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Doing Wolnir on co-op is quite fun. I dunno why but sticking my sign down outside his door gets me summoned really quickly. I haven't missed something, he is really really easy, right? Also I love that this series finally has a Bongo Bongo type boss. And the way he just flies off into the darkness when you whack him makes me laugh. I always like to wave at him.
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# ? May 19, 2016 16:49 |
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# ? Jun 5, 2024 09:37 |
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Golden Goat posted:Has anybody here actually taken on the worm without hiding behind that one rock and having the ballista take care of it? On my first and bravest playthrough (43:35...takes till 47:28 for me to stop loving around though). I also only found the area at the end of my game so
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# ? May 19, 2016 17:09 |
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He's easy if you always break the left bracelet (his right) first, otherwise his AI can decide to keep that arm close to his body forever and give you no chances to get close as he barfs successively stronger skeletons at you. It's sort of like how I love sunbro-ing on Greatwood because I always go for the pustules on its left wrist/ankle first so it ends up 2/3 dead after the first crotch-bashing. Melanion fucked around with this message at 17:12 on May 19, 2016 |
# ? May 19, 2016 17:10 |
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turtlecrunch posted:The best ending being the one where you step on the Firekeeper's head. Of all the callbacks that was the one I appreciated the most.
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# ? May 19, 2016 17:23 |
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Golden Goat posted:Ballista seems like the only way for that. On the left side there is a spot where he can't hurt you while he curls up and while he sits spamming the electric puke. You only have to move away when he does the jumping around. I just stayed there and stabbed away at him until he died as I took out the balista previously. On my second try too, as I found the spot by accident on my first try but than got smashed when i was pretty much afk stabbing him while checking my phone and he suddenly started jumping about again.
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# ? May 19, 2016 17:35 |
McDragon posted:Doing Wolnir on co-op is quite fun. I dunno why but sticking my sign down outside his door gets me summoned really quickly. I haven't missed something, he is really really easy, right? Also I love that this series finally has a Bongo Bongo type boss. And the way he just flies off into the darkness when you whack him makes me laugh. I always like to wave at him. He's pretty easy, but his skelly bros can add a lot of challenge for a solo player who can't put out enough damage to break a bracelet before he summons them. Plus if you can't DPS hard enough he'll back you up to a wall and blow clouds at you until you die.
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# ? May 19, 2016 17:46 |
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He always murders the poo poo outta all his skeletons when he summoned them so they're almost never an issue.
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# ? May 19, 2016 17:47 |
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Speaking of Wolnir, a friend of mine got really mad at the game after dying to apparently nothing in the Wolnir fight. According to him, he was backing away from Wolnir and was nowhere near his body, out of arm's reach, took two ticks of damage and just died. It doesn't sound like it's Wolnir's cloud of death since he wasn't anywhere near Wolnir's body and there were no skeletons near him, so what could it have been?
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# ? May 19, 2016 17:51 |
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Golden Goat posted:Ballista seems like the only way for that. I've always shot it with my arrows.
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# ? May 19, 2016 17:52 |
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If I use a hunter's charm and the mimic "drops" an item, can I loot that item and then use another charm in order to roll another chance at the symbol of avarice?
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# ? May 19, 2016 17:56 |
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This game reminds me of Peace Walker in that it's supposed to be a sequel to a sequel but it looks suspiciously like the original director came back to remake the sequel he wasn't involved with Does that make sense. Like it has the -more geographically spread-out, less interconnected world -central importance of thrones -boss fights mostly with guys in weird armor -king who's too far gone to deal -climactic level in his castle which you can approach early in the game but have to kill the other lords to enter -super tough dragon mountain level floating off to the side -plot that's some meta thing about the limitations of a world that can only ever recapitulate Dark Souls 1 (i guess it would have had this anyway) and it just has a different style and tone that hews a lot closer to the original than DS2 did and pushes 2 to the margin somewhat
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# ? May 19, 2016 17:59 |
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It tries to ignore DS2's overarching narrative yeah. It does pull in a handful of the characters for references.
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# ? May 19, 2016 18:11 |
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teknetik posted:If I use a hunter's charm and the mimic "drops" an item, can I loot that item and then use another charm in order to roll another chance at the symbol of avarice? Yes. Though I think you have to hit it once before throwing the next charm
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# ? May 19, 2016 18:14 |
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I hope those patch notes mean increased straight / thrusting sword stam drain and reduced UGS and similarly huge weapon stam drain. The difference in stamina usage between weapon categories is rediculous considering the relatively small difference in damage. Hell I'd be OK with the lighter weapons staying as spammy as they are, just give me more than 4 attacks with an UGS with 40 end and a Ring of Favour.
