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Urist's Crossbow Training
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# ? May 19, 2016 19:23 |
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# ? Jun 10, 2024 13:11 |
And considering how a transformation regenerates all injuries...
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# ? May 19, 2016 19:26 |
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Buschmaki posted:Carve some fortifications and use him for siege and crossbow training. The rock pile is right next to the siege workshop. But yeah, that's a good idea.
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# ? May 19, 2016 19:29 |
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Just make another one, it's not like seige workshops are expensive to build.
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# ? May 19, 2016 19:59 |
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Mzbundifund posted:Just make another one, it's not like seige workshops are expensive to build. Anyway, things are chugging along now. I have yet to get my first migrant wave, but I did get a couple of so-far-harmless ghosts. I'm working on memorializing them now. It's a bit difficult getting things done with just the starting 7 when there's so much that needs doing right now. neogeo0823 fucked around with this message at 20:45 on May 19, 2016 |
# ? May 19, 2016 20:23 |
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Verviticus posted:as someone who hasnt played in a year and a bit: military training finally works!? Military training has almost always worked, it's just that the way to get best results has changed from time to time and is non-obvious. Dwarves train skills more quickly if you segregate them into small groups, or even just pairs -- it makes them more likely to spar than to stand around giving demonstrations. (In theory if you have a Legendary Teacher or something this might reverse itself, but you'd probably have to run your fort for decades for that to happen naturally.) Tuxedo Catfish fucked around with this message at 23:49 on May 19, 2016 |
# ? May 19, 2016 23:42 |
We haven't isolated the personality factors that might play into it yet, either. The common thread used to be that more reckless and aggressive commanders held more sparring sessions, but there was nothing to substantiate it. Man, I just thought of the best experiment too. Male and female dwarves are given consistently extreme personality traits that mirror each other. Then just whip up a gender-segregated posse in a fort boosted with startdwarf and see which team brawls more among themselves.
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# ? May 19, 2016 23:48 |
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scamtank posted:We haven't isolated the personality factors that might play into it yet, either. The common thread used to be that more reckless and aggressive commanders held more sparring sessions, but there was nothing to substantiate it. That's a very elaborate excuse for you to watch dwarven catfights.
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# ? May 19, 2016 23:53 |
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Is there a way, DFHack or otherwise, to make dwarves pick up all the poo poo strewn around a reclaimed ruined fort? I unforbid and reclaimed everything on the entire map when I first came back here, but nothing seems to have been touched yet, despite having a gigantic open stockpile for everything.
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# ? May 20, 2016 01:25 |
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neogeo0823 posted:Is there a way, DFHack or otherwise, to make dwarves pick up all the poo poo strewn around a reclaimed ruined fort? I unforbid and reclaimed everything on the entire map when I first came back here, but nothing seems to have been touched yet, despite having a gigantic open stockpile for everything. You can mark everything for dumping and then use DFHack's autodump to teleport everything to where ever the cursor is then reclaim it all.
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# ? May 20, 2016 01:42 |
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Telsa Cola posted:This, there are literally no noticeably penalties for keeping people active all the time and they will sort out training for themselves too. Scheduling literally has no good uses. Also if you are ever really concerned about the mood penalties that really do admittedly stack up like crazy over time, give your military a season long break every two or three years and they'll have big mood boosts from all their unmet needs being met during their downtime. You can do this from the squads screen if you're really feeling lazy. I usually wait until after a siege or a megabeast and then just give everybody some time off while the blood dries. It's best to do this if you have a whole bunch of labor you can have them do, like smithing or masonry jobs or something, all dwarves love to craft poo poo and military dwarves rarely get to do it (sometimes you'll catch them doing a labor on the sly) so if your dwarves are feeling glum you can just have them make some axes for a couple of weeks and they'll be solid for at least a year. My real issue wrt military dwarves and to be honest forts in general is dealing with loving cave adaptation. I like building my forts in deep stone with the Depot off of a series of ramps and my dwarves rarely go outside. I know I can manage it by channeling down into my dining room and then building grates over it but that's such a huge pain in the rear end and usually ends up with a brush titan in the dining room making GBS threads fire all over your dwarves' *Plump Helmet Roasts*. I am hoping that we will be able to make purely subterranean forts in the future, I want to build a trade depot in the cave and trade with plump helmet men god dammit Mirthless fucked around with this message at 01:45 on May 20, 2016 |
# ? May 20, 2016 01:42 |
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TheCIASentMe posted:You can mark everything for dumping and then use DFHack's autodump to teleport everything to where ever the cursor is then reclaim it all. I did that and was able to move and reclaim around 600 items. About a dozen items were listed as being unable to be moved. Among them were a couple of animal carcasses and a mangled dwarf skeleton in my base that have been spouting miasma. Going back to those items lists them as forbidden, but even after unforbidding them, DFHack won't autodump them. I'm assuming they're bugged?
