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Junpei Hyde posted:1. Do they kiss
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# ? May 8, 2016 00:37 |
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# ? May 23, 2024 06:21 |
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Caphi posted:The cutscenes are the opposite of skippable, in that they're less skippable than in regular RPGs. They will almost always play out with every line being voiced in unskippable real time, with gestures and pauses between them. Often they will even slow you down from walking through an area. I just read up on how the cutscenes work. Oof. I guess it's not so bad if the plot and writing are good, but that's probably too much to ask for.
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# ? May 8, 2016 00:42 |
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Zore posted:thats his brother uh no that's not what they mean when they call each other "bro"
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# ? May 8, 2016 00:45 |
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The White Dragon posted:uh no that's not what they mean when they call each other "bro" they were raised from early childhood in the same house by the same adoptive father, refer to each other as family repeatedly through the game, have a good chunk of the cast banter about them revolve around how they act like brothers...
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# ? May 8, 2016 00:55 |
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Free the lame post
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# ? May 8, 2016 01:01 |
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Zore posted:they were raised from early childhood in the same house by the same adoptive father, refer to each other as family repeatedly through the game, have a good chunk of the cast banter about them revolve around how they act like brothers... Give up. People will ship actual blood siblings if they want to bad enough, this won't slow them down. Heavy neutrino posted:I just read up on how the cutscenes work. You'll also have to watch them again if you die. I did so four times: once when I accidentally went into one of the Cathedrals of Something without knowing what it was, and three times in "Protect Anne" encounters, two of which were consecutive. (Afterwards, I read that there is a multi-minute dialogue before a later boss.) One of the defense missions was especially exciting because the path to it from the immediate save point went like this:
e: It's this one. https://www.youtube.com/watch?v=psdWkX79aWM&t=863s Caphi fucked around with this message at 01:32 on May 8, 2016 |
# ? May 8, 2016 01:22 |
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Alright well, that's a pass for me. Thanks. Save points and unskippable cutscenes in 2016, is that hosed up or what
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# ? May 8, 2016 01:29 |
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what loving clod funded star ocean 5
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# ? May 8, 2016 01:39 |
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voltcatfish posted:what loving clod funded star ocean 5 Probably the same monkey's paw cackling piece of poo poo who made the new Kings Quest.
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# ? May 8, 2016 01:42 |
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Caphi posted:e: It's this one. edit:nevermind this is what I get for skipping things
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# ? May 8, 2016 01:43 |
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RareAcumen posted:Probably the same monkey's paw cackling piece of poo poo who made the new Kings Quest. The new KQ is pretty alright aside from the shady behavior of the developers, though.
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# ? May 8, 2016 01:44 |
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voltcatfish posted:what loving clod funded star ocean 5
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# ? May 8, 2016 01:48 |
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RareAcumen posted:Probably the same monkey's paw cackling piece of poo poo who made the new Kings Quest. You mean Homestuck fans?
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# ? May 8, 2016 01:54 |
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There is nothing wrong with save points. Fight me.
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# ? May 8, 2016 01:55 |
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Save points are good because they make you value saving, instead of losing two hours of progress because you were too lazy to spend five seconds saving at a menu.
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# ? May 8, 2016 02:12 |
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Upon consideration I would actually pick Star Ocean 5 back up if they patch in one of the following things:
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# ? May 8, 2016 02:16 |
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What's wrong with save points? I mean, I just kind of accept them in my JRPGs. Being able to save any time is a WRPG thing. Granted, the last JRPG I played is several years old by now. Have JRPGs begun to incorporate save anywhere?
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# ? May 8, 2016 02:24 |
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autosave is better
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# ? May 8, 2016 02:27 |
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Autosave with the option to manually save at any time is better.
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# ? May 8, 2016 02:28 |
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NikkolasKing posted:What's wrong with save points? I mean, I just kind of accept them in my JRPGs. Being able to save any time is a WRPG thing. Some JRPGs have free save systems, like SMT4/Apoc and Trails. e: Battle Network too.
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# ? May 8, 2016 02:29 |
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I'm not fond of autosave because it locks me into saving when I might not want to and I much prefer manual saving, especially in an RPG where I'd rather have the ability to create multiple saves instead of just one overlapping one. Manual saving anywhere isn't bad but risks people locking themselves into unwinnable situations.
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# ? May 8, 2016 02:38 |
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Motto posted:Some JRPGs have free save systems, like SMT4/Apoc and Trails. Pokemon.
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# ? May 8, 2016 02:47 |
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Cyber Sleuth, too.
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# ? May 8, 2016 02:48 |
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drat, how can posts about save points being deal breakers exist in "rpg thread"
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# ? May 8, 2016 02:49 |
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NikkolasKing posted:What's wrong with save points? I mean, I just kind of accept them in my JRPGs. Being able to save any time is a WRPG thing. Save points shouldn't exist imo but if they do, they definitely shouldn't exist alongside back to title screen gameovers and unskippable cutscenes. I'll accept at most two out of those three although zero is optimal.