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# ? May 19, 2016 18:15 |
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ChaosArgate posted:Speaking of Wolnir, a friend of mine got really mad at the game after dying to apparently nothing in the Wolnir fight. According to him, he was backing away from Wolnir and was nowhere near his body, out of arm's reach, took two ticks of damage and just died. It doesn't sound like it's Wolnir's cloud of death since he wasn't anywhere near Wolnir's body and there were no skeletons near him, so what could it have been? It's sad because he's one of the most impressive bosses to me just visually but he's such a janky wet fart.
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# ? May 19, 2016 18:31 |
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Simply Simon posted:Sure he didn't get caught in Wolnir's crawling up the slope? Because he did that to kill me the first time (I think) and I didn't even notice it because his ribcage turns invisible when the camera is inside him, also the hitbox is fucky as all hell. Died again to him in my next fight because I couldn't have learned what the problem was the first time, but now I saw it happen. Third time went off without any problems because he's a superchump. According to him, he was nowhere near Wolnir and looking straight at his face, so I doubt he got caught in that hitbox.
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# ? May 19, 2016 18:33 |
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YancyQ posted:This could have been a good game if you fought anthropomorphic furniture with geometric shapes in space, but instead you fight dragons with swords in a castle... AGAIN. Cool "umad" post, but it doesn't address the argument that DS3 has few surprises, as if the developers followed a checklist. Boletaria Level, Poison Level, Skeleton Level, Prison Level. Memorable sequels build on the past, and the game makes you think there's going to be a greater subplot when you encounter the abyssal goo phase of Old King Doran, but it never follows through. I wish it was a bolder conclusion to the series.
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# ? May 19, 2016 18:38 |
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Chard posted:He's pretty easy, but his skelly bros can add a lot of challenge for a solo player who can't put out enough damage to break a bracelet before he summons them. Plus if you can't DPS hard enough he'll back you up to a wall and blow clouds at you until you die. Oh, that might explain it, his bracelets always seem to go down quick. I didn't even know he had pals.
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# ? May 19, 2016 18:46 |
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I hope they didn't nerf my Dragonslayer Axe too badly, I love that thing.
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# ? May 19, 2016 18:47 |
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Ravenfood posted:I hope they didn't nerf my Dragonslayer Axe too badly, I love that thing. Same here, love the look and feel of it in this game.
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# ? May 19, 2016 18:55 |
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do other japanese companies do patch notes like this -changed things -changed other thing -hello
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# ? May 19, 2016 18:59 |
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Is poise back yet.
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# ? May 19, 2016 19:02 |
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Yes
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# ? May 19, 2016 19:04 |
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GulagDolls posted:do other japanese companies do patch notes like this From is actually just really bad at branch management so they don't know what exactly made it into any given patch either.
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# ? May 19, 2016 19:05 |
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RabidWeasel posted:I hope those patch notes mean increased straight / thrusting sword stam drain and reduced UGS and similarly huge weapon stam drain. The difference in stamina usage between weapon categories is rediculous considering the relatively small difference in damage. Why would you need that many attacks with a ugs unless you're whiffing
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# ? May 19, 2016 19:25 |
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GulagDolls posted:do other japanese companies do patch notes like this Nintendo does
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# ? May 19, 2016 19:31 |
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GulagDolls posted:do other japanese companies do patch notes like this yes and it's loving infuriating played FF11 for too many years and every set of patch notes was "adjusted X, adjusted Y, adjusted Z" and pretty much nothing else
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# ? May 19, 2016 19:31 |
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I invaded a guy named jesus in Farron Woods so I decided to go look for him so I could praise and pray at him, but he runs away from me. Yellowfinger Heysel spawns so I move in to protect him like any good disciple, when the host runs off and gets himself killed by one of those feral hollows tied to a crucifix. I feel like I accidentally took part in some sort of blasphemy.
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# ? May 19, 2016 19:33 |
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I'm currently in the Undead Settlement with my Sorcerer and have been making slow but steady progress with a consistent baiting technique. Am I doing this right? I'm not dying much, but holy poo poo does it feel like I'm making slow advancements.
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# ? May 19, 2016 19:45 |
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GulagDolls posted:do other japanese companies do patch notes like this Hang on, I'll dig out my fax machine from 1982 and ask.
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# ? May 19, 2016 19:50 |
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no buffs to gundyr's halberd, therefore a bad patch.
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# ? May 19, 2016 19:53 |
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Atreiden posted:Yes. Though I think you have to hit it once before throwing the next charm Nope. I just wait for it to finish yawning and stretching and go back to the normal "waiting to kill you" pose.