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# ? May 20, 2016 01:48 |
Mirthless posted:My real issue wrt military dwarves and to be honest forts in general is dealing with loving cave adaptation. I like building my forts in deep stone with the Depot off of a series of ramps and my dwarves rarely go outside. I know I can manage it by channeling down into my dining room and then building grates over it but that's such a huge pain in the rear end and usually ends up with a brush titan in the dining room making GBS threads fire all over your dwarves' *Plump Helmet Roasts*. I am hoping that we will be able to make purely subterranean forts in the future, I want to build a trade depot in the cave and trade with plump helmet men god dammit
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# ? May 20, 2016 02:47 |
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Ramp down to the depot, or building walls and a roof above an above-ground depot. With that, the only dwarf you'd need to watch is your woodcutter, but if you really want to go entirely underground then you could even just trade for that, too.
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# ? May 20, 2016 02:53 |
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neogeo0823 posted:I did that and was able to move and reclaim around 600 items. About a dozen items were listed as being unable to be moved. Among them were a couple of animal carcasses and a mangled dwarf skeleton in my base that have been spouting miasma. Going back to those items lists them as forbidden, but even after unforbidding them, DFHack won't autodump them. I'm assuming they're bugged? Dunno. You can use DFHack to drop some magma on them and burn them away if you want.
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# ? May 20, 2016 03:33 |
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Isn't there some way to make caravans come from the cavern layer?
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# ? May 20, 2016 03:42 |
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Buschmaki posted:Isn't there some way to make caravans come from the cavern layer? Build a depot down there and make sure it has access to a large enough chunk of unblocked edge. Not sure if it still works since the .42 "living world" stuff where caravans and armies and so on come from actual places, though.
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# ? May 20, 2016 03:46 |
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Tuxedo Catfish posted:Build a depot down there and make sure it has access to a large enough chunk of unblocked edge. Wouldnt that eventually be part of the underground roads and stuff he has talked about before?
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# ? May 20, 2016 03:53 |
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Is it possible to have a single track automated minecart route that goes both ways using the same rollers in both directions, like so: S==================R===============R====================S or are rollers unidirectional. I've never tried automated routes before and the wiki about it is hard to read.
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# ? May 20, 2016 04:27 |
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neogeo0823 posted:Could someone please explain the various preset loadouts that you can choose before embarking? I've never used anything but the first one or preparing everything myself. Embark with as many cattes as possible with nothing but dwarfs skilled in butchery and tanning.
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# ? May 20, 2016 12:37 |
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How are you guys making statues of deities for temples. I know you can specify exactly what the image of the statue will be, but I can't figure out how to specify a deity.
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# ? May 21, 2016 03:37 |
neogeo0823 posted:How are you guys making statues of deities for temples. I know you can specify exactly what the image of the statue will be, but I can't figure out how to specify a deity. IIRC they're counted as historical figures.
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# ? May 21, 2016 06:10 |
psst, children it compiled somehow (win32 version)
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# ? May 21, 2016 13:15 |
Trying to clear a necro tower in adventure mode has become fun after Toady implemented those zombie changes. I was easily slaying individual zombies, got cocky, found myself surrounded, and then got murdered beneath the crushing tide of animate corpses. Also the recent "nameless npcs get an appearance descriptor" change improves the experience by a surprising amount.
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# ? May 21, 2016 18:58 |
PublicOpinion posted:Also the recent "nameless npcs get an appearance descriptor" change improves the experience by a surprising amount. Sure makes it a lot more fun to single out one guy in a crowd and say "I'm gonna beat on this nerd first."
