff since it's all I know how to do on a controller. I won an oversized t-shirt for a radio station I've never heard of. welcome to the elite
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# ? May 8, 2016 00:46 |
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Pomp posted:welcome to the elite Yeah, I'm basically a pro now. But seriously, it's amazing what basic timing and distance management can do against button mashers and people who autoplay into one combo. I felt bad because I was zoning people with fireballs and low kicks the entire time, and punishing with sweeps since I have no clue how to do combos on a Xbox controller. Time to get my rear end kicked on sf5 again.
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# ? May 8, 2016 04:26 |
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Verisimilidude posted:Yeah, I'm basically a pro now. should retire 20-0 as a champ.
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# ? May 8, 2016 04:33 |
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Yesterday there was a decently big SFV tournament in a mall in my small for China city in China and I entered it cuz a friend of mine was running it and said I wasn't bad enough to totally embarrass myself. I immediately lost, but it was fun and cool.
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# ? May 8, 2016 05:59 |
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I know isn't a deluge of FANG info floating around but does anyone know what the frame data is on FANG's cr.HK (crush and non) xx V-trigger is? I'm having some issues comboing out of it sometimes compared to df.HP xx V-trigger. How do I even calculate advantage on V-Trigger cancels?
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# ? May 8, 2016 07:28 |
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I'm feeling real good about Chun-Li lately. I had been stuck around 1000 points for awhile, took a break for a week or two, and tonight I ended at 3700. I think the biggest difference was the introduction of the rematch system. Tonight I got blown up by an ultra bronze Ryu in the first game. Waited a little before agreeing to the rematch and realized that his dumb rear end kept jumping away from me, and my dumb rear end kept chasing him. Next two matches I just stopped chasing him and let him come to me, easy wins. Just being patient goes a really long way. Block a little more, don't push that button the first chance you get, suddenly things slow down and get a lot easier. I do still have some trouble with Bisons because I want his moves to be much more unsafe then they really are, and Guile gives me trouble when they play defensively. I saw a Ken doing something similar the other night, just running away the whole time. It's really strange to see compared to most Kens who just want to DP every second.
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# ? May 8, 2016 07:52 |
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Hey Capcom I have literally 0 LP. Can you stop matching me against Silvers on a weekend afternoon thank you
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# ? May 8, 2016 18:04 |
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CrashTestVictim posted:I know isn't a deluge of FANG info floating around but does anyone know what the frame data is on FANG's cr.HK (crush and non) xx V-trigger is? I'm having some issues comboing out of it sometimes compared to df.HP xx V-trigger. How do I even calculate advantage on V-Trigger cancels? To figure out the frame advantage of V-trigger, you want to add the subtract the # of frames of recovery of V-trigger from the frames of block stun, hit stun, or knockdown recovery of the move you just connected with. I think in FANG's case, V-trigger recovery is somewhere in the neighborhood of 4 or 5 frames. FANG's cr. HK has 12 frames of block stun, so you have an 8-6 frame advantage on V-trigger activation depending on the exact V-trigger data, and whether or not you activated on the first possible frame.
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# ? May 8, 2016 18:17 |
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Goetta posted:Hey Capcom I have literally 0 LP. Can you stop matching me against Silvers on a weekend afternoon thank you how else is matchmaking supposed to work for a dead game?
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# ? May 8, 2016 19:36 |
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They haven't said anything about Juri yet, have they? I know she'll have an eye patch but that's about it. Hit gold league today. Not sure I want to try to learn anyone else right now that I'm halfway decent with Chun, but I loved Juri in SFxT and SF4
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# ? May 8, 2016 22:42 |
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Goetta posted:Hey Capcom I have literally 0 LP. Can you stop matching me against Silvers on a weekend afternoon thank you You will be matched with Silvers and Golds 90% of the time, no matter what your rank is.
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# ? May 9, 2016 00:55 |
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HoboWithAShotgun posted:I tried this in training mode after and I don't think you can do backdrop or super on dhalsim with a full v trigger. Good loving God.
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# ? May 9, 2016 01:00 |
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Goetta posted:Hey Capcom I have literally 0 LP. Can you stop matching me against Silvers on a weekend afternoon thank you those are the only people left playing because the game flopped
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# ? May 9, 2016 01:13 |
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That isn't even the v1.1 bug I think, you just can't do backdrop or super on dhalsim on full v-trigger. Maybe even others, I only tested on Ken (which worked fine). Dumb broken game.
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# ? May 9, 2016 02:09 |
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HoboWithAShotgun posted:That isn't even the v1.1 bug I think, you just can't do backdrop or super on dhalsim on full v-trigger. Maybe even others, I only tested on Ken (which worked fine). Dude, it's a beta. they are going to fix all this stuff, remember? edit: oh right its not a beta it just acts like one Zand fucked around with this message at 02:56 on May 9, 2016 |
# ? May 9, 2016 02:34 |
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Funny how this has been common knowledge in this thread almost since a couple days after release, but it's big FGC news now. http://www.eventhubs.com/news/2016/may/08/community-begins-react-street-fighter-5s-input-lag-issue-playstation-4/
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# ? May 9, 2016 03:20 |
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Constellation I posted:Funny how this has been common knowledge in this thread almost since a couple days after release, but it's big FGC news now. As I said on the other thread, people have started losing now. It's when the backlash happens, first two months everyone is amazing and bodies fools left and right, so the game is, by extension, amazing.
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# ? May 9, 2016 03:27 |
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" ...because it's fun? It's not like going from 3f delay to 8f delay makes the game instantly stop being fun."
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# ? May 9, 2016 03:27 |
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# ? May 9, 2024 22:10 |
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I think that 8 frames can maybe make the difference between reacting to a move fast enough to block it when walking forward and eating it for no good reason? Maybe?
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# ? May 9, 2016 03:36 |