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# ? May 8, 2016 03:06 |
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I've the same gripe with Arc the Lad 2 that I had with TitS in that the game offers you side-quests to do every so often, except they're not really side-quests because if you finish the next plot-critical dungeon some of those unfinished sidequests will disappear. Also you have to remember to steal from boss monsters because sometimes you can pilfer unique items off them, though they never explain why you can't fetch these items off their corpses after you kill them. I'm so glad I skipped the first game, it was so bare-bones. There was nothing to do between fights, no towns, no shops, no item management, and the title character was pretty dull. The biggest improvement is that when you kill all the monsters in a room, the battle ends and you can explore the place with the one character instead of having to agonisingly move every party member around like in Fire Emblem. Really, a lot of Strategy-RPGs could be improved by letting us walk around and interact with the environment. It helps that the game has real sidequests like Baldurs Gate 2, instead of fobbing us off with a 1000 identical fights to pad out the running-time like Arc 1. Only in a 1996 video game could an Osama Bin-Laden lookalike bomb the Statue of Liberty from his airship and still be one of the good guys.
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# ? May 8, 2016 03:09 |
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Heavy neutrino posted:Save points shouldn't exist imo but if they do, they definitely shouldn't exist alongside back to title screen gameovers and unskippable cutscenes. I'll accept at most two out of those three although zero is optimal. I can deal with all of these if save points are placed well. I once lost an hour of progress near the beginning of FFX because I realized I missed the first destruction gem item (I didn't realize a cutscene would force me out of the area), and the last cutscene before that was a bit far back.
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# ? May 8, 2016 03:10 |
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Save Points are fine but letting you restart battles over and over is a must, especially since any decent game will have a save point just outside the boss room, so not letting you do that is literally just wasting your time for no reason. The only reason I can think of to remove that feature is if you want a string of marathon battles where the player has to conserve their resources, and even then you can just have 'restart battle' put the player at the start of the marathon.
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# ? May 8, 2016 03:12 |
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Nickoten posted:I can deal with all of these if save points are placed well. I once lost an hour of progress near the beginning of FFX because I realized I missed the first destruction gem item (I didn't realize a cutscene would force me out of the area), and the last cutscene before that was a bit far back. Sure I guess but here in 2016 we've largely adopted the design philosophy that the shorter the time span between failure and the next attempt, the better. Honestly the biggest culprit isn't actually save points or even unskippable cutscenes now that I think about it. The biggest culprit is game overs that boot you back to the title screen. Why? Knock it off already.
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# ? May 8, 2016 03:13 |
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After many years I found my FFIII DS cartridge. Now I need to lose it again.
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# ? May 8, 2016 03:35 |
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Etrian Odyssey does all of these things. As in it kicks you back to the menu, does not let you restart battles, and has fixed save points. Terper fucked around with this message at 04:28 on May 8, 2016 |
# ? May 8, 2016 04:09 |
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Endorph posted:Save Points are fine but letting you restart battles over and over is a must, especially since any decent game will have a save point just outside the boss room, so not letting you do that is literally just wasting your time for no reason. The only reason I can think of to remove that feature is if you want a string of marathon battles where the player has to conserve their resources, and even then you can just have 'restart battle' put the player at the start of the marathon. Yeah you don't even need to remove the idea of resource management, you can make save points that don't let you use party-refreshing items or whatever and still just let the player experiment. The whole "press your luck" thing works for Dragon Quest, but that game never forces you to reload and includes a bank. Thus, when you're "pressing your luck" you're usually only ever gambling on the gold you've accumulated during your current trek.
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# ? May 8, 2016 04:27 |
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Also late: 4th one is pretty funny given the current state of Berseria.
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# ? May 8, 2016 04:30 |
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Caphi posted:Also late: tales of zestiria 2 sin of the innocent - by Yoshimasa Tanaka
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# ? May 8, 2016 04:34 |
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The novel following Beseria is just going to be Bandai Namco accidentally publishing some dude's terrible fan fic where Sorey goes to kick Arma Dylan but it turns out Arma Dylan was actually a bomb and blows up Sorey and his head lands in Mikleo's Arms. then Lailah makes a dumb pun.
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# ? May 8, 2016 04:47 |
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Terper posted:Etrian Odyssey does all of these things. Etrian Odyssey is specifically about creating tension during each individual dungeon dive. Do you want to play it safe and go to town, or push your luck and keep going until you find another shortcut? It serves a very specific purpose. And the newer games have provided retry options for lower difficulties anyway.
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# ? May 8, 2016 06:05 |
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On the whole I don't particularly like Etrian Odyssey so I can't really comment on it, but forcing you to redo stuff you've already done or re-watch a cutscene, unless there's a big element of procedural generation, is just punishing the player with boredom. I don't like it.
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# ? May 8, 2016 06:22 |
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EO doesn't really have cutscenes before bosses that are longer than like 10 fast boxes of text
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# ? May 8, 2016 06:25 |
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You also keep your map when you die on any difficulty.
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# ? May 8, 2016 06:25 |
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# ? May 23, 2024 06:21 |
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All fail states are punishing the player by making them redo content. The trick to making this not equivalent to boredom is to make the player feel like they can do something different to improve on their mistakes from the last attempt.
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# ? May 8, 2016 06:28 |