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Groovelord Neato posted:it's because your latter point isn't very good nor accurate. No but you do run into Andre I really don't care about the abundance of Dark Souls 1 references, but that's because I expected them. From loving loves referencing themselves, even when there's no reason for it. Its just a thing they do. Some of the DS1 references made me smile, some of them made me sad, some of them made me roll my eyes at how pointless they were. The only ones that are really important though are the ones related to the lore of the world and the significant plot events. At the end of the day it doesn't matter that Andre is the blacksmith again.
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# ? May 8, 2016 17:48 |
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# ? Jun 3, 2024 22:02 |
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ProfessorBooty posted:There might be some rose colored glasses in this post: I dunno. You can tell it's designed for PvE. Rolling is more effective than blocking because it forces you to respond to the timing of what the other guy is doing. (Are people using the charged R2s to feint and punish in PvP? Does it work? I don't have online lol) Estus max is the total number of mistakes you can survive, plus or minus a couple for VIG investment. It works pretty well but it makes it feel like the game designers have solved their own game and know all the poo poo anyone can do. and by this point, why shouldn't they have? I like it a lot but i'm also glad this is the last one. Oh but you missed something about rolling out of a knockdown-- you can delay it to bait attacks. Every time the Champ knocks you down, he'll go into his mega punishable jump attack if you don't roll out right away. I don't know how many enemies it matters for though.
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# ? May 8, 2016 17:52 |
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Fargin Icehole posted:What the gently caress is that? What the red phantom did? I encountered that for the first time in Archdragon Peak after the first boss. Guy was just walking up to me, I wasn't sure of what to do, then he did that poo poo. https://www.reddit.com/r/darksouls3/comments/4hwog7/psa_sacred_flame_and_you_all_you_could_want_to/ Reddit has torn this apart already, but try it. Doing iron flesh and sacred flame bug is a ton of fun. You lose if the person is aware of it, so I'm calling it balanced.
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# ? May 8, 2016 17:54 |
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Has anyone else on PC had issues with slight freezing or stuttering? Especially like closing menu screens or picking up items etc. and if so did you fix it? I'm on a 2600k 8gb ram and a 970. Latest drivers and I even put everything on low/off in video options.
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# ? May 8, 2016 17:56 |
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limited posted:I'm sorry but I can't help but imagine some estus abuse PSA advert now with a soft-spoken celebrity voiceover. I hate my brain sometimes. We here at Estusholics Anonymous understand that Estus addiction a serious problem.
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# ? May 8, 2016 18:05 |
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ULL NEVER RID ME posted:Some of the most fun I've had in any of From's games thanks to this clever invader. I'm not sure if he saw me pop the white ring on and was playing along the whole time, or if I tricked him for a while, but the results are undeniably great. This guy gets it, there is not such thing as too much pvp.
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# ? May 8, 2016 18:10 |
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swamp waste posted:I dunno. You can tell it's designed for PvE. Rolling is more effective than blocking because it forces you to respond to the timing of what the other guy is doing. (Are people using the charged R2s to feint and punish in PvP? Does it work? I don't have online lol) Estus max is the total number of mistakes you can survive, plus or minus a couple for VIG investment. It works pretty well but it makes it feel like the game designers have solved their own game and know all the poo poo anyone can do. and by this point, why shouldn't they have? I like it a lot but i'm also glad this is the last one. Yeah I tried to focus most of my comments on how it works in PVE. These games aren't built for PVP - but there are advantages to having a more-balanced PVP: It means tactics are better balanced for PVE. I am sad that From never really perfected the souls formula. Compare Souls to Super Mario Brothers. SMB 1 was great, SMB 2 was the weird one but still pretty good, and SMB 3 perfected the formula. Technically From had 4 games to perfect the formula if you include Demon's Souls. The charging system is useful in PVE/PVP and I like it as an addition, but I wish they expanded it. Instead of making small/medium shields extremely risky (for blocking) they could have added a timing element, where shields become less effective the more they're kept up. Parrying could have timing, too, where you hold down L2 to 'prepare' to parry, and release for the parry animation to work - with enemies that hold their weapon above their head for a second or two before attacking this would be a great addition. R1's should have gotten the charging treatment, too, and any charging move should have an option to roll away mid-charge.
