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I just decided to pull the plug and buy Cities after sinking in probably over 100 hours in a possibly legal copy of the game. Outside of the OP, has anyone posted a list of good mods since Snowfall that're worth installing? I'm mostly looking for stuff that expands upon the vanilla mechanics and new city themes.
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# ? May 13, 2016 01:44 |
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# ? May 26, 2024 05:13 |
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those of you who have gone insane manually placing hedges and fences with the more beautification mod will soon have an automated alternative: http://steamcommunity.com/sharedfiles/filedetails/?id=683304621
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# ? May 13, 2016 13:04 |
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bit of progress (i knocked a lot of stuff down) new opera house i built nice railway junction with former alignment
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# ? May 13, 2016 20:59 |
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Some little pedestrian walk ways over the track around some of the cut-off neighbourhoods would probably make the local residents really happy and make their walks/bike trips a lot more direct.
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# ? May 13, 2016 21:35 |
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Baronjutter posted:Some little pedestrian walk ways over the track around some of the cut-off neighbourhoods would probably make the local residents really happy and make their walks/bike trips a lot more direct. i might put one or two in but i feel they should experience at least some of the irritation i've have had when forced to circumnavigate rail junctions and lines in south london
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# ? May 13, 2016 23:23 |
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I'm trying to figure out how to make decent mountain backdrops:
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# ? May 14, 2016 01:32 |
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Kumaton posted:I just decided to pull the plug and buy Cities after sinking in probably over 100 hours in a possibly legal copy of the game. Outside of the OP, has anyone posted a list of good mods since Snowfall that're worth installing? I'm mostly looking for stuff that expands upon the vanilla mechanics and new city themes. Try my modlist? http://forums.somethingawful.com/showthread.php?threadid=3706710&userid=0&perpage=40&pagenumber=294#post459185414
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# ? May 14, 2016 10:35 |
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This should be of interest to this thread. I was just stuck in the Newark one and I might have to see if I can recreate it once I tear myself away from Stellaris.
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# ? May 14, 2016 17:23 |
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Koesj posted:I'm trying to figure out how to make decent mountain backdrops: I'm trying to figure out which generic medium-city in a flyover state this is but there's ocean in the background! Also I JUST got back into skylines when stellaris came out. I'm so pumped that RICO automatically adapts to realistic pop/conumption mod because now I want to make a huge rico city. Oddly enough only you and some russian dudes seem to be doing anything with rico. You make huge office blocks, the russian guy makes soviet apartments. None of the big superstars have turned any of their stupid 20mb office buildings rico, no one's made any massive 10x10 industrial buildings. Where my huge tank farms? Where my generic flat roofed warehouses? Where my huge complex tangle of pipe refineries? Someone made a couple huge grain elevators that are rico agricultural buildings, that's nice at least. But I thought once rico was out and mainstream it would result in a huge wave of new content and fixed-up old content. No longer does anyone have to downscale "growables" to 4x4, it's totally solves the lot-size problem.
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# ? May 14, 2016 19:20 |
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Yeah I'm gonna try my hand at making some modular factories like this one: https://www.google.com/maps/place/L...2!4d-86.8752869 and some more modern ones too.
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# ? May 14, 2016 19:58 |
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Chenghiz posted:Yeah I'm gonna try my hand at making some modular factories like this one: https://www.google.com/maps/place/L...2!4d-86.8752869 and some more modern ones too. Exactly, I want to be able to zoom way out on the map and still very obviously see where a city's industrial areas are. It's clearly the area with the huge huge massive flat buildings.
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# ? May 14, 2016 21:30 |
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Friction posted:Try my modlist? This is excellent, thanks! I do have another question, though. For some reason, the district paintbrush is, like, twice the size it was before Snowfall. Is there a keyboard button I'm missing to shrink it? I think I've tried +/- already.
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# ? May 14, 2016 23:34 |
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Dumb question: I don't suppose a mod exists that just, say, quadruples office jobs? I'm not into the overhaul mods, I'm mostly fine with the vanilla experience, but it's annoying how a big 3x3 building provides like 6 or 8 jobs and you have to create massive swaths of office.
