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BillmasterCozb posted:http://www.overkillsoftware.com/games/sydneypack/ Time for the "people that stopped playing this game" to start bitching! All of sydney's guns are really nice looking though they lean in on that "cute punk" aesthetic that hot topic loves, which I find really funny
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# ? May 19, 2016 15:05 |
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# ? May 14, 2024 14:32 |
This makes me want to use the Predator.
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# ? May 19, 2016 15:09 |
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I mean, of fuckin course they release a newer, cooler Uzi and Cobra skin right after I fuckin' get my jimmies Gang blaster when
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# ? May 19, 2016 15:36 |
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I am very confused as to how someone is supposed to hold the Anarcho. Actually, I'm confused by everything about the Anarcho. edit: we've buried the lede with the safe stuff; you should read every one of these changes, they're all significant. changelog General Added strings for second deployable in inventory Fixed an issue where spent skill points would not show in the main menu Added a 20% chance of getting a cable tie when picking up an ammo box Bulldozers can now be damaged with all melee weapons AI should now spawn on the player that initiated the trade Fixed an issue where clients would downgrade an already upgraded drill/saw when repairing it Added tier cost reduction for Infamy Lowered the chance to dominate an enemy Skills Jack of All Trades UI now properly syncs to other players Equilibrium now applies to Akimbo pistols Fire Trap will no longer cause fire damage to team AI Fixed an issue where Transporter:Aced would increase movement speed incorrectly while wearing heavy armor Fixed an issue where Jack of all Trades would not show correct amount of deployables Fixed an issue where Fire Control:Base did not apply accuracy boost. Removed automatic mod requirement for the Fast Fire skill Deploying your bipod will no longer cancel the Shock and Awe reload speed bonus Fixed an issue where the Fast Fire skill would give the wrong amount of ammo Fixed incorrect concealment penalty decrease for silenced weapons with Optic Illusions skill Reduced the chance of Bulletproof triggering a knockback with ranged weapons Fixed an issue where Sixth Sense:Aced would not properly be removed when deselecting the skill Fixed a visual bug when having Jack of all Trades and using ECM’s Fixed an issue with Shockproof:Aced where you could redirect the tase to other enemies Fixed an issue where Shockproof:Aced would not be able to reach the taser Bulldozers are now immune to the Heavy Impact skill Removed the animation for Shockproof:Aced interaction Also, the new sentry model: In addition to looking ridiculous, it appears to be designed to give a lot more visual feedback about its status and upgrades. Discendo Vox fucked around with this message at 16:41 on May 19, 2016 |
# ? May 19, 2016 16:20 |
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Discendo Vox posted:I am very confused as to how someone is supposed to hold the Anarcho. Actually, I'm confused by everything about the Anarcho. Rule of Cool, Vox. We are all becoming Orks from space and all that matters is it hurts because we believe in crime.
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# ? May 19, 2016 16:38 |
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I appreciate that Ubisoft are not the only one who are fans of the P90 suitcase turret.
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# ? May 19, 2016 16:43 |
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LuciferMorningstar posted:
shanks i fuckin' told you I mean, everyone reading this thread knows you're really confirming is "3-player deathwish viable" Zigmidge posted:Turqoise and pink looks great on guns! There is, or at least there's a blue/pink that's similar. You can also use mask materials to help fill in; there are several good blue and pink shades. Psion fucked around with this message at 16:50 on May 19, 2016 |
# ? May 19, 2016 16:45 |
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Discendo Vox posted:Added a 20% chance of getting a cable tie when picking up an ammo box Do we know if this in lieu of ammo, or in addition too?
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# ? May 19, 2016 16:47 |
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Magnetic North posted:Do we know if this in lieu of ammo, or in addition too? In addition to. Man, making the game challenging again after all of this is going to be pretty hard to manage.
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# ? May 19, 2016 16:51 |
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The skill beta truly was the death of Death Vox. You think all the people in that weird thread demanding more money from the steam market are happy about Dallas safes becoming rare or will they still likely bitch because legendary skins somehow aren't statistically superior to everything else still?
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# ? May 19, 2016 16:58 |
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Crabtree posted:The skill beta truly was the death of Death Vox. You think all the people in that weird thread demanding more money from the steam market are happy about Dallas safes becoming rare or will they still likely bitch because legendary skins somehow aren't statistically superior to everything else still? And yeah, Death Vox is pretty much hibernating until the skills and difficulty stabilize. I've got notes for the Hardcore Henry and Wolf Pack heists, but they're not fully written up. Discendo Vox fucked around with this message at 18:28 on May 19, 2016 |
# ? May 19, 2016 17:08 |
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Discendo Vox posted:I am very confused as to how someone is supposed to hold the Anarcho. Actually, I'm confused by everything about the Anarcho. That is terrible and I want it. I'm also more stoked than I should be about regenerating cable ties.