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# ? May 8, 2016 18:12 |
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Ugh, I would not have expected the hardest part of the big monsters down the big ladder being HITTING THEM. Managed the one on the bridge okay on the first shot, managed the first one down the ladder okay first shot.... and then a clown show of my constantly barely wiffing against them with my Flamberge when they were down to their last little bit of health three times. Be it "Whoops it passed barely under their chin, sorry. Whoops barely wiffed their legs, sorry. Try a rolling attack! oh they jumped away from your hit again." Well, it's dead now and I don't have to worry about my horrible depth perception until the next one of these, wherever that may be.
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# ? May 8, 2016 18:17 |
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swamp waste posted:I dunno. You can tell it's designed for PvE. Rolling is more effective than blocking because it forces you to respond to the timing of what the other guy is doing. (Are people using the charged R2s to feint and punish in PvP? Does it work? I don't have online lol) Estus max is the total number of mistakes you can survive, plus or minus a couple for VIG investment. It works pretty well but it makes it feel like the game designers have solved their own game and know all the poo poo anyone can do. and by this point, why shouldn't they have? I like it a lot but i'm also glad this is the last one. I t hink feinting with R2 online only works if you're using a great weapon and the guy is stood in your face spamming parry.
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# ? May 8, 2016 18:19 |
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Most R2s can be charged for feinting, and most ultra great weapons just plain can't be parried when two handed. Generally speaking if someone is trying to parry you, you just wait until the parry animation and THEN hit them with an R1, though.
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# ? May 8, 2016 18:22 |
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Section Z posted:Ugh, I would not have expected the hardest part of the big monsters down the big ladder being HITTING THEM. The way I handle them is teasing one to come after me, I head up to head-height (statue) on the ladder then try to land a plunge to stagger it, then riposte + a few extra slashes or a whole new climb up the ladder to repeat it.
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# ? May 8, 2016 18:28 |
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Charging R2s worked beautifully with the Executioner's Greatsword because it doesn't take ages to do the full charge like on other weapons, and it's a wide sweep. So someone rolling as soon as they see the R2 animation start, but towards me to punish, will quite often run directly into the fully charged attack, and that HURTS.
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# ? May 8, 2016 18:31 |
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I'd love to see a From game that was balanced around doing co-op in largish teams (nothing crazy, like 3-4 people. Your typical D&D party type dealy), with enemies that acted in squads and came in sufficient numbers (and behaved smartly enough) to still pose a threat that you'd have to overcome with teamwork. I think it'd be a lot of fun, the framework is there, they just need to change the focus of the gameplay towards the group aspects. 2 Vs 2 PvP with the dried finger is the most fun I've ever had in these games, so if they could capture the essence of that with a PvE experience (and/or PvP experience in this theoretical co-op oriented game), I would adore it.
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# ? May 8, 2016 18:36 |
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MrLonghair posted:The way I handle them is teasing one to come after me, I head up to head-height (statue) on the ladder then try to land a plunge to stagger it, then riposte + a few extra slashes or a whole new climb up the ladder to repeat it. I did give the plunging attack a few tries on the second one, but it never really did all that much to stagger them with my luck "Hah! falling attack damage-oh it's immediately flipping it's poo poo ow". I just fought the others up to then normally and it went well, but my "skill level" basically flips a coin to decide if I'm above average, or complete trash. I do have enough self awareness that I probably got greedy trying to nail that last hit to finish it more than I should have. Would have been smarter to just say gently caress it and pitch a firebomb as even that might have been enough to finish the job. But my finger fumbles trying to do that in my victory shot at the pontiff has scared me off a bit from rushed item swapping Simply Simon posted:Charging R2s worked beautifully with the Executioner's Greatsword because it doesn't take ages to do the full charge like on other weapons, and it's a wide sweep. So someone rolling as soon as they see the R2 animation start, but towards me to punish, will quite often run directly into the fully charged attack, and that HURTS. I'd probably be using the Executioner's sword instead of the Flamberge despite the damage difference with my stats, if not for the fact I hate it's Weapon Art. I keep loving up it's art and barely missing when I try to use it for crowd control. stance art on greatswords may have spoiled me. It looks loving sweet though, especially when on fire. It's the closest thing to a "Stone sword" look outside of the ultra category too. Because I also like the Stone parma.
