|
I really don't like the blank face areas of the units with visible faces, though.
|
# ? May 11, 2016 17:00 |
|
|
# ? May 14, 2024 08:42 |
Swagger Dagger posted:I think it looks better than 5's half-assed attempts at realism, all trees looking like mold spores and poo poo yeah i'd rather have a game that embraces the technology and tried to make an interesting visual style than one that tries to be "realistic" and winds up looking like a green-brown blob President Ark fucked around with this message at 17:03 on May 11, 2016 |
|
# ? May 11, 2016 17:00 |
|
I do like the amount of pop the art style has; if anything my main beef is that it could stand to be more vibrant (do not make forest and jungle the same shade of green Firaxis! bad Firaxis!) I was never overly impressed by Endless Legend but one of the things that I did really like was that the fantasy terrain was very colorful and distinct, so you could tell different terrain apart at a glance.
|
# ? May 11, 2016 17:01 |
|
StashAugustine posted:Did Soren Johnson not do the Civ 4 xpacs? I know Jon Shafer was at least highly involved in their development, and then went on to make Civ V. IDK if he was the head designer for them or just a designer.
|
# ? May 11, 2016 17:01 |
|
Acebuckeye13 posted:Thank Christ Good, now people won't have the "you can't blame them for not including all the previous game's expansion features" excuse when it sucks.
|
# ? May 11, 2016 17:01 |
|
I have to say that my initial reaction to that art style was negative. It's much more cartoony, which isn't inherently a bad thing but majorly informs the tone of the game, and I'm not sure I want a cartoony Civ game. I'm sure I'll have plenty of time to get used to it while I wait for the expansions to fix the base game, though.
|
# ? May 11, 2016 17:04 |
|
Art style turns me off immediately. In a small part because I don't like it, but mostly because I fear they will make my favorite game cutesy, simple game.
|
# ? May 11, 2016 17:04 |
|
I think the art style is nice. People bitched endlessly about Civ IV's cartoony style before release and it ended up being fine. I'm less thrilled about the return of 1upt, but I guess that'll have to wait until more details on formations emerge. "Active Research" sounds buzzwordy as hell too, but maybe it'll be more engaging than the RPS article makes it sound.
|
# ? May 11, 2016 17:07 |
|
TooMuchAbstraction posted:I have to say that my initial reaction to that art style was negative. It's much more cartoony, which isn't inherently a bad thing but majorly informs the tone of the game, and I'm not sure I want a cartoony Civ game. The Human Crouton posted:Art style turns me off immediately. In a small part because I don't like it, but mostly because I fear they will make my favorite game cutesy, simple game. These are fair concerns but so far everything I've read seems to be saying the right stuff to indicate that it won't happen? I do like when the games diverge a little bit though, if it's different enough from Civ V they won't be directly competing with a game that has been developed longer. That turned a lot of people off of Civ V early on, since they could just play Civ IV.
|
# ? May 11, 2016 17:09 |
|
Judging how they ditched and handed off all CivRev development and that Facebook game went nowhere I am pretty sure cutsey and simple is not part of the target. It's just brighter.
|
# ? May 11, 2016 17:10 |
|
I can't wait to download Clash of Civs and pay £1 for 100 hammers instantly. I mean the last bit is facetious but seriously. I don't think I want to play this until someone comes out with a texture overhaul. I want to build an empire, not Disneyland.
|
# ? May 11, 2016 17:14 |
|
I like bright/colorful games over "realistic" ones but one thing I will say is that it could stand to use a little more...detail? idk Anyway I'm going to buy this at launch and I will put 200 hours into it even if it sucks because I'm a fundamentally broken human being MarquiseMindfang posted:I can't wait to download Clash of Civs and pay £1 for 100 hammers instantly. I'm sorry your computer board game isn't real and gritty enough for you
|
# ? May 11, 2016 17:14 |
|
Can't wait for somebody to pull a Diablo 3 by loading this thing into paint.net and turning the brightness down, with posts of "THERE, FIXED!"
|
# ? May 11, 2016 17:16 |
|
Fuligin posted:"Active Research" sounds buzzwordy as hell too, but maybe it'll be more engaging than the RPS article makes it sound. I haven't read the articles, I admit, but from the sound of things it'll be something like awarding you beakers for doing other things in the game like exploring, trading, and conquering? That's all to the good then if so. Currently research is basically like oldschool culture victories: turtle up and output numbers turn after turn after turn. Getting the systems to interlock with each other more encourages you to play the entire game even when you're going for a specific victory. What I'm really wondering though is if we'll be able to get Civ4-style specialized cities instead of Civ5-style "build everything in every city" generic blobs.
|
# ? May 11, 2016 17:17 |
|
http://www.pcgamesn.com/civilization-vi/civilization-6-release-date-gameplay-system-requirements This was a pretty good article. It sounds like active research is mainly a way to reward you for going after 'natural' techs. On the ocean? Sailing is cheaper. Have metals nearby? Mining is cheaper. Should make science less deterministic. The AI changes sound good too. I like the idea that Ramses would get really pissy if you are competing with him for wonders.