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# ? May 15, 2016 03:38 |
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Eric the Mauve posted:Dumb question: I don't suppose a mod exists that just, say, quadruples office jobs? I'm not into the overhaul mods, I'm mostly fine with the vanilla experience, but it's annoying how a big 3x3 building provides like 6 or 8 jobs and you have to create massive swaths of office. There is the one that set everything to realistic amounts of jobs and families. But that might mess up your city when you load it while rearranging everyone. It will turn the 3-8 family homes into 1-2 family homes, high rises will have quite a few more, office will have a lot more, and so on. This one: http://steamcommunity.com/sharedfiles/filedetails/?id=426163185
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# ? May 15, 2016 07:11 |
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Kumaton posted:This is excellent, thanks! There's three sizes in bottom left of screen above the name of your city. Eric the Mauve posted:Dumb question: I don't suppose a mod exists that just, say, quadruples office jobs? I'm not into the overhaul mods, I'm mostly fine with the vanilla experience, but it's annoying how a big 3x3 building provides like 6 or 8 jobs and you have to create massive swaths of office. You can do what I do and edit them all yourself As a somewhat related note, my Soviet dystopia has failed, and is now me making a pretty city with only small commie blocks. I'm kind of sad. But I did spend a billion hours making a Red Light district! Editing other people's assets like Strip Club Unique building -> University. It's bright as gently caress and it makes my game lag so bad if it's night. But I love it
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# ? May 15, 2016 07:21 |
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Baronjutter posted:Oddly enough only you and some russian dudes seem to be doing anything with rico. You make huge office blocks, the russian guy makes soviet apartments. None of the big superstars have turned any of their stupid 20mb office buildings rico, no one's made any massive 10x10 industrial buildings. Where my huge tank farms? Where my generic flat roofed warehouses? Where my huge complex tangle of pipe refineries? IIRC this is the most complete RICO-compatible collection right now. It includes some pretty awesome commercial stuff by Svenpotsdam and KingLeno - who just posted some new apartments as well! Still there's indeed too high a number of commieblocks and unoptimized towers out there, compared to industry at least.
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# ? May 15, 2016 13:47 |
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Koesj posted:IIRC this is the most complete RICO-compatible collection right now. It includes some pretty awesome commercial stuff by Svenpotsdam and KingLeno - who just posted some new apartments as well! Svenpotsdam has some nice assets especially for people who are trying to make their cities look more European and (more specifically) more German, which works really quite well with the "totally-not-Berlin"-Berlin stock European theme.
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# ? May 15, 2016 14:13 |
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had a go at a mini la defense style office district today
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# ? May 15, 2016 20:45 |
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Looking really good! That has got to be my favorite train station and it works really well there. Well I got somewhere with making a generic factory module. I'm working on the normal map right now - seems really difficult to get it looking alright (using AwesomeBump). The LOD is also complete garbage right now and I'm gonna get rid of the steam props - they make it too obvious that it's a repeated asset.
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# ? May 15, 2016 22:09 |
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There's no way to make that sort of thing growable, right? I find all the cities posted in this thread amazing but I really don't want to painstakingly place each building, and I like the zoning mechanics.
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# ? May 15, 2016 22:16 |
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Boformer's working on a larger than 4x4 growables mod, but it's slow-going and a whole new class of assets (or at least reuploads) would be needed.
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# ? May 15, 2016 22:33 |
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Larger growables would be nice but I don't think hand-placing bigger assets is that bad of a compromise. When you get much larger than 10 squares on a side, you kinda need to make a purpose-built place to put something anyway.
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# ? May 15, 2016 22:38 |
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I'm having a hard time figuring out how to have fun with this game. I have made a few cities but I keep turning them into crappy suburbs of industry towns and devoting all my time to micromanaging budgets and unhappy people
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# ? May 16, 2016 00:04 |
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blue squares posted:I'm having a hard time figuring out how to have fun with this game. I have made a few cities but I keep turning them into crappy suburbs of industry towns and devoting all my time to micromanaging budgets and unhappy people Don't be shy when it comes to enabling the unlimited money mod that comes with the game. I started having more fun when I did that, not caring how grotesquely inefficient my sprawling interchanges were, buying up all the space, laying down roads and not getting too miffed when dead people clogged up the entire city. In a future game, I might turn it off but on the first big one I did, I just wanted to gently caress around.
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# ? May 16, 2016 00:11 |
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Alternatively, try starting out with the "everything unlocked" mod. Not only can you build highways and other things right away if you want, but it works by giving you all the achievements, so as a side effect you start with something like $715,000.
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# ? May 16, 2016 00:19 |
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Both good ideas. Thanks.
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# ? May 16, 2016 00:22 |
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Can anyone explain to me how to get an asset to have its short side to a road? I have a 6x10 factory and I want the 6 cell side facing the road, but by default C:SL makes the 10-cell side face the road, no matter how I rotate the model before exporting it. I figured out that I can rotate the model in the import dialog ingame, which works, but doesn't seem to affect the LOD model, so the high-detail model is correct but the LOD is oriented differently...
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# ? May 16, 2016 00:31 |
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Oh cool let me grab some neat highway barriers to plop with prop anarchy. 5mb highway barrier 6mb highway fence 3mb concrete fill tile What... what is wrong with these people? What is wrong with most skylines modelers??
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# ? May 16, 2016 00:31 |
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Doing something takes some time. Doing it efficiently takes way more time, and the results are usually under-appreciated and overlooked by the audience. Also that overhead I keep on mentioning... It's probably not that excessive, but even on tiny assets it can bloat it unnecessarily.