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# ? May 19, 2016 17:19 |
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I see a lot of Xs and a Minor Threat reference... Sydney is straight edge, I take it?
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# ? May 19, 2016 17:31 |
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Skunkrocker posted:I see a lot of Xs and a Minor Threat reference... Sydney is straight edge, I take it? Yeah she's actually pretty awful, after listening to her. Also: Removed the animation for Shockproof:Aced interaction noooooooooooooooooooooo
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# ? May 19, 2016 17:52 |
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Skunkrocker posted:I see a lot of Xs and a Minor Threat reference... Sydney is straight edge, I take it? Too bad they can't make a Houston/Hoxton style rivalry between her and Jimmy
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# ? May 19, 2016 18:04 |
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lol they deleted this tweet really quickly Grondoth posted:Also:
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# ? May 19, 2016 18:11 |
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Grondoth posted:Yeah she's actually pretty awful, after listening to her. Don-ac-like a drongo
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# ? May 19, 2016 18:11 |
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Wintermutant posted:Too bad they can't make a Houston/Hoxton style rivalry between her and Jimmy Suggest it to Almir I'm sure he'll make it happen.
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# ? May 19, 2016 18:16 |
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Wintermutant posted:Too bad they can't make a Houston/Hoxton style rivalry between her and Jimmy jimmy is less a human and more an avatar of cocaine, so it's hard to have a rivalry with him. But really, if anyone ought to have a rivalry with Jimmy, it's Bain. Man loves his coke and Jimmy, well ... https://gfycat.com/SmartExcitableAlligatorsnappingturtle e: oh hey that's a little bigger than I thought Psion fucked around with this message at 18:22 on May 19, 2016 |
# ? May 19, 2016 18:17 |
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jimmy is snowflame
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# ? May 19, 2016 18:25 |
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Jimmy is such a weird and different character when you strip away his raison d'etre from hardcore henry.
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# ? May 19, 2016 18:27 |
Someone make me a nice loop of this, tia
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# ? May 19, 2016 18:40 |
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Here's what I have so far for each of the four heists I mentioned earlier: Murky Station:
16 additional bags of loot are required to leave. Completing the heist on Death Vox gives the achievement Just a little Pinch. Getting all loot and leaving in stealth gives an additional achievement Shadow Warrior. Boiling Point: General enemy note: No black ops appear in this mission. Instead, the Reaper equivalent of the green SWAT will not spawn, and enemy limits will be raised. In practice this means enemy forces will consist almost solely of large numbers of special units and tans.
Completing the heist on Death Vox gives the achievement Beat the Reaper. Completing the heist after securing all rifles and the nuke gives an additional achievement Minard's March. Counterfeit:
Completing the heist after successfully stealthing as far as possible gives an additional achievement Maybe White Mesa. Undercover:
Completing the heist on Death Vox gives the achievement CR4$H 4ND 8UR|\|. Completing the heist without setting up any boards gives the additional achievement Broken Windows Theory. Discendo Vox fucked around with this message at 21:42 on May 19, 2016 |
# ? May 19, 2016 18:51 |
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Sydney pack skins are already up on PD2Stash. Now you, too, can gauge just how ugly they'll be with a little wear. The new sentry looks cute. Dr Cheeto fucked around with this message at 20:25 on May 19, 2016 |
# ? May 19, 2016 20:19 |
Discendo Vox posted:Here's what I have so far for each of the four heists I mentioned earlier: You seem to be conflating tedium and difficulty.
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# ? May 19, 2016 20:20 |
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35 bags lol
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# ? May 19, 2016 20:26 |
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It'll be better without hackers
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# ? May 19, 2016 20:31 |
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I actually kinda like the Undercover stuff, but having the Taxman arbitrarily take a stupid route to the computer is just pointless and dumb. There's also a conspicuous lack of hiding the crowbar/always needing to pry open the car trunk. Also what is with the sudden obsession with gas traps.
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# ? May 19, 2016 20:42 |
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John Murdoch posted:Also what is with the sudden obsession with gas traps. Tripwire contracted out the development of Hans to Vox.
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# ? May 19, 2016 20:45 |
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Epsilon Plus posted:35 bags lol Seriously. 35 bags? You're taking it super easy this time, Vox. That's not like you.
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# ? May 19, 2016 20:47 |
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Is this just a thing he does in here?
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# ? May 19, 2016 20:50 |
Orv posted:Is this just a thing he does in here? Oh, right, you're new to this thread. Yeah.