|
# ? May 11, 2016 17:17 |
|
Wow, it's like Wind Waker all over again in this thread. At least wait until you see how the game looks in action before you cast judgement. Anyway, the dynamic diplomacy thing sounds pretty neat. It might address the issue where civs are mad at you in 1901 for a war you started in the middle ages. Hardcordion fucked around with this message at 17:20 on May 11, 2016 |
# ? May 11, 2016 17:17 |
|
MarquiseMindfang posted:I can't wait to download Clash of Civs and pay £1 for 100 hammers instantly. Can you build a playpen that will stand the test of time.
|
# ? May 11, 2016 17:18 |
|
TooMuchAbstraction posted:What I'm really wondering though is if we'll be able to get Civ4-style specialized cities instead of Civ5-style "build everything in every city" generic blobs. As far as at least Wonders go, you'll only have so much space. Dunno how one-city or small empire builds are going to compensate.
|
# ? May 11, 2016 17:18 |
|
TooMuchAbstraction posted:I haven't read the articles, I admit, but from the sound of things it'll be something like awarding you beakers for doing other things in the game like exploring, trading, and conquering? That's all to the good then if so. Currently research is basically like oldschool culture victories: turtle up and output numbers turn after turn after turn. Getting the systems to interlock with each other more encourages you to play the entire game even when you're going for a specific victory. Also, it sounds like getting 12 districts is not an easy process, so you may still be able to go the small 'ubercity' path.
|
# ? May 11, 2016 17:20 |
|
DOOMocrat posted:As far as at least Wonders go, you'll only have so much space. Dunno how one-city or small empire builds are going to compensate. Yeah, that's the one worry I have; all the talk of overhauling how cities work sounds like going wide is going be a necessity, and I hate playing wide.
|
# ? May 11, 2016 17:21 |
|
The Human Crouton posted:Can you build a playpen that will stand the test of time. *walks into sibling's bedroom, kicks over their block fort* DOMINATION VICTORY.
|
# ? May 11, 2016 17:23 |
|
I mean, every civ game has lofty promises with diplomacy so I'll wait on the specifics of that but hoo boy I'm an optimist
|
# ? May 11, 2016 17:26 |
|
TooMuchAbstraction posted:I haven't read the articles, I admit, but from the sound of things it'll be something like awarding you beakers for doing other things in the game like exploring, trading, and conquering? That's all to the good then if so. Currently research is basically like oldschool culture victories: turtle up and output numbers turn after turn after turn. Getting the systems to interlock with each other more encourages you to play the entire game even when you're going for a specific victory. sarmhan posted:http://www.pcgamesn.com/civilization-vi/civilization-6-release-date-gameplay-system-requirements What I'm hoping: active research will help with the "science wins everything" by keeping civs that are less than 100% science competitive in their own domains, so science civs can't just out-culture culture civs and out-military military civs by getting to all the good techs first. What will actually happen: there will be several hilariously broken science acceleration research bonuses and the post-release metagame revolves around whatever arbitrary activity contributes active research for Writing and Education etc.
|
# ? May 11, 2016 17:26 |
|
Gabriel Pope posted:What I'm hoping: active research will help with the "science wins everything" by keeping civs that are less than 100% science competitive in their own domains, so science civs can't just out-culture culture civs and out-military military civs by getting to all the good techs first.
|
# ? May 11, 2016 17:27 |
|
The brightness is seriously growing on me the more I look at it. I'll take colorful legibility over V's dun, muddy earth tones any day of the week. But what I'm really pumped for is the promise of better mod support. People forget it now, but IV had an amazing and loopy mod scene. Somebody needs to break Kael out of the Stardock development prison and get Fall from Heaven 3 started on. e: actually gently caress it the most important thing is that they bring back wonder videos Fuligin fucked around with this message at 17:30 on May 11, 2016 |
# ? May 11, 2016 17:27 |
|
Fuligin posted:e: actually gently caress it the most important thing is that they bring back wonder videos
|
# ? May 11, 2016 17:33 |
|
I thought the wonder screens from civ v were good. What they need to bring back are these guys: https://www.youtube.com/watch?v=XqPC08cPGJw
|
# ? May 11, 2016 17:34 |
|
Has anyone said CiVIlisation yet so that I can drag them out the back of the thread and beat them with a shovelsarmhan posted:It sounds like active research is mainly a way to reward you for going after 'natural' techs. On the ocean? Sailing is cheaper. Have metals nearby? Mining is cheaper. Should make science less deterministic. Yeah I'd like to see something like this, though "Active research" is an odd term for what I'd be angling for. I rather dislike the way you can choose research (pre-modern times, anyway) so directly, and would prefer a passive approach - something like "Sailing is getting researched faster because you're working lots of coastal tiles" or "Currency is getting researched faster because you have more territory adjacent to a Civ that already uses it" - each tech having its own string of possible buffs and multiple techs getting researched in parallel (but then I'm a realism nerd and would kill the Civ series with my nerdiness) I really like the direction they're going with tech, even if it isn't all the way to my liking. It looks like it'll still be one-tech-at-a-time, but I'll take it.