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# ? May 21, 2016 20:03 |
Hey what's the best way to remove this titan from my old fort? A catastrophe for the culinary arts, my decadent fortress of 200 dwarves was wiped out in seconds when some brush titan flew in through the open third floor of the castle I was building around the original mountain entrance. All 20,000+ legendary meals were lost, although on the plus side my bookkeeper and cooks will now know the sweet bliss of death. It just farts webs everywhere and snips people's heads in one attack, like a surgeon. It's a flying snail with a shell if that's relevant. Helmets don't really help. I'm asking because I'm actually trying now and I just can't seem to kill it with my little banzai squads. e; Aw it's gone, revenge shall never be taken. Captain Diarrhoea fucked around with this message at 19:13 on May 22, 2016 |
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# ? May 22, 2016 19:04 |
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Are there any alternatives to Dwarf Therapist that are actually maintained?
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# ? May 22, 2016 19:20 |
There's a new release, with one very important thing:The Toad posted:Here are some more bug fixes.
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# ? May 23, 2016 00:25 |
HEY LADSToady One posted:Here are some more bug fixes. scamtank fucked around with this message at 00:32 on May 23, 2016 |
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# ? May 23, 2016 00:25 |
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I was really excited when I got that email from Patreon but is not procedural creation myths
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# ? May 23, 2016 01:31 |
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Demiurge4 posted:I was really excited when I got that email from Patreon but is not procedural creation myths That will be the next major release after the 64-bit experiment.
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# ? May 23, 2016 02:33 |
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Met posted:Are there any alternatives to Dwarf Therapist that are actually maintained? Dwarf Therapist is maintained. They already have a memory layout for 43.02, even. Manipulator in DFHack is the only alternative I'm aware of.
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# ? May 23, 2016 03:53 |
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necrotic posted:Dwarf Therapist is maintained. They already have a memory layout for 43.02, even. It crashes at the drop of a hat and hasn't had a proper release since 40.24. That's not maintained.
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# ? May 23, 2016 04:19 |
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Is anyone going to attend the 10th anniversaryish event? I'll be there
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# ? May 23, 2016 04:23 |
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Capntastic posted:Is anyone going to attend the 10th anniversaryish event? Conventions are already bad enough, I'd be afraid to see what a convention of just DF players would have.
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# ? May 23, 2016 08:29 |
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The venue seems to be some bizarrely posh version of a board game bar. Edit: Not that I've never eaten a $16 cheeseburger, I've just never eaten one in an establishment that also sells warhammer figurines. moller fucked around with this message at 10:41 on May 23, 2016 |
# ? May 23, 2016 10:39 |
Capntastic posted:Is anyone going to attend the 10th anniversaryish event? Going on safari are you e; It's dead! The titan has killed about 300 dwarves plus all their pets and livestock, I thought it had left but it was in fact lurking. In the end I sent seven recruits and 25 war boars, now the one guy that's survived gets to spend the next year hauling the sea of corpses to the tomb in the top of the mountain. Captain Diarrhoea fucked around with this message at 11:43 on May 23, 2016 |
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# ? May 23, 2016 11:20 |
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I can't run DFHack, anyone have an idea why? I'm using the latest LNP. I can't toggle it in the LNP launcher, and I can't run it in the Dwarf Fortress menu. It launches and closes immediately before displaying any information. Running Windows 10.
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# ? May 23, 2016 12:30 |
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Met posted:It crashes at the drop of a hat and hasn't had a proper release since 40.24. That's not maintained. Ah. I've only used it a minor amount since the 43.02 memory layout came out, with no issues so far. I saw recent commits from splinterz which is why I thought it was still maintained. People seemed to be using it for the 42.x releases without much issue.
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# ? May 23, 2016 16:40 |
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# ? Jun 10, 2024 13:11 |
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Node posted:I can't run DFHack, anyone have an idea why? I'm using the latest LNP. I can't toggle it in the LNP launcher, and I can't run it in the Dwarf Fortress menu. It launches and closes immediately before displaying any information. Running Windows 10. The 42.06 LNP? There may be an error file of some kind generated in the DwarfFortress folder, not sure what its called but maybe something like stderr.txt?
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# ? May 23, 2016 16:41 |