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We did pick up a ton of Xbone friends not that long ago so we can totally get you people to fly with if you want to do some cross-org liaising.
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# ? May 12, 2016 15:38 |
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# ? Jun 5, 2024 19:32 |
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Mercurius posted:There are numerous stories of both goons here in the thread and pubbies on the forums who buy a new shiny ship and fly it without the insurance rebuy, die and then have to beg Frontier support to take pity on them and give them the ship back because they couldn't afford the liquid cash for the insurance when buying the hull and dying immediately. I consider the schadenfreude when this happens to actually be a gameplay feature.
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# ? May 12, 2016 15:41 |
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Truga posted:Yeah, x52 is a very good stick, providing you got an ok stick. Since your friend probably had it for a while, it'll be fine. They either come broken or break after a week, or they last forever. Mine lasted years and just broke this week. I've taken the gamble on a new one, we'll see how it turns out.
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# ? May 12, 2016 16:33 |
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Something we found out while doing some weapon mods tests is that the hull/shield screen (both target and self) not only shows what status effects the ship is suffering/benefitting from but also their duration, and some status effect have a short invulnerability window where they cannot be refreshed. Shown in this screenshot, you can see the targeted iCourier under effect of the Dispersal Field PAC mod: the Dispersal Field acts like Chaff for about 6 seconds, but the icon stays on for around 12. The effect of this do not stack and a hit while the icon is on does not refresh the effect. You can tell how long before you can apply the effect by the presence of the icon, but there is another element that shows how long the ship is actually being affected by the mod: behind the icon there's a vertical bar that gets smaller until it reaches the bottom and it indicates when the target gimbals are being disrupted. I've added a white indicator that shows the bar's progress: topmost image is right as the ship is being hit, middle image shows the bar a few seconds after the hit, the bottom image shows the icon flashing to indicate that the "grace period" is about to go away. Of note is that some effects like Corrosive Shell for Multicannons do not have a grace period and the penalty is refreshed every time the target is hit by it again, and effects that apply immediately like Phasing Sequence for the Pulse Laser do show an icon but only to indicate what mod you are being hit by. radintorov fucked around with this message at 19:00 on May 12, 2016 |
# ? May 12, 2016 18:57 |
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Going off of your photos it looks like those are affects displayed on a targeted ship.. ..Is there a similar affect visible to the pilot of the ship when he/she has been hit by a weapon with an effect?
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# ? May 12, 2016 19:25 |
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LCL-Dead posted:..Is there a similar affect visible to the pilot of the ship when he/she has been hit by a weapon with an effect? (for reference that's the Corrosive Shell debuff)
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# ? May 12, 2016 19:43 |
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Dishwasher posted:Fair enough. Do we have a somewhat active presence on Xbox One at least so that I can join goons and fleet up? Sounds like most of us are on PC.. It's on sale on Xbox right now for 18$. I also play on Xbox and recently joined up with diamond frogs (the goon group) You won't ever see them but in your heart you can be with goon friends in space.
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# ? May 12, 2016 20:08 |
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Cross-posting my own post from the PGS thread:quote:For those of you doing the Drugs to Skvortsov CG, here's a loop that's profitable in both directions (as long as supplies last):
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# ? May 13, 2016 00:15 |
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Aramoro posted:Is there any sort of Goon presence on the XBox version yet? And if so where abouts? duder message me if you see me on - wont be untill the weekend and my net is sorted out. i have you added already, gt is no wizards k same goes for any xbox goons SquirrelGrip fucked around with this message at 02:00 on May 13, 2016 |
# ? May 13, 2016 01:48 |
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SquirrelGrip posted:duder message me if you see me on - wont be untill the weekend and my net is sorted out. i have you added already, gt is no wizards k Foehammer006 is my GT
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# ? May 13, 2016 02:35 |
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Well the new patch made it tremendously easier to roll for Engineer mods by just providing them fish. My jump range is now 29.73 LY in a Cobra with a level 5 FSD range upgrade. It's unfortunate that I'll never get to do this outside of beta, because the exorbitant cost requires too much effort to make it worth it.