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# ? May 19, 2016 20:51 |
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Orv posted:Is this just a thing he does in here? Yes. It's a delusion that we humor, because he's a decent cop-shooter, and his ramblings of Death Vox passes the time while you wait for a drill to finish during most of the bank job maps.
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# ? May 19, 2016 20:52 |
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Is he ever gonna actually make like a mod or anything?
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# ? May 19, 2016 20:55 |
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Hobbies I suppose. More questions I have on the other hand;
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# ? May 19, 2016 20:58 |
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Turrets own bones right now and should be enjoyed before they're inevitably patched back to uselessness
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# ? May 19, 2016 21:08 |
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Nemesis Of Moles posted:Is he ever gonna actually make like a mod or anything? no
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# ? May 19, 2016 21:10 |
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Orv posted:Hobbies I suppose. - In the beta, turrets are amazing with reasonable investment. In the current live build, turrets need complete investment to make them kinda sorta not lousy. Fortunately, beta is going to be live soon-ish. - Most ARs are actually pretty good. If you're ADSing a lot, the M308 is the sort of thing that never goes wrong. A lot of goons like the AMR-16, particularly with the DMR kit. I'm a fan of the AK5 and the new Bootleg myself.
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# ? May 19, 2016 21:13 |
Orv posted:Hobbies I suppose. Like everyone else said, turrets are really good right now (in the beta). Even DW viable, if you position them correctly. They can generate a surplus of ammo, especially if you sometimes help out with Dozers/Shields. If you run turrets in a team, though, everyone has to be down with the plan, your your teammates will just jack all the ammo the turrets produce, and you'll run a deficit. The main downside, consequently, is that turrets are boring for groups that want to shoot cops themselves. If your group hates shooting things, then sure, let the turrets do the heavy lifting. Opinions on ARs vary. I guess the main question is if you want a semi-auto weapon, or a automatic weapon. Basically all of the high-damage rifles make good DMRs. The M308 doesn't need to be fitted with a kit for that purpose, but the CAR-4, AK7.62, AMR, and Gewehr all do. If you want automatic rifles, you've got a lot of options. Basically all of them are usable, and it comes down to personal taste. For me, the high rate-of-fire weapons feel best. The Clarion is "best" in that regard, but I also like the Commando, Gecko, and Lion's Roar, among other things. Do invest in the tier-3 Oppressor skills for these weapons, though. The reload speed boost and +15 bullets in mag are really, really great.
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# ? May 19, 2016 21:28 |
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# ? May 14, 2024 14:32 |
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John Murdoch posted:I actually kinda like the Undercover stuff, but having the Taxman arbitrarily take a stupid route to the computer is just pointless and dumb. There's also a conspicuous lack of hiding the crowbar/always needing to pry open the car trunk. You're right on the taxman route, that's partially a drafting error from when I was doing something different with the early heist. I'll fix that. I don't think the crowbar hunt is very fun or interesting because of the extended period of time players have to do it-same reason why I'm not making them harder to get in Counterfeit. Both the wolf pack maps still need tweaking, though. The gas traps are for different purposes. The Boiling Point one is meant to force the team to split up and search the map for the trapped vent (a good team will have identified the location earlier), with an effective time limit imposed by health. The Counterfeit one is to deal with a really big problem on that map- the basement is much too defensible. Teams on both games tend to use it as a retreat spot and as a way to circumnavigate large groups of enemies. I basically needed to come up with some way to keep players out of the basement bunker and closer to spawn points/cops for extended periods of time. Epsilon Plus posted:35 bags lol That really doesn't take very long, and as I've discussed in the past, the endless heists on DV are meant to be endurance runs in a way that others aren't. I won't really be able to figure out a good amount until I have set loot values and a processing time on the printing press. Nemesis Of Moles posted:Is he ever gonna actually make like a mod or anything? I've discussed it with a bunch of the modders, but asset replacement is still a problem. 99% of the mod is doable at this point (and some folks have offered to implement several parts of it) but it would make the vanilla game unplayable. Tempest_56 posted:- In the beta, turrets are amazing with reasonable investment. In the current live build, turrets need complete investment to make them kinda sorta not lousy. Fortunately, beta is going to be live soon-ish. I have a lot of trouble getting the Bootleg to adequate damage levels, compared with all the other really powerful guns (the M308 stands out there). I'm starting to feel like turrets need no other major tweaks beyond reduced range and the player getting only one or two of them. As I've discussed in the past, it's really hard to balance a PvE subset where the player isn't the one doing the killing- it seems to either be OP and boring, or useless. Breaking heists into a thousand pieces is funny at first, but it gets old fast. Discendo Vox fucked around with this message at 21:41 on May 19, 2016 |
# ? May 19, 2016 21:38 |