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# ? May 16, 2016 01:25 |
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Chenghiz posted:Can anyone explain to me how to get an asset to have its short side to a road? I have a 6x10 factory and I want the 6 cell side facing the road, but by default C:SL makes the 10-cell side face the road, no matter how I rotate the model before exporting it. Ok I just needed to apply the rotation transformation I applied very early on, apparently. No more in-game rotation needed.
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# ? May 16, 2016 02:44 |
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Baronjutter posted:Oh cool let me grab some neat highway barriers to plop with prop anarchy. use this instead http://steamcommunity.com/sharedfiles/filedetails/?id=683304621
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# ? May 16, 2016 08:44 |
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blue squares posted:I'm having a hard time figuring out how to have fun with this game. I have made a few cities but I keep turning them into crappy suburbs of industry towns and devoting all my time to micromanaging budgets and unhappy people i-want-to-break-free.wav Like other said, unlimited money and full unlocks might very well liberate you aesthetically. Here's what my newly half-baked city looks right now. This is with me having spent an hour on a new map, a day on its roads, and way too much time per block to make it look good over the weekend:
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# ? May 16, 2016 10:10 |
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Dunno-Lars posted:There is the one that set everything to realistic amounts of jobs and families. But that might mess up your city when you load it while rearranging everyone. It will turn the 3-8 family homes into 1-2 family homes, high rises will have quite a few more, office will have a lot more, and so on. I tried using this yesterday, and while I like the idea in principle, this seems to make the early game really rather annoying. I always found that one needs quite a lot of low-density residential before one even unlocks high-density residential, which makes early layout and planning somewhat difficult, but with only 1-2 families per house I was massively in the red just trying to provide basic services (electricity, water, school, clinic, fire and police departments slightly later), not even attempting full-coverage, neighbourhood parks etc. Is it worth sticking with it as a mod until one (somehow?) manages to accumulate enough people to unlock tower blocks?
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# ? May 16, 2016 13:35 |
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Why not play with the money + unlocks 'cheat' and try to reach a self-imposed fiscal equilibrium state somewhere around mid-game? The financial aspect of the game is wildly unrealistic and doesn't play well with balancing mods.
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# ? May 16, 2016 13:37 |
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Hollow Talk posted:I tried using this yesterday, and while I like the idea in principle, this seems to make the early game really rather annoying. I always found that one needs quite a lot of low-density residential before one even unlocks high-density residential, which makes early layout and planning somewhat difficult, but with only 1-2 families per house I was massively in the red just trying to provide basic services (electricity, water, school, clinic, fire and police departments slightly later), not even attempting full-coverage, neighbourhood parks etc. Is it worth sticking with it as a mod until one (somehow?) manages to accumulate enough people to unlock tower blocks? Yeah, don't play with progression. Unlock everything from the start, infinate money. The challenge is to make your city's traffic function, everyone happy, your budget being positive, and most importantly your city looking good.
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# ? May 16, 2016 17:37 |
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The game is much more fun with everything unlocked. The progression is good for a new player I guess so they don't get overwhelmed but once you know how everything works, go hog wild.
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# ? May 16, 2016 17:53 |
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hurrr I don't think these freeways are ever going to fill up, cims like the thoroughfares too much:
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# ? May 16, 2016 20:23 |
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Playing real-life terrain can be fun as heck, too. I'm currently destroying a 1/3 scale block of the Bay area (I didn't scale elevation down though so Marin is hilariously mountainous and even the peninsula is pretty craggy)
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# ? May 16, 2016 20:49 |
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my attempt at a uni campus: overview looking north
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# ? May 16, 2016 21:01 |
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# ? May 26, 2024 05:13 |
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Really like that city. Also I bought the stupid winter DLC just for trams yet haven't been using them because they get stuck in traffic just like buses. The way CO made roads a a set-in-stone sort of thing rather than more dynamic like their previous games was a huge mistake. Instead of having a million variations of what's essentially the same road, we should have like 3 sizes of "road" to put down, and then determine how many lanes, bus lanes, tram lanes, trees, grass, bike lanes, that sort of thing. I have a mod that finally adds small 4 lane roads and a few other missing sizes, but none of them really take into account trams. Is there any mod out there that adds a 2-lane sized road with a dedicated tram right of way? It seems like the only roads with dedicated tram or bus lanes are the huge multi-lane roads that I never use. I'd kill for: 2 lane road with trees and bike lanes 2 lane (sized) road with tram lanes 2 lane (sized) road with tram tracks, service vehicle only, trees, bike lanes. 2 lane (sized) ped and service only road with bike lanes. They seem like glaring missing items.
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# ? May 16, 2016 21:11 |