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# ? May 13, 2016 02:57 |
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Inverness posted:Well the new patch made it tremendously easier to roll for Engineer mods by just providing them fish. My jump range is now 29.73 LY in a Cobra with a level 5 FSD range upgrade. Ayup
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# ? May 13, 2016 02:58 |
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Inverness posted:Well the new patch made it tremendously easier to roll for Engineer mods by just providing them fish. My jump range is now 29.73 LY in a Cobra with a level 5 FSD range upgrade. The grind is on. Huge amounts of it, if you want anything good.
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# ? May 13, 2016 06:50 |
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I went back through about 30 pages but probably missed it. Can anyone reminds me who was the butthurt person that was upset Diamond Frogs/GalCop ended up being a much bigger faction that they expected? (when Frontier announced the Rise To Power stuff) I'm only asking so I can figure out if he/she is part of a last ditch effort wildcard group so I can laugh at the appropriate times and figure out what I'm reading on the official forums.
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# ? May 13, 2016 08:35 |
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DancingShade posted:I went back through about 30 pages but probably missed it.
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# ? May 13, 2016 09:53 |
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DancingShade posted:I went back through about 30 pages but probably missed it. Answer in the PGS thread.
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# ? May 13, 2016 12:18 |
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IAmTheRad posted:Answer in the PGS thread. Much obliged
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# ? May 13, 2016 13:53 |
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This game rocks on the Xbox. The visuals and sound effects are probably what does it. I got myself into a cobra mk III with c class modules after about an hour of RES sites. I hear horizons and everything might drop for the xbone in the next month or two and that's going to rock. How does this power play stuff work and how do I get involved in it? What are conflict zones? Is there a way to find which stations sell what modules? I'm hoping for a single kind of do all ship that I can long range explore (want to see earth and some of those nebulas) and do combat in. Is that the cobra or is there something better? I got an eagle too, which is really fun to fly. I probably won't do any trading.
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# ? May 13, 2016 14:54 |
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Blind Rasputin posted:Is there a way to find which stations sell what modules? https://eddb.io/ Make sure you see when it was last updated, it's not 100% accurate
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# ? May 13, 2016 15:02 |
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Blind Rasputin posted:How does this power play stuff work and how do I get involved in it? What are conflict zones? Don't. Powerplay is garbage, and conflict zones are pretty bad too. Nav beacons and resource extraction sites give you just as much fighting for a lot less trouble. quote:I'm hoping for a single kind of do all ship that I can long range explore (want to see earth and some of those nebulas) and do combat in. Is that the cobra or is there something better? I got an eagle too, which is really fun to fly. I probably won't do any trading. In terms of "can do everything, including combat", the Cobra III is the best you'll get. Most ships are better at one thing or another, at least to the point of being either "combat" or "noncombat" - multipurpose ships tend to be distinctly worse at combat, and combat ships tend to be distinctly worse at non-combat. There's nothing to shoot at when you go exploring anyway, and explorers usually go unarmed to save weight. The Asp Explorer is the premier exploration ship, which is also pretty solid at trading and okay at combat, but if you give up on the combat requirement then the Type-6 is almost as good, and the Hauler makes a surprisingly good explorer for its cost.
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# ? May 13, 2016 16:03 |
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Main Paineframe posted:Don't. Powerplay is garbage, and conflict zones are pretty bad too. Nav beacons and resource extraction sites give you just as much fighting for a lot less trouble. With a small caveat that CZs are more consistent about giving you higher ranked enemies to fight to grind up your own combat rank more quickly. But otherwise you probably care first about getting paid, in which case they're worse than the alternatives.
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# ? May 13, 2016 16:36 |
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Shadow_333 posted:The grind is on. Huge amounts of it, if you want anything good. There is also the fact that your reward for all of that effort could be the RNG making GBS threads on you. Not gonna happen.
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# ? May 13, 2016 17:22 |
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If it helps, it seems like the devs are paying attention to feedback and making changes. There'll be a grind but it seems like they are aware of the issues.
