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Section Z posted:Handsome Patches Yes, this fits and works perfectly. Huzzah!
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# ? May 10, 2016 04:25 |
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# ? Jun 6, 2024 07:34 |
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Obligatum VII posted:You are my hero. Thank you a ton. Worked like a charm, and now my gimmick can be realized! "Fabulous Patches" should fit. Edit: "Elegant," "Dazzling," and "Alluring" all work, too. Random Hajile fucked around with this message at 05:29 on May 10, 2016 |
# ? May 10, 2016 04:28 |
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I um......................................................
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# ? May 10, 2016 04:31 |
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Pus is the detritus built up by an active immune system. I wonder what that means for the affected hollows. probably nothing
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# ? May 10, 2016 04:32 |
Alongside the "pus of man" erupting out of various hollows, there's the whole thing with tree branches growing out of people. The pilgrims like Yoel have little roots pushing out from the sides of those stones they carry, the seemingly impaled bodies on the High Wall are actually hollows sprouting into trees, the Pilgrim Butterflies in Lothric Castle appear to be an advanced stage of whatever is happening to the pilgrims, and the Undead Settlement has corpses with roots growing out of them...sitting comfortably in rocking chairs. If the pus of man represents the Abyss, then those roots and branches are certainly tied to Chaos in some way. Altogether it looks to be an indication that those problems lurking in the background at the time of DS1 have become full-fledged pandemics as of now.
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# ? May 10, 2016 04:33 |
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Mazed posted:Alongside the "pus of man" erupting out of various hollows, there's the whole thing with tree branches growing out of people. The pilgrims like Yoel have little roots pushing out from the sides of those stones they carry, the seemingly impaled bodies on the High Wall are actually hollows sprouting into trees, the Pilgrim Butterflies in Lothric Castle appear to be an advanced stage of whatever is happening to the pilgrims, and the Undead Settlement has corpses with roots growing out of them...sitting comfortably in rocking chairs. Another thing to note is that most of the "pus of man" enemies are in castle lothric/ the high wall and if you agree that UG is where the abyss has risen to then that would make alot of sense if castle lothric was just literally built above the abyss. Also IIRC there is a giant chasm into nothing right in the area where you fight one of the earliest "pus of man" enemies on the rooftop next to the crystal lizard.
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# ? May 10, 2016 04:37 |
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So I beat the game with a pure strength build going ultra greatsword, and I'm planning to do a second playthrough. I was thinking of doing dex/int, but I'm curious if you guys have any advice for fun builds to try.
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# ? May 10, 2016 04:38 |
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lite_sleepr posted:Everyone can walk out of them because the B TEAM put that stupid loving punch animation in. I lost count of how many backstabs I missed because my character went to punch someone in the shoulder to spin the around, only to miss. The animation triggered, but the effect didn't. It happens all the time in DS3, but the heide knights in particular are doing it loads. I get the feeling they didn't really update a lot to take into account the Bloodborne-speed stuff, since the system sort of falters at the faster things in 2. RBA Starblade fucked around with this message at 04:42 on May 10, 2016 |
# ? May 10, 2016 04:40 |
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Brackhar posted:So I beat the game with a pure strength build going ultra greatsword, and I'm planning to do a second playthrough. I was thinking of doing dex/int, but I'm curious if you guys have any advice for fun builds to try. Dex/luck is hilarious with various bleed weapons + carthus rouge
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# ? May 10, 2016 04:41 |
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Obligatum VII posted:You are my hero. Thank you a ton. Worked like a charm, and now my gimmick can be realized! How wonderful.
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# ? May 10, 2016 04:42 |
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Any relation between Shanalotte and Ocelotte?
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# ? May 10, 2016 04:46 |
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RBA Starblade posted:I get the feeling they didn't really update a lot to take into account the Bloodborne-speed stuff, since the system sort of falters at the faster things in 2. This is evident in a number of places, such as slower weapons + no poise combining to make it much more difficult than before to use slower weapons, when something as weak as a rat can start an animation halfway through your swing and stun you out of it. They made all their new enemies have faster animations and made the player's roll more powerful, but a lot of the game wasn't updated in the same way.
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# ? May 10, 2016 04:53 |
Fargin Icehole posted:Any relation between Shanalotte and Ocelotte? Oceiros is a crazy fucker who tried doing dragon stuff, Shanalotte was created using dragon stuff. It could be just one of those things that From likes to throw in, but it could be elaborated on in DLC, maybe. There's a theory that Ocelotte is the Firekeeper, but there's no indication if you just go by her circumstances other than that she, like Shanalotte, levels you up. Unless maybe you consider the fact that killing Oceiros lets you into the Untended Graves, where the Firekeeper is most definitely not answering anyone.