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# ? May 8, 2016 18:45 |
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That would be fun if they could do scaled pvp areas where of you go through it with a buddy, it queues two red invaders for you at the second time.
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# ? May 8, 2016 18:52 |
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Jon Snow vs. Robert Strong! Who will win? The zombie lord commander versus the zombie kingsguard! Reanimated corpse vs reanimated corpse! Who shall win and who shall lose the game of thrones? https://youtu.be/TCjr4bjxOng
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# ? May 8, 2016 18:52 |
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Obligatum VII posted:I'd love to see a From game that was balanced around doing co-op in largish teams (nothing crazy, like 3-4 people. Your typical D&D party type dealy), with enemies that acted in squads and came in sufficient numbers (and behaved smartly enough) to still pose a threat that you'd have to overcome with teamwork. I think it'd be a lot of fun, the framework is there, they just need to change the focus of the gameplay towards the group aspects. This is all I've wanted since Demon's. I want a party based Dark Souls experience. Maybe that's why I liked DS2 as much as I did, cause there was lots of group fights and bosses meant to be fought with friends.
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# ? May 8, 2016 18:57 |
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MarshyMcFly posted:Jon Snow vs. Robert Strong! Who will win? The zombie lord commander versus the zombie kingsguard! Reanimated corpse vs reanimated corpse! Who shall win and who shall lose the game of thrones? Jon Snow and Robert Strong are both tryhards
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# ? May 8, 2016 19:01 |
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Alright, so I have 20 sun medals to go and then Master of Miracles is mine. At SL 120 where do you think would be best for summon hits? Thinking Sulyvhan now I have his attack pattern down.
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# ? May 8, 2016 19:17 |
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ProfessorBooty posted:Jon Snow and Robert Strong are both tryhards Aren't we all?
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# ? May 8, 2016 19:28 |
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poptart_fairy posted:Alright, so I have 20 sun medals to go and then Master of Miracles is mine. You'll probably get more hits at nameless or dragonslayer. But the hosts will loving get obliterated most of t he time.
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# ? May 8, 2016 19:30 |
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poptart_fairy posted:Alright, so I have 20 sun medals to go and then Master of Miracles is mine. Easier to invade for sun medals
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# ? May 8, 2016 19:35 |
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So in this huge thread this has probably been answered but this is my first souls game and I don't know how obtuse character quests can be. I just saved Siegward from Ithyll Dungeon and chatted him for a bit, then he's supposed to be my bro on beating on Yhorm, the Giant , however, he is not there and got my rear end quickly handed to me. The last time I chatted to him was probably when I got his armor back , have I hosed up the quest?
Samael fucked around with this message at 19:41 on May 8, 2016 |
# ? May 8, 2016 19:38 |
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Grinding for the evangelist hat is hell
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# ? May 8, 2016 19:43 |
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Samael posted:So in this huge thread this has probably been answered but this is my first souls game and I don't know how obtuse character quests can be. I just saved Siegward from Ithyll Dungeon and chatted him for a bit, then he's supposed to be my bro on beating on Yhorm, the Giant , however, he is not there and got my rear end quickly handed to me. The last time I chatted to him was probably when I got his armor back , have I hosed up the quest? yes, you missed a step
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# ? May 8, 2016 19:43 |
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Rexicon1 posted:You'll probably get more hits at nameless or dragonslayer. But the hosts will loving get obliterated most of t he time.
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# ? May 8, 2016 19:46 |
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Kild posted:yes, you missed a step gently caress this game What did I miss?