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# ? May 13, 2016 17:38 |
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Nostalgia4Infinity posted:If it helps, it seems like the devs are paying attention to feedback and making changes. There'll be a grind but it seems like they are aware of the issues. If missions were guaranteed to give you so much as +1%, no more, no less, to the relevant pilot's rating, it would be a huge deal. As it is, taking a combat mission can do gently caress all for your combat rating. I'm sure Official Forums people would flip their poo poo over Pilot's federation missions asking for Pilot's federation pilots effecting your Pilot's federation Ranking, though. Even without the prospect of stacking. Though it's that stacking thing that makes me sadly understand why we'll probably never see it
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# ? May 13, 2016 19:11 |
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I don't care about all that because I'm almost triple elite
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# ? May 13, 2016 19:13 |
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Main Paineframe posted:Don't. Powerplay is garbage, and conflict zones are pretty bad too. Nav beacons and resource extraction sites give you just as much fighting for a lot less trouble. The Python is another Can-Do-Everything ship. It's actually one of the best trading ships because it can hold the most while still fitting on a medium docking pad, which means it can still dock at outposts. It packs 3 Large hardpoints and 2 Mediums, giving it the most firepower you can get aside from the big 3C ships (Corvette, Cutter, and 'Conda). It's fairly maneuverable as well, but not terribly fast. It has decent range too. The only downside is that it's pretty expensive. You'll need around a hundred million credits just to fit it with A class thrusters, powerplant, shield, FSD and Distributor. So add on a few more million for weapons and internals.
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# ? May 13, 2016 19:40 |
The Viper IV is an alternative to the Cobra. It's much more versatile and has better jump range than you'd expect from a successor to a dedicated combat ship.
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# ? May 13, 2016 19:49 |
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Newsletter is out. http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=d915b8c57c Some good info, and videos inside. quote:From the desk of lead designer Sandro Sammarco: https://www.youtube.com/watch?v=6dva4Rcsknc https://www.youtube.com/watch?v=nSKQ8KTp3fg
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# ? May 13, 2016 20:19 |
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Never mind.
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# ? May 13, 2016 21:48 |
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Dear Frontier, https://www.youtube.com/watch?v=hlAsSyDAWR8
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# ? May 13, 2016 23:57 |
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I might have to waste 1000 CAD on a 1080 just so that I can run Elite in VR one ultra settings. Low res planets suck.
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# ? May 14, 2016 00:17 |
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Have a GalCop promotion/teaser video: https://www.youtube.com/watch?v=NvE68w-1JDQ
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# ? May 14, 2016 01:15 |
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I like that they seem to actually be finally addressing some of the horrible balance issues - at least wrt weapons - though there's still ships such as the Asp Scout which are total rear end and probably moreso now that C3 thruster and smaller ships have suddenly got a gigantic speed improvement.
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# ? May 14, 2016 01:30 |
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Just had to read through the last few days of thread and Jesus Christ what a bunch of terrible irrational unreasonable shouting, straw manning, and edgy cool guy posting (coughDafircough). N4I please go back to ironic posting, you are an insufferable loving spergbaby when you care about something. But you did make me laugh so hard with "John Lockean murder hobo simulator" that I had to put my head down on my desk until the giggling subsided, so thanks for that.
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# ? May 14, 2016 01:31 |
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so...the anaconda will still be able to out-dps the corvette? :P
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# ? May 14, 2016 01:34 |
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Surprise Giraffe posted:so...the anaconda will still be able to out-dps the corvette? :P Nope, PVP will be unbelievably fast now, depending on your ship and weapon mods and internal mods.
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# ? May 14, 2016 02:31 |
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I'm totally ok with plasma accelerators being the fluffy balls of death they should be. It means small ships will probably be ok so long as they can manoeuvre.
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# ? May 14, 2016 04:25 |
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Tikal posted:Nope, PVP will be unbelievably fast now, depending on your ship and weapon mods and internal mods. Fast and brutal. Proper pip management will play a even bigger difference in 2.1
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# ? May 14, 2016 23:42 |
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So I sorta wanna grind up some money for Engineers. Is Robigo still a thing, and in what form? Can you still abandon shadow deliveries and sell the cargo? If not, what's the best way to get rich? Jack the Lad fucked around with this message at 08:30 on May 15, 2016 |
# ? May 15, 2016 08:27 |
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# ? Jun 5, 2024 19:32 |
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Jack the Lad posted:So I sorta wanna grind up some money for Engineers. RES farming is a pretty steady money earner. Also yes, you can just complete Robigo shadow deliveries if you don't mind all the jumping in a maxed out Asp Explorer. Once this new content update happens we may just be able to farm cash by completing missions anywhere that scale with rank. That's the dream anyway.
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# ? May 15, 2016 09:26 |