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# ? May 10, 2016 04:55 |
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Could be a reddit troll butquote:"Dear [REDACTED],
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# ? May 10, 2016 05:05 |
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Some thoughts on PVP (that might apply to PVE): Right now with the game the way it is there is very very little variation in builds, weapons or play styles. In pvp currently it feels like we have little functional difference in the PVP arena. With poise removed everyone just stays below 70% equipment load and most builds are mostly the same: Soft cap core attributes Pick int, strength, dex or faith. The weapon choice makes little difference in fights, I say this knowing fully well that a lot of people are going to be very upset with me here. However once you start a fight they are all more or less the same: Start the fight Get hit Roll 50 times Chug 20 times Lose/win It’s not possible to punish an estus chug the animation is much too fast it is however possible to punish a roll although it is extremely hard. Rolling is too efficient not to spam constantly.
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# ? May 10, 2016 05:05 |
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Brackhar posted:So I beat the game with a pure strength build going ultra greatsword, and I'm planning to do a second playthrough. I was thinking of doing dex/int, but I'm curious if you guys have any advice for fun builds to try. Immolation Tinder.
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# ? May 10, 2016 05:06 |
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YancyQ posted:I'm not sure if this has been brought up yet, but if anyone is running any kind of build with 15 or more INT you can basically turn on easy mode by casting Hidden Body and wearing the Slumbering Dragon Ring. I've done this. It made me feel like an actual assassin.
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# ? May 10, 2016 05:11 |
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These people using the scared flame glitch need to get banned.It's getting out of control. It feel like every PC game is ruined by hackers/cheaters these days. Devs take way way to long to deal with exploits.
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# ? May 10, 2016 05:13 |
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Szcwczuk posted:It’s not possible to punish an estus chug the animation is much too fast it is however possible to punish a roll although it is extremely hard. Rolling is too efficient not to spam constantly. Rolling is quite easy to punish with quicker weapons (especially curved swords). Szcwczuk posted:These people using the scared flame glitch need to get banned.It's getting out of control. It feel like every PC game is ruined by hackers/cheaters these days. Devs take way way to long to deal with exploits. If you get hit with Sacred Flame you kind of deserve it. It's super easy to avoid.
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# ? May 10, 2016 05:14 |
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Szcwczuk posted:These people using the scared flame glitch need to get banned.It's getting out of control. It feel like every PC game is ruined by hackers/cheaters these days. Devs take way way to long to deal with exploits. source your quotes
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# ? May 10, 2016 05:15 |
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Spooky Bear Ghost posted:Thread title change I did exactly that and he instantly died. The only thing that I didn't do was kill the Princes before sending him or have the Sorcerer leave the Firelink shrine (cus I murdered his rear end)
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# ? May 10, 2016 05:16 |
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Genocyber posted:If you get hit with Sacred Flame you kind of deserve it. It's super easy to avoid. I don't care very often if I get hit by it I have enough HP and mitigation for it to not matter in the long run but the fact that it's dealing millions of dmg is stupid and broken.
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# ? May 10, 2016 05:16 |
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iSzcwczuk posted:I don't care very often if I get hit by it I have enough HP and mitigation for it to not matter in the long run but the fact that it's dealing millions of dmg is stupid and broken. if you're surviving sacred flame they're not using the glitch.
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# ? May 10, 2016 05:18 |
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Kild posted:source your quotes Kild posted:i I'm not I die to the ones that use the glitch it's easy to see the ones that are using it.
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# ? May 10, 2016 05:19 |
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Spooky Bear Ghost posted:Dex/luck is hilarious with various bleed weapons + carthus rouge I just finished my dex/luck run with the warden twin blades and it was a lot of fun. Dual wield L1 spam shreds basically everything and bleed staggers bosses really easily.
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# ? May 10, 2016 05:34 |
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So are there any kind of markings that indicate a barrel is an exploding barrel? Do they switch each time the game loads?
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# ? May 10, 2016 05:35 |
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Mazed posted:Alongside the "pus of man" erupting out of various hollows, there's the whole thing with tree branches growing out of people. The pilgrims like Yoel have little roots pushing out from the sides of those stones they carry, the seemingly impaled bodies on the High Wall are actually hollows sprouting into trees, the Pilgrim Butterflies in Lothric Castle appear to be an advanced stage of whatever is happening to the pilgrims, and the Undead Settlement has corpses with roots growing out of them...sitting comfortably in rocking chairs. Also in the tower where you fight the darkwraith for the red eye orb, all of the knight corpses surrounding him are sprouting little flowers. Definitely gives creedence to the trees being related to entropy of the universe/the abyss
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# ? May 10, 2016 05:35 |
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I'm so sick of killing the same phantoms over and over in every invasion just because its so hard to finish off a coward host.Philosopher King posted:So are there any kind of markings that indicate a barrel is an exploding barrel? Do they switch each time the game loads? Exploding barrels are wrapped in rope.
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# ? May 10, 2016 05:36 |
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I agree that something should be done about the sacred flame glitch, but in the meantime, after you fall for it once, it's easy enough to not fall for it again. Sacred Flame is incredibly difficult to actually land and you basically only get it if the enemy trades with you - so if you see them 2 handing a talisman and casting iron flesh, don't trade.