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# ? May 8, 2016 19:47 |
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I'm finally taking on the Dungeon, after making my way to the first Anor Londo Bonfire. "Hah, I'm onto them. I'll plunging attack and finish that guy so I can fight the other one at my leisure I am the height of caution-Oh gently caress, OH gently caress gently caress gently caress gently caress... I have no idea how they missed me point blank, but I'll take it Now, let's take a look around what else is here " One Carthus Flame arc and a bunch of opening fire orbs later, I decide it's best to take a break. As much because there is a high likelihood of being interrupted in the near future as anything. This place is also clinching my future decision to go for 18 Attune, after I hit 24 STR. I've been wearing a spell slot ring for as long as I had access to one, and if I'm going to be constantly using all three spells I bring with me to any given area, may as well make it official. HnK416 posted:Grinding for the evangelist hat is hell I enjoy their pants quite a lot, for the look I'm going for right now. They also have surprisingly good stats for, well, a pair of pants. Not a whole lot of White Cloth stuff that isn't a robe. Pretend you are trying to get blessed gems to drop, or a spiked mace if you don't have one. Then you will get plenty of hats.
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# ? May 8, 2016 19:59 |
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I made a scrubtier invasion video. https://www.youtube.com/watch?v=JdHfFpBqOmA
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# ? May 8, 2016 20:02 |
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what pyromancy lets you do massive damage for touching someone? just got killed while sunbroing by it
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# ? May 8, 2016 20:04 |
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Jose posted:what pyromancy lets you do massive damage for touching someone? just got killed while sunbroing by it There's a glitch where you can catapult Sacred Flame's damage to insane levels. It's really really telegraphed and easy to dodge once you know it's instant death. e: unless you mean just some form of Combustion or something
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# ? May 8, 2016 20:06 |
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Jose posted:what pyromancy lets you do massive damage for touching someone? just got killed while sunbroing by it Beaten, but yeah. Normally it already has high damage, but the bug brings it's damage from "Nice, but is it worth the melee range effort?" to "Youtube clipshow"
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# ? May 8, 2016 20:07 |
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Jose posted:what pyromancy lets you do massive damage for touching someone? just got killed while sunbroing by it Sacred flame. If you make contact with it after the windup, it forces the enemy struck with it into a riposte. It does a lot of damage, but there's also a glitch with it and the whie hair talisman; when you two-hand that talisman and use it to cast sacred flame, it uses the AR of whatever weapon you have equipped in your left hand. So you can get people with a huge weapon equipped that just fish for that sacred flame, and if they land it you are loving dead.
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# ? May 8, 2016 20:07 |
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https://www.youtube.com/watch?v=-e59w1VSecg
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# ? May 8, 2016 20:09 |
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ok thats definitely what happened considering 2 dragon tooth hits didn't poise break them
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# ? May 8, 2016 20:09 |
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Man, that disappointment at having the perfect trap lined up in the catacombs (across the gap from the two red eyed skeletons near the milk ring) and the host dies before they get there. Not like this.
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# ? May 8, 2016 20:10 |
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Monomythian posted:I made a scrubtier invasion video. Stance Art EDIT: Yeah I just noticed the total runtime. Even the most fabulous PvPer in the world isn't going to have people watch an entire hour in one click. Section Z fucked around with this message at 20:22 on May 8, 2016 |
# ? May 8, 2016 20:18 |
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Monomythian posted:I made a scrubtier invasion video. Jesus dude, at least make a highlight reel or something. An hour?
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# ? May 8, 2016 20:20 |
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i think i'm going to have to give up on a heavy weapon against nameless king there just isn't enough time to attack between his attacks to recover properly that and the insane camera issues of trying to bait and attack and actually see it loving hell
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# ? May 8, 2016 20:23 |
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# ? Jun 3, 2024 22:02 |
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Samael posted:So in this huge thread this has probably been answered but this is my first souls game and I don't know how obtuse character quests can be. I just saved Siegward from Ithyll Dungeon and chatted him for a bit, then he's supposed to be my bro on beating on Yhorm, the Giant , however, he is not there and got my rear end quickly handed to me. The last time I chatted to him was probably when I got his armor back , have I hosed up the quest? you're better off, I did Siegwards quest the first time I played through out of a sense of completion but he makes the Yhorm fight a loving joke. This probably isn't what you want to hear but I honestly wouldn't bother worrying about it. The only thing I could suggest is maybe you didn't exhaust all his dialogue options every time you spoke to him? You can never tell with this game
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# ? May 8, 2016 20:24 |