|
# ? May 11, 2016 17:34 |
|
MMM Whatchya Say posted:I thought the wonder screens from civ v were good. gently caress I forgot about these screw gameplay improvements bring this back
|
# ? May 11, 2016 17:38 |
|
I kinda like the idea of moving the city buildings out into tiles but I think this is going to be a different kind of thing. Honestly I feel the idea that you have a seperate city screen where you have to go and do things rather than being able to do everything on the main map is a weakness of the game and the band-aid solution(of reducing the amount of cities) doesn't really fix it. Moo1 could almost entirely be played on the main map and it was a much better game for it.
|
# ? May 11, 2016 17:39 |
|
JeremoudCorbynejad posted:Yeah I'd like to see something like this, though "Active research" is an odd term for what I'd be angling for. I rather dislike the way you can choose research (pre-modern times, anyway) so directly, and would prefer a passive approach - something like "Sailing is getting researched faster because you're working lots of coastal tiles" or "Currency is getting researched faster because you have more territory adjacent to a Civ that already uses it" - each tech having its own string of possible buffs and multiple techs getting researched in parallel (but then I'm a realism nerd and would kill the Civ series with my nerdiness) My initial reaction to this idea is "grognards are going to hate having to jump through a bunch of arbitrary hoops just to optimize their research order" but then on reflection I thought "gently caress grognards, the game always breaks down hardcore when you get to the higher difficulties anyway." I mean, it's great if they can make the game scale properly from easy-babies mode up through to Genghis the Conqueror Except Your Only Weapon Is A Koosh Ball, but I'm not exactly holding my breath.
|
# ? May 11, 2016 17:41 |
|
Is Sean Bean narrating that reveal video? I hope he's doing the tech quotes.
|
# ? May 11, 2016 17:41 |
|
Fuligin posted:Somebody needs to break Kael out of the Stardock development prison and get Fall from Heaven 3 started on. This is the truest thing that has ever been said.
|
# ? May 11, 2016 17:44 |
|
DOOMocrat posted:Can't wait for somebody to pull a Diablo 3 by loading this thing into paint.net and turning the brightness down, with posts of "THERE, FIXED!" Found it:
|
# ? May 11, 2016 17:48 |
|
Turns out I could wait. I could have waited a long time.
|
# ? May 11, 2016 17:50 |
|
MMM Whatchya Say posted:What they need to bring back are these guys: This rules. I wonder what Civ VI's interface will look like? I love the design of V's but it is kind of lacking in information at times. quote:Is Sean Bean narrating that reveal video? That was a pretty good video too. Rip Leonard Nimoy
|
# ? May 11, 2016 17:56 |
|
From http://www.gameinformer.com/b/featu...campaign=bufferquote:“For instance, let’s take the science district,” Beach says. “This is a prerequisite to building science buildings. What’s going to happen is that the exact tile you choose to place that district will be an important decision, as scientists will work better in different tiles. So tiles with more lifeforms like rain forests or something on a mountain to observe the stars would be more valuable. We have 12 different kinds of districts you can place around your city. They require a certain amount of population, so you are going to have to make choices about what kind of districts to build based on what resources you have available.” This doesn't seem like a very big departure from the current system of "a jungle produces science now but you'll need a citizen to work it". I'm not sure I like this district idea - is it in addition to improvements? I had enough trouble with specialists as it is without having to worry which office they'd be assigned to For those who've played Endless Legend, what does districts do and how well does it work as a gameplay mechanic? Edit: quote:“Every leader is assigned one historical agenda based on something they did while ruling their nation in actual history,” Beach explains. “Let’s take a leader who built a whole bunch of wonders. In our universe, that leader is going to feel like he’s better than anyone else in world history at building wonders, and that should be reflected every time they are in a Civilization game. Wonder obsessed. So that civilization will get a bonus toward building wonders, but they also get an obsessive personality where he will get angry if anyone else is building more wonders than they are. So you might have a strategy where you always go for Stonehenge and Hanging Gardens so you grab those right away. If this guy is next to you and he sees you doing this, he’s going to be up in arms and invading your borders." Isn't this exactly how it works in Civ 5 right now? Ramesses II likes his wonders and gets mad about people wondering up. Microplastics fucked around with this message at 18:04 on May 11, 2016 |
# ? May 11, 2016 18:00 |
|
I wonder if districting supplements or replaces citizen management altogether.
|
# ? May 11, 2016 18:03 |
|
Yea improvements and buildings are still in. Districts apparently are to add more geography and specialization to your city. Pretty sure citizen management is still in too. I wouldn't be surprised to see districts replace specialists though.
|
# ? May 11, 2016 18:04 |
|
|
# ? May 14, 2024 08:42 |
|
There's also a digital deluxe on Steam. No info on it yet.
|
# ? May 11, 2016 18:05 |