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# ? May 19, 2016 19:54 |
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why doesnt the Carthus Bloodring say "increases poise"
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# ? May 19, 2016 20:02 |
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RanKizama posted:I'm currently in the Undead Settlement with my Sorcerer and have been making slow but steady progress with a consistent baiting technique. Am I doing this right? I'm not dying much, but holy poo poo does it feel like I'm making slow advancements. Slow and steady is the way to go if it's your first souls game, sorcery is weak as poo poo overall though till you get it really high.
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# ? May 19, 2016 20:07 |
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RanKizama posted:I'm currently in the Undead Settlement with my Sorcerer and have been making slow but steady progress with a consistent baiting technique. Am I doing this right? I'm not dying much, but holy poo poo does it feel like I'm making slow advancements. If you're not dying much and you're progressing, it's cool. Sorcery can be a rocky start.
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# ? May 19, 2016 20:07 |
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RanKizama posted:I'm currently in the Undead Settlement with my Sorcerer and have been making slow but steady progress with a consistent baiting technique. Am I doing this right? I'm not dying much, but holy poo poo does it feel like I'm making slow advancements. If you like magic but aren't particularly attached to sorcery, you can rescue the pyromancer in Undead Settlement and do that instead, it's way better for most of the game. Whether you do or don't, a raw or fire infused weapon can work wonders to kill things that get close.
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# ? May 19, 2016 20:13 |
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mastershakeman posted:Why would you need that many attacks with a ugs unless you're whiffing There isn't much way to zone out 3+ dudes I'm invading at the same time without throwing out some random swings so basically you're correct but that's functionality I need. Also the R2s take an even more rediculous amount of stamina which is where the money really is. More to the point if you can throw out like 9 straight sword or 7 GS attacks I don't see why the lighter UGS which only have a ~50AR advantage over most GS and even less over the BKGS have to use a good 50%+ more stamina per swing. Semi related, I have been considering a pyro build using a chaos astora GS and concentrating mostly on flame surge since it seems like a fun variation on the old "massive sword with a fast offhand weapon" strategy, I have absolutely no experience with using pyromancy in DS3 but it seems like this would work based on poo poo I have seen hosts using, any thoughts? RabidWeasel fucked around with this message at 20:22 on May 19, 2016 |
# ? May 19, 2016 20:20 |
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RanKizama posted:I'm currently in the Undead Settlement with my Sorcerer and have been making slow but steady progress with a consistent baiting technique. Am I doing this right? I'm not dying much, but holy poo poo does it feel like I'm making slow advancements. sorcery is really really really not a great way to play through the game the first time (with an offensive miracle build possibly being the only worse choice). sorcery is great for pvp shenanigans with the support spells and with certain builds you can 1 shot pve bosses with your spells, but the overall experience of playing a pure sorcerer from level 1 up to the point where you become marginally powerful is painful. you could keep your attribute points where they are at and just use pyro instead of sorcery, which is much more functional, and you're about to find the pyro trainer in the undead town. if you think you can power through two more areas past the undead town (road of sacrifices > chapel of the deep) you can get to the NPC that will let you respec your attributes, and you can reroll a punchman or whatever. you can actually run thru the road of sacrifices extremely quickly if you don't stop to loot anything and don't go down to the poison part, but if you're playing a first time character that can kind of take the fun out of the experience. you can also run through the chapel very fast once you know what you're looking for, but you'd likely have to watch a speed run or read a wiki if you didn't already know where you're going in there.
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# ? May 19, 2016 20:32 |
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Toady posted:Cool "umad" post, but it doesn't address the argument that DS3 has few surprises, as if the developers followed a checklist. Boletaria Level, Poison Level, Skeleton Level, Prison Level. Memorable sequels build on the past, and the game makes you think there's going to be a greater subplot when you encounter the abyssal goo phase of Old King Doran, but it never follows through. I wish it was a bolder conclusion to the series. I sort of agree with this, especially with how well delivered an experience Bloodborne was. I don't think DS3 is quite as bad with certain things, like fan service, as some, but it does almost seem like there was a checklist at points. Perhaps, though, the DLC will be as good as the Scholar of the First Sin DLC was. Also, broadsword charge attack, similarly to the rapier power attack, is surprisingly easy to bait people with. Straight sword thrusts seem to be a bit easier for people to parry, but that's probably because so many use them.
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# ? May 19, 2016 20:36 |
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# ? Jun 5, 2024 09:37 |
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Five invaders, five caesti and pyro flames. All is forgiven Dark Sword!
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# ? May 19, 2016 20:42 |