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# ? May 10, 2016 05:44 |
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Dazzling Addar posted:I agree that something should be done about the sacred flame glitch, but in the meantime, after you fall for it once, it's easy enough to not fall for it again. Sacred Flame is incredibly difficult to actually land and you basically only get it if the enemy trades with you - so if you see them 2 handing a talisman and casting iron flesh, don't trade. This time (2 times) he invaded and was using invisible weapon. They are getting smart about their cheating.
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# ? May 10, 2016 05:50 |
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I always thought DS2 looked fine but especially compared to 3 it now looks like a butt. e: I'm doing a big man strength build in Scholar, someone recommend me a fun early game weapon RBA Starblade fucked around with this message at 06:05 on May 10, 2016 |
# ? May 10, 2016 06:01 |
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The best part about these games is the second playthrough, when you come up to a boss that kicked your rear end the first time around and completely turned the tables. My first guy's fight against Pontiff went... pretty poorly. But this time around I came at him with a Greataxe and I loving tore him to pieces. It felt great Probably even better than when I took the Whirligig Saw to Ludwig (gently caress that rear end in a top hat).
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# ? May 10, 2016 06:02 |
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RBA Starblade posted:I always thought DS2 looked fine but especially compared to 3 it now looks like a butt. Yeah some of the maps look like they're from 10 years ago w/their repeating textures, it's a shame they had to tone down the settings so much. I enjoyed DS2 but as far as it's maps went, a lot of its zones were essentially glorified corridors however unique they were in terms of aesthetics and feel. Having shortcuts to wrap around to feels a lot more organic than heading straight forward non-stop whether it's just wrapping around to the same bonfire or wrapping around bridging zones.
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# ? May 10, 2016 06:09 |
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hard counter posted:Yeah some of the maps look like they're from 10 years ago w/their repeating textures, it's a shame they had to tone down the settings so much. I enjoyed DS2 but as far as it's maps went, a lot of its zones were essentially glorified corridors however unique they were in terms of aesthetics and feel. Having shortcuts to wrap around to feels a lot more organic than heading straight forward non-stop whether it's just wrapping around to the same bonfire or wrapping around bridging zones. Everyone rags on harvest valley for the elevator to a lava lake (one of my favorite zones in any of these games based on asthetic alone) but turning around before Mytha and seeing just a huge open lovely space filled with a repeated brick texture was awful. They could have filled it with some spinny gears or draped cloth or anything and it would have looked better
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# ? May 10, 2016 06:12 |
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hard counter posted:Yeah some of the maps look like they're from 10 years ago w/their repeating textures, it's a shame they had to tone down the settings so much. I enjoyed DS2 but as far as it's maps went, a lot of its zones were essentially glorified corridors however unique they were in terms of aesthetics and feel. Having shortcuts to wrap around to feels a lot more organic than heading straight forward non-stop whether it's just wrapping around to the same bonfire or wrapping around bridging zones. yeah I thought the 'blobby-er' levels were a bit more enjoyable, like the forest with the lionmen and the sandy area with the spiders. Tower of flame was immensely disappointing as was Bastille.
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# ? May 10, 2016 06:15 |
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So Old Demon King was the only boss I found completely trivial on my sorceror run. It should have come as no surprise that he took five tries on my UGS dude and even the winning attempt was tense and nearly a quit->reload because Cuculus was determined to die.
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# ? May 10, 2016 06:25 |
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So I ran into a new bug; invaded a world where the phantom escort couldn't be damaged, but he couldn't damage me either. So he got to sit around and watch me kill the host right in front of him. Melanion posted:So Old Demon King was the only boss I found completely trivial on my sorceror run. It should have come as no surprise that he took five tries on my UGS dude and even the winning attempt was tense and nearly a quit->reload because Cuculus was determined to die. Does the invincible NPC glitch work on Cuculus? Locking Cornyx's set behind her was stupid.
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# ? May 10, 2016 06:29 |
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Internet Kraken posted:So I ran into a new bug; invaded a world where the phantom escort couldn't be damaged, but he couldn't damage me either. So he got to sit around and watch me kill the host right in front of him. Kill Cornyx ? After buying all his poo poo obv.
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# ? May 10, 2016 06:30 |
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Internet Kraken posted:Does the invincible NPC glitch work on Cuculus? Locking Cornyx's set behind her was stupid. She died twice in my attempts--the first time I died immediately after, the second time I quit out and reset. I beat him the next attempt, and I didn't notice whether she was behaving oddly. Her health got low several times and she estus'd, if that helps.
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# ? May 10, 2016 06:36 |
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# ? Jun 6, 2024 07:34 |
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In the process of farming for Concords, I earned two million souls and twenty Sun Medals. Two ears. Also man, I'm seeing a ton of people using a giant curved sword and the hornet ring all of a sudden. Getting a single riposte kills me flat (and I have 1500 health...), and I've yet to see any of these guys miss a parry - including one guy who parried three of us in a row, all using different weapons. I think SL 120 PVP is...different from what I'm used to.
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# ? May 10, 2